新人EASYX贪吃蛇

放寒假写一个贪吃蛇玩玩,写了还是有几个小时,还有许多未完善的地方,学了文件操作可以把最高分贮存下来。大家多多指点,给点建议或需要更改的地方。

不喜勿喷。

全部代码:

#include <stdio.h>
#include <easyx.h>
#include <stdlib.h>
#include <conio.h>
#define SNAKE_NUM 500
#define R 5
int main();
struct Data
{
	int x;
	int y;
};
struct Snake
{
	int size;
	int dir;
	int speed;
	Data coor[SNAKE_NUM];//坐标
}snake;
struct Food
{
	int x;
	int y;
	int op = 0;
	int score;
}food;
enum
{
	UP,
	DOWN,
	LEFT,
	RIGHT
};
void GameInit()
{
	initgraph(640, 480, 0);
	srand(GetTickCount());
	snake.size = 20;
	snake.speed = 10;
	snake.dir = RIGHT;
	for (int i = 0, j = snake.size - 1; i < snake.size; i++, j--)
	{
		snake.coor[i].x = 10 * j + 4 * R;
		snake.coor[i].y = 10;
	}
	food.x = rand() % 630+10;
	food.y = rand() % 470+10;
}
void GameDraw()
{
	BeginBatchDraw();
	setbkcolor(RGB(20, 50, 105));
	cleardevice();
	setfillcolor(YELLOW);
	solidcircle(snake.coor[0].x, snake.coor[0].y, R);
	int i = 1;
	while (snake.coor[i].x)
	{
		setfillcolor(WHITE);
		solidcircle(snake.coor[i].x, snake.coor[i].y, R);
		i++;
	}
	setfillcolor(BLACK);
	if(food.op) solidcircle(food.x, food.y, R);
	EndBatchDraw();
}
void Snakemove()
{
	for (int i = snake.size-1; i >=1; i--)
	{
		snake.coor[i] = snake.coor[i - 1];
	}
	switch (snake.dir)
	{
	case UP:
		if(snake.coor[0].y>0)
		snake.coor[0].y-=snake.speed;
		else snake.coor[0].y =  480;
		break;
	case DOWN:
		if (snake.coor[0].y < 480 )
			snake.coor[0].y += snake.speed;
		else snake.coor[0].y =  0;
		break;
	case LEFT:
		if (snake.coor[0].x > 0)
		snake.coor[0].x-=snake.speed;
		else snake.coor[0].x = 640;
		break;
	case RIGHT:
		if (snake.coor[0].x < 640)
			snake.coor[0].x += snake.speed;
		else snake.coor[0].x = 0;
		break;
	}
}
void EatFood()
{
	if (snake.coor[0].x - food.x > -10&& snake.coor[0].x - food.x < 10)
	{
		if (snake.coor[0].y - food.y > -10 && snake.coor[0].y - food.y < 10)
		{
			food.op = 0;
			snake.size++;
			food.score=(snake.size) * 10;
		}
	}
}
void KeyControl()
{
	ExMessage msg;
	while(peekmessage(&msg,EX_KEY))
	{
		if (msg.message == WM_KEYDOWN)
		{
			switch (msg.vkcode)
			{
			case 'w':
			case 'W':
			case 72:
				if (snake.dir != DOWN)
					snake.dir = UP;
				break;
			case 's':
			case 'S':
			case 80:
				if (snake.dir != UP)
					snake.dir = DOWN;
				break;
			case 'a':
			case 'A':
			case 75:
				if (snake.dir != RIGHT)
					snake.dir = LEFT;
				break;
			case 'd':
			case 'D':
			case 77:
				if (snake.dir != LEFT)
					snake.dir = RIGHT;
				break;
			}
		}
		if (msg.message == WM_KEYUP)
		{
			switch (msg.vkcode)
			{
			case 'w':
			case 'W':
			case 72:
				if (snake.dir != DOWN)
					snake.dir = UP;
