swift菜鸟教程21-23(继承,构造,析构)

今日学习内容:

1.Swift 继承

1.1基类和子类

class StudDetails
{
    var mark1: Int;
    var mark2: Int;
    
    init(stm1:Int, results stm2:Int)
    {
        mark1 = stm1;
        mark2 = stm2;
    }
    
    func show()
    {
        print("Mark1:\(self.mark1), Mark2:\(self.mark2)")
    }
}

class Tom : StudDetails
{
    init()
    {
        super.init(stm1: 93, results: 89)
    }
}

let tom = Tom()
tom.show()

以上程序执行输出结果为:
Mark1:93, Mark2:89

1.2 重写

1.2.1重写方法
class SuperClass {
    func show() {
        print("这是超类 SuperClass")
    }
}

class SubClass: SuperClass  {
    override func show() {
        print("这是子类 SubClass")
    }
}

let superClass = SuperClass()
superClass.show()

let subClass = SubClass()
subClass.show()
以上程序执行输出结果为:

这是超类 SuperClass
这是子类 SubClass
1.2.2重写属性 并观察
class Circle {
    var radius = 12.5
    var area: String {
        return "矩形半径 \(radius) "
    }
}

// 继承超类 Circle
class Rectangle: Circle {
    var print = 7
    override var area: String {
        return super.area + " ,但现在被重写为 \(print)"
    }
}

let rect = Rectangle()
rect.radius = 25.0
rect.print = 3
print("Radius \(rect.area)")

class Square: Rectangle {
    override var radius: Double {
        didSet {
            print = Int(radius/5.0)+1
        }
    }
}


let sq = Square()
sq.radius = 100.0
print("半径: \(sq.area)")

1.3 使用 final 关键字防止它们被重写。

在关键字class前添加final特性(final class)来将整个类标记为 final 的,这样的类是不可被继承的,否则会报编译错误。

2.Swift 构造过程:Swift 构造函数使用 init() 方法。

2.1 在定义构造器 init() 时提供构造参数

struct Rectangle {
    var length: Double
    var breadth: Double
    var area: Double
    
    init(fromLength length: Double, fromBreadth breadth: Double) {
        self.length = length
        self.breadth = breadth
        area = length * breadth
    }
    
    init(fromLeng leng: Double, fromBread bread: Double) {
        self.length = leng
        self.breadth = bread
        area = leng * bread
    }
}

let ar = Rectangle(fromLength: 6, fromBreadth: 12)
print("面积为: \(ar.area)")

let are = Rectangle(fromLeng: 36, fromBread: 12)
print("面积为: \(are.area)")

2.2 内部和外部参数名

struct Color {
    let red, green, blue: Double
    init(red: Double, green: Double, blue: Double) {
        self.red   = red
        self.green = green
        self.blue  = blue
    }
    init(white: Double) {
        red   = white
        green = white
        blue  = white
    }
}

// 创建一个新的Color实例,通过三种颜色的外部参数名来传值,并调用构造器
let magenta = Color(red: 1.0, green: 0.0, blue: 1.0)

print("red 值为: \(magenta.red)")
print("green 值为: \(magenta.green)")
print("blue 值为: \(magenta.blue)")

// 创建一个新的Color实例,通过三种颜色的外部参数名来传值,并调用构造器
let halfGray = Color(white: 0.5)
print("red 值为: \(halfGray.red)")
print("green 值为: \(halfGray.green)")
print("blue 值为: \(halfGray.blue)")

以上程序执行输出结果为:
red 值为: 1.0
green 值为: 0.0
blue 值为: 1.0
red 值为: 0.5
green 值为: 0.5
blue 值为: 0.5

2.3 可选属性类型

定义为可选类型optional type(可选属性类型)。

当存储属性声明为可选时,将自动初始化为空 nil。

struct Rectangle {
    var length: Double?
    
    init(frombreadth breadth: Double) {
        length = breadth * 10
    }
    
    init(frombre bre: Double) {
        length = bre * 30
    }
    
    init(_ area: Double) {
        length = area
    }
}

let rectarea = Rectangle(180.0)
print("面积为:\(rectarea.length)")

let rearea = Rectangle(370.0)
print("面积为:\(rearea.length)")

let recarea = Rectangle(110.0)
print("面积为:\(recarea.length)")

