ChineseChessMainFrame.list.add(String.valueOf(3));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain1.getX()));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain1.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMain1
.getName().substring(2)));
ChineseChessMainFrame.list.add(String.valueOf(2));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain2.getX()));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain2.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMain2
.getName().substring(2)));
chessMain2.setVisible(false);
chessMain1.setBounds(chessMain2.getX(), chessMain2.getY(), 55,
55);
}
// 红棋要过河才能吃棋
else if (chessMain1.getName().charAt(1) == ‘2’
&& chessMain1.getY() <= 284) {
ChineseChessMainFrame.list.add(String.valueOf(3));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain1.getX()));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain1.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMain1
.getName().substring(2)));
ChineseChessMainFrame.list.add(String.valueOf(2));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain2.getX()));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain2.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMain2
.getName().substring(2)));
chessMain2.setVisible(false);
chessMain1.setBounds(chessMain2.getX(), chessMain2.getY(), 55,
55);
}
}
// 向左走
else if (chessMain1.getX() - chessMain2.getX() == 57
&& chessMain1.getY() == chessMain2.getY()
&& chessMain2.isVisible()
&& chessMain1.getName().charAt(1) != chessMain2.getName()
.charAt(1)) {
// 黑棋要过河才能吃棋
if (chessMain1.getName().charAt(1) == ‘1’
&& chessMain1.getY() >= 341) {
ChineseChessMainFrame.list.add(String.valueOf(3));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain1.getX()));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain1.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMain1
.getName().substring(2)));
ChineseChessMainFrame.list.add(String.valueOf(2));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain2.getX()));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain2.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMain2
.getName().substring(2)));
chessMain2.setVisible(false);
chessMain1.setBounds(chessMain2.getX(), chessMain2.getY(), 55,
55);
}
// 红棋要过河才能吃棋
else if (chessMain1.getName().charAt(1) == ‘2’
&& chessMain1.getY() <= 284) {
ChineseChessMainFrame.list.add(String.valueOf(3));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain1.getX()));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain1.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMain1
.getName().substring(2)));
ChineseChessMainFrame.list.add(String.valueOf(2));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain2.getX()));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain2.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMain2
.getName().substring(2)));
chessMain2.setVisible(false);
chessMain1.setBounds(chessMain2.getX(), chessMain2.getY(), 55,
55);
}
}
// 向上走或向下走
else if (chessMain1.getX() == chessMain2.getX()
&& Math.abs(chessMain1.getY() - chessMain2.getY()) == 57
&& chessMain2.isVisible()
&& chessMain1.getName().charAt(1) != chessMain2.getName()
.charAt(1)) {
// 黑棋只能向下吃棋
if (chessMain1.getName().charAt(1) == ‘1’
&& chessMain2.getY() - chessMain1.getY() == 57) {
ChineseChessMainFrame.list.add(String.valueOf(3));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain1.getX()));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain1.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMain1