				break;
			case 's':
			case 'S':
			case 80:
				if (snake.dir != UP)
					snake.dir = DOWN;
				break;
			case 'a':
			case 'A':
			case 75:
				if (snake.dir != RIGHT)
					snake.dir = LEFT;
				break;
			case 'd':
			case 'D':
			case 77:
				if (snake.dir != LEFT)
					snake.dir = RIGHT;
				break;
			}
		}
	}
}
int HeadHit()
{
	int i = 1;
	while (i < snake.size)
	{
		if (snake.coor[0].x == snake.coor[i].x && snake.coor[0].y == snake.coor[i].y)
			return 0;
		i++;
	}
	return 1;
}
void ProFood()
{
	food.x = rand() % 630+10;
	food.y = rand() % 470+10;
	for (int i = 0; i < snake.size; i++)
	{
		if (food.x == snake.coor[i].x && food.y == snake.coor[i].y)
		{
			food.x = rand() % 630+10;
			food.y = rand() % 470+10;
			i = 0;
		}
	}
	food.op = 1;
}
void Score()
{
	char s[5];
	sprintf_s(s, "%d", food.score);
	outtextxy(640 / 2 - 70, 10, "分数为:");
	outtextxy(640 / 2, 10, s);
}
void EndDraw()
{
	BeginBatchDraw();
	int i = 0;
	/*while (snake.coor[i].x)
	{
		setfillcolor(RED);
		solidcircle(snake.coor[i].x, snake.coor[i].y, R);
		i++;
	}*/
	setfillcolor(RED);
	solidcircle(snake.coor[0].x, snake.coor[0].y, R);
	setfillcolor(WHITE);
	solidcircle(snake.coor[1].x, snake.coor[1].y, R);
	outtextxy(640 / 2 - 50, 480 / 2, "再来一把输入R/r");
	outtextxy(640 / 2 - 50, 480 / 2 + 50, "输入任意键退出");
	EndBatchDraw();
}
int ClearDevice()
{
	ExMessage msg;
	while (peekmessage(&msg, EX_KEY))
	{
		if (msg.message == WM_KEYDOWN)
		{
			switch (msg.vkcode)
			{
			case 'R':
			case 'r':
				main();
				break;
			default:
				return 0;
				break;
			}
		}
		if (msg.message == WM_KEYUP)
		{
			switch (msg.vkcode)
			{
			case 'R':
			case 'r':
				ClearDevice();
				main();
				break;
			default:
				return 0;
				break;
			}
		}
	}
	return 1;
}
void Final()
{
	cleardevice();
	settextcolor(RED);
	settextstyle(100, 0, _T("Consolas"));
	int i = 0;
	for(i=0;i<200;i++)
	{
		outtextxy(640 / 2 - i, 480 / 2 - i, "GAME  OVER");
		Sleep(30);
	}
	int j;
	for(j=0;j<180;j++)
	{
		outtextxy(640 / 2 - i-j, 480 / 2 -i+j, "GAME  OVER");
		Sleep(30);
	}
	for (int h = 0; h < 190; h++)
	{
		outtextxy(640 / 2 - i - j+h, 480 / 2 - i + j, "GAME  OVER");
		Sleep(30);
	}
	system("pause");
}
int main()
{
	GameInit();                //初始化游戏
	GameDraw();                //游戏绘制
	while (HeadHit())
	{
		GameDraw();
		Snakemove();            //蛇的移动
		KeyControl();           //键位控制
		if (!food.op) ProFood();//生成食物
		EatFood();              //判断是否吃了食物
		Score();                //当前分数
		Sleep(50);
	}
	EndDraw();                  //头和身体碰撞后
	while (ClearDevice());      //读取输入的键位
	Final();                    //游戏结束画面
}

