1.贪吃蛇
AC代码
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#include <windows.h>
#include <string.h>
// 定义标记上下左右的明示常量
#define UP 1
#define DOWN 2
#define LEFT 3
#define RIGHT 4
#define ESC 5
#define FOOD 10
// 定义表示位置的结构体类型
typedef struct snake{
int x;
int y;
struct snake *next;
}snake;
// 定义全局变量
int score = 0; // 当前得分
int speed = 200; // 存储当前速度
int status;
snake *tail, *head; // 存储蛇头蛇尾
snake *food, *q;// q用于遍历链表
HANDLE hOUT;
void gotoxy(int x, int y); // 设置光标位置
int choice(void); // 载入游戏界面
int color(int c); // 设置字体颜色
void printGame(void); // 打印游戏界面
void printSnake(void); // 打印蛇身
void printFood(void); // 打印食物
void printTips(void); // 打印提示
void snakeMove(void); // 主操作函数
int biteSelf(void); // 判断是否咬到了自己
int encounterWall(void); // 判断是否撞墙
void keyboardControl(void); // 获取击键
void speedUp(void); // 加速
void speedDown(void); // 减速
int endGame(void); // 结束函数;
char *s_gets(char *st, int n); // 读取字符
void frees(snake *); // 释放内存
int main(int argc, char *argv[]){
while (1)
{
if (choice() == 1)
keyboardControl();
else
{
gotoxy(5, 15);
printf("按任意键返回");
getchar(); // 去除前一个前导换行
while (1)
{
if (getchar())
{
system("cls");
break;
}
}
}
}
frees(head);
return 0;
}
void gotoxy(int x, int y)
{
COORD c;
c.X = x;
c.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
}
int choice(void)
{
int yourchoice;
// 画出界面
gotoxy(35, 5);
color(11);
printf("\t贪吃蛇大作战\n");
printf("\n\n");
color(13);
printf("\t\t★★★★★★★★ Snake!");
printf("\t\t★★★★★★★★ Snake!");
gotoxy(25, 15);
color(12);
printf("1.进入游戏\t2.查看说明\t3.退出游戏\n");
color(11);
printf("请选择:");
scanf("%d", &yourchoice);
switch (yourchoice)
{
case 1:
system("cls");
// 初始化
printGame();
printSnake();
printFood();
break;
case 2:
system("cls");
printTips();
break;
case 3:
system("cls");
gotoxy(30, 10);
color(11);
printf("Bye!");
exit(0);
default:
system("cls");
printf("没有此序号,请输入1,2或3\n");
Sleep(2000);
system("cls");
}
return yourchoice;
}
int color(int c)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c); //更改文字颜色
return 0;
}
void printGame()
{
int i, j;
gotoxy(5, 5);
printf("游戏载入中...请稍后");
Sleep(2000);
system("cls");
// 打印上下界面
for (i = 0; i <= 50; i += 2)
{
gotoxy(i, 0);
printf("□");
gotoxy(i, 25);
printf("□");
}
// 打印左右界面
for (i = 0; i <= 25; i += 1)
{
gotoxy(0, i);
printf("□");
gotoxy(50, i);
printf("□");
}
// 打印中间网格
for (i = 1; i <= 24; i += 1)
{
for (j = 2; j <= 48; j += 2)
{
gotoxy(j, i);
color(11);
printf("■");
}
}
// 打印右侧的规则和计分栏
gotoxy(60, 13);
printf("当前分数:%d分,当前速度%d", score, speed);
gotoxy(60, 15);
printf("用↑ ↓ ← →分别控制蛇的移动\n");
gotoxy(60, 18);
printf("每次获取食物加10分 按下F1加速,F2减速,空格暂停\n");
gotoxy(60, 20);
printf("不能撞墙和咬到自己!");
gotoxy(60, 22);
printf("速度不低于100,不高于300");
}
void printSnake(void)
{
int i;
// 设定蛇尾(16,13),头插入,初始向右