.getName().substring(2)));
ChineseChessMainFrame.list.add(String.valueOf(2));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain2.getX()));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain2.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMain2
.getName().substring(2)));
chessMain2.setVisible(false);
chessMain1.setBounds(chessMain2.getX(), chessMain2.getY(), 55,
55);
}
// 红棋只能向上吃棋
else if (chessMain1.getName().charAt(1) == ‘2’
&& chessMain1.getY() - chessMain2.getY() == 57) {
ChineseChessMainFrame.list.add(String.valueOf(3));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain1.getX()));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain1.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMain1
.getName().substring(2)));
ChineseChessMainFrame.list.add(String.valueOf(2));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain2.getX()));
ChineseChessMainFrame.list
.add(String.valueOf(chessMain2.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMain2
.getName().substring(2)));
chessMain2.setVisible(false);
chessMain1.setBounds(chessMain2.getX(), chessMain2.getY(), 55,
55);
}
}
}// 卒吃结束
/** 炮、车移动规则 */
public void cannonRule(JLabel chessMan, JLabel[] chessman, MouseEvent me) {
int boardX = Math.round((float) (me.getX() - 24) / 57) * 57 + 24;
int boardY = Math.round((float) (me.getY() - 56) / 57) * 57 + 56;
// 起点和终点之间是否有棋子
int count = 0;
// 上、下移动
if (chessMan.getX() == boardX && chessMan.getY() != boardY
&& boardY >= 56 && boardY <= 569) {
// 找出在同一条竖线的所有棋子、并不包括自己
for (int j = 0; j < chessman.length; j++) {
if (chessman[j].getX() == chessMan.getX()
&& !chessman[j].getName().equals(chessMan.getName())
&& chessman[j].isVisible()) {
if ((chessman[j].getY() > chessMan.getY() && chessman[j]
.getY() < boardY)
|| (chessman[j].getY() < chessMan.getY() && chessman[j]
.getY() > boardY)) {
count++;
break;
}
}
}
if (count == 0) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getY()));
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getName().equals(chessMan.getName())) {
ChineseChessMainFrame.list.add(String.valueOf(i));
break;
}
}
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
// 左、右移动
if (chessMan.getY() == boardY && chessMan.getX() != boardX
&& boardX >= 24 && boardX <= 480) {
// 找出在同一条横线的所有棋子、并不包括自己
for (int j = 0; j < chessman.length; j++) {
if (chessman[j].getY() == chessMan.getY()
&& !chessman[j].getName().equals(chessMan.getName())
&& chessman[j].isVisible()) {
if ((chessman[j].getX() > chessMan.getX() && chessman[j]
.getX() < boardX)
|| (chessman[j].getX() < chessMan.getX() && chessman[j]
.getX() > boardX)) {
count++;
break;
}
}
}
if (count == 0) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getY()));
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getName().equals(chessMan.getName())) {
ChineseChessMainFrame.list.add(String.valueOf(i));
break;
}
}
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
}// 炮、车移动方法结束
/** 炮、车吃棋规则 */
public void cannonRule(int chess, JLabel chessMan, JLabel chessManTake,
JLabel[] chessman) {
// 起点和终点之间是否有棋子
int count = 0;
if (chessMan.getX() == chessManTake.getX()
&& chessMan.getY() != chessManTake.getY()) {
// 所有的棋子
for (int i = 0; i < chessman.length; i++) {
// 找出在同一条竖线的所有棋子、并不包括自己
if (chessman[i].getX() == chessMan.getX()
&& !chessman[i].getName().equals(chessMan.getName())
&& chessman[i].isVisible()) {
