Learn Basic JavaScript by Building a Role Playing Game

Learn Basic JavaScript by Building a Role Playing Game

Step 1

JavaScript is a powerful language which allows you to build websites that are interactive.

Note: For all of the projects in this curriculum, you will need to have a basic level knowledge of HTML and CSS. If you are new to HTML and CSS, please go through the Responsive Web Design Certification first.

To get started, create your standard HTML boilerplate with a DOCTYPEhtmlhead, and body, then add a meta tag for the charset. Add a title element and use the text RPG - Dragon Repeller for it. Include a link tag for your stylesheet to link the styles.css file.

Finally, create a div element with id set to game within your body.

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
  </head>
  <body>
    <div id="game">
    </div>
  </body>
</html>

Step 4

Before you start writing your project code, you should move it to its own file to keep things organized.

Remove your console.log("Hello World"); line. Then give your now empty script element a src attribute set to ./script.js.

  •     <script src="./script.js">
  •     </script>

    Step 19

    JavaScript interacts with the HTML using the Document Object Model, or DOM. The DOM is a tree of objects that represents the HTML. You can access the HTML using the document object, which represents your entire HTML document.

    One method for finding specific elements in your HTML is using the querySelector() method. The querySelector() method takes a CSS selector as an argument and returns the first element that matches that selector. For example, to find the <h1> element in your HTML, you would write:

    let h1 = document.querySelector("h1");
    

    Note that h1 is a string and matches the CSS selector you would use.

    Create a button1 variable and use querySelector() to assign it your element with the id of button1. Remember that CSS id selectors are prefixed with a #.

  • let button1=document.querySelector("#button1");

document.querySelector()

Step 20

We have run into a slight problem. You are trying to query your page for a button element, but your script tag is in the head of your HTML. This means your code runs before the browser has finished reading the HTML, and your document.querySelector() will not see the button - because the browser hasn't processed it yet.

To fix this, move your script element out of the head element, and place it at the end of your body element (just before the closing </body> tag.)

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
    
  </head>
  <body>
    <div id="game">
      <div id="stats">
        <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
        <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
        <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
      </div>
      <div id="controls">
        <button id="button1">Go to store</button>
        <button id="button2">Go to cave</button>
        <button id="button3">Fight dragon</button>
      </div>
      <div id="monsterStats"></div>
      <div id="text"></div>
    </div>
<script src="./script.js"></script>
  </body>
</html>

Step 103

The shift() method on an array removes the first element in the array and returns it.

const numbers = [1, 2, 3];
const firstNumber = numbers.shift(); // returns 1

Use the shift() method to take the first element from the inventory array and assign it to your currentWeapon variable.

  • function sellWeapon() {

      if (inventory.length > 1) {

        gold += 15;

        goldText.innerText = gold;

        let currentWeapon =inventory.shift();

      }

    }

shift()

移除数组中的第一个元素并返回它。从前删除元素

Step 121

  1. The Math object in JavaScript contains static properties and methods for mathematical constants and functions. One of those is Math.random(), which generates a random number from 0 (inclusive) to 1 (exclusive). Another is Math.floor(), which rounds a given number down to the nearest integer.
  2. Using these, you can generate a random number within a range. For example, this generates a random number between 1 and 5Math.floor(Math.random() * 5) + 1;.
  3. Following this pattern, use the addition operator (+) to add a random number between 1 and the value of xp to your monsterHealth -= weapons[currentWeapon].power.
  •   monsterHealth = weapons[currentWeapon].power+Math.floor(Math.random() * xp) + 1;

生成随机数

Math.floor(Math.random() * n)+1 生产的1~n随机数

Step 174

Looking at your "kill monster" object, "button functions" currently has three goTown variables. Replace the third one with easterEgg - this is how a player will access the hidden feature of the game. Do not change the "button text".

With this, your RPG game is complete! You can now play around - can you defeat the dragon?

  •  {

        name: "kill monster",

        "button text": ["Go to town square", "Go to town square", "Go to town square"],

        "button functions": [goTown, goTown, goTown],

        text: 'The monster screams "Arg!" as it dies. You gain experience points and find gold.'

      },

完整:

let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
const weapons = [
  { name: 'stick', power: 5 },
  { name: 'dagger', power: 30 },
  { name: 'claw hammer', power: 50 },
  { name: 'sword', power: 100 }
];
const monsters = [
  {
    name: "slime",
    level: 2,
    health: 15
  },
  {
    name: "fanged beast",
    level: 8,
    health: 60
  },
  {
    name: "dragon",
    level: 20,
    health: 300
  }
]
const locations = [
  {
    name: "town square",
    "button text": ["Go to store", "Go to cave", "Fight dragon"],
    "button functions": [goStore, goCave, fightDragon],
    text: "You are in the town square. You see a sign that says \"Store\"."
  },
  {
    name: "store",
    "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
    "button functions": [buyHealth, buyWeapon, goTown],
    text: "You enter the store."
  },
  {
    name: "cave",
    "button text": ["Fight slime", "Fight fanged beast", "Go to town square"],
    "button functions": [fightSlime, fightBeast, goTown],
    text: "You enter the cave. You see some monsters."
  },
  {
    name: "fight",
    "button text": ["Attack", "Dodge", "Run"],
    "button functions": [attack, dodge, goTown],
    text: "You are fighting a monster."
  },
  {
    name: "kill monster",
    "button text": ["Go to town square", "Go to town square", "Go to town square"],
    "button functions": [goTown, goTown, goTown],
    text: 'The monster screams "Arg!" as it dies. You gain experience points and find gold.'
  },
  {
    name: "lose",
    "button text": ["REPLAY?", "REPLAY?", "REPLAY?"],
    "button functions": [restart, restart, restart],
    text: "You die. &#x2620;"
  },
  { 
    name: "win", 
    "button text": ["REPLAY?", "REPLAY?", "REPLAY?"], 
    "button functions": [restart, restart, restart], 
    text: "You defeat the dragon! YOU WIN THE GAME! &#x1F389;" 
  },
  {
    name: "easter egg",
    "button text": ["2", "8", "Go to town square?"],
    "button functions": [pickTwo, pickEight, goTown],
    text: "You find a secret game. Pick a number above. Ten numbers will be randomly chosen between 0 and 10. If the number you choose matches one of the random numbers, you win!"
  }
];

