import pygame
import random
# 游戏区域的大小
WIDTH = 10
HEIGHT = 20
BLOCK_SIZE = 30
# 颜色定义
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
CYAN = (0, 255, 255)
MAGENTA = (255, 0, 255)
ORANGE = (255, 165, 0)
# 七种不同的方块形状
SHAPES = [
[[1, 1, 1, 1]], # 长条型
[[1, 1], [1, 1]], # 方块型
[[1, 1, 0], [0, 1, 1]], # Z 型
[[0, 1, 1], [1, 1, 0]], # S 型
[[1, 0, 0], [1, 1, 1]], # L 型
[[0, 0, 1], [1, 1, 1]], # J 型
[[1, 1, 1], [0, 1, 0]] # T 型
]
# 方块的颜色
SHAPE_COLORS = [RED, GREEN, BLUE, YELLOW, CYAN, MAGENTA, ORANGE]
# 初始化 pygame
pygame.init()
# 设置屏幕大小
screen = pygame.display.set_mode((WIDTH * BLOCK_SIZE, HEIGHT * BLOCK_SIZE))
pygame.display.set_caption("俄罗斯方块")
# 游戏时钟
clock = pygame.time.Clock()
# 初始化游戏区域
grid = [[0 for _ in range(WIDTH)] for _ in range(HEIGHT)]
# 生成新的方块
def generate_shape():
shape = random.choice(SHAPES)
color = random.choice(SHAPE_COLORS)
x = WIDTH // 2 - len(shape[0]) // 2
y = 0
return shape, color, x, y
# 检查是否可以移动
def is_valid_move(shape, x, y):
for row in range(len(shape)):
for col in range(len(shape[row])):
if shape[row][col] and (x + col < 0 or x + col >= WIDTH or y + row >= HEIGHT or grid[y + row][x + col]):
return False
return True
# 合并方块到游戏区域
def merge_shape(shape, color, x, y):
for row in range(len(shape)):
for col in range(len(shape[row])):
if shape[row][col]:
grid[y + row][x + col] = color
# 消除满行
def clear_lines():
full_rows = [row for row in range(HEIGHT) if all(grid[row])]
for row in full_rows:
del grid[row]
grid.insert(0, [0] * WIDTH)
# 游戏主循环
running = True
current_shape, current_color, current_x, current_y = generate_shape()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT and is_valid_move(current_shape, current_x - 1, current_y):
current_x -= 1
elif event.key == pygame.K_RIGHT and is_valid_move(current_shape, current_x + 1, current_y):
current_x += 1
elif event.key == pygame.K_DOWN and is_valid_move(current_shape, current_x, current_y + 1):
current_y += 1
elif event.key == pygame.K_SPACE:
# 旋转方块
rotated_shape = [[current_shape[col][row] for col in range(len(current_shape))] for row in range(len(current_shape[0]) - 1, -1, -1)]
if is_valid_move(rotated_shape, current_x, current_y):
current_shape = rotated_shape
if is_valid_move(current_shape, current_x, current_y + 1):
current_y += 1
else:
merge_shape(current_shape, current_color, current_x, current_y)
clear_lines()
current_shape, current_color, current_x, current_y = generate_shape()
screen.fill(BLACK)
for row in range(HEIGHT):
for col in range(WIDTH):
if grid[row][col]:
pygame.draw.rect(screen, grid[row][col], (col * BLOCK_SIZE, row * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
for row in range(len(current_shape)):
for col in range(len(current_shape[row])):
if current_shape[row][col]:
pygame.draw.rect(screen, current_color, ((current_x + col) * BLOCK_SIZE, (current_y + row) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
pygame.display.flip()
clock.tick(10)
pygame.quit()
俄罗斯方块,需要安装pygram模块
最新推荐文章于 2024-08-15 01:55:01 发布