tail = (snake*)malloc(sizeof(snake));
tail->x = 16;
tail->y = 13;
tail->next = NULL;
// 设定初始蛇长是4
for (i = 1; i <= 4; i++)
{
head = (snake*)malloc(sizeof(snake));
head->next = tail;
head->x = 16 + 2 * i;
head->y = 13;
tail = head; // 头成为尾
}
// 输出蛇身
while (tail->next)
{
gotoxy(tail->x, tail->y);
color(14);
printf("★");
tail = tail->next;
}
}
void printFood(void)
{
srand((unsigned)time(NULL)); // 利用时钟修改种子
food = (snake*)malloc(sizeof(snake));
food->x = 1; // 初始化x坐标
while (food->x % 2 && food->x)
{
food->x = rand() % 46 + 2;// 2-48
}
food->y = rand() % 23 + 1; // 1-24
q = head; // 不改变头遍历链表
while (q->next)
{
if (q->x == food->x && q->y == food->y)
{
free(food);
printFood();
}
else
{
gotoxy(food->x, food->y);
color(12);
printf("●");
break;
}
}
}
void printTips(void)
{
color(11);
printf("***********Tips************\n");
printf("1.采用合理的速度可以获得更高的分数哦!\n");
printf("2.一定不要撞到自己或者两边的墙!\n");
printf("3.游戏过程中按ESC退出游戏!\n");
}
void snakeMove(void)
{
snake *snakenext;
snakenext = (snake*)malloc(sizeof(snake));
if (biteSelf())
{
gotoxy(60, 11);
printf("咬到自己啦!");
free(snakenext);
Sleep(1500);
system("cls");
exit(0);
}
else if (encounterWall())
{
gotoxy(60, 11);
printf("撞到墙啦!");
free(snakenext);
Sleep(1500);
system("cls");
exit(0);
}
else
{
// 前两个条件判断完成才开始移动
Sleep(350 - speed);
if (status == UP)
{
snakenext->x = head->x;
snakenext->y = head->y - 1;
snakenext->next = head;
head = snakenext;
q = head;
if (snakenext->x == food->x && snakenext->y == food->y)
{
while (q)
{
gotoxy(q->x, q->y);
color(14);
printf("★");
q = q->next;
}
score += FOOD;
gotoxy(60, 13);
printf("当前分数:%d分,当前速度%d", score, speed);
printFood();
}
else
{
while (q->next->next)
{
gotoxy(q->x, q->y);
color(14);
printf("★");
q = q->next;
}
gotoxy(q->next->x, q->next->y);
color(11);
printf("■");
free(q->next);
q->next = NULL;
}
}
else if (status == DOWN)
{
snakenext->x = head->x;
snakenext->y = head->y + 1;
snakenext->next = head;
head = snakenext;
q = head;
if (snakenext->x == food->x && snakenext->y == food->y)
{
while (q)
{
gotoxy(q->x, q->y);
color(14);
printf("★");
q = q->next;
}
score += FOOD;
gotoxy(60, 13);
printf("当前分数:%d分,当前速度%d", score, speed);
printFood();
}
else
{
while (q->next->next)
{
gotoxy(q->x, q->y);
color(14);
printf("★");
q = q->next;
}
gotoxy(q->next->x, q->next->y);
color(11);
printf("■");
free(q->next);
q->next = NULL;
}
}
else if (status == LEFT)
{
snakenext->x = head->x - 2;
snakenext->y = head->y;
snakenext->next = head;
head = snakenext;
q = head;
if (snakenext->x == food->x && snakenext->y == food->y)
{
while (q)
{
gotoxy(q->x, q->y);
color(14);
printf("★");
q = q->next;
}
score += FOOD;
gotoxy(60, 13);
printf("当前分数:%d分,当前速度%d", score, speed);
printFood();
}
else
{
while (q->next->next)
{
gotoxy(q->x, q->y);
