8---阶段项目:五子棋(附带源码)

8阶段项目:五子棋


8.1-技术实现


1.静态变量
静态变量只能定义在类中,不能定义在方法中。静态变量可以在static修饰的方法中使用,也可以在非静态的方法中访问。主要解决在静态方法中不能访问非静态的变量。
2.静态方法
静态方法就相当于一个箱子,只是这个箱子中装的是代码,需要使用这些代码的时候,就把这个箱子放在指定的位置即可。
 

/**
 * 静态变量和静态方法
 */
public class staticTest {
    //静态变量只能定义在类中,不能定义在方法中
    public static String name="张三";

    public static void main(String[] args) {
//        System.out.println(name);
//        System.out.println("张三");
//        System.out.println("男");
//        System.out.println("20");
//        System.out.println("张三");
//        System.out.println("男");
//        System.out.println("20");
        show();
    }
    public static void show(){
        System.out.println("张三");
        System.out.println("男");
        System.out.println("20");
    }
}

---------------------------分割线--------------------------------------------------------------

8.2-棋盘制作


实现步骤分析

1.制作棋盘

a.使用输入法中的制表符在控制台直接打印出棋盘,然后寻找落子位置的特征
 

/**
 * 五子棋
 */
public class Gobang {
    public static void main(String[] args) {
        System.out.println("┌────┬────┬────┬────┬────┬────┬────┬────┬────┐");
        System.out.println("│    │    │    │    │    │    │    │    │    │");
        System.out.println("├────┼────┼────┼────┼────┼────┼────┼────┼────┤");
        System.out.println("│    │    │    │    │    │    │    │    │    │");
        System.out.println("├────┼────┼────┼────┼────┼────┼────┼────┼────┤");
        System.out.println("│    │    │    │    │    │    │    │    │    │");
        System.out.println("├────┼────┼────┼────┼────┼────┼────┼────┼────┤");
        System.out.println("│    │    │    │    │    │    │    │    │    │");
        System.out.println("├────┼────┼────┼────┼────┼────┼────┼────┼────┤");
        System.out.println("│    │    │    │    │    │    │    │    │    │");
        System.out.println("├────┼────┼────┼────┼────┼────┼────┼────┼────┤");
        System.out.println("│    │    │    │    │    │    │    │    │    │");
        System.out.println("├────┼────┼────┼────┼────┼────┼────┼────┼────┤");
        System.out.println("│    │    │    │    │    │    │    │    │    │");
        System.out.println("├────┼────┼────┼────┼────┼────┼────┼────┼────┤");
        System.out.println("│    │    │    │    │    │    │    │    │    │");
        System.out.println("├────┼────┼────┼────┼────┼────┼────┼────┼────┤");
        System.out.println("│    │    │    │    │    │    │    │    │    │");
        System.out.println("└────┴────┴────┴────┴────┴────┴────┴────┴────┘");
    }
}

b.利用二维数组重新制作棋盘

public class Gobang {

    public static char[][] chessboard={
            {'┌','┬','┬','┬','┬','┬','┬','┬','┬','┐'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'└','┴','┴','┴','┴','┴','┴','┴','┴','┘'}
    };

    public static String separator="─────";

    public static void main(String[] args) {
        
        System.out.println("   0     1     2     3     4     5     6     7     8     9");
        for(int i=0;i<chessboard.length;i++){//外层循环控制行
            System.out.print(i+"   ");
            for(int j=0;j<chessboard[i].length;j++){//内层循环控制列
                if(j==chessboard[i].length-1){  //最后一列
                    System.out.print(chessboard[i][j]);
                }
                else{
                    System.out.print(chessboard[i][j]+separator);
                }
            }
            System.out.println();
            if(i<chessboard.length-1){
                System.out.println("    │     │     │     │     │     │     │     │     │     │");
            }
        }
    }
}


c.棋盘在玩家使用过程中会反复展示,需要使用方法来进行优化

public class Gobang {

    public static char[][] chessboard={
            {'┌','┬','┬','┬','┬','┬','┬','┬','┬','┐'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'└','┴','┴','┴','┴','┴','┴','┴','┴','┘'}
    };

    public static String separator="─────";

    public static void main(String[] args) {
       showChessboard();
    }

    public static void showChessboard(){
        System.out.println("   0     1     2     3     4     5     6     7     8     9");
        for(int i=0;i<chessboard.length;i++){//外层循环控制行
            System.out.print(i+"   ");
            for(int j=0;j<chessboard[i].length;j++){//内层循环控制列
                if(j==chessboard[i].length-1){  //最后一列
                    System.out.print(chessboard[i][j]);
                }
                else{
                    System.out.print(chessboard[i][j]+separator);
                }

