Android 中自定义软键盘

}

String password_ = “password”;

@Override

protected void onFocusChanged(boolean focused, int direction,

Rect previouslyFocusedRect) {

// TODO Auto-generated method stub

super.onFocusChanged(focused, direction, previouslyFocusedRect);

}

public boolean dispatchTouchEvent(MotionEvent event) {

// TODO Auto-generated method stub

this.requestFocus();

boolean rt = false;

if(null != password_ && password_.equalsIgnoreCase(“password”)){

bv_.inputManager_.hideSoftInputFromWindow(this.getWindowToken(), InputMethodManager.HIDE_NOT_ALWAYS);

if(bv_.dlg == null || !bv_.dlg.isShowing()){

if(this.isEnabled()){

bv_.OnCreateInputWindow(this);

rt = true;

}

}

}

return super.dispatchTouchEvent(event);

}

public String getContentText() {

return super.getText().toString();

}

public String getLabel() {

// TODO Auto-generated method stub

// 由于国航项目取消了输入框的label。

// 改为将label作hint显示,嵌入到输入框中,所以作此改动

String str = “”;

if (null != this.getHint()) {

str = this.getHint().toString();

if ((null == str) || (str.equals(“”)))

str = “”;

}

return str;

}

/**

  • */

public boolean onKeyDown(int keyCode, KeyEvent event) {

return super.onKeyDown(keyCode, event);

}

@Override

protected void onTextChanged(CharSequence text, int start,

int lengthBefore, int lengthAfter) {

super.onTextChanged(text, start, lengthBefore, lengthAfter);

}

String checkText(String text) {

if (minValue_ == -1 && maxValue_ == -1)

return text;

if (text == null || text.equals(“”))

return text;

Double sour = Double.parseDouble(text);

if ((maxValue_ != -1) && sour >= maxValue_) {

alartInfo = hint_ + “不能大于” + maxValue_;

sour = maxValue_;

}

if ((minValue_ != -1) && sour <= minValue_) {

alartInfo = hint_ + “不能小于” + minValue_;

sour = minValue_;

}

String destext = null;

// 判断输入的内容是否有小数。

if (sour % 1 < 0.001) {

destext = (sour + “”).substring(0, (sour + “”).indexOf(“.”));

}

if (sour % 1 > 0.001) {

destext = sour.toString();

}

return destext;

}

public boolean getPasswordMark() {

return isPasswordWidget_;

}

// 设置密码输入框标志,如果控件是密码输入框,则该方法一定要执行

public void setPasswordMark(boolean iswork) {

isPasswordWidget_ = iswork;

}

public void setContentText(String text) {

// TODO Auto-generated method stub

this.setText(text);

}

public void setEditable_(boolean editable_) {

this.editable_ = editable_;

}

public void shrinkWidth() {

// TODO Auto-generated method stub

}

public void cleanText() {

// TODO Auto-generated method stub

}

public void setLPHeidht(int height) {

// TODO Auto-generated method stub

}

public void setLPWidth(int width) {

// TODO Auto-generated method stub

}

public View getLPView() {

return this;

}

public int getLPHeight() {

return height_;

}

public int getLPWidth() {

return width_;

}

public void setInTable(boolean inTable) {

// TODO Auto-generated method stub

}

public boolean isInTable() {

// TODO Auto-generated method stub

return false;

}

}

/**

  • 密码键盘,字母、数字随机排列显示

*/

public class LPKeyBoard extends LinearLayout {

private PopupWindow popWindow_;

Dialog dlg_;

boolean isShow_ = false;

LPImfView imfView;

MainActivity bv_;

EditText tempEdit_;

buttonOk btnOK_; // 确定按钮

// 判断当前输入框输入类型是否是数字

boolean inputTypeNumber_ = false;

// cs模板定义的输入长度限制

int maxSize;

private Vibrator vibrator_;

private static final long VIBRATE_DURATION = 30L;

public LPKeyBoard(Context context, LPTextField text) {

super(context);

// TODO Auto-generated constructor stub

bv_ = (MainActivity) context;

btnOK_ = new buttonOk(context, false);

tempEdit_ = new EditText(context);

tempEdit_.setTextSize(15);

tempEdit_.setHeight(text.getHeight() - 10);

