基于STM32的小游戏——谷歌小恐龙(Chrome Dino Game)_chromedion游戏

OLED_WR_Byte(0xA6,OLED_CMD);//--normal / reverse
OLED_WR_Byte(0xA8,OLED_CMD);//--set multiplex ratio(1 to 64)
OLED_WR_Byte(0x3F,OLED_CMD);//--1/32 duty
OLED_WR_Byte(0xC8,OLED_CMD);//Com scan direction
OLED_WR_Byte(0xD3,OLED_CMD);//-set display offset
OLED_WR_Byte(0x00,OLED_CMD);//

OLED_WR_Byte(0xD5,OLED_CMD);//set osc division
OLED_WR_Byte(0x80,OLED_CMD);//

OLED_WR_Byte(0xD8,OLED_CMD);//set area color mode off
OLED_WR_Byte(0x05,OLED_CMD);//

OLED_WR_Byte(0xD9,OLED_CMD);//Set Pre-Charge Period
OLED_WR_Byte(0xF1,OLED_CMD);//

OLED_WR_Byte(0xDA,OLED_CMD);//set com pin configuartion
OLED_WR_Byte(0x12,OLED_CMD);//

OLED_WR_Byte(0xDB,OLED_CMD);//set Vcomh
OLED_WR_Byte(0x30,OLED_CMD);//

OLED_WR_Byte(0x8D,OLED_CMD);//set charge pump enable
OLED_WR_Byte(0x14,OLED_CMD);//

OLED_WR_Byte(0xAF,OLED_CMD);//--turn on oled panel
HAL_Delay(100);	
OLED_FillPicture(0x0);

}

/********************************************
// OLED_FillPicture
********************************************/
void OLED_FillPicture(unsigned char fill_Data)
{
unsigned char m,n;
for(m=0;m<8;m++)
{
OLED_WR_Byte(0xb0+m,0); //page0-page1
OLED_WR_Byte(0x00,0); //low column start address
OLED_WR_Byte(0x10,0); //high column start address
for(n=0;n<128;n++)
{
OLED_WR_Byte(fill_Data,1);
}
}
}

//坐标设置
void OLED_SetPos(unsigned char x, unsigned char y)
{ OLED_WR_Byte(0xb0+y,OLED_CMD);
OLED_WR_Byte(((x&0xf0)>>4)|0x10,OLED_CMD);
OLED_WR_Byte((x&0x0f),OLED_CMD);
}
//开启OLED显示
void OLED_DisplayOn(void)
{
OLED_WR_Byte(0X8D,OLED_CMD); //SET DCDC命令
OLED_WR_Byte(0X14,OLED_CMD); //DCDC ON
OLED_WR_Byte(0XAF,OLED_CMD); //DISPLAY ON
}
//关闭OLED显示
void OLED_DisplayOff(void)
{
OLED_WR_Byte(0X8D,OLED_CMD); //SET DCDC命令
OLED_WR_Byte(0X10,OLED_CMD); //DCDC OFF
OLED_WR_Byte(0XAE,OLED_CMD); //DISPLAY OFF
}
//清屏函数,清完屏,整个屏幕是黑色的!和没点亮一样!!!
void OLED_Clear(void)
{
u8 i,n;
for(i=0;i<8;i++)
{
OLED_WR_Byte (0xb0+i,OLED_CMD); //设置页地址(0~7)
OLED_WR_Byte (0x00,OLED_CMD); //设置显示位置—列低地址
OLED_WR_Byte (0x10,OLED_CMD); //设置显示位置—列高地址
for(n=0;n<128;n++)OLED_WR_Byte(0,OLED_DATA);
} //更新显示
}
void OLED_On(void)
{
u8 i,n;
for(i=0;i<8;i++)
{
OLED_WR_Byte (0xb0+i,OLED_CMD); //设置页地址(0~7)
OLED_WR_Byte (0x00,OLED_CMD); //设置显示位置—列低地址
OLED_WR_Byte (0x10,OLED_CMD); //设置显示位置—列高地址
for(n=0;n<128;n++)OLED_WR_Byte(1,OLED_DATA);
} //更新显示
}
//在指定位置显示一个字符,包括部分字符
//x:0~127
//y:0~63
//mode:0,反白显示;1,正常显示
//size:选择字体 16/12
void OLED_ShowChar(u8 x,u8 y,u8 chr,u8 Char_Size)
{
unsigned char c=0,i=0;
c=chr-’ ';//得到偏移后的值
if(x>Max_Column-1){x=0;y=y+2;}
if(Char_Size ==16)
{
OLED_SetPos(x,y);
for(i=0;i<8;i++)
OLED_WR_Byte(F8X16[c16+i],OLED_DATA);
OLED_SetPos(x,y+1);
for(i=0;i<8;i++)
OLED_WR_Byte(F8X16[c
16+i+8],OLED_DATA);
}
else {
OLED_SetPos(x,y);
for(i=0;i<6;i++)
OLED_WR_Byte(F6x8[c][i],OLED_DATA);