            }
            System.out.println();
            if(i<chessboard.length-1){
                System.out.println("    │     │     │     │     │     │     │     │     │     │");
            }
        }
    }

}


2.落子

a.玩家A、B会交替落子

public class Gobang {

    public static char[][] chessboard={
            {'┌','┬','┬','┬','┬','┬','┬','┬','┬','┐'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'└','┴','┴','┴','┴','┴','┴','┴','┴','┘'}
    };

    public static String separator="─────";

    public static void main(String[] args) {
       showChessboard();
       int totalPosition=chessboard.length*chessboard[0].length;
       for(int times=0;times<totalPosition;times++)
       {
           System.out.println(times%2==0?"请玩家A落子:":"请玩家B落子:");
       }
    }

    public static void showChessboard(){
        System.out.println("   0     1     2     3     4     5     6     7     8     9");
        for(int i=0;i<chessboard.length;i++){//外层循环控制行
            System.out.print(i+"   ");
            for(int j=0;j<chessboard[i].length;j++){//内层循环控制列
                if(j==chessboard[i].length-1){  //最后一列
                    System.out.print(chessboard[i][j]);
                }
                else{
                    System.out.print(chessboard[i][j]+separator);
                }

            }
            System.out.println();
            if(i<chessboard.length-1){
                System.out.println("    │     │     │     │     │     │     │     │     │     │");
            }
        }
    }

}


b.落子位置必须是0-100之间的整数,且不能使用已经存在棋子的位置

import java.util.Scanner;

public class Gobang {

    public static char[][] chessboard={
            {'┌','┬','┬','┬','┬','┬','┬','┬','┬','┐'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'└','┴','┴','┴','┴','┴','┴','┴','┴','┘'}
    };

    public static String separator="─────";

    public static char pieceA='○';
    public static char pieceB='■';

    public static void main(String[] args) {
       showChessboard();
       int totalPosition=chessboard.length*chessboard[0].length;
        Scanner sc=new Scanner(System.in);
       for(int times=0;times<totalPosition;times++)
       {
           System.out.println(times%2==0?"请玩家A落子:":"请玩家B落子:");

               while(true){//保证落子成功的一个循环
                   if(sc.hasNextInt()){//检测Scanner中是否有输入的数据并且判断是否为整数,如果没有数据,就需要从控制台输入
                   int position=sc.nextInt();
                     if(position>=0&&position<totalPosition){
                         char currentPiece=times%2==0?pieceA:pieceB;
                         int row=position/chessboard.length;//位置除以棋盘数组的长度得到行号
                         int col=position%chessboard[0].length;//位置取模棋盘数组的总列数得到列号
                         if(chessboard[row][col]==pieceA||chessboard[row][col]==pieceB){
                             System.out.println("非法落子,请重新选择落子位置");
                             continue;
                         }else{
                             chessboard[row][col]=currentPiece;
                             break;
                         }

                      }else{
                           System.out.println("非法落子,请重新选择落子位置");
                      }
                   }else{
                       System.out.println("非法落子,请重新选择落子位置");
                       sc.next();//将Scanner中存储的数据取出,防止死循环
                   }
                }
               //落子完成后,棋盘需要重新展示
               showChessboard();
           }
       }

    public static void showChessboard(){
        System.out.println("   0     1     2     3     4     5     6     7     8     9");
        for(int i=0;i<chessboard.length;i++){//外层循环控制行
            System.out.print(i+"   ");
            for(int j=0;j<chessboard[i].length;j++){//内层循环控制列
                if(j==chessboard[i].length-1){  //最后一列
                    System.out.print(chessboard[i][j]);
                }
                else{
                    System.out.print(chessboard[i][j]+separator);
                }

            }
            System.out.println();
            if(i<chessboard.length-1){
                System.out.println("    │     │     │     │     │     │     │     │     │     │");
            }
        }
    }