if ((chessman[i].getY() > chessMan.getY() && chessman[i]
.getY() < chessManTake.getY())
|| (chessman[i].getY() < chessMan.getY() && chessman[i]
.getY() > chessManTake.getY())) {
count++;
}
}
}
} else if (chessMan.getY() == chessManTake.getY()
&& chessMan.getX() != chessManTake.getX()) {
// 所有的棋子
for (int i = 0; i < chessman.length; i++) {
// 找出在同一条横线的所有棋子、并不包括自己
if (chessman[i].getY() == chessMan.getY()
&& !chessman[i].getName().equals(chessMan.getName())
&& chessman[i].isVisible()) {
if ((chessman[i].getX() > chessMan.getX() && chessman[i]
.getX() < chessManTake.getX())
|| (chessman[i].getX() < chessMan.getX() && chessman[i]
.getX() > chessManTake.getX())) {
count++;
}
}
}
}
// 起点和终点之间只有一个棋子是炮的规则、并不能吃自己的棋子
if (count == 1
&& chess == 0
&& chessMan.getName().charAt(1) != chessManTake.getName()
.charAt(1)) {
ChineseChessMainFrame.list.add(String.valueOf(3));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getName()
.substring(2)));
ChineseChessMainFrame.list.add(String.valueOf(2));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake
.getName().substring(2)));
chessManTake.setVisible(false);
chessMan.setBounds(chessManTake.getX(), chessManTake.getY(), 55, 55);
}
// 起点和终点之间没有棋子是车的规则、并不能吃自己的棋子
else if (count == 0
&& chess == 1
&& chessMan.getName().charAt(1) != chessManTake.getName()
.charAt(1)) {
ChineseChessMainFrame.list.add(String.valueOf(3));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getName()
.substring(2)));
ChineseChessMainFrame.list.add(String.valueOf(2));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake
.getName().substring(2)));
chessManTake.setVisible(false);
chessMan.setBounds(chessManTake.getX(), chessManTake.getY(), 55, 55);
}
}// 炮、车吃棋方法结束
/** 马移动规则 */
public void horseRule(JLabel chessMan, JLabel[] chessman, MouseEvent me) {
int boardX = Math.round((float) (me.getX() - 24) / 57) * 57 + 24;
int boardY = Math.round((float) (me.getY() - 56) / 57) * 57 + 56;
// 保存障碍
int Move = 0;
if (boardY >= 56 && boardY <= 569 && boardX >= 24 && boardX <= 480) {
// 左移、上边
if (chessMan.getX() - boardX == 114
&& chessMan.getY() - boardY == 57) {
// 正前方是否有别的棋子
for (int i = 0; i < chessman.length; i++) {
if (chessMan.getX() - chessman[i].getX() == 57
&& chessMan.getY() == chessman[i].getY()
&& chessman[i].isVisible()) {
Move = 1;
break;
}
}
// 可以移动该棋子
if (Move == 0) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getName().equals(chessMan.getName())) {
ChineseChessMainFrame.list.add(String.valueOf(i));
break;
}
}
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
// 左移、下边
else if (chessMan.getX() - boardX == 114
&& boardY - chessMan.getY() == 57) {
// 正前方是否有别的棋子
for (int i = 0; i < chessman.length; i++) {
if (chessMan.getX() - chessman[i].getX() == 57
&& chessMan.getY() == chessman[i].getY()
&& chessman[i].isVisible()) {
Move = 1;
break;
}
}
// 可以移动该棋子
if (Move == 0) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getName().equals(chessMan.getName())) {
ChineseChessMainFrame.list.add(String.valueOf(i));
break;
}
}
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
// 右移、上边
else if (boardX - chessMan.getX() == 114
&& chessMan.getY() - boardY == 57) {
// 正前方是否有别的棋子
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getX() - chessMan.getX() == 57
&& chessMan.getY() == chessman[i].getY()
&& chessman[i].isVisible()) {
Move = 1;
break;
}
}
// 可以移动该棋子
if (Move == 0) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getName().equals(chessMan.getName())) {
ChineseChessMainFrame.list.add(String.valueOf(i));