		}

}

//m^n函数
u32 oled_pow(u8 m,u8 n)
{
u32 result=1;
while(n–)result*=m;
return result;
}

//显示2个数字
//x,y :起点坐标
//len :数字的位数
//size:字体大小
//mode:模式 0,填充模式;1,叠加模式
//num:数值(0~4294967295);
void OLED_ShowNum(u8 x,u8 y,u32 num,u8 len,u8 size2)
{
u8 t,temp;
u8 enshow=0;
for(t=0;t<len;t++)
{
temp=(num/oled_pow(10,len-t-1))%10;
if(enshow0&&t<(len-1))
{
if(temp
0)
{
// OLED_ShowChar(x+(size2/2)*t,y,’ ',size2);
OLED_ShowChar(x+(size2/2)*t,y,‘0’,size2);
continue;
}else enshow=1;

	}
 	OLED_ShowChar(x+(size2/2)*t,y,temp+'0',size2);
}

}

//显示一个字符号串
void OLED_ShowString(u8 x,u8 y,u8 *chr,u8 Char_Size)
{
unsigned char j=0;
while (chr[j]!=‘\0’)
{ OLED_ShowChar(x,y,chr[j],Char_Size);
x+=8;
if(x>120){x=0;y+=2;}
j++;
}
}


### 5.2 谷歌小恐龙游戏图形绘制代码


        该部分为整个项目代码的**核心部分之**一,任何一个游戏都是需要去**绘制**和**构建****游戏的图形以及模型的**。好的游戏往往都具有很好的**游戏模型**和**精美UI**,很多3A大作都具备这样的特性。


**dinogame.h:**



#ifndef __DINOGAME_H
#define __DINOGAME_H

void OLED_DrawBMP(unsigned char x0, unsigned char y0,unsigned char x1, unsigned char y1,unsigned char BMP[]);
void OLED_DrawBMPFast(const unsigned char BMP[]);
void oled_drawbmp_block_clear(int bx, int by, int clear_size);
void OLED_DrawGround();
void OLED_DrawCloud();
void OLED_DrawDino();
void OLED_DrawCactus();
int OLED_DrawCactusRandom(unsigned char ver, unsigned char reset);
int OLED_DrawDinoJump(char reset);
void OLED_DrawRestart();
void OLED_DrawCover();

#endif


**dinogame.c代码:**



#include “oled.h”
#include “oledfont.h”
#include “stdlib.h”

/功能描述:显示显示BMP图片128×64起始点坐标(x,y),x的范围0~127,y为页的范围0~7******/
void OLED_DrawBMP(unsigned char x0, unsigned char y0,unsigned char x1, unsigned char y1,unsigned char BMP[])
{
unsigned int j=0;
unsigned char x,y;

if(y1%8==0) y=y1/8;
else y=y1/8+1;
for(y=y0;y<y1;y++)
{
OLED_SetPos(x0,y);
for(x=x0;x<x1;x++)
{
OLED_WR_Byte(BMP[j++],OLED_DATA);
}
}
}