}


c.落子完成后,需要校验是否获胜

import java.util.Scanner;


public class Gobang {

    public static char[][] chessboard={
            {'┌','┬','┬','┬','┬','┬','┬','┬','┬','┐'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'└','┴','┴','┴','┴','┴','┴','┴','┴','┘'}
    };

    public static String separator="─────";

    public static char pieceA='○';
    public static char pieceB='■';

    public static void main(String[] args) {
       showChessboard();
       int totalPosition=chessboard.length*chessboard[0].length;
        Scanner sc=new Scanner(System.in);
        outer://标记外层循环
       for(int times=0;times<totalPosition;times++)
       {
           System.out.println(times%2==0?"请玩家A落子:":"请玩家B落子:");
           char currentPiece=times%2==0?pieceA:pieceB;//当前使用的棋子
               while(true){//保证落子成功的一个循环
                   if(sc.hasNextInt()){//检测Scanner中是否有输入的数据并且判断是否为整数,如果没有数据,就需要从控制台输入
                   int position=sc.nextInt();
                     if(position>=0&&position<totalPosition){

                         int row=position/chessboard.length;//位置除以棋盘数组的长度得到行号
                         int col=position%chessboard[0].length;//位置取模棋盘数组的总列数得到列号
                         if(chessboard[row][col]==pieceA||chessboard[row][col]==pieceB){
                             System.out.println("非法落子,请重新选择落子位置");
                             continue;
                         }else{
                             chessboard[row][col]=currentPiece;
                             break;
                         }

                      }else{
                           System.out.println("非法落子,请重新选择落子位置");
                      }
                   }else{
                       System.out.println("非法落子,请重新选择落子位置");
                       sc.next();//将Scanner中存储的数据取出,防止死循环
                   }
                }
               //落子完成后,棋盘需要重新展示
               showChessboard();
           //判断获胜情况,一共4种

           for(int i=0;i<chessboard.length;i++){
               for(int j=0;j<chessboard[i].length;j++)
               {
                   //第一种:水平方向上存在同一玩家的连续5颗棋子
                   //(i,j)(i,j+1)(i,j+2)(i,j+3)(i,j+4)
                   boolean case1=(j+4<chessboard[i].length)
                           &&chessboard[i][j]==currentPiece
                           &&chessboard[i][j+1]==currentPiece
                           &&chessboard[i][j+2]==currentPiece
                           &&chessboard[i][j+3]==currentPiece
                           &&chessboard[i][j+4]==currentPiece;
                   //第二种:水平方向上存在同一玩家的连续五颗棋子
                   //(i,j)(i+1,j)(i+2,j)(i+3,j)(i+4,j)
                   boolean case2=(i+4<chessboard.length)
                           &&chessboard[i][j]==currentPiece
                           &&chessboard[i+1][j]==currentPiece
                           &&chessboard[i+2][j]==currentPiece
                           &&chessboard[i+3][j]==currentPiece
                           &&chessboard[i+4][j]==currentPiece;
                   //第三种:135度角上存在同一玩家的连续5颗棋子
                   //(i,j)(i+1,j+1)(i+2,j+2)(i+3,j+3)(i+4,j+4)
                    boolean case3=(i+4<chessboard.length)
                            &&(j+4<chessboard[i].length)
                            &&chessboard[i][j]==currentPiece
                            &&chessboard[i+1][j+1]==currentPiece
                            &&chessboard[i+2][j+2]==currentPiece
                            &&chessboard[i+3][j+3]==currentPiece
                            &&chessboard[i+4][j+4]==currentPiece;
                    //第四种:45度角上存在同一玩家的连续五颗棋子
                    //(i,j)(i-1,j+1)(i-2,j+2)(i-3,j+3)(i-4,j+4)
                   boolean case4=(i>4)&&(j+4<chessboard[i].length)
                           &&chessboard[i][j]==currentPiece
                           &&chessboard[i-1][j+1]==currentPiece
                           &&chessboard[i-2][j+2]==currentPiece
                           &&chessboard[i-3][j+3]==currentPiece
                           &&chessboard[i-4][j+4]==currentPiece;
                   if(case1||case2||case3||case4){
                       System.out.println(times%2==0?"玩家A获得胜利":"玩家B获得胜利");
                       break outer;
                   }
               }

             }
           }
       }

    public static void showChessboard(){
        System.out.println("   0     1     2     3     4     5     6     7     8     9");
        for(int i=0;i<chessboard.length;i++){//外层循环控制行
            System.out.print(i+"   ");
            for(int j=0;j<chessboard[i].length;j++){//内层循环控制列
                if(j==chessboard[i].length-1){  //最后一列
                    System.out.print(chessboard[i][j]);
                }
                else{
                    System.out.print(chessboard[i][j]+separator);
                }

