对于这种计算边界的东西,烦死人,不过画个图也就解决了
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef double db;
typedef long double ldb;
typedef pair<int, int> pii;
typedef pair<ll, ll> PII;
#define pb emplace_back
//#define int ll
#define all(a) a.begin(),a.end()
#define x first
#define y second
#define ps push_back
#define endl '\n'
#define IOS ios::sync_with_stdio(0),cin.tie(0),cout.tie(0)
#define lc u << 1
#define rc u << 1 | 1
void solve();
const int N = 1e6 + 10;
signed main() {
IOS;
ll t = 1;
cin >> t;
while (t--)
solve();
return 0;
}
void solve() {
vector<PII> a(2);
for(int i = 0; i < 2; ++ i)
{
cin >> a[i].x >> a[i].y;
}
sort(all(a));
//____,,,____
//相加于一个点,或者不想交
if(a[0].y <= a[1].x)
{
ll ans = 1;
if(a[0].y == a[1].x) ans ++;
cout << ans << endl;
return;
}
//相交点>= 1
if(a[0].x == a[1].x)
{
if(a[0].y <= a[1].y)//sort之后a0y <= a1y
{
ll ans = 1; if(a[0].y == a[1].y) ans--;
cout << a[0].y - a[0].x + ans << endl;
return;
}
}
else//a0x < a1x
{
if(a[0].y <= a[1].y)
{
ll ans = 1; if(a[1].y == a[0].y) ans --;
cout << a[0].y - a[1].x + 1 + ans << endl;
return;
}
else
{
cout << a[1].y - a[1].x + 1 + 1 << endl;
return;
}
}
}