// 快速绘制图像
void OLED_DrawBMPFast(const unsigned char BMP[])
{
unsigned int j = 0;
unsigned char x, y;

for (y = 0; y < 8; y++)
{
	OLED_SetPos(0, y);
	IIC_Start();
	IIC_WriteByte(0x78);
	IIC_WaitAck();
	IIC_WriteByte(0x40);
	IIC_WaitAck();
	for (x = 0; x < 128; x++)
	{
		IIC_WriteByte(BMP[j++]);
		IIC_WaitAck();
	}
	IIC_Stop();
}

}

void oled_drawbmp_block_clear(int bx, int by, int clear_size)
{
unsigned int i;
OLED_SetPos(bx, by);
IIC_Start();
IIC_WriteByte(0x78);
IIC_WaitAck();
IIC_WriteByte(0x40);
IIC_WaitAck();

for (i = 0; i < clear_size; i++)
{
	if (bx + i>128) break;
	IIC_WriteByte(0x0);
	IIC_WaitAck();
}
IIC_Stop();

}

void OLED_DrawGround()
{
static unsigned int pos = 0;
unsigned char speed = 5;
unsigned int ground_length = sizeof(GROUND);
unsigned char x;

OLED_SetPos(0, 7);
IIC_Start();
IIC_WriteByte(0x78);
IIC_WaitAck();
IIC_WriteByte(0x40);
IIC_WaitAck();
for (x = 0; x < 128; x++)
{
	IIC_WriteByte(GROUND[(x+pos)%ground_length]);
	IIC_WaitAck();
}
IIC_Stop();

pos = pos + speed;
//if(pos>ground_length) pos=0;

}

// 绘制云朵
void OLED_DrawCloud()
{
static int pos = 128;
static char height=0;
char speed = 3;
unsigned int i=0;
int x;
int start_x = 0;
int length = sizeof(CLOUD);
unsigned char byte;

//if (pos + length <= -speed) pos = 128;

if (pos + length <= -speed)
{
	pos = 128;
	height = rand()%3;
}
if(pos < 0)
{
	start_x = -pos;
	OLED_SetPos(0, 1+height);
}
else
{
	OLED_SetPos(pos, 1+height);
}

IIC_Start();
IIC_WriteByte(0x78);
IIC_WaitAck();
IIC_WriteByte(0x40);
IIC_WaitAck();
for (x = start_x; x < length + speed; x++)
{
	if (pos + x > 127) break;
	if (x < length) byte = CLOUD[x];
	else byte = 0x0;

	IIC_WriteByte(byte);
	IIC_WaitAck();
}
IIC_Stop();

pos = pos - speed;

}

// 绘制小恐龙
void OLED_DrawDino()
{
static unsigned char dino_dir = 0;
unsigned int j=0;
unsigned char x, y;
unsigned char byte;

dino_dir++;
dino_dir = dino_dir%2;
for(y=0; y<2; y++)
{
	OLED_SetPos(16, 6+y);
	IIC_Start();
	IIC_WriteByte(0x78);
	IIC_WaitAck();
	IIC_WriteByte(0x40);
	IIC_WaitAck();
	for (x = 0; x < 16; x++)
	{
		j = y*16 + x;
		byte = DINO[dino_dir][j];

		IIC_WriteByte(byte);
		IIC_WaitAck();
	}
	IIC_Stop();
}

}

// 绘制仙人掌障碍物
void OLED_DrawCactus()
{
char speed = 5;
static int pos = 128;
int start_x = 0;
int length = sizeof(CACTUS_2)/2;

unsigned int j=0;
unsigned char x, y;
unsigned char byte;

if (pos + length <= 0)
{
	oled_drawbmp_block_clear(0, 6, speed);
	pos = 128;
}

for(y=0; y<2; y++)
{
	if(pos < 0)
	{
		start_x = -pos;
		OLED_SetPos(0, 6+y);
	}
	else
	{
		OLED_SetPos(pos, 6+y);
	}

	IIC_Start();
	IIC_WriteByte(0x78);
	IIC_WaitAck();
	IIC_WriteByte(0x40);
	IIC_WaitAck();

	for (x = start_x; x < length; x++)
	{
		if (pos + x > 127) break;
		j = y*length + x;
		byte = CACTUS_2[j];
		IIC_WriteByte(byte);
		IIC_WaitAck();
	}
	IIC_Stop();
}
oled_drawbmp_block_clear(pos + length, 6, speed); // 清除残影
pos = pos - speed;