            }
            System.out.println();
            if(i<chessboard.length-1){
                System.out.println("    │     │     │     │     │     │     │     │     │     │");
            }
        }
    }

}


d.棋盘使用完毕还未分出胜负,需要提示

import java.util.Scanner;

/**
 * 五子棋
 */
public class Gobang {

    public static char[][] chessboard={
            {'┌','┬','┬','┬','┬','┬','┬','┬','┬','┐'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'└','┴','┴','┴','┴','┴','┴','┴','┴','┘'}
    };

    public static String separator="─────";

    public static char pieceA='○';//玩家A的棋子
    public static char pieceB='■';//玩家B的棋子

    public static int times=0;//记录棋盘使用次数,偶数次玩家A落子,奇数次玩家B落子

    public static void main(String[] args) {
       showChessboard();
       int totalPosition=chessboard.length*chessboard[0].length;
        Scanner sc=new Scanner(System.in);
        outer://标记外层循环
       while(times<totalPosition)
       {
           System.out.println(times%2==0?"请玩家A落子:":"请玩家B落子:");
           char currentPiece=times%2==0?pieceA:pieceB;//当前使用的棋子
               while(true){//保证落子成功的一个循环
                   if(sc.hasNextInt()){//检测Scanner中是否有输入的数据并且判断是否为整数,如果没有数据,就需要从控制台输入
                   int position=sc.nextInt();
                     if(position>=0&&position<totalPosition){

                         int row=position/chessboard.length;//位置除以棋盘数组的长度得到行号
                         int col=position%chessboard[0].length;//位置取模棋盘数组的总列数得到列号
                         if(chessboard[row][col]==pieceA||chessboard[row][col]==pieceB){
                             System.out.println("非法落子,请重新选择落子位置");
                             continue;
                         }else{
                             chessboard[row][col]=currentPiece;
                             break;
                         }

                      }else{
                           System.out.println("非法落子,请重新选择落子位置");
                      }
                   }else{
                       System.out.println("非法落子,请重新选择落子位置");
                       sc.next();//将Scanner中存储的数据取出,防止死循环
                   }
                }
               //落子完成后,棋盘需要重新展示
               showChessboard();
           //判断获胜情况,一共4种

           for(int i=0;i<chessboard.length;i++){
               for(int j=0;j<chessboard[i].length;j++)
               {
                   //第一种:水平方向上存在同一玩家的连续5颗棋子
                   //(i,j)(i,j+1)(i,j+2)(i,j+3)(i,j+4)
                   boolean case1=(j+4<chessboard[i].length)
                           &&chessboard[i][j]==currentPiece
                           &&chessboard[i][j+1]==currentPiece
                           &&chessboard[i][j+2]==currentPiece
                           &&chessboard[i][j+3]==currentPiece
                           &&chessboard[i][j+4]==currentPiece;
                   //第二种:水平方向上存在同一玩家的连续五颗棋子
                   //(i,j)(i+1,j)(i+2,j)(i+3,j)(i+4,j)
                   boolean case2=(i+4<chessboard.length)
                           &&chessboard[i][j]==currentPiece
                           &&chessboard[i+1][j]==currentPiece
                           &&chessboard[i+2][j]==currentPiece
                           &&chessboard[i+3][j]==currentPiece
                           &&chessboard[i+4][j]==currentPiece;
                   //第三种:135度角上存在同一玩家的连续5颗棋子
                   //(i,j)(i+1,j+1)(i+2,j+2)(i+3,j+3)(i+4,j+4)
                    boolean case3=(i+4<chessboard.length)
                            &&(j+4<chessboard[i].length)
                            &&chessboard[i][j]==currentPiece
                            &&chessboard[i+1][j+1]==currentPiece
                            &&chessboard[i+2][j+2]==currentPiece
                            &&chessboard[i+3][j+3]==currentPiece
                            &&chessboard[i+4][j+4]==currentPiece;
                    //第四种:45度角上存在同一玩家的连续五颗棋子
                    //(i,j)(i-1,j+1)(i-2,j+2)(i-3,j+3)(i-4,j+4)
                   boolean case4=(i>4)&&(j+4<chessboard[i].length)
                           &&chessboard[i][j]==currentPiece
                           &&chessboard[i-1][j+1]==currentPiece
                           &&chessboard[i-2][j+2]==currentPiece
                           &&chessboard[i-3][j+3]==currentPiece
                           &&chessboard[i-4][j+4]==currentPiece;
                   if(case1||case2||case3||case4){
                       System.out.println(times%2==0?"玩家A获得胜利":"玩家B获得胜利");
                       break outer;
                   }
               }