// tempEdit_.setWidth(LPUtils.screenWidth_);

tempEdit_.setFocusable(false);

tempEdit_.setBackgroundResource(R.drawable.bg_edittext);

vibrator_ = (Vibrator) bv_.getSystemService(Context.VIBRATOR_SERVICE);

tempEdit_.setGravity(Gravity.RIGHT | Gravity.CENTER_VERTICAL);

if (text.getInputType() == android.text.InputType.TYPE_CLASS_NUMBER) {

inputTypeNumber_ = true;

}

if (inputTypeNumber_) {

tempEdit_.setLayoutParams(new LinearLayout.LayoutParams(

LPUtils.screenWidth_, LayoutParams.WRAP_CONTENT));

this.addView(tempEdit_);

} else {

tempEdit_.setLayoutParams(new LinearLayout.LayoutParams(

LPUtils.screenWidth_ * 4 / 5, LayoutParams.WRAP_CONTENT));

LinearLayout ll = new LinearLayout(context);

ll.setOrientation(LinearLayout.HORIZONTAL);

ll.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,

LayoutParams.WRAP_CONTENT));

ll.addView(tempEdit_);

LayoutParams lp = new LayoutParams(LPUtils.screenWidth_ / 5

  • LPUtils.getScaledValue(6), text.getHeight() - 10);

ll.addView(btnOK_, lp);

lp.setMargins(LPUtils.getScaledValue(4), 0, 0, 0);

this.addView(ll);

}

if (null != text.getHint()) {

tempEdit_.setHint(text.getHint());

}

imfView = new LPImfView(context, text);

this.addView(imfView);

requestFocus();

this.setClickable(true);

this.setBackgroundResource(R.drawable.keyboard_bg);

this.setLayoutParams(new LinearLayout.LayoutParams(

LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT));

this.setOrientation(LinearLayout.VERTICAL);

}

class LPImfView extends TextView {

private int PAINT_SIZE = 22;

private int BORDER = LPUtils.getScaledValue(2);

private int BORDER_TOP = LPUtils.getScaledValue(4);

private int BORDER_CENTER = LPUtils.getScaledValue(5);

private int colW_one = LPUtils.getScaledValue(4);

private int colW_two = LPUtils.getScaledValue(6);

private int BORDER_TWO = LPUtils.getScaledValue(6);

private int windownShow_W = LPUtils.getScaledValue(1);

private int BORDER_NUMBER_CENTER = LPUtils.getScaledValue(4);

private EditText edit_;

private static final int FONT_H = 5;

int height_, width_, qwertyW_, qwertyH_, numW_, numH_;

private Paint paint_, textPaint_;

// 标记按键行数 、 列数

private int key_row = -1;

private int key_column = -1;

private long keyDownTime;

// 用来保存字符串的

private StringBuffer textBuffer_;

private Bitmap keyBoard_bg, keyBoard_one, keyBoard_one_down,

keyBoard_jsbank, keyBoard_gray_enter, keyBoard_del_down,

keyBoard_white_enter, keyBoard_gray_del, keyBoard_shift_normal,

keyBoard_shift_down, keyBoard_jsbank_logo, keyboard_num,

keyboard_num_down, keyboard_num_del, keyboard_num_downdel,

keyboard_abc_up, keyboard_abc_down;

private Bitmap keyOne_, keyTwo_, keyThree_, keyFour_;

private int[] resultAbc, resultNum;

// 键盘字母表

private final char[] keyAbc_ = {

‘q’, ‘w’, ‘e’, ‘r’, ‘t’, ‘y’, ‘u’, ‘i’, ‘o’, ‘p’, ‘a’, ‘s’,

‘d’, ‘f’, ‘g’, ‘h’, ‘j’, ‘k’, ‘l’, ‘z’, ‘x’, ‘c’, ‘v’, ‘b’,

‘n’, ‘m’

};

/*

  • isABC_:true-大写,false-小写 isNum_:true-数字,false-字母

  • keyEnter_:true-按下,false-抬起 isDel_: true - 按下,false-抬起

  • isDelete_:true-最后一个字符显示为*,false-最后一个字符显示实际字符

*/

boolean isABC_, isNum_, keyEnter_, isDel_, isSpace_, isDelete_;

// 标记字母、数字键第一行的横坐标位置

private int column1 = -1;

// 标记字母键第二行的横坐标位置

private int column2 = -1;

// 标记字母键第三行的横坐标位置

private int column3 = -1;

// 标记数字键第二行的横坐标位置

private int column4 = -1;