以上程序执行输出结果为:

面积为:Optional(180.0)
面积为:Optional(370.0)
面积为:Optional(110.0)

2.4 默认构造器

class ShoppingListItem {
    var name: String?
    var quantity = 1
    var purchased = false
}
var item = ShoppingListItem()


print("名字为: \(item.name)")
print("数理为: \(item.quantity)")
print("是否付款: \(item.purchased)")
以上程序执行输出结果为:

名字为: nil
数理为: 1
是否付款: false

2.5 值类型的构造器代理:调用其它构造器来完成实例的部分构造过程

struct Size {
    var width = 0.0, height = 0.0
}
struct Point {
    var x = 0.0, y = 0.0
}

struct Rect {
    var origin = Point()
    var size = Size()
    init() {}
    init(origin: Point, size: Size) {
        self.origin = origin
        self.size = size
    }
    init(center: Point, size: Size) {
        let originX = center.x - (size.width / 2)
        let originY = center.y - (size.height / 2)
        self.init(origin: Point(x: originX, y: originY), size: size)
    }
}


// origin和size属性都使用定义时的默认值Point(x: 0.0, y: 0.0)和Size(width: 0.0, height: 0.0):
let basicRect = Rect()
print("Size 结构体初始值: \(basicRect.size.width, basicRect.size.height) ")
print("Rect 结构体初始值: \(basicRect.origin.x, basicRect.origin.y) ")

// 将origin和size的参数值赋给对应的存储型属性
let originRect = Rect(origin: Point(x: 2.0, y: 2.0),
    size: Size(width: 5.0, height: 5.0))

print("Size 结构体初始值: \(originRect.size.width, originRect.size.height) ")
print("Rect 结构体初始值: \(originRect.origin.x, originRect.origin.y) ")


//先通过center和size的值计算出origin的坐标。
//然后再调用(或代理给)init(origin:size:)构造器来将新的origin和size值赋值到对应的属性中
let centerRect = Rect(center: Point(x: 4.0, y: 4.0),
    size: Size(width: 3.0, height: 3.0))

print("Size 结构体初始值: \(centerRect.size.width, centerRect.size.height) ")
print("Rect 结构体初始值: \(centerRect.origin.x, centerRect.origin.y) ")
以上程序执行输出结果为:

Size 结构体初始值: (0.0, 0.0) 
Rect 结构体初始值: (0.0, 0.0) 
Size 结构体初始值: (5.0, 5.0) 
Rect 结构体初始值: (2.0, 2.0) 
Size 结构体初始值: (3.0, 3.0) 
Rect 结构体初始值: (2.5, 2.5) 

2.6 重写一个父类指定构造器时,你需要写override修饰符。

class SuperClass {
    var corners = 4
    var description: String {
        return "\(corners) 边"
    }
}
let rectangle = SuperClass()
print("矩形: \(rectangle.description)")

class SubClass: SuperClass {
    override init() {  //重载构造器
        super.init()
        corners = 5
    }
}

let subClass = SubClass()
print("五角型: \(subClass.description)")

以上程序执行输出结果为:
矩形: 4 边
五角型: 5

2.7 关键字后添加问号的方式(init?)来定义一个可失败构造器

class Planet {
    var name: String
    
    init(name: String) {
        self.name = name
    }
    
    convenience init() {
        self.init(name: "[No Planets]")
    }
}
let plName = Planet(name: "Mercury")
print("行星的名字是: \(plName.name)")

let noplName = Planet()
print("没有这个名字的行星: \(noplName.name)")

class planets: Planet {
    var count: Int
    
    init(name: String, count: Int) {
        self.count = count
        super.init(name: name)
    }
    
    override convenience init(name: String) {
        self.init(name: name, count: 1)
    }
}
以上程序执行输出结果为:

行星的名字是: Mercury
没有这个名字的行星: [No Planets]

3.Swift 析构过程

var counter = 0;  // 引用计数器
class BaseClass {
    init() {
        counter += 1;
    }
    deinit {
        counter -= 1;
    }
}

var show: BaseClass? = BaseClass()
print(counter)
show = nil
print(counter)
以上程序执行输出结果为:

1
0
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值