break;
}
}
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
// 右移、下边
else if (boardX - chessMan.getX() == 114
&& boardY - chessMan.getY() == 57) {
// 正前方是否有别的棋子
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getX() - chessMan.getX() == 57
&& chessMan.getY() == chessman[i].getY()
&& chessman[i].isVisible()) {
Move = 1;
break;
}
}
// 可以移动该棋子
if (Move == 0) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getName().equals(chessMan.getName())) {
ChineseChessMainFrame.list.add(String.valueOf(i));
break;
}
}
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
// 上移、左边
else if (chessMan.getX() - boardX == 57
&& chessMan.getY() - boardY == 114) {
// 正前方是否有别的棋子
for (int i = 0; i < chessman.length; i++) {
if (chessMan.getY() - chessman[i].getY() == 57
&& chessMan.getX() == chessman[i].getX()
&& chessman[i].isVisible()) {
Move = 1;
break;
}
}
// 可以移动该棋子
if (Move == 0) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getName().equals(chessMan.getName())) {
ChineseChessMainFrame.list.add(String.valueOf(i));
break;
}
}
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
// 上移、右边
else if (boardX - chessMan.getX() == 57
&& chessMan.getY() - boardY == 114) {
// 正前方是否有别的棋子
for (int i = 0; i < chessman.length; i++) {
if (chessMan.getY() - chessman[i].getY() == 57
&& chessMan.getX() == chessman[i].getX()
&& chessman[i].isVisible()) {
Move = 1;
break;
}
}
// 可以移动该棋子
if (Move == 0) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getName().equals(chessMan.getName())) {
ChineseChessMainFrame.list.add(String.valueOf(i));
break;
}
}
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
// 下移、左边
else if (chessMan.getX() - boardX == 57
&& boardY - chessMan.getY() == 114) {
// 正前方是否有别的棋子
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getY() - chessMan.getY() == 57
&& chessMan.getX() == chessman[i].getX()
&& chessman[i].isVisible()) {
Move = 1;
break;
}
}
// 可以移动该棋子
if (Move == 0) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getName().equals(chessMan.getName())) {
ChineseChessMainFrame.list.add(String.valueOf(i));
break;
}
}
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
// 下移、右边
else if (boardX - chessMan.getX() == 57
&& boardY - chessMan.getY() == 114) {
// 正前方是否有别的棋子
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getY() - chessMan.getY() == 57
&& chessMan.getX() == chessman[i].getX()
&& chessman[i].isVisible()) {
Move = 1;
break;
}
}
// 可以移动该棋子
if (Move == 0) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getName().equals(chessMan.getName())) {
ChineseChessMainFrame.list.add(String.valueOf(i));
break;
}
}
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
}
}// 马移动结束
/** 马吃棋规则 */
public void horseRule(JLabel chessMan, JLabel chessManTake,
JLabel[] chessman) {
// 保存障碍
int Move = 0;
boolean Chess = false;
// 左移、上边
if (chessMan.getName().charAt(1) != chessManTake.getName().charAt(1)
&& chessMan.getX() - chessManTake.getX() == 114
&& chessMan.getY() - chessManTake.getY() == 57) {
// 正前方是否有别的棋子
for (int i = 0; i < chessman.length; i++) {
if (chessMan.getX() - chessman[i].getX() == 57
&& chessMan.getY() == chessman[i].getY()
&& chessman[i].isVisible()) {
Move = 1;
break;
}
}
Chess = true;
}
// 左移、下边
else if (chessMan.getName().charAt(1) != chessManTake.getName().charAt(
&& chessMan.getX() - chessManTake.getX() == 114
&& chessManTake.getY() - chessMan.getY() == 57) {
// 正前方是否有别的棋子
for (int i = 0; i < chessman.length; i++) {