color(14);
printf("★");
q = q->next;
}
gotoxy(q->next->x, q->next->y);
color(11);
printf("■");
free(q->next);
q->next = NULL;
}
}
else if (status == RIGHT)
{
snakenext->x = head->x + 2;
snakenext->y = head->y;
snakenext->next = head;
head = snakenext;
q = head;
if (snakenext->x == food->x && snakenext->y == food->y)
{
while (q)
{
gotoxy(q->x, q->y);
color(14);
printf("★");
q = q->next;
}
score += FOOD;
gotoxy(60, 13);
printf("当前分数:%d分,当前速度%d", score, speed);
printFood();
}
else
{
while (q->next->next)
{
gotoxy(q->x, q->y);
color(14);
printf("★");
q = q->next;
}
gotoxy(q->next->x, q->next->y);
color(11);
printf("■");
free(q->next);
q->next = NULL;
}
}
}
}
int biteSelf(void)
{
int x = 0; // 默认未咬到自己
q = head->next;
// 遍历蛇身
while (q->next)
{
if (q->x == head->x && q->y == head->y)
{
x = 1;
}
q = q->next;
}
return x;
}
int encounterWall(void)
{
int x = 0; // 默认未撞到墙
if (head->x == 0 || head->x == 50 || head->y == 0 || head->y == 25)
x = 1;
return x;
}
void keyboardControl(void)
{
status = RIGHT; // 初始蛇向右移动
while (1)
{
if (GetAsyncKeyState(VK_UP) && status != DOWN) // GetAsyncKeyState函数用来判断函数调用时指定虚拟键的状态
{
status = UP; //如果蛇不是向下前进的时候,按上键,执行向上前进操作
}
else if (GetAsyncKeyState(VK_DOWN) && status != UP) // 如果蛇不是向上前进的时候,按下键,执行向下前进操作
{
status = DOWN;
}
else if (GetAsyncKeyState(VK_LEFT) && status != RIGHT) // 如果蛇不是向右前进的时候,按左键,执行向左前进
{
status = LEFT;
}
else if (GetAsyncKeyState(VK_RIGHT) && status != LEFT) // 如果蛇不是向左前进的时候,按右键,执行向右前进
{
status = RIGHT;
}
if (GetAsyncKeyState(VK_SPACE))// 空格暂停
{
while (1)
{
Sleep(300);
if (GetAsyncKeyState(VK_SPACE)) // 再次按空格改变状态
{
break;
}
}
}
else if (GetAsyncKeyState(VK_ESCAPE))
{
status = ESC; // 按esc键,直接到结束界面
if (endGame())
{
Sleep(500);
system("cls");
break;
}
}
else if (GetAsyncKeyState(VK_F1)) // 按F1键,加速
{
speedUp();
gotoxy(60, 13);
printf("当前分数:%d分,当前速度%d", score, speed);
}
else if (GetAsyncKeyState(VK_F2)) // 按F2键,减速
{
speedDown();
gotoxy(60, 13);
printf("当前分数:%d分,当前速度%d", score, speed);
}
snakeMove();
}
}
void speedUp(void)
{
if (speed <= 280)
speed += 20;
}
void speedDown(void)
{
if (speed >= 120)
speed -= 20;
}
int endGame(void)
{
char x = 0;
char judge[5];
getchar();
gotoxy(60, 9);
printf("确定退出吗?(Yes/No)");
gotoxy(60, 11);
s_gets(judge, 5);
if (strcmp(judge, "Yes") == 0)
{
Sleep(250);
system("cls");
gotoxy(40, 11);
printf("\tBye!");
x = 1;
}
else
x = 0;
return x;
}
char *s_gets(char *st, int n)
{
char *ret_val;
char *find;
gotoxy(60, 11);
ret_val = fgets(st, n, stdin);
if (ret_val)
{
find = strchr(st, '\n');
if (find)
*find = '\0';
else
while (getchar() != '\n')
continue;
}
return ret_val;
}
void frees(snake *s)
{
snake *current = s;
while (current)
{
current = s;
s = current->next;
free(current);
}
}
2.俄罗斯方块
AC代码