             }
           times++;
           }
            if(times==totalPosition){//说明棋盘已经用完还未分出胜负
                System.out.println("平局");
            }
       }

    public static void showChessboard(){
        System.out.println("   0     1     2     3     4     5     6     7     8     9");
        for(int i=0;i<chessboard.length;i++){//外层循环控制行
            System.out.print(i+"   ");
            for(int j=0;j<chessboard[i].length;j++){//内层循环控制列
                if(j==chessboard[i].length-1){  //最后一列
                    System.out.print(chessboard[i][j]);
                }
                else{
                    System.out.print(chessboard[i][j]+separator);
                }

            }
            System.out.println();
            if(i<chessboard.length-1){
                System.out.println("    │     │     │     │     │     │     │     │     │     │");
            }
        }
    }

}


3.声音特效


为落子、非法落子及获胜添加音效

import javax.print.DocFlavor;
import java.applet.Applet;
import java.applet.AudioClip;
import java.net.URL;
import java.util.Scanner;

/**
 * 五子棋
 */
public class Gobang {

    public static char[][] chessboard={
            {'┌','┬','┬','┬','┬','┬','┬','┬','┬','┐'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'└','┴','┴','┴','┴','┴','┴','┴','┴','┘'}
    };

    public static String separator="─────";

    public static char pieceA='○';//玩家A的棋子
    public static char pieceB='■';//玩家B的棋子

    public static int times=0;//记录棋盘使用次数,偶数次玩家A落子,奇数次玩家B落子

    public static void main(String[] args) {
       showChessboard();
       int totalPosition=chessboard.length*chessboard[0].length;
        Scanner sc=new Scanner(System.in);
        outer://标记外层循环
       while(times<totalPosition)
       {
           System.out.println(times%2==0?"请玩家A落子:":"请玩家B落子:");
           char currentPiece=times%2==0?pieceA:pieceB;//当前使用的棋子
               while(true){//保证落子成功的一个循环
                   if(sc.hasNextInt()){//检测Scanner中是否有输入的数据并且判断是否为整数,如果没有数据,就需要从控制台输入
                   int position=sc.nextInt();
                     if(position>=0&&position<totalPosition){

                         int row=position/chessboard.length;//位置除以棋盘数组的长度得到行号
                         int col=position%chessboard[0].length;//位置取模棋盘数组的总列数得到列号
                         if(chessboard[row][col]==pieceA||chessboard[row][col]==pieceB){
                             System.out.println("非法落子,请重新选择落子位置");
                             playAudio("illegal.wav");
                             continue;
                         }else{
                             chessboard[row][col]=currentPiece;
                             playAudio("fill.wav");
                             break;
                         }

                      }else{
                           System.out.println("非法落子,请重新选择落子位置");
                         playAudio("illegal.wav");
                      }
                   }else{
                       System.out.println("非法落子,请重新选择落子位置");
                       playAudio("illegal.wav");
                       sc.next();//将Scanner中存储的数据取出,防止死循环
                   }
                }
               //落子完成后,棋盘需要重新展示
               showChessboard();
           //判断获胜情况,一共4种