if (chessMan.getX() - chessman[i].getX() == 57
&& chessMan.getY() == chessman[i].getY()
&& chessman[i].isVisible()) {
Move = 1;
break;
}
}
Chess = true;
}
// 右移、上边
else if (chessMan.getName().charAt(1) != chessManTake.getName().charAt(
&& chessManTake.getX() - chessMan.getX() == 114
&& chessMan.getY() - chessManTake.getY() == 57) {
// 正前方是否有别的棋子
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getX() - chessMan.getX() == 57
&& chessMan.getY() == chessman[i].getY()
&& chessman[i].isVisible()) {
Move = 1;
break;
}
}
Chess = true;
}
// 右移、下边
else if (chessMan.getName().charAt(1) != chessManTake.getName().charAt(
&& chessManTake.getX() - chessMan.getX() == 114
&& chessManTake.getY() - chessMan.getY() == 57) {
// 正前方是否有别的棋子
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getX() - chessMan.getX() == 57
&& chessMan.getY() == chessman[i].getY()
&& chessman[i].isVisible()) {
Move = 1;
break;
}
}
Chess = true;
}
// 上移、左边
else if (chessMan.getName().charAt(1) != chessManTake.getName().charAt(
&& chessMan.getX() - chessManTake.getX() == 57
&& chessMan.getY() - chessManTake.getY() == 114) {
// 正前方是否有别的棋子
for (int i = 0; i < chessman.length; i++) {
if (chessMan.getY() - chessman[i].getY() == 57
&& chessMan.getX() == chessman[i].getX()
&& chessman[i].isVisible()) {
Move = 1;
break;
}
}
Chess = true;
}
// 上移、右边
else if (chessMan.getName().charAt(1) != chessManTake.getName().charAt(
&& chessManTake.getX() - chessMan.getX() == 57
&& chessMan.getY() - chessManTake.getY() == 114) {
// 正前方是否有别的棋子
for (int i = 0; i < chessman.length; i++) {
if (chessMan.getY() - chessman[i].getY() == 57
&& chessMan.getX() == chessman[i].getX()
&& chessman[i].isVisible()) {
Move = 1;
break;
}
}
Chess = true;
}
// 下移、左边
else if (chessMan.getName().charAt(1) != chessManTake.getName().charAt(
&& chessMan.getX() - chessManTake.getX() == 57
&& chessManTake.getY() - chessMan.getY() == 114) {
// 正前方是否有别的棋子
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getY() - chessMan.getY() == 57
&& chessMan.getX() == chessman[i].getX()
&& chessman[i].isVisible()) {
Move = 1;
break;
}
}
Chess = true;
}
// 下移、右边
else if (chessMan.getName().charAt(1) != chessManTake.getName().charAt(
&& chessManTake.getX() - chessMan.getX() == 57
&& chessManTake.getY() - chessMan.getY() == 114) {
// 正前方是否有别的棋子
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].getY() - chessMan.getY() == 57
&& chessMan.getX() == chessman[i].getX()
&& chessman[i].isVisible()) {
Move = 1;
break;
}
}
Chess = true;
}
// 没有障碍、并可以吃棋
if (Move == 0 && Chess) {
ChineseChessMainFrame.list.add(String.valueOf(3));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getName()
.substring(2)));
ChineseChessMainFrame.list.add(String.valueOf(2));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake
.getName().substring(2)));
chessManTake.setVisible(false);
chessMan.setBounds(chessManTake.getX(), chessManTake.getY(), 55, 55);
}
}// 马吃棋结束
/** 相移动规则 */
public void elephantRule(int Man, JLabel chessMan, JLabel[] chessman,
MouseEvent me) {
// 坐标和障碍
int boardX = Math.round((float) (me.getX() - 24) / 57) * 57 + 24;
int boardY = Math.round((float) (me.getY() - 56) / 57) * 57 + 56;
int Move = 0;
if (boardY >= 56 && boardY <= 569 && boardX >= 24 && boardX <= 480) {
// 上左
if (chessMan.getX() - boardX == 114
&& chessMan.getY() - boardY == 114) {
// 左上方是否有棋子
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].isVisible()
&& chessMan.getX() - chessman[i].getX() == 57