}

// 绘制随机出现的仙人掌障碍物
int OLED_DrawCactusRandom(unsigned char ver, unsigned char reset)
{
char speed = 5;
static int pos = 128;
int start_x = 0;
int length = 0;

unsigned int i=0, j=0;
unsigned char x, y;
unsigned char byte;
if (reset == 1)
{
	pos = 128;
	oled_drawbmp_block_clear(0, 6, speed);
	return 128;
}
if (ver == 0) length = 8; //sizeof(CACTUS_1) / 2;
else if (ver == 1) length = 16; //sizeof(CACTUS_2) / 2;
else if (ver == 2 || ver == 3) length = 24;

for(y=0; y<2; y++)
{
	if(pos < 0)
	{
		start_x = -pos;
		OLED_SetPos(0, 6+y);
	}
	else
	{
		OLED_SetPos(pos, 6+y);
	}

	IIC_Start();
	IIC_WriteByte(0x78);
	IIC_WaitAck();
	IIC_WriteByte(0x40);
	IIC_WaitAck();

	for (x = start_x; x < length; x++)
	{
		if (pos + x > 127) break;

		j = y*length + x;
		if (ver == 0) byte = CACTUS_1[j];
		else if (ver == 1) byte = CACTUS_2[j];
		else if(ver == 2) byte = CACTUS_3[j];
		else byte = CACTUS_4[j];

		IIC_WriteByte(byte);
		IIC_WaitAck();
	}
	IIC_Stop();
}

oled_drawbmp_block_clear(pos + length, 6, speed);

pos = pos - speed;
return pos + speed;

}

// 绘制跳跃小恐龙
int OLED_DrawDinoJump(char reset)
{
char speed_arr[] = {1, 1, 3, 3, 4, 4, 5, 6, 7};
static char speed_idx = sizeof(speed_arr)-1;
static int height = 0;
static char dir = 0;
//char speed = 4;

unsigned int j=0;
unsigned char x, y;
char offset = 0;
unsigned char byte;
if(reset == 1)
{
	height = 0;
	dir = 0;
	speed_idx = sizeof(speed_arr)-1;
	return 0;
}
if (dir==0)
{
	height += speed_arr[speed_idx];
	speed_idx --;
	if (speed_idx<0) speed_idx = 0;
}
if (dir==1)
{
	height -= speed_arr[speed_idx];
	speed_idx ++;
	if (speed_idx>sizeof(speed_arr)-1) speed_idx = sizeof(speed_arr)-1;
}
if(height >= 31)
{
	dir = 1;
	height = 31;
}
if(height <= 0)
{
	dir = 0;
	height = 0;
}
if(height <= 7) offset = 0;
else if(height <= 15) offset = 1;
else if(height <= 23) offset = 2;
else if(height <= 31) offset = 3;
else offset = 4;

for(y=0; y<3; y++) // 4
{
	OLED_SetPos(16, 5- offset + y);

	IIC_Start();
	IIC_WriteByte(0x78);
	IIC_WaitAck();
	IIC_WriteByte(0x40);
	IIC_WaitAck();
	for (x = 0; x < 16; x++) // 32
	{
		j = y*16 + x; // 32
		byte = DINO_JUMP[height%8][j];

		IIC_WriteByte(byte);
		IIC_WaitAck();
	}
	IIC_Stop();
}
if (dir == 0) oled_drawbmp_block_clear(16, 8- offset, 16);
if (dir == 1) oled_drawbmp_block_clear(16, 4- offset, 16);
return height;

}

// 绘制重启
void OLED_DrawRestart()
{
unsigned int j=0;
unsigned char x, y;
unsigned char byte;
//OLED_SetPos(0, 0);
for (y = 2; y < 5; y++)
{
OLED_SetPos(52, y);
IIC_Start();
IIC_WriteByte(0x78);
IIC_WaitAck();
IIC_WriteByte(0x40);
IIC_WaitAck();
for (x = 0; x < 24; x++)
{
byte = RESTART[j++];
IIC_WriteByte(byte);
IIC_WaitAck();
}
IIC_Stop();
}
OLED_ShowString(10, 3, “GAME”, 16);
OLED_ShowString(86, 3, “OVER”, 16);
}
// 绘制封面
void OLED_DrawCover()
{
OLED_DrawBMPFast(COVER);
}