           for(int i=0;i<chessboard.length;i++){
               for(int j=0;j<chessboard[i].length;j++)
               {
                   //第一种:水平方向上存在同一玩家的连续5颗棋子
                   //(i,j)(i,j+1)(i,j+2)(i,j+3)(i,j+4)
                   boolean case1=(j+4<chessboard[i].length)
                           &&chessboard[i][j]==currentPiece
                           &&chessboard[i][j+1]==currentPiece
                           &&chessboard[i][j+2]==currentPiece
                           &&chessboard[i][j+3]==currentPiece
                           &&chessboard[i][j+4]==currentPiece;
                   //第二种:水平方向上存在同一玩家的连续五颗棋子
                   //(i,j)(i+1,j)(i+2,j)(i+3,j)(i+4,j)
                   boolean case2=(i+4<chessboard.length)
                           &&chessboard[i][j]==currentPiece
                           &&chessboard[i+1][j]==currentPiece
                           &&chessboard[i+2][j]==currentPiece
                           &&chessboard[i+3][j]==currentPiece
                           &&chessboard[i+4][j]==currentPiece;
                   //第三种:135度角上存在同一玩家的连续5颗棋子
                   //(i,j)(i+1,j+1)(i+2,j+2)(i+3,j+3)(i+4,j+4)
                    boolean case3=(i+4<chessboard.length)
                            &&(j+4<chessboard[i].length)
                            &&chessboard[i][j]==currentPiece
                            &&chessboard[i+1][j+1]==currentPiece
                            &&chessboard[i+2][j+2]==currentPiece
                            &&chessboard[i+3][j+3]==currentPiece
                            &&chessboard[i+4][j+4]==currentPiece;
                    //第四种:45度角上存在同一玩家的连续五颗棋子
                    //(i,j)(i-1,j+1)(i-2,j+2)(i-3,j+3)(i-4,j+4)
                   boolean case4=(i>4)&&(j+4<chessboard[i].length)
                           &&chessboard[i][j]==currentPiece
                           &&chessboard[i-1][j+1]==currentPiece
                           &&chessboard[i-2][j+2]==currentPiece
                           &&chessboard[i-3][j+3]==currentPiece
                           &&chessboard[i-4][j+4]==currentPiece;
                   if(case1||case2||case3||case4){
                       System.out.println(times%2==0?"玩家A获得胜利":"玩家B获得胜利");
                       playAudio("win.wav");
                       break outer;
                   }
               }

             }
           times++;
           }
            if(times==totalPosition){//说明棋盘已经用完还未分出胜负
                System.out.println("平局");
            }
       }

    public static void showChessboard(){
        System.out.println("   0     1     2     3     4     5     6     7     8     9");
        for(int i=0;i<chessboard.length;i++){//外层循环控制行
            System.out.print(i+"   ");
            for(int j=0;j<chessboard[i].length;j++){//内层循环控制列
                if(j==chessboard[i].length-1){  //最后一列
                    System.out.print(chessboard[i][j]);
                }
                else{
                    System.out.print(chessboard[i][j]+separator);
                }

            }
            System.out.println();
            if(i<chessboard.length-1){
                System.out.println("    │     │     │     │     │     │     │     │     │     │");
            }
        }
    }

    /**
     * 音效播放
     * @param fileName
     */
    public static void playAudio(String fileName){
        URL url =Gobang.class.getResource(fileName);
        AudioClip clip = Applet.newAudioClip(url);
        clip.play();
        try {
            Thread.sleep(50L);
        } catch (InterruptedException e) {
        }
    }

}

-------------------------------分割线-----------------------------------------------

源码

import javax.print.DocFlavor;
import java.applet.Applet;
import java.applet.AudioClip;
import java.net.URL;
import java.util.Scanner;

/**
 * 五子棋
 */
public class Gobang {

    public static char[][] chessboard={
            {'┌','┬','┬','┬','┬','┬','┬','┬','┬','┐'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'├','┼','┼','┼','┼','┼','┼','┼','┼','┤'},
            {'└','┴','┴','┴','┴','┴','┴','┴','┴','┘'}
    };

    public static String separator="─────";

    public static char pieceA='○';//玩家A的棋子
    public static char pieceB='■';//玩家B的棋子

    public static int times=0;//记录棋盘使用次数,偶数次玩家A落子,奇数次玩家B落子

    public static void main(String[] args) {
       showChessboard();
       int totalPosition=chessboard.length*chessboard[0].length;
        Scanner sc=new Scanner(System.in);
        outer://标记外层循环
       while(times<totalPosition)
       {
           System.out.println(times%2==0?"请玩家A落子:":"请玩家B落子:");
           char currentPiece=times%2==0?pieceA:pieceB;//当前使用的棋子
               while(true){//保证落子成功的一个循环
                   if(sc.hasNextInt()){//检测Scanner中是否有输入的数据并且判断是否为整数,如果没有数据,就需要从控制台输入
                   int position=sc.nextInt();
                     if(position>=0&&position<totalPosition){