&& chessMan.getY() - chessman[i].getY() == 57) {
Move++;
break;
}
}
// 红旗不能过楚河
if (Move == 0 && Man > 9 && boardY > 284) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
// 黑旗不能过汉界
else if (Move == 0 && Man <= 9 && boardY <= 284) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
// 上右
else if (boardX - chessMan.getX() == 114
&& chessMan.getY() - boardY == 114) {
// 右上方是否有棋子
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].isVisible()
&& chessman[i].getX() - chessMan.getX() == 57
&& chessMan.getY() - chessman[i].getY() == 57) {
Move++;
break;
}
}
// 红旗不能过楚河
if (Move == 0 && Man > 9 && boardY > 284) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
// 黑旗不能过汉界
else if (Move == 0 && Man <= 9 && boardY <= 284) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
// 下左
else if (chessMan.getX() - boardX == 114
&& boardY - chessMan.getY() == 114) {
// 左下方是否有棋子
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].isVisible()
&& chessMan.getX() - chessman[i].getX() == 57
&& chessman[i].getY() - chessMan.getY() == 57) {
Move++;
break;
}
}
// 红旗不能过楚河
if (Move == 0 && Man > 9 && boardY > 284) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
// 黑旗不能过汉界
else if (Move == 0 && Man <= 9 && boardY <= 284) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
// 下右
else if (boardX - chessMan.getX() == 114
&& boardY - chessMan.getY() == 114) {
// 右下方是否有棋子
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].isVisible()
&& chessman[i].getX() - chessMan.getX() == 57
&& chessman[i].getY() - chessMan.getY() == 57) {
Move++;
break;
}
}
// 红旗不能过楚河
if (Move == 0 && Man > 9 && boardY > 284) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
// 黑旗不能过汉界
else if (Move == 0 && Man <= 9 && boardY <= 284) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
}
}// 相移动规则结束
/** 相、象吃棋规则 */
public void elephantRule(JLabel chessMan, JLabel chessManTake,
JLabel[] chessman) {
// 障碍
int Move = 0;
boolean Chess = false;
// 上左
if (chessMan.getX() - chessManTake.getX() == 114
&& chessMan.getY() - chessManTake.getY() == 114) {
// 左上方是否有棋子
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].isVisible()
&& chessMan.getX() - chessman[i].getX() == 57
&& chessMan.getY() - chessman[i].getY() == 57) {
Move++;
break;
}
}
Chess = true;
}
// 上右
else if (chessManTake.getX() - chessMan.getX() == 114
&& chessMan.getY() - chessManTake.getY() == 114) {
// 右上方是否有棋子
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].isVisible()
&& chessman[i].getX() - chessMan.getX() == 57
&& chessMan.getY() - chessman[i].getY() == 57) {
Move++;
break;
}
}
Chess = true;
}
// 下左
else if (chessMan.getX() - chessManTake.getX() == 114
&& chessManTake.getY() - chessMan.getY() == 114) {
// 左下方是否有棋子
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].isVisible()
&& chessMan.getX() - chessman[i].getX() == 57
&& chessman[i].getY() - chessMan.getY() == 57) {
Move++;
break;
}
}
Chess = true;
}
// 下右
else if (chessManTake.getX() - chessMan.getX() == 114
&& chessManTake.getY() - chessMan.getY() == 114) {
// 右下方是否有棋子
for (int i = 0; i < chessman.length; i++) {
if (chessman[i].isVisible()
&& chessman[i].getX() - chessMan.getX() == 57
&& chessman[i].getY() - chessMan.getY() == 57) {
Move++;
break;
}
}
Chess = true;
}
// 没有障碍、并不能吃自己的棋子
if (Chess
&& Move == 0
&& chessMan.getName().charAt(1) != chessManTake.getName()
.charAt(1)) {
ChineseChessMainFrame.list.add(String.valueOf(3));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getName()
.substring(2)));