        此部分函数主要是实现**快速绘制出**游戏所需要的**模型组件**,**模型包括:**游戏初始化封面,游戏结束封面,**小恐龙(跳跃的小恐龙)**,沙漠地面,**随机出现的仙人掌障碍物(1,2,3个)**,云朵等。



> 
> **注意:**此部分绘制的属于动态化图片绘制,所绘制的图片会自右向左移动。
> 
> 
> 


        关于游戏模型基础组件,采用**Img2Lcd2.9**软件对图片进行取模,注意考虑到0.96寸的OLED屏幕大小有限,取模图片尽可能小一点。


**例子:**


**取模小恐龙模组:**


![](https://img-blog.csdnimg.cn/736dd61f00f54c1999a0cc0a2beb6d03.png)


         **Img2Lcd2.9**软件如下操作取模:


![](https://img-blog.csdnimg.cn/6cffc4412d1e4baf82cd2d39fce8b81a.png)


        其余,游戏图片模组依此法进行取模,注意图片取得的大小。


**游戏图片取模库oledfont.h:**



#ifndef __OLEDFONT_H
#define __OLEDFONT_H
//该文件主要为DinoGame的图像库
/68???*/

const unsigned char GROUND[] =
{
0xc8, 0xc8, 0xc8, 0x28, 0x28, 0x28, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x38, 0x38, 0x8,
0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x48, 0x48, 0x48, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8,
0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x28, 0x28, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8,
0x8, 0x8, 0x8, 0x48, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0xc8, 0x8, 0x9, 0x8, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x8, 0x28, 0x8, 0x9, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x9, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0xc9, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x29, 0x8, 0x8, 0x8, 0x8,
0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x49, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x48, 0x8, 0x38,
0x38, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x28, 0x28, 0x28, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x38, 0x38, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x48, 0x48, 0x48, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0xc, 0x6, 0x2, 0x42, 0x42, 0x6, 0xc, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x18, 0x18, 0x10, 0x10, 0x10, 0x10, 0x10, 0x18, 0x18, 0x8, 0x48, 0x8, 0x28, 0x28, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x68, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x38, 0x38, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0xc, 0x4, 0x6, 0x2, 0x2, 0x6, 0xc, 0x4c, 0x48, 0x8, 0x8, 0x8, 0xc, 0x4, 0x6, 0x2, 0x2, 0x6, 0xc, 0xc, 0x68, 0x68, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x68, 0x8, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x28, 0x28, 0x8, 0x8, 0x8,
0x8, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x48, 0x28, 0x38, 0x38, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8,
};

const unsigned char CLOUD[] =
{
0x80, 0xc0, 0xe0, 0x70, 0xb0, 0xb0, 0xb0, 0x98, 0x88, 0x8e, 0x83, 0x83, 0x83, 0x81, 0x81, 0x93, 0x8e, 0x8c, 0x88, 0x88, 0x98, 0xb0, 0xf0, 0xc0
};

const unsigned char DINO[2][32] =
{
0xe0, 0x80, 0x0, 0x0, 0x0, 0x80, 0xc0, 0xe0, 0xfe, 0xff, 0xfd, 0xbf, 0xaf, 0x2f, 0x2f, 0xe, 0x3, 0x7, 0xf, 0x1e, 0xff, 0xbf, 0x1f, 0x1f, 0x3f, 0x2f, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,
0xe0, 0x80, 0x0, 0x0, 0x0, 0x80, 0xc0, 0xe0, 0xfe, 0xff, 0xfd, 0xbf, 0xaf, 0x2f, 0x2f, 0xe, 0x3, 0x7, 0xf, 0x1e, 0x3f, 0x7f, 0x5f, 0x3f, 0xff, 0x8f, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0
};

const unsigned char DINO_JUMP[8][48] = //
{
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe0, 0x80, 0x0, 0x0, 0x0, 0x80, 0xc0, 0xc0, 0xfe, 0xff, 0xfd, 0xbf, 0xaf, 0x2f, 0x2f, 0xe, 0x3, 0x7, 0xf, 0x1f, 0xff, 0xbf, 0x1f, 0x3f, 0xff, 0x8f, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,