分析代码:

一.初始化游戏

1.初始化游戏数据
#define SNAKE_NUM 500   //蛇最大的长度
#define R 5             //半径
struct Data             //记录蛇的坐标的结构体
{
	int x;
	int y;
};
struct Snake            //记录蛇的信息
{
	int size;
	int dir;            //方向
	int speed;
	Data coor[SNAKE_NUM];//蛇坐标数组
}snake;
struct Food              //关于生成食物的结构体
{
	int x;
	int y;
	int op = 0;          //判断地图上是否已有食物
	int score;           //记录分数
}food;
enum                     //方向
{
	UP,
	DOWN,
	LEFT,
	RIGHT
};
2.地图初始化
void GameInit()
{
	initgraph(640, 480, 0);            //窗口大小
	srand(GetTickCount());             //随机数种子
	snake.size = 3;
	snake.speed = 10;
	snake.dir = RIGHT;
	for (int i = 0, j = snake.size - 1; i < snake.size; i++, j--)
	{
		snake.coor[i].x = 10 * j + 4 * R;
		snake.coor[i].y = 10;
	}
	food.x = rand() % 630+10;
	food.y = rand() % 470+10;
}

二.地图的绘制

void GameDraw()
{
	BeginBatchDraw();            //绘图缓冲
	setbkcolor(RGB(20, 50, 105));
	cleardevice();
	setfillcolor(YELLOW);
	solidcircle(snake.coor[0].x, snake.coor[0].y, R);    //绘制蛇头
	int i = 1;
	while (snake.coor[i].x)
	{
		setfillcolor(WHITE);
		solidcircle(snake.coor[i].x, snake.coor[i].y, R);//绘制蛇身
		i++;
	}
	setfillcolor(BLACK);
	if(food.op) solidcircle(food.x, food.y, R);          //判断当前是否有食物
	EndBatchDraw();              //绘图缓冲
}

当前界面

三.键盘控制

1.获取键盘信息

这样可以在easyx的窗口流畅地获取键盘输入的键位,而不是黑色的命令窗口

void KeyControl()
{
	ExMessage msg;                       
	while(peekmessage(&msg,EX_KEY))    //获取键盘信息
	{
		if (msg.message == WM_KEYDOWN) //按下某个键
		{
			switch (msg.vkcode)        //按下的键位
			{
			case 'w':
			case 'W':
			case 72:
				if (snake.dir != DOWN)  
					snake.dir = UP;
				break;
			case 's':
			case 'S':
			case 80:
				if (snake.dir != UP)
					snake.dir = DOWN;
				break;
			case 'a':
			case 'A':
			case 75:
				if (snake.dir != RIGHT)
					snake.dir = LEFT;
				break;
			case 'd':
			case 'D':
			case 77:
				if (snake.dir != LEFT)
					snake.dir = RIGHT;
				break;
			}
		}
		if (msg.message == WM_KEYUP) //松开某个键
		{
			switch (msg.vkcode)      //按下的键位
			{
			case 'w':
			case 'W':
			case 72:
				if (snake.dir != DOWN)
					snake.dir = UP;
				break;
			case 's':
			case 'S':
			case 80:
				if (snake.dir != UP)
					snake.dir = DOWN;
				break;
			case 'a':
			case 'A':
			case 75:
				if (snake.dir != RIGHT)
					snake.dir = LEFT;
				break;
			case 'd':
			case 'D':
			case 77:
				if (snake.dir != LEFT)
					snake.dir = RIGHT;
				break;
			}
		}
	}
}

2.根据键盘的操作移动蛇

void Snakemove()
{
	for (int i = snake.size-1; i >=1; i--) //让最后一个等于前一个蛇身的坐标(不包含蛇头)
	{
		snake.coor[i] = snake.coor[i - 1];
	}
	switch (snake.dir)                     //按键引起蛇头坐标的改变
	{
	case UP:                               //穿过墙体后到达另外一边
		if(snake.coor[0].y>0)
		snake.coor[0].y-=snake.speed;
		else snake.coor[0].y =  480;
		break;
	case DOWN:
		if (snake.coor[0].y < 480 )
			snake.coor[0].y += snake.speed;
		else snake.coor[0].y =  0;
		break;
	case LEFT:
		if (snake.coor[0].x > 0)
		snake.coor[0].x-=snake.speed;
		else snake.coor[0].x = 640;
		break;
	case RIGHT:
		if (snake.coor[0].x < 640)
			snake.coor[0].x += snake.speed;
		else snake.coor[0].x = 0;
		break;
	}
}