                         int row=position/chessboard.length;//位置除以棋盘数组的长度得到行号
                         int col=position%chessboard[0].length;//位置取模棋盘数组的总列数得到列号
                         if(chessboard[row][col]==pieceA||chessboard[row][col]==pieceB){
                             System.out.println("非法落子,请重新选择落子位置");
                             playAudio("illegal.wav");
                             continue;
                         }else{
                             chessboard[row][col]=currentPiece;
                             playAudio("fill.wav");
                             break;
                         }

                      }else{
                           System.out.println("非法落子,请重新选择落子位置");
                         playAudio("illegal.wav");
                      }
                   }else{
                       System.out.println("非法落子,请重新选择落子位置");
                       playAudio("illegal.wav");
                       sc.next();//将Scanner中存储的数据取出,防止死循环
                   }
                }
               //落子完成后,棋盘需要重新展示
               showChessboard();
           //判断获胜情况,一共4种

           for(int i=0;i<chessboard.length;i++){
               for(int j=0;j<chessboard[i].length;j++)
               {
                   //第一种:水平方向上存在同一玩家的连续5颗棋子
                   //(i,j)(i,j+1)(i,j+2)(i,j+3)(i,j+4)
                   boolean case1=(j+4<chessboard[i].length)
                           &&chessboard[i][j]==currentPiece
                           &&chessboard[i][j+1]==currentPiece
                           &&chessboard[i][j+2]==currentPiece
                           &&chessboard[i][j+3]==currentPiece
                           &&chessboard[i][j+4]==currentPiece;
                   //第二种:水平方向上存在同一玩家的连续五颗棋子
                   //(i,j)(i+1,j)(i+2,j)(i+3,j)(i+4,j)
                   boolean case2=(i+4<chessboard.length)
                           &&chessboard[i][j]==currentPiece
                           &&chessboard[i+1][j]==currentPiece
                           &&chessboard[i+2][j]==currentPiece
                           &&chessboard[i+3][j]==currentPiece
                           &&chessboard[i+4][j]==currentPiece;
                   //第三种:135度角上存在同一玩家的连续5颗棋子
                   //(i,j)(i+1,j+1)(i+2,j+2)(i+3,j+3)(i+4,j+4)
                    boolean case3=(i+4<chessboard.length)
                            &&(j+4<chessboard[i].length)
                            &&chessboard[i][j]==currentPiece
                            &&chessboard[i+1][j+1]==currentPiece
                            &&chessboard[i+2][j+2]==currentPiece
                            &&chessboard[i+3][j+3]==currentPiece
                            &&chessboard[i+4][j+4]==currentPiece;
                    //第四种:45度角上存在同一玩家的连续五颗棋子
                    //(i,j)(i-1,j+1)(i-2,j+2)(i-3,j+3)(i-4,j+4)
                   boolean case4=(i>4)&&(j+4<chessboard[i].length)
                           &&chessboard[i][j]==currentPiece
                           &&chessboard[i-1][j+1]==currentPiece
                           &&chessboard[i-2][j+2]==currentPiece
                           &&chessboard[i-3][j+3]==currentPiece
                           &&chessboard[i-4][j+4]==currentPiece;
                   if(case1||case2||case3||case4){
                       System.out.println(times%2==0?"玩家A获得胜利":"玩家B获得胜利");
                       playAudio("win.wav");
                       break outer;
                   }
               }

             }
           times++;
           }
            if(times==totalPosition){//说明棋盘已经用完还未分出胜负
                System.out.println("平局");
            }
       }

    public static void showChessboard(){
        System.out.println("   0     1     2     3     4     5     6     7     8     9");
        for(int i=0;i<chessboard.length;i++){//外层循环控制行
            System.out.print(i+"   ");
            for(int j=0;j<chessboard[i].length;j++){//内层循环控制列
                if(j==chessboard[i].length-1){  //最后一列
                    System.out.print(chessboard[i][j]);
                }
                else{
                    System.out.print(chessboard[i][j]+separator);
                }

            }
            System.out.println();
            if(i<chessboard.length-1){
                System.out.println("    │     │     │     │     │     │     │     │     │     │");
            }
        }
    }

    /**
     * 音效播放
     * @param fileName
     */
    public static void playAudio(String fileName){
        URL url =Gobang.class.getResource(fileName);
        AudioClip clip = Applet.newAudioClip(url);
        clip.play();
        try {
            Thread.sleep(50L);
        } catch (InterruptedException e) {}
    }

}


 

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