0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x0, 0xf0, 0xc0, 0x80, 0x80, 0x80, 0xc0, 0xe0, 0xe0, 0xff, 0xff, 0xfe, 0x5f, 0xd7, 0x17, 0x17, 0x7, 0x1, 0x3, 0x7, 0xf, 0x7f, 0x5f, 0xf, 0x1f, 0x7f, 0x47, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0,

0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0xc0, 0x40, 0xc0, 0xc0, 0xc0, 0xc0, 0x80, 0xf8, 0xe0, 0xc0, 0xc0, 0xc0, 0xe0, 0xf0, 0xf0, 0xff, 0xff, 0xff, 0x2f, 0x6b, 0xb, 0xb, 0x3, 0x0, 0x1, 0x3, 0x7, 0x3f, 0x2f, 0x7, 0xf, 0x3f, 0x23, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,

0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xc0, 0xe0, 0xa0, 0xe0, 0xe0, 0xe0, 0xe0, 0xc0, 0x7c, 0xf0, 0xe0, 0xe0, 0xe0, 0xf0, 0xf8, 0xf8, 0xff, 0xff, 0xff, 0x17, 0x35, 0x5, 0x5, 0x1, 0x0, 0x0, 0x1, 0x3, 0x1f, 0x17, 0x3, 0x7, 0x1f, 0x11, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,

0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe0, 0xf0, 0xd0, 0xf0, 0xf0, 0xf0, 0xf0, 0xe0, 0x3e, 0x78, 0xf0, 0xf0, 0xf0, 0xf8, 0xfc, 0xfc, 0xff, 0xff, 0x7f, 0xb, 0x1a, 0x2, 0x2, 0x0, 0x0, 0x0, 0x0, 0x1, 0xf, 0xb, 0x1, 0x3, 0xf, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,

0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf0, 0xf8, 0xe8, 0xf8, 0x78, 0x78, 0x78, 0x70, 0x1f, 0x3c, 0x78, 0xf8, 0xf8, 0xfc, 0xfe, 0xfe, 0xff, 0x7f, 0x3f, 0x5, 0xd, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7,
0x5, 0x0, 0x1, 0x7, 0x4, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,

0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf8, 0xfc, 0xf4, 0xfc, 0xbc, 0xbc, 0xbc, 0x38, 0xf, 0x1e, 0x3c, 0x7c, 0xfc, 0xfe, 0x7f, 0xff, 0xff, 0x3f, 0x1f, 0x2, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3,
0x2, 0x0, 0x0, 0x3, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,

0xc0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0xfc, 0xfe, 0xfa, 0x7e, 0x5e, 0x5e, 0x5e, 0x1c, 0x7, 0xf, 0x1e, 0x3e, 0xfe, 0x7f, 0x3f, 0x7f, 0xff, 0x1f, 0xf, 0x1, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1,
0x1, 0x0, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
};

const unsigned char CACTUS_1[] = {
0xf0, 0xf0, 0x0, 0xff, 0xff, 0x0, 0xf0, 0xf0, 0x3, 0x7, 0x86, 0xff, 0xff, 0x6, 0x3, 0x1
};

const unsigned char CACTUS_2[] = {
0xf0, 0xe0, 0x0, 0xff, 0xfe, 0x80, 0xfc, 0x0, 0x0, 0x7c, 0xc0, 0xfe, 0xff, 0x0, 0x80, 0xfc,
0x3, 0x7, 0x6, 0xff, 0xff, 0x1, 0x10, 0x90, 0x90, 0x90, 0x0, 0xff, 0xff, 0x3, 0x3, 0x1
};