#include<iostream>
#include<math.h>
#include<Windows.h>
#include<conio.h>
#include<ctime>
using namespace std;
enum DIR
{
UP,
RIGHT,
DOWN,
LEFT
};
time_t start = 0, finish = 0;
int _x = 6, _y = 1;//图形生成位置
int map[30][16] = { 0 };
int sharp[20][8] = {
{0,0,0,0,0,0,0,0},
//I形
{0,0,0,1,0,2,0,3},
{0,0,1,0,2,0,3,0},
//■形
{0,0,1,0,0,1,1,1},
//L形
{0,0,0,1,0,2,1,2},
{0,0,0,1,1,0,2,0},
{0,0,1,0,1,1,1,2},
{0,1,1,1,2,0,2,1},
//J形
{0,2,1,0,1,1,1,2},
{0,0,0,1,1,1,2,1},
{0,0,0,1,0,2,1,0},
{0,0,1,0,2,0,2,1},
//Z形
{0,0,1,0,1,1,2,1},
{0,1,0,2,1,0,1,1},
//S形
{0,1,1,0,1,1,2,0},
{0,0,0,1,1,1,1,2},
//T形
{0,1,1,0,1,1,2,1},
{0,0,0,1,0,2,1,1},
{0,0,1,0,1,1,2,0},
{0,1,1,0,1,1,1,2}
};
class Game
{
public:
int score;//游戏分数
int _id;//图形编号
int top;//最高点高度
int speed;//下落速度
Game();
void showMenu();//显示菜单
void showGround();//显示游戏界面
void gameOver();//游戏结束界面
void Run();//运行游戏
void sharpDraw(int id, bool show = false);//绘制图形
void keyControl();//键盘控制
bool move(int dir, int id);//移动判断
bool downSet(int id);//下落
void Turn(int id);//旋转
void clean();//消行
};
void SetPos(int i, int j)//控制光标位置, 列, 行
{
COORD pos = { i,j };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
int main()
{
CONSOLE_CURSOR_INFO cursor;
GetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor);
cursor.bVisible = 0; //这四行用来设置光标不显示
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor);
srand((unsigned)time(NULL));
Game game;
game.showMenu();
return 0;
}
Game::Game()
{
score = 0;
_id = 0;
top = 58;
speed = 1000;
}
void Game::showMenu()
{
for (int i = 0; i < 30; i++)
{
for (int j = 0; j < 26; j++)
{
if ((i == 0 || i == 29) || (j == 0 || j == 25))
{
cout << "■";
}
else
{
cout << " ";
}
}
cout << endl;
}
SetPos(17, 8);
cout << "俄 罗 斯 方 块" << endl;
SetPos(13, 12);
cout << "↑旋转方块 ↓加速下滑" << endl;
SetPos(12, 14);
cout << "← →左右移动 空格 暂停" << endl;
SetPos(15, 20);
cout << "0 退出 Enter 开始" << endl;
while (1)
{
int select = _getch();
if (select == 13)
{
system("cls");
this->Run();
}
else if (select = 48)
{
system("cls");
exit(0);
}
}
}
void Game::showGround()
{
for (int i = 0; i < 30; i++)
{
for (int j = 0; j < 26; j++)
{
if ((i == 0 || i == 29) || (j == 0 || j == 25 || j == 15))
{
cout << "■";
}
else if (i == 15 && j > 15)
{
cout << "■";
}
else
{
cout << " ";
}
}
cout << endl;
}
SetPos(31, 2);
cout << "下 个图形" << endl;
SetPos(31, 17);
cout << "当 前得分" << endl;
for (int i = 0; i < 30; i++)
{
for (int j = 0; j < 16; j++)
{
if ((i == 0 || i == 29) || (j == 0 || j == 15))
{
map[i][j] = 1;
}
else
{
map[i][j] = 0;
}
}
}
}
void Game::gameOver()
{
for (int i = 5; i < 15; i++)
{
SetPos(1, i);
cout << " " << endl;
}
SetPos(8, 7);
cout << "G a m e O v e r" << endl;
SetPos(3, 10);
cout << "0 退出 Enter 重新开始" << endl;
while (1)
{
int select = _getch();
