Ⅰ.priority_queue的用法
1.priority_queue对象的创建
void test_priority_queue1()
{
priority_queue<int> pq;
}
2.priority_queue的销毁
3.priority_queue的增
void test_priority_queue2()
{
priority_queue<int> pq;
pq.push(1);
pq.push(4);
pq.push(3);
pq.push(2);
}
4.priority_queue的删
void test_priority_queue2()
{
priority_queue<int> pq;
pq.push(1);
pq.push(4);
pq.push(3);
pq.push(2);
pq.pop();
pq.pop();
}
5.priority_queue的查(无)
6.priority_queue的改(无)
Ⅱ. priority_queue的底层原理
template<class T>
struct less
{
bool operator()(const T& t1,const T& t2)
{
return t1 < t2;
}
};
template<class T>
struct greater
{
bool operator()(const T& t1, const T& t2)
{
return t1 > t2;
}
};
template<class T,class container = vector<T>,class compare = less<T>>
class priority_queue
{
public:
void adjust_up(size_t child)
{
compare com;
size_t parent = (child - 1) / 2;
while (child > 0)
{
if (com(_con[parent], _con[child]))
{
swap(_con[child], _con[parent]);
child = parent;
parent = (child - 1) / 2;
}
else
{
break;
}
}
}
void push(const T& x)
{
_con.push_back(x);
adjust_up(_con.size() - 1);
}
void adjust_down(size_t parent)
{
compare com;
size_t child = parent * 2 + 1;
while (child < _con.size())
{
if (child + 1 < _con.size() && com(_con[child] ,_con[child+1]))
{
child++;
}
if (com(_con[parent], _con[child]))
{
swap(_con[child], _con[parent]);
parent = child;
child = parent * 2 + 1;
}
else
{
break;
}
}
}
void pop()
{
swap(_con[0], _con[_con.size() - 1]);
_con.pop_back();
adjust_down(0);
}
bool empty()
{
return _con.empty();
}
size_t size()
{
return _con.size();
}
const T& top()
{
return _con[0];
}
private:
container _con;
};