总结
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网上学习 Android的资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。希望这份系统化的技术体系对大家有一个方向参考。
网上学习资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。
一个人可以走的很快,但一群人才能走的更远!不论你是正从事IT行业的老鸟或是对IT行业感兴趣的新人,都欢迎加入我们的的圈子(技术交流、学习资源、职场吐槽、大厂内推、面试辅导),让我们一起学习成长!
}
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.i(null, “TestLinearLayout onTouchEvent-- action=” + event.getAction());
return super.onTouchEvent(event);
}
}
如上两个控件很简单吧,不解释,继续看其他代码:
<?xml version="1.0" encoding="utf-8"?><com.zzci.light.TestLinearLayout xmlns:android=“http://schemas.android.com/apk/res/android”
android:orientation=“vertical”
android:gravity=“center”
android:layout_width=“fill_parent”
android:layout_height=“fill_parent”
android:id=“@+id/mylayout”>
<com.zzci.light.TestButton
android:id=“@+id/my_btn”
android:layout_width=“match_parent”
android:layout_height=“wrap_content”
android:text=“click test”/>
</com.zzci.light.TestLinearLayout>
public class ListenerActivity extends Activity implements View.OnTouchListener, View.OnClickListener {
private TestLinearLayout mLayout;
private TestButton mButton;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mLayout = (TestLinearLayout) this.findViewById(R.id.mylayout);
mButton = (TestButton) this.findViewById(R.id.my_btn);
mLayout.setOnTouchListener(this);
mButton.setOnTouchListener(this);
mLayout.setOnClickListener(this);
mButton.setOnClickListener(this);
}
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.i(null, “OnTouchListener–onTouch-- action=”+event.getAction()+" --"+v);
return false;
}
@Override
public void onClick(View v) {
Log.i(null, “OnClickListener–onClick–”+v);
}
}
到此基础示例的代码编写完成。没有啥难度,很简单易懂,不多解释了。
2-2 运行现象
当直接点击Button时打印现象如下:
TestLinearLayout dispatchTouchEvent-- action=0
TestLinearLayout onInterceptTouchEvent-- action=0
TestButton dispatchTouchEvent-- action=0
OnTouchListener–onTouch-- action=0 --com.zzci.light.TestButton
TestButton onTouchEvent-- action=0
TestLinearLayout dispatchTouchEvent-- action=1
TestLinearLayout onInterceptTouchEvent-- action=1
TestButton dispatchTouchEvent-- action=1
OnTouchListener–onTouch-- action=1 --com.zzci.light.TestButton
TestButton onTouchEvent-- action=1
OnClickListener–onClick–com.zzci.light.TestButton
分析:你会发现这个结果好惊讶吧,点击了Button却先执行了TestLinearLayout(ViewGroup)的dispatchTouchEvent,接着执行TestLinearLayout(ViewGroup)的onInterceptTouchEvent,接着执行TestButton(TestLinearLayout包含的成员View)的dispatchTouchEvent,接着就是View触摸事件的分发流程,上一篇已经讲过了。也就是说当点击View时事件派发每一个down,up的action顺序是先触发最父级控件(这里为LinearLayout)的dispatchTouchEvent->onInterceptTouchEvent->然后向前一级传递(这里就是传递到Button View)。
那么继续看,当直接点击除Button以外的其他部分时打印如下:
TestLinearLayout dispatchTouchEvent-- action=0
TestLinearLayout onInterceptTouchEvent-- action=0
OnTouchListener–onTouch-- action=0 --com.zzci.light.TestLinearLayout
TestLinearLayout onTouchEvent-- action=0
TestLinearLayout dispatchTouchEvent-- action=1
OnTouchListener–onTouch-- action=1 --com.zzci.light.TestLinearLayout
TestLinearLayout onTouchEvent-- action=1
OnClickListener–onClick–com.zzci.light.TestLinearLayout
分析:你会发现一个奇怪的现象,派发ACTION_DOWN(action=0)事件时顺序为dispatchTouchEvent->onInterceptTouchEvent->onTouch->onTouchEvent,而接着派发ACTION_UP(action=1)事件时与上面顺序不同的时竟然没触发onInterceptTouchEvent方法。这是为啥呢?我也纳闷,那就留着下面分析源码再找答案吧,先记住这个问题。
有了上面这个例子你是不是发现包含ViewGroup与View的事件触发有些相似又有很大差异吧(PS:在Android中继承View实现的控件已经是最小单位了,也即在XML布局等操作中不能再包含子项了,而继承ViewGroup实现的控件通常不是最小单位,可以包含不确定数目的子项)。具体差异是啥呢?咱们类似上篇一样,带着这个实例疑惑去看源码找答案吧。
3 Android 5.1.1(API 22) ViewGroup触摸屏事件传递源码分析
通过上面例子的打印我们可以确定分析源码的顺序,那就开始分析呗。
3-1 从ViewGroup的dispatchTouchEvent方法说起
前一篇的3-2小节说在Android中你只要触摸控件首先都会触发控件的dispatchTouchEvent方法(其实这个方法一般都没在具体的控件类中,而在他的父类View中)。这其实是思维单单局限在View的角度去看待的,这里通过上面的例子你是否发现触摸控件会先从他的父级dispatchTouchEvent方法开始派发呢?是的,所以咱们先从ViewGroup的dispatchTouchEvent方法说起,如下:
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
// If the event targets the accessibility focused view and this is it, start
// normal event dispatch. Maybe a descendant is what will handle the click.