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

function update(location) {
  monsterStats.style.display = "none";
  button1.innerText = location["button text"][0];
  button2.innerText = location["button text"][1];
  button3.innerText = location["button text"][2];
  button1.onclick = location["button functions"][0];
  button2.onclick = location["button functions"][1];
  button3.onclick = location["button functions"][2];
  text.innerHTML = location.text;
}

function goTown() {
  update(locations[0]);
}

function goStore() {
  update(locations[1]);
}

function goCave() {
  update(locations[2]);
}

function buyHealth() {
  if (gold >= 10) {
    gold -= 10;
    health += 10;
    goldText.innerText = gold;
    healthText.innerText = health;
  } else {
    text.innerText = "You do not have enough gold to buy health.";
  }
}

function buyWeapon() {
  if (currentWeapon < weapons.length - 1) {
    if (gold >= 30) {
      gold -= 30;
      currentWeapon++;
      goldText.innerText = gold;
      let newWeapon = weapons[currentWeapon].name;
      text.innerText = "You now have a " + newWeapon + ".";
      inventory.push(newWeapon);
      text.innerText += " In your inventory you have: " + inventory;
    } else {
      text.innerText = "You do not have enough gold to buy a weapon.";
    }
  } else {
    text.innerText = "You already have the most powerful weapon!";
    button2.innerText = "Sell weapon for 15 gold";
    button2.onclick = sellWeapon;
  }
}

function sellWeapon() {
  if (inventory.length > 1) {
    gold += 15;
    goldText.innerText = gold;
    let currentWeapon = inventory.shift();
    text.innerText = "You sold a " + currentWeapon + ".";
    text.innerText += " In your inventory you have: " + inventory;
  } else {
    text.innerText = "Don't sell your only weapon!";
  }
}

function fightSlime() {
  fighting = 0;
  goFight();
}

function fightBeast() {
  fighting = 1;
  goFight();
}

function fightDragon() {
  fighting = 2;
  goFight();
}

function goFight() {
  update(locations[3]);
  monsterHealth = monsters[fighting].health;
  monsterStats.style.display = "block";
  monsterName.innerText = monsters[fighting].name;
  monsterHealthText.innerText = monsterHealth;
}

function attack() {
  text.innerText = "The " + monsters[fighting].name + " attacks.";
  text.innerText += " You attack it with your " + weapons[currentWeapon].name + ".";
  health -= getMonsterAttackValue(monsters[fighting].level);
  if (isMonsterHit()) {
    monsterHealth -= weapons[currentWeapon].power + Math.floor(Math.random() * xp) + 1;    
  } else {
    text.innerText += " You miss.";
  }
  healthText.innerText = health;
  monsterHealthText.innerText = monsterHealth;
  if (health <= 0) {
    lose();
  } else if (monsterHealth <= 0) {
    if (fighting === 2) {
      winGame();
    } else {
      defeatMonster();
    }
  }
  if (Math.random() <= .1 && inventory.length !== 1) {
    text.innerText += " Your " + inventory.pop() + " breaks.";
    currentWeapon--;
  }
}

function getMonsterAttackValue(level) {
  const hit = (level * 5) - (Math.floor(Math.random() * xp));
  console.log(hit);
  return hit > 0 ? hit : 0;
}

function isMonsterHit() {
  return Math.random() > .2 || health < 20;
}

function dodge() {
  text.innerText = "You dodge the attack from the " + monsters[fighting].name;
}

function defeatMonster() {
  gold += Math.floor(monsters[fighting].level * 6.7);
  xp += monsters[fighting].level;
  goldText.innerText = gold;
  xpText.innerText = xp;
  update(locations[4]);
}

function lose() {
  update(locations[5]);
}

function winGame() {
  update(locations[6]);
}

function restart() {
  xp = 0;
  health = 100;
  gold = 50;
  currentWeapon = 0;
  inventory = ["stick"];
  goldText.innerText = gold;
  healthText.innerText = health;
  xpText.innerText = xp;
  goTown();
}

function easterEgg() {
  update(locations[7]);
}

function pickTwo() {
  pick(2);
}

function pickEight() {
  pick(8);
}

function pick(guess) {
  const numbers = [];
  while (numbers.length < 10) {
    numbers.push(Math.floor(Math.random() * 11));
  }
  text.innerText = "You picked " + guess + ". Here are the random numbers:\n";
  for (let i = 0; i < 10; i++) {
    text.innerText += numbers[i] + "\n";
  }
  if (numbers.includes(guess)) {
    text.innerText += "Right! You win 20 gold!";
    gold += 20;
    goldText.innerText = gold;
  } else {
    text.innerText += "Wrong! You lose 10 health!";
    health -= 10;
    healthText.innerText = health;
    if (health <= 0) {
      lose();
    }
  }
}
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