if (select == 13)
{
system("cls");
this->Run();
}
else if (select == 48)
{
system("cls");
exit(0);
}
}
}
void Game::Run()
{
score = 0;
_id = 0;
top = 58;
_x = 6;
_y = 1;
showGround();
start = clock();
int new_id = rand() % 19 + 1;
while (1)
{
sharpDraw(_id);
keyControl();
if (downSet(_id))
{
sharpDraw(-new_id, 1);
_id = new_id;
new_id = rand() % 19 + 1;
sharpDraw(new_id, 1);
clean();
}
SetPos(34, 20);
cout << score << endl;
}
}
void Game::sharpDraw(int id, bool show)
{
int x, y;
if (show == true)
{
if (id > 0)
{
for (int i = 0; i < 4; i++)
{
x = 19 + sharp[id][2 * i];
y = 6 + sharp[id][2 * i + 1];
SetPos(2 * x, y);
cout << "■";
}
}
else
{
for (int i = 0; i < 4; i++)
{
x = 19 + sharp[-id][2 * i];
y = 6 + sharp[-id][2 * i + 1];
SetPos(2 * x, y);
cout << " ";
}
}
return;
}
if (id > 0)
{
for (int i = 0; i < 4; i++)
{
x = _x + sharp[id][2 * i];
y = _y + sharp[id][2 * i + 1];
SetPos(2 * x, y);
cout << "■";
}
}
else
{
for (int i = 0; i < 4; i++)
{
x = _x + sharp[-id][2 * i];
y = _y + sharp[-id][2 * i + 1];
SetPos(2 * x, y);
cout << " ";
}
}
return;
}
bool Game::downSet(int id)
{
if (id == 0)
return true;
finish = clock();
if (finish - start < speed)
{
return false;
}
start = clock();
if (!move(DOWN, _id))
{
int x, y;
for (int i = 0; i < 4; i++)
{
x = _x + sharp[id][2 * i];
y = _y + sharp[id][2 * i + 1];
map[y][x] = 1;
if (y < top)
{
top = y;
}
if (top <= 1)
{
gameOver();
}
}
_x = 6;
_y = 1;
return true;
}
sharpDraw(-id);
_y++;
sharpDraw(id);
return false;
}
bool Game::move(int dir, int id)
{
int x, y;
switch (dir)
{
case UP:
for (int i = 0; i < 4; i++)
{
x = _x + sharp[id][2 * i];
y = _y + sharp[id][2 * i + 1];
if (map[y][x] == 1)
{
return false;
}
}
break;
case DOWN:
{
for (int i = 0; i < 4; i++)
{
x = _x + sharp[id][2 * i];
y = _y + sharp[id][2 * i + 1];
if (map[y + 1][x] == 1)
{
return false;
}
}
}
break;
case RIGHT:
{
for (int i = 0; i < 4; i++)
{
x = _x + sharp[id][2 * i];
y = _y + sharp[id][2 * i + 1];
if (map[y][x + 1] == 1)
{
return false;
}
}
}
break;
case LEFT:
{
for (int i = 0; i < 4; i++)
{
x = _x + sharp[id][2 * i];
y = _y + sharp[id][2 * i + 1];
if (map[y][x - 1] == 1)
{
return false;
}
}
}
break;
default:
break;
}
return true;
}
void Game::Turn(int id)
{
switch (id)
{
case 1:id++; break;
case 2:id--; break;
case 3: break;
case 4:id++; break;
case 5:id++; break;
case 6:id++; break;
case 7:id -= 3; break;
case 8:id++; break;
case 9:id++; break;
case 10:id++; break;
case 11:id -= 3; break;
case 12:id++; break;
case 13:id--; break;
case 14:id++; break;
case 15:id--; break;
case 16:id++; break;
case 17:id++; break;
case 18:id++; break;
case 19:id -= 3; break;
default:
break;
}
if (!move(UP, id))
{
return;
}
sharpDraw(-_id);
_id = id;
}
void Game::keyControl()