const unsigned char CACTUS_3[] = {
0xf0, 0xe0, 0x0, 0xff, 0xfe, 0x80, 0xfc, 0x0, 0xfc, 0xfe, 0x0, 0xff, 0xff, 0x0, 0xf8, 0xf0,
0x0, 0xfe, 0x80, 0xfe, 0xff, 0xfe, 0x78, 0xfc, 0x13, 0x17, 0x6, 0xff, 0xff, 0x1, 0x10, 0x10,
0x13, 0x37, 0x4, 0xff, 0xff, 0x8, 0xf, 0x17, 0x10, 0x10, 0x1, 0xff, 0xff, 0x3, 0x13, 0x11
};

const unsigned char CACTUS_4[] = {
0xf0, 0xe0, 0x0, 0xff, 0xfe, 0x0, 0xf0, 0x0, 0xc0, 0x0, 0xff, 0xfe, 0x60, 0x3c, 0x80, 0x0,
0x0, 0x7c, 0xc0, 0xfe, 0xff, 0x0, 0xf0, 0xf8, 0x43, 0x47, 0x86, 0xff, 0xff, 0x26, 0xa3,
0xa0, 0x27, 0x4, 0xff, 0xff, 0x0, 0x8, 0xff, 0x88, 0x2f, 0x0, 0x0, 0xff, 0xff, 0x6, 0x23, 0x21
};

const unsigned char RESTART[] =
{
0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x3f, 0x3f, 0x3f, 0xf, 0x1f, 0x3f, 0xff, 0xff, 0xff, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc,
0xff, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x7e, 0x7e, 0x7e, 0x78, 0x7c, 0x7e, 0x7f, 0x7f, 0x7f, 0x7e, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0xff,
0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f,
};
const unsigned char COVER[] = {
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x0, 0x0, 0xf0, 0xf0, 0xc0, 0xc0, 0xf0, 0xf0, 0x0, 0x0, 0xf0, 0xf0, 0xb0, 0xb0, 0x70, 0x60, 0x0, 0x0, 0xe0, 0xf0, 0x30, 0x30, 0xf0, 0xe0, 0x0, 0x0, 0xf0, 0xf0, 0x30, 0xf0, 0xf0, 0x30, 0xf0, 0xe0, 0x0, 0xe0, 0xe0, 0x90, 0x90, 0x90, 0x90, 0x90, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf3, 0xf7, 0x36, 0x36, 0xf6, 0xe6, 0x0, 0xf0, 0xf7, 0x7, 0xc1, 0xc1, 0x37, 0x37, 0xf0, 0xc0, 0x7, 0xc7, 0xe0, 0x30, 0x37, 0x37,
0xe0, 0xc0, 0x3, 0x7, 0x6, 0xf6, 0xf7, 0xb3, 0xb0, 0xb0, 0xf7, 0xe7, 0x0, 0xf7, 0xf7, 0x0, 0x7, 0xf7, 0xf0, 0x3, 0xe3, 0xf4, 0x34, 0x34, 0xf4, 0xe4, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x10, 0x10, 0xc, 0x4, 0x14, 0x14, 0x12, 0x11, 0x11, 0x11, 0x10, 0x11, 0x12, 0x12, 0x12, 0x14, 0x1c, 0x10, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf, 0xf, 0xc, 0xc, 0xf, 0x7, 0x0, 0xf, 0xf, 0x0, 0xf, 0xf, 0x0, 0x0, 0xf, 0xf, 0x0, 0x3, 0x7, 0xc, 0xc, 0xc, 0x7, 0x3, 0x0, 0x0, 0x0, 0xf, 0xf, 0x1, 0x1, 0x1, 0xe, 0xe, 0x0, 0x7, 0xf, 0xc, 0xc, 0x7, 0x7, 0x0, 0xf, 0xf, 0x0, 0x0, 0xf, 0xf, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0xc0, 0x60, 0xa0, 0xa0, 0xa0, 0x90, 0x88, 0x88, 0x8c, 0x88, 0x90, 0x90, 0xb0, 0xa0, 0xc0, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x40, 0x40, 0x0, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x0, 0x0, 0xf0, 0xfc, 0xfc, 0x9c, 0x9c, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xf0, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x8, 0x0, 0x0, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x0, 0x0, 0x80, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x7f, 0x4f, 0x4f, 0x4f, 0x4f, 0x4f, 0x4f, 0xf, 0xf, 0xf, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0x0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x80, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0xfe, 0xfe, 0xfe, 0x0, 0x0, 0xf0, 0xe0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf0, 0xf8, 0xf0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x80, 0x80, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0xf8, 0xe0, 0xe0, 0x80, 0x80, 0x80, 0xc0, 0xe0, 0xf8, 0xf8, 0xf8, 0xfe, 0xfe, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x18, 0x8, 0x38, 0x38, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x1, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0xff, 0xff, 0x0, 0xfc, 0xfe, 0x4, 0x0, 0xff, 0xff, 0xff, 0xc, 0xc, 0x8f, 0x83, 0x0, 0xf0, 0xf0, 0x0, 0x80, 0x9f, 0x3f, 0x7f, 0x70, 0x70, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3, 0x7, 0xf, 0x1f, 0x1f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x7f, 0x1f, 0x17, 0x7, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x3, 0x7, 0x7, 0x7, 0xff, 0xff, 0xff, 0xff, 0x3, 0x3, 0x1, 0x0, 0x0, 0x3, 0x7, 0xe, 0xc, 0xff, 0xff, 0xff,
0x0, 0x0, 0x1f, 0x3f, 0x20, 0xff, 0xff, 0x20, 0x1f, 0xf, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x3, 0x3, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x82, 0x82, 0x82, 0x2, 0x2, 0x22, 0x22, 0x22, 0x22, 0x2, 0x2, 0x2, 0x82, 0x82, 0x0, 0x0, 0x0, 0x1, 0xff, 0x9f, 0x9f, 0x7, 0x7, 0x1, 0x1, 0x7, 0x7, 0xff, 0x80, 0x80, 0x0, 0x0, 0x2, 0x2, 0x2, 0x2, 0xc2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x82, 0x82, 0x82, 0x82, 0x2, 0x2, 0x32, 0x32, 0x32, 0x22, 0x2, 0x2, 0x2, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2, 0x42, 0x42, 0x2, 0x2, 0x2, 0x2, 0x2, 0x0, 0xf, 0xf, 0xf, 0xf, 0x0, 0x1, 0x1, 0x1, 0x11, 0x11, 0x1, 0x1, 0x0, 0xf, 0xf, 0xf, 0x0, 0x1, 0x31, 0x11, 0x0, 0xf, 0xf, 0x0, 0xd, 0xd, 0x1, 0x11, 0x11, 0x10, 0x1f, 0x1f, 0x1f, 0x1f, 0x10, 0x0, 0xd, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0xd, 0xd, 0x1, 0x0, 0x0,
};