ChineseChessMainFrame.list.add(String.valueOf(2));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake
.getName().substring(2)));
chessManTake.setVisible(false);
chessMan.setBounds(chessManTake.getX(), chessManTake.getY(), 55, 55);
}
}// 相、象吃棋规则结束
/** 士、仕移动方法 */
public void chapRule(int Man, JLabel chessMan, JLabel[] chessman,
MouseEvent me) {
// 坐标
int boardX = Math.round((float) (me.getX() - 24) / 57) * 57 + 24;
int boardY = Math.round((float) (me.getY() - 56) / 57) * 57 + 56;
if (boardY >= 56 && boardY <= 569 && boardX >= 24 && boardX <= 480) {
// 上左
if (chessMan.getX() - boardX == 57
&& chessMan.getY() - boardY == 57) {
// 士不能超过自己的界限
if (Man < 14 && boardX >= 195 && boardX <= 252 && boardY >= 56
&& boardY <= 113) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
// 仕不能超过自己的界限
else if (Man > 13 && boardX >= 195 && boardX <= 252
&& boardY >= 455 && boardY <= 512) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
// 上右
else if (boardX - chessMan.getX() == 57
&& chessMan.getY() - boardY == 57) {
// 士不能超过自己的界限
if (Man < 14 && boardX >= 252 && boardX <= 309 && boardY >= 56
&& boardY <= 113) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
// 仕不能超过自己的界限
else if (Man > 13 && boardX >= 252 && boardX <= 309
&& boardY >= 455 && boardY <= 512) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
// 下左
else if (chessMan.getX() - boardX == 57
&& boardY - chessMan.getY() == 57) {
// 士不能超过自己的界限
if (Man < 14 && boardX >= 195 && boardX <= 252 && boardY >= 113
&& boardY <= 170) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
// 仕不能超过自己的界限
else if (Man > 13 && boardX >= 195 && boardX <= 252
&& boardY >= 512 && boardY <= 569) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
// 下右
else if (boardX - chessMan.getX() == 57
&& boardY - chessMan.getY() == 57) {
// 士不能超过自己的界限
if (Man < 14 && boardX >= 252 && boardX <= 309 && boardY >= 113
&& boardY <= 170) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
// 仕不能超过自己的界限
else if (Man > 13 && boardX >= 252 && boardX <= 309
&& boardY >= 512 && boardY <= 569) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
}
}
}// 士移动规则结束
/** 士吃棋规则 */
public void chapRule(int Man, JLabel chessMan, JLabel chessManTake,
JLabel[] chessman) {
// 当前状态
boolean Chap = false;
// 上左
if (chessMan.getX() - chessManTake.getX() == 57
&& chessMan.getY() - chessManTake.getY() == 57) {
// 士不能超过自己的界限
if (Man < 14 && chessManTake.getX() >= 195
&& chessManTake.getX() <= 252 && chessManTake.getY() >= 56
&& chessManTake.getY() <= 113 && chessManTake.isVisible()) {
Chap = true;
}
// 仕不能超过自己的界限
else if (Man > 13 && chessManTake.getX() >= 195
&& chessManTake.getX() <= 252 && chessManTake.getY() >= 455
&& chessManTake.getY() <= 512 && chessManTake.isVisible()) {
Chap = true;
}
}
// 上右
else if (chessManTake.getX() - chessMan.getX() == 57
&& chessMan.getY() - chessManTake.getY() == 57) {
// 士不能超过自己的界限
if (Man < 14 && chessManTake.getX() >= 252
&& chessManTake.getX() <= 309 && chessManTake.getY() >= 56
&& chessManTake.getY() <= 113 && chessManTake.isVisible()) {
Chap = true;
}
// 仕不能超过自己的界限
else if (Man > 13 && chessManTake.getX() >= 252
&& chessManTake.getX() <= 309 && chessManTake.getY() >= 455
&& chessManTake.getY() <= 512 && chessManTake.isVisible()) {
Chap = true;
}
}
// 下左
else if (chessMan.getX() - chessManTake.getX() == 57
&& chessManTake.getY() - chessMan.getY() == 57) {
// 士不能超过自己的界限
if (Man < 14 && chessManTake.getX() >= 195
&& chessManTake.getX() <= 252 && chessManTake.getY() >= 113