{
if (!_kbhit())
return;
int key = _getch();
switch (key)
{
case 72:
Turn(_id);
break;
case 80:
if (move(DOWN, _id))
{
sharpDraw(-_id);
_y++;
}
break;
case 75:
if (move(LEFT, _id))
{
sharpDraw(-_id);
_x--;
}
break;
case 77:
if (move(RIGHT, _id))
{
sharpDraw(-_id);
_x++;
}
break;
case 32:
{
for (int i = 5; i < 15; i++)
{
SetPos(1, i);
cout << " " << endl;
}
SetPos(10, 7);
cout << "游 戏 暂 停" << endl;
SetPos(3, 10);
cout << "0 返回菜单 回车 继续游戏" << endl;
while (1)
{
int select = _getch();
if (select == 13)
{
for (int i = 5; i < 15; i++)
{
SetPos(1, i);
cout << " " << endl;
}
break;
}
else if (select == 48)
{
system("cls");
showMenu();
}
}
}
default:
break;
}
}
void Game::clean()
{
int n = -1;
int line = -1;
while (1)
{
for (int i = 28; i > 0; i--)
{
for (int j = 1; j < 15; j++)
{
line = i;
if (map[i][j] == 0)
{
line = -1;
break;
}
}
if (line != -1)
break;
}
if (line == -1)
break;
for (int i = line; i > 0; i--)
{
for (int j = 1; j < 15; j++)
{
if (i == 1)
map[i][j] = 0;
else
{
map[i][j] = map[i - 1][j];
SetPos(2 * j, i);
if (map[i][j] == 1)
cout << "■";
else
cout << " ";
}
}
}
top++;
n++;
}
if (n >= 0)
{
score += n * n * 100 + 100;
if (speed > 100)
speed = 1000 - score / 10;
}
}
3.狼人杀
AC代码
#include <iostream>//C++输入输出流库
#include <cstdlib>//使用srand函数要用到这个库
#include <ctime>//使用time函数要用到这个库
#include <Windows.h>
#include <conio.h>
long long sr=0;
using namespace std;
void brc()
{
system("cls");
long long jy=1,wd=3;
long long sy=3,wj=3;
srand((int)time(0));
long long n=rand()%15+1;
cout<<" 你是"<<n<<"号"<<endl;
cout<<" 正在分配身份"<<endl;
Sleep(1500);
long long m[20];
for(long long i=1;i<=15;i++)
m[i]=1;
long long s[20]={0};
long long yy[20]={0};
long long l=0,w=0,j=0,p=0;
for(long long i=1;i<=15;i++)
{
do
{
long long a=rand()%4+1;
if(a==1&&l<1)
{
l++;
s[i]=1;
sr=i;
}
else if(a==2&&w<2)
{
w++;
s[i]=2;
}
else if(a==4&&p<3)
{
p++;
s[i]=4;
}
else if(a==3&&j<9
)
{
j++;
s[i]=3;
}
}
while(s[i]==0);
}
if(s[n]==1)
cout<<" 你是>>杀手<<"<<endl;
else if(s[n]==2)
cout<<" 你是>>预言家<<"<<endl;
else if(s[n]==3)
cout<<" 你是>>平民<<"<<endl;
else
cout<<" 你是>>法师<<"<<endl;
cout<<" 游戏将在5秒后开始"<<endl;
Sleep(5000);
long long c=15;
long long f=0,flag=0;
long long day=1;
long long lr;
long long tp[20]={0};
do
{
lr=0;
system("cls");
cout<<" 第"<<day<<"晚开始"<<endl;
cout<<"你是"<<n<<"号"<<endl;
long long x;
for(long long i=1;i<=15;i++)
{
if(i==n&&m[n]==1)
{
if(s[n]==1)
{
cout<<" 你是杀手"<<endl;
for(long long j=1;j<=15;j++)
if(m[j]==1&&s[j]!=1)
cout<<j<<" ";
cout<<endl;
cout<<" 你选择杀掉"<<endl;
long long a;
cin>>a;
m[a]=0;
cout<<endl;
cout<<" 杀手杀了"<<a<<"号";
if(s[a]==1)
cout<<"(杀手)"<<endl;
else if(s[a]==2)
cout<<"(预言家)"<<endl;
else if(s[a]==3)
cout<<"(平民)"<<endl;
else
cout<<"(法师)"<<endl;
c--;
}
else
if(s[n]==2)
{
cout<<" 你是预言家"<<endl;