四.食物

1.生成食物

void ProFood()
{
	food.x = rand() % 630+10;
	food.y = rand() % 470+10;
	for (int i = 0; i < snake.size; i++)
	{
		if (food.x == snake.coor[i].x && food.y == snake.coor[i].y)
		{                        //判断食物是否在蛇上
			food.x = rand() % 630+10;
			food.y = rand() % 470+10;
			i = 0;
		}
	}
	food.op = 1;                 //1代表已有食物
}

2.蛇吃食物

void EatFood()          //由于都是⚪所以圆心距为两个半径就为吃到食物
{
	if (snake.coor[0].x - food.x > -10&& snake.coor[0].x - food.x < 10) 
	{
		if (snake.coor[0].y - food.y > -10 && snake.coor[0].y - food.y < 10)
		{
			food.op = 0; //食物已被吃
			snake.size++;//蛇长加一
			food.score=(snake.size) * 10;//分数加10
		}
	}
}

 五.游戏结束

1.蛇头碰到蛇尾

int HeadHit()
{
	int i = 1;
	while (i < snake.size)
	{
		if (snake.coor[0].x == snake.coor[i].x && snake.coor[0].y == snake.coor[i].y)
			return 0;
		i++;
	}
	return 1;
}

2.更换画面(游戏说明)

void EndDraw()
{
	BeginBatchDraw();
	int i = 0;
	/*while (snake.coor[i].x)
	{
		setfillcolor(RED);
		solidcircle(snake.coor[i].x, snake.coor[i].y, R);
		i++;
	}*/
	setfillcolor(RED);
	solidcircle(snake.coor[0].x, snake.coor[0].y, R);
	setfillcolor(WHITE);
	solidcircle(snake.coor[1].x, snake.coor[1].y, R);
	outtextxy(640 / 2 - 50, 480 / 2, "再来一把输入R/r");
	outtextxy(640 / 2 - 50, 480 / 2 + 50, "输入任意键退出");
	EndBatchDraw();
}

3.是否再来一局(输入R/r)

int ClearDevice()
{
	ExMessage msg;
	while (peekmessage(&msg, EX_KEY))
	{
		if (msg.message == WM_KEYDOWN)
		{
			switch (msg.vkcode)
			{
			case 'R':
			case 'r':
				main();         //又回到main函数继续
				break;
			default:
				return 0;
				break;
			}
		}
		if (msg.message == WM_KEYUP)
		{
			switch (msg.vkcode)
			{
			case 'R':
			case 'r':
				ClearDevice();
				main();
				break;
			default:
				return 0;
				break;
			}
		}
	}
	return 1;
}

*4.绘制GAME OVER(娱乐)

void Final()
{
	cleardevice();
	settextcolor(RED);
	settextstyle(100, 0, _T("Consolas"));
	int i = 0;
	for(i=0;i<200;i++)
	{
		outtextxy(640 / 2 - i, 480 / 2 - i, "GAME  OVER");
		Sleep(30);
	}
	int j;
	for(j=0;j<180;j++)
	{
		outtextxy(640 / 2 - i-j, 480 / 2 -i+j, "GAME  OVER");
		Sleep(30);
	}
	for (int h = 0; h < 190; h++)
	{
		outtextxy(640 / 2 - i - j+h, 480 / 2 - i + j, "GAME  OVER");
		Sleep(30);
	}
	system("pause");
}

六.main函数

int main()
{
	GameInit();                //初始化游戏
	GameDraw();                //游戏绘制
	while (HeadHit())
	{
		GameDraw();
		Snakemove();            //蛇的移动
		KeyControl();           //键位控制
		if (!food.op) ProFood();//生成食物
		EatFood();              //判断是否吃了食物
		Score();                //当前分数
		Sleep(50);              //减慢绘图速度
	}
	EndDraw();                  //结束画面
	while (ClearDevice());      //判断按下的键位
	Final();                    //最后的画面
}

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