#endif


### 5.3 游戏运行代码


        游戏运行代码,主要包含**两个部分:****(1)按键代码;(2)游戏运行判定代码**


**按键代码key:**



int get_key_val()
{
if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_4)==0)
{
HAL_Delay(10); //消抖
if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_4)==0)
{
return 2;
}
}
if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_3)==0)
{
HAL_Delay(10); //消抖
if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_3)==0)
{
return 1;
}
}
return 0;
}


**游戏运行判定代码running:**



	if (failed == 1)
	{
		OLED_DrawRestart();

		key_num = get_key_val();
		if (key_num == 2)
		{
			if(score > highest_score) highest_score = score;
			score = 0;
			failed = 0;
			height = 0;

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= 0;
failed = 0;
height = 0;

最后

自我介绍一下,小编13年上海交大毕业,曾经在小公司待过,也去过华为、OPPO等大厂,18年进入阿里一直到现在。

深知大多数Java工程师,想要提升技能,往往是自己摸索成长,自己不成体系的自学效果低效漫长且无助。

因此收集整理了一份《2024年嵌入式&物联网开发全套学习资料》,初衷也很简单,就是希望能够帮助到想自学提升又不知道该从何学起的朋友,同时减轻大家的负担。

[外链图片转存中…(img-tI3kk78h-1715685261471)]

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由于文件比较大,这里只是将部分目录大纲截图出来,每个节点里面都包含大厂面经、学习笔记、源码讲义、实战项目、讲解视频,并且后续会持续更新!!

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