cout<<" ";
for(long long j=1;j<=15;j++)
if(m[j]==1)
cout<<j<<" ";
cout<<endl<<" 你选择预言谁的身份"<<endl;
long long a;
cin>>a;
if(s[a]==1)
{
cout<<" "<<a<<"号是杀手,请注意"<<endl;
Sleep(1000);
}
else
cout<<" "<<a<<"号是好人"<<endl;
}
}
else if(s[i]==1&&m[i]==1)
{
long long a;
do
{
a=rand()%15+1;
}
while(a==i||m[a]==0||s[a]==1);
cout<<" 杀手杀掉了"<<a<<"号";
if(s[a]==1)
cout<<"(杀手)"<<endl;
else if(s[a]==2)
cout<<"(预言家)"<<endl;
else if(s[a]==3)
cout<<"(平民)"<<endl;
else
cout<<"(法师)"<<endl;
m[a]=0;
c--;
break;//
}
else if(s[i]==2)
{
if(flag==0||m[flag]==0)
{
long long a;
do
{
a=rand()%15+1;
}
while(a==i||m[a]==0);
if(s[a]==1)
yy[a]=1;
else if(s[a]==3)
yy[a]=3;
}
}
else if(s[i]==4)
{
f=0;
while(f==0)
{
long long a;
a=rand()%3+1;
if(a==3)break;
if(a==1)
{
if(sy>0)
{
sy--;
f=1;
long long b;
do
{
b=rand()%15+1;
b=rand()%15+1;
}
while(b==i||m[b]==0);
m[b]=0;
cout<<" 法师毒死了"<<b<<"号";
if(s[b]==1)
cout<<"(杀手)"<<endl;
else if(s[b]==2)
cout<<"(预言家)"<<endl;
else if(s[b]==3)
cout<<"(平民)"<<endl;
c--;
if(s[b]==1&&n!=sr)
{
cout<<endl<<" "<<sr<<"号是杀手!";
cout<<endl<<" 杀手已死亡!"<<endl;
cout<<" 游戏结束"<<endl;
return ;
}
break;//
}
}
else if(a==2&&day>1)
{
if(jy>0)
{
jy--;
f=1;
long long b;
do
{
b=rand()%15+1;
}
while(b==i||m[b]==1);
c++;
cout<<" 法师复活了"<<b<<"号"<<endl;
m[b]=1;
if(m[sr]==0&&n!=sr)
{
cout<<endl<<" "<<sr<<"号是杀手!";
cout<<endl<<" 杀手已死亡!"<<endl;
cout<<" 游戏结束"<<endl;
return ;
}
break;//
}
}
}
}
}
if(s[n]==4)
{
cout<<" 你是法师"<<endl;
cout<<"存活状况:"<<endl;
for(long long j=1;j<=15;j++)
if(m[j]==1)
cout<<j<<" ";
cout<<endl;
cout<<" 你选择 1.* 杀 *还是 2.* 救 * 3.* 啥都不做 *"<<endl;
long long a,f=0;
while(f==0)
{
cin>>a;
if(a==3) break;
if(a==1)
{
if(wd>0)
{
wd--;
f=1;
cout<<" 你选择了杀人"<<endl;
for(long long i=1;i<=15;i++)
if(m[i]==1)
cout<<i<<" ";
cout<<endl;
long long b;
cin>>b;
if(s[b]==1)
cout<<"(杀手)"<<endl;
else if(s[b]==2)
cout<<"(预言家)"<<endl;
else if(s[b]==3)
cout<<"(平民)"<<endl;
else
cout<<"(法师)"<<endl;
m[b]=0;
c--;
if(m[sr]==0&&n!=sr)
{
cout<<endl<<" "<<sr<<"号是杀手!";
cout<<endl<<" 杀手已死亡!"<<endl;
cout<<" 游戏结束"<<endl;
return ;
}
}
else
{
cout<<">>毒药<<不足"<<endl;
}
}
else if(a==2)
{
if(wj>0)
{
wj--;
f=1;
cout<<"你选择了复活"<<endl;
cout<<"阵亡名单:"<<endl;
for(long long i=1;i<=15;i++)
if(m[i]==0)
cout<<i<<"号,身份:"<<s[i]<<" "<<endl;;
long long b;
cin>>b;
m[b]=1;
c++;
}
else
{
cout<<">>复活药水<<不足"<<endl;
}
}
}
}
Sleep(1000);
long double p[20]={0};
cout<<" 第"<<day<<"晚结束"<<endl;
cout<<endl;
if(m[n]==0)
{
cout<<" 你已经>>死<<了";
break;
}
cout<<" 存活:"<<endl;
cout<<" ";
for(long long i=1;i<=15;i++)
if(m[i]==1)
cout<<i<<" ";
cout<<endl;
cout<<" 请投票...."<<endl;
for(long long i=1;i<=15;i++)
{
if(i==n&&m[n]==1)
{
cout<<endl;
cout<<" 你选择投几号"<<endl;
long long a=99;
while(a==99)
{
cin>>a;
if(a==99)
for(long long i=1;i<=15;i++)
if(m[i]==1)
