constructor(x, y) {
this.x = x;
this.y = y;
}
add(v) {
return new Vector(
this.x + v.x,
this.y + v.y);
}
addTo(v) {
this.x += v.x;
this.y += v.y;
}
sub(v) {
return new Vector(
this.x - v.x,
this.y - v.y);
}
subFrom(v) {
this.x -= v.x;
this.y -= v.y;
}
mult(n) {
return new Vector(this.x * n, this.y * n);
}
multTo(n) {
this.x *= n;
this.y *= n;
return this;
}
div(n) {
return new Vector(this.x / n, this.y / n);
}
setAngle(angle) {
var length = this.getLength();
this.x = Math.cos(angle) * length;
this.y = Math.sin(angle) * length;
}
setLength(length) {
var angle = this.getAngle();
this.x = Math.cos(angle) * length;
this.y = Math.sin(angle) * length;
}
getAngle() {
return Math.atan2(this.y, this.x);
}
getLength() {
return Math.sqrt(this.x * this.x + this.y * this.y);
}
getLengthSq() {
return this.x * this.x + this.y * this.y;
}
distanceTo(v) {
return this.sub(v).getLength();
}
copy() {
return new Vector(this.x, this.y);
}
equals(v) {
return this.x == v.x && this.y == v.y;
}
}
script.js
/*
Johan Karlsson, 2019
https://twitter.com/DonKarlssonSan
MIT License, see Details View
*/
let canvas;
let ctx;
let w, h;
let size;
let circles;
class Circle {
constructor® {
this.r = r;
let nrOfPoints = 24;
this.points = [];
for (let circlePoint = 0; circlePoint < nrOfPoints; circlePoint++) {
let angle = Math.PI * 2 / nrOfPoints * circlePoint;
let x = Math.cos(angle) * r;
let y = Math.sin(angle) * r;
this.points.push(new Vector(x, y));
}
}
move() {
let deltaAngle = 0.05 * this.r / size;
this.points.forEach(p => {
// https://en.wikipedia.org/wiki/Rotation_matrix
// 𝑥2=cos𝛽𝑥1−sin𝛽𝑦1
// 𝑦2=sin𝛽𝑥1+cos𝛽𝑦1
let x2 = Math.cos(deltaAngle) * p.x - Math.sin(deltaAngle) * p.y;
let y2 = Math.sin(deltaAngle) * p.x + Math.cos(deltaAngle) * p.y;
p.x = x2;
p.y = y2;
});
}}
class Circles {
constructor(nrOfCircles) {
this.init(nrOfCircles);
}
init(nrOfCircles) {
this.circles = new Array(nrOfCircles);
let s = size / nrOfCircles * 0.45;
for (let i = 0; i < nrOfCircles; i++) {
let r = i * s + s;
this.circles[i] = new Circle®;
}
}
move() {
this.circles.forEach(c => c.move());
}
draw() {
for (let circle = 0; circle < this.circles.length - 1; circle++) {
let nrOfPoints = Math.min(this.circles[circle].points.length, this.circles[circle + 1].points.length);
for (let i = 0; i < nrOfPoints; i++) {
ctx.beginPath();
ctx.moveTo(this.circles[circle].points[i].x, this.circles[circle].points[i].y);
ctx.lineTo(this.circles[circle + 1].points[i].x, this.circles[circle + 1].points[i].y);
ctx.stroke();
ctx.beginPath();
ctx.arc(this.circles[circle].points[i].x, this.circles[circle].points[i].y, 3, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.arc(this.circles[circle + 1].points[i].x, this.circles[circle + 1].points[i].y, 3, 0, Math.PI * 2);
ctx.fill();
}
}
}}
function setup() {
canvas = document.querySelector(“#canvas”);
ctx = canvas.getContext(“2d”);
reset();
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