&& chessManTake.getY() <= 170 && chessManTake.isVisible()) {
Chap = true;
}
// 仕不能超过自己的界限
else if (Man > 13 && chessManTake.getX() >= 195
&& chessManTake.getX() <= 252 && chessManTake.getY() >= 512
&& chessManTake.getY() <= 569 && chessManTake.isVisible()) {
Chap = true;
}
}
// 下右
else if (chessManTake.getX() - chessMan.getX() == 57
&& chessManTake.getY() - chessMan.getY() == 57) {
// 士不能超过自己的界限
if (Man < 14 && chessManTake.getX() >= 252
&& chessManTake.getX() <= 309 && chessManTake.getY() >= 113
&& chessManTake.getY() <= 170 && chessManTake.isVisible()) {
Chap = true;
}
// 仕不能超过自己的界限
else if (Man > 13 && chessManTake.getX() >= 252
&& chessManTake.getX() <= 309 && chessManTake.getY() >= 512
&& chessManTake.getY() <= 569 && chessManTake.isVisible()) {
Chap = true;
}
}
// 可移动、并不能吃自己的棋子
if (Chap
&& chessMan.getName().charAt(1) != chessManTake.getName()
.charAt(1)) {
ChineseChessMainFrame.list.add(String.valueOf(3));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getName()
.substring(2)));
ChineseChessMainFrame.list.add(String.valueOf(2));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake
.getName().substring(2)));
chessManTake.setVisible(false);
chessMan.setBounds(chessManTake.getX(), chessManTake.getY(), 55, 55);
}
}// 士、仕吃棋规则结束
/** 将移动规则 */
public void willRule(int Man, JLabel chessMan, JLabel[] chessman,
MouseEvent me) {
// 坐标
int boardX = Math.round((float) (me.getX() - 24) / 57) * 57 + 24;
int boardY = Math.round((float) (me.getY() - 56) / 57) * 57 + 56;
if (boardY >= 56 && boardY <= 569 && boardX >= 24 && boardX <= 480) {
// 上
if (chessMan.getX() == boardX && chessMan.getY() - boardY == 57) {
// 将不能超过自己的界限
if (Man == 30 && boardY >= 56 && boardY <= 113) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
// 帅不能超过自己的界限
else if (Man == 31 && boardY >= 455 && boardY <= 512) {
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hap
&& chessMan.getName().charAt(1) != chessManTake.getName()
.charAt(1)) {
ChineseChessMainFrame.list.add(String.valueOf(3));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan.getName()
.substring(2)));
ChineseChessMainFrame.list.add(String.valueOf(2));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getY()));
ChineseChessMainFrame.list.add(String.valueOf(chessManTake
.getName().substring(2)));
chessManTake.setVisible(false);
chessMan.setBounds(chessManTake.getX(), chessManTake.getY(), 55, 55);
}
}// 士、仕吃棋规则结束
/** 将移动规则 */
public void willRule(int Man, JLabel chessMan, JLabel[] chessman,
MouseEvent me) {
// 坐标
int boardX = Math.round((float) (me.getX() - 24) / 57) * 57 + 24;
int boardY = Math.round((float) (me.getY() - 56) / 57) * 57 + 56;
if (boardY >= 56 && boardY <= 569 && boardX >= 24 && boardX <= 480) {
// 上
if (chessMan.getX() == boardX && chessMan.getY() - boardY == 57) {
// 将不能超过自己的界限
if (Man == 30 && boardY >= 56 && boardY <= 113) {
ChineseChessMainFrame.list.add(String.valueOf(1));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getX()));
ChineseChessMainFrame.list.add(String.valueOf(chessMan
.getY()));
ChineseChessMainFrame.list.add(String.valueOf(Man));
chessMan.setBounds(boardX, boardY, 55, 55);
}
// 帅不能超过自己的界限
else if (Man == 31 && boardY >= 455 && boardY <= 512) {
最后
自我介绍一下,小编13年上海交大毕业,曾经在小公司待过,也去过华为、OPPO等大厂,18年进入阿里一直到现在。
深知大多数Java工程师,想要提升技能,往往是自己摸索成长,自己不成体系的自学效果低效漫长且无助。
因此收集整理了一份《2024年Java开发全套学习资料》,初衷也很简单,就是希望能够帮助到想自学提升又不知道该从何学起的朋友,同时减轻大家的负担。
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