cout<<" "<<i<<"."<<s[i]<<endl;
}
if(s[i]==3&&day>4)
p[a]+=1.5;
else
p[a]++;
cout<<endl;
cout<<" "<<i<<"->"<<a<<endl;
if(s[a]==3)
{
tp[a]=i;
}
}
else if(s[i]==1&&m[i]==1)
{
long long a;
do
{
a=rand()%15+1;
}
while(m[a]==0||a==i||s[a]==1);
p[a]++;
cout<<" "<<i<<"->"<<a<<endl;
if(s[a]==3)
{
tp[a]=i;
}
}
else if(s[i]==2&&m[i]==1)
{
if(flag!=0)
{
p[f]++;
cout<<" "<<i<<"->"<<flag<<endl;
}
else
{
long long a;
do
{
a=rand()%15+1;
}
while(m[a]==0||a==i||yy[a]==3);
p[a]++;
if(s[a]==3)
{
tp[a]=i;
}
cout<<" "<<i<<"->"<<a<<endl;
}
}
else if(s[i]==3&&m[i]==1)
{
if(tp[i]==0)
{
long long a;
do
{
a=rand()%15+1;
}
while(m[a]==0||a==i);
p[a]++;
cout<<" "<<i<<"->"<<a<<endl;
}
else
{
if(m[tp[i]]==1)
{
p[tp[i]]++;
cout<<" "<<i<<"->"<<tp[i]<<endl;
}
else
{
long long a;
do
{
a=rand()%15+1;
}
while(m[a]==0||a==i);
p[a]++;
cout<<" "<<i<<"->"<<a<<endl;
}
}
}
else if(s[i]==4&&m[i]==1)
{
long long a;
do
{
a=rand()%15+1;
}
while(m[a]==0||a==i);
p[a]++;
cout<<" "<<i<<"->"<<a<<endl;
}
}
system("cls");
cout<<" 投票情况:"<<endl;
for(long long i=1;i<=15;i++)
if(m[i]==1)
cout<<" "<<i<<"号"<<" 票数:"<<p[i]<<endl;
long long sw,max=-100;
for(long long i=1;i<=15;i++)
{
if(p[i]>max)
{
sw=i;
max=p[i];
}
}
m[sw]=0;
cout<<" "<<sw<<"死了"<<endl;
c--;
cout<<" "<<sw<<"号的身份是";
if(s[sw]==1)
cout<<"杀手"<<endl;
else if(s[sw]==2)
cout<<"预言家"<<endl;
else if(s[sw]==3)
cout<<"平民"<<endl;
else
cout<<"法师"<<endl;
if(s[sw]==1&&n!=sr)
{
cout<<endl<<" "<<sr<<"号是杀手!";
cout<<endl<<" 杀手已死亡!"<<endl;
cout<<" 游戏结束"<<endl;
return ;
}
day++;
if(s[n]!=1)
{
for(long long i=1;i<=15;i++)
if(s[i]==1&&m[i]==1)
lr=1;
}
else
{
if(s[n]==1&&c==2)
lr=0;
}
system("pause");
cout<<endl;
if(m[sr]==0&&n!=sr)
{
cout<<endl<<" "<<sr<<"号是杀手!"<<endl;
cout<<endl<<" 杀手已死亡!"<<endl;
cout<<" 游戏结束"<<endl;
return ;
}
}
while(m[n]==1&&c>1);
if(sr==n&&m[n]==1)
{
cout<<" 你杀掉了所有人!!!"<<endl;
}
cout<<" 游戏结束"<<endl;
return ;
}
int main()
{
srand((int)time(0));
char a='1';
while(1)
{
system("cls");
cout<<" 杀手游戏"<<endl;
cout<<"------------------------------------------------------------------------------------------------------------------------";
cout<<" 1.开始游戏"<<endl;
cout<<" 2.查看游戏规则"<<endl;
a=getch();
if(a=='1')
{
cout<<" 1. 15人场"<<endl;
cout<<" 2. 30人娱乐战(10猎人)<敬请期待>"<<endl;
a='2';
while(a=='2')
{
a=getch();
switch(a)
{
case '1':
brc();
break;
}
if(a=='1')
break;
}
if(a=='1')
break;
}
else if(a=='2')
{
cout<<"杀手:每当晚上的时候可使用杀人权杀掉一人"<<endl;//1
cout<<"预言家:每天晚上可以知道一个人的身份"<<endl;//2
cout<<"平民:无技能,当玩家是平民时,在第5天拥有1.5票的投票权"<<endl;//3
cout<<"猎人:此身份仅限于30人娱乐局中,死亡后可带走一人"<<endl;
cout<<"投票细则:\n(游戏中除了你以外全是由超级AI人工代替)"<<endl;
cout<<"预言家如果预言到杀手将一直对他投票,如果预言到好人将永远不会对他投票"<<endl;
cout<<"平民将投上一个晚上对他投票他的人"<<endl;
cout<<"********利用好超级AI游戏规则找出杀手**********"<<endl;
system("pause");
}
}
return 0;
}