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
ev.setTargetAccessibilityFocus(false);
}
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
-
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
- TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList preorderedList = buildOrderedChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i–) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn’t handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
我勒个去!!!这比View的dispatchTouchEvent方法长很多啊,那就只关注重点分析吧。
第一步,17-24行,对ACTION_DOWN进行处理。
因为ACTION_DOWN是一系列事件的开端,当是ACTION_DOWN时进行一些初始化操作,从上面源码中注释也可以看出来,清除以往的Touch状态然后开始新的手势。在这里你会发现cancelAndClearTouchTargets(ev)方法中有一个非常重要的操作就是将mFirstTouchTarget设置为了null(刚开始分析大眼瞄一眼没留意,结果越往下看越迷糊,所以这个是分析ViewGroup的dispatchTouchEvent方法第一步中重点要记住的一个地方),接着在resetTouchState()方法中重置Touch状态标识。
第二步,26-47行,检查是否要拦截。
在dispatchTouchEvent(MotionEvent ev)这段代码中使用变量intercepted来标记ViewGroup是否拦截Touch事件的传递,该变量类似第一步的mFirstTouchTarget变量,在后续代码中起着很重要的作用。if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null)
这一条判断语句说明当事件为ACTION_DOWN或者mFirstTouchTarget不为null(即已经找到能够接收touch事件的目标组件)时if成立,否则if不成立,然后将intercepted设置为true,也即拦截事件。当当事件为ACTION_DOWN或者mFirstTouchTarget不为null时判断disallowIntercept(禁止拦截)标志位,而这个标记在ViewGroup中提供了public的设置方法,如下:
public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {
if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
// We’re already in this state, assume our ancestors are too
return;
}
if (disallowIntercept) {
mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
} else {
mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
}
// Pass it up to our parent
if (mParent != null) {
mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
}
}
所以你可以在其他地方调用requestDisallowInterceptTouchEvent(boolean disallowIntercept)方法,从而禁止执行是否需要拦截的判断。当disallowIntercept为true(禁止拦截判断)时则intercepted直接设置为false,否则调用onInterceptTouchEvent(ev)方法,然后将结果赋值给intercepted。那就来看下ViewGroup与众不同与View特有的onInterceptTouchEvent方法,如下:
public boolean onInterceptTouchEvent(MotionEvent ev) {
return false;
}
看见了吧,默认的onInterceptTouchEvent方法只是返回了一个false,也即intercepted=false。所以可以说明上面例子的部分打印(dispatchTouchEvent->onInterceptTouchEvent->onTouchEvent),这里很明显表明在ViewGroup的dispatchTouchEvent()中默认(不在其他地方调运requestDisallowInterceptTouchEvent方法设置禁止拦截标记)首先调用了onInterceptTouchEvent()方法。
《960全网最全Android开发笔记》
《379页Android开发面试宝典》
《507页Android开发相关源码解析》
因为文件太多,全部展示会影响篇幅,暂时就先列举这些部分截图
网上学习资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。
一个人可以走的很快,但一群人才能走的更远!不论你是正从事IT行业的老鸟或是对IT行业感兴趣的新人,都欢迎加入我们的的圈子(技术交流、学习资源、职场吐槽、大厂内推、面试辅导),让我们一起学习成长!
看见了吧,默认的onInterceptTouchEvent方法只是返回了一个false,也即intercepted=false。所以可以说明上面例子的部分打印(dispatchTouchEvent->onInterceptTouchEvent->onTouchEvent),这里很明显表明在ViewGroup的dispatchTouchEvent()中默认(不在其他地方调运requestDisallowInterceptTouchEvent方法设置禁止拦截标记)首先调用了onInterceptTouchEvent()方法。
《960全网最全Android开发笔记》
[外链图片转存中…(img-Mj2YMDmD-1715348815996)]
《379页Android开发面试宝典》
[外链图片转存中…(img-xd6KkU7C-1715348815997)]
《507页Android开发相关源码解析》
[外链图片转存中…(img-r4EM8jsX-1715348815997)]
因为文件太多,全部展示会影响篇幅,暂时就先列举这些部分截图
网上学习资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。
一个人可以走的很快,但一群人才能走的更远!不论你是正从事IT行业的老鸟或是对IT行业感兴趣的新人,都欢迎加入我们的的圈子(技术交流、学习资源、职场吐槽、大厂内推、面试辅导),让我们一起学习成长!