// 标记数字键第三行的横坐标位置

private int column5 = -1;

public LPImfView(Context context, LPTextField text) {

super(context);

// TODO Auto-generated constructor stub

edit_ = text;

maxSize = text.maxSize_;

setFocusable(true);

requestFocus();

init();

}

private void init() {

// TODO Auto-generated method stub

// resultAbc = getRandomNumber(26);

resultAbc = new int[26];

for (int i = 0; i < 26; i++) {

resultAbc[i] = i;

}

resultNum = getRandomNumber(10);

String text = edit_.getText().toString();

if (text != null) {

textBuffer_ = new StringBuffer(text);

tempEdit_.setText(getStringBuffer(textBuffer_, false));

// edit_.setText(“”);

}

textBuffer_ = new StringBuffer();

if (inputTypeNumber_) {

// 如果输入类型为数字的话,弹出的时数字键盘

isNum_ = true;

}

PAINT_SIZE = LPUtils.getScaledValue(PAINT_SIZE);

paint_ = new Paint();

paint_.setAntiAlias(true);

paint_.setTextSize(PAINT_SIZE);

textPaint_ = new Paint();

textPaint_.setAntiAlias(true);

// textPaint_.setTypeface(Typeface.DEFAULT_BOLD);

textPaint_.setTextSize(PAINT_SIZE);

keyBoard_bg = BitmapFactory.decodeResource(getResources(),

R.drawable.keyboard_bg);

keyBoard_jsbank_logo = BitmapFactory.decodeResource(getResources(),

R.drawable.logo);

keyBoard_jsbank = BitmapFactory.decodeResource(getResources(),

R.drawable.keyboard_czbank);

keyBoard_one = BitmapFactory.decodeResource(getResources(),

R.drawable.keyboard_one);

keyBoard_one_down = BitmapFactory.decodeResource(getResources(),

R.drawable.keyboard_one_down);

keyBoard_shift_normal = BitmapFactory.decodeResource(

getResources(), R.drawable.keyboard_shift_normal);

keyBoard_shift_down = BitmapFactory.decodeResource(getResources(),

R.drawable.keyboard_shift_down);

keyBoard_gray_del = BitmapFactory.decodeResource(getResources(),

R.drawable.keyboard_gray_del);

keyBoard_del_down = BitmapFactory.decodeResource(getResources(),

R.drawable.keyboard_gray_del_down);

keyBoard_gray_enter = BitmapFactory.decodeResource(getResources(),

R.drawable.keyboard_gray_enter);

keyBoard_white_enter = BitmapFactory.decodeResource(getResources(),

R.drawable.keyboard_white_enter);

keyboard_num = BitmapFactory.decodeResource(getResources(),

R.drawable.keyboard_num);

keyboard_num_down = BitmapFactory.decodeResource(getResources(),

R.drawable.keyboard_num_down);

keyboard_num_del = BitmapFactory.decodeResource(getResources(),

R.drawable.keyboard_num_del);

keyboard_num_downdel = BitmapFactory.decodeResource(getResources(),

R.drawable.keyboard_num_downdel);

keyboard_abc_up = BitmapFactory.decodeResource(getResources(),

R.drawable.keyboard_abc_up);

keyboard_abc_down = BitmapFactory.decodeResource(getResources(),

R.drawable.keyboard_abc_down);

// 根据屏幕大小缩放图片

int w = LPUtils.screenWidth_ / 3 - BORDER_NUMBER_CENTER;

int h = ((keyBoard_bg.getHeight() - BORDER_TOP) / 4) - BORDER_TOP;

keyboard_num = Bitmap.createScaledBitmap(keyboard_num, w, h, true);

keyboard_num_down = Bitmap.createScaledBitmap(keyboard_num_down, w,

h, true);

keyboard_num_del = Bitmap.createScaledBitmap(keyboard_num_del, w,

h, true);

keyboard_num_downdel = Bitmap.createScaledBitmap(

keyboard_num_downdel, w, h, true);

keyboard_abc_up = Bitmap.createScaledBitmap(keyboard_abc_up, w, h,

true);

keyboard_abc_down = Bitmap.createScaledBitmap(keyboard_abc_down, w,

h, true);

// 缩放字母键的图片

int abc_W = (LPUtils.screenWidth_ / 10 - colW_one);

int abc_H = ((keyBoard_bg.getHeight() - BORDER_TOP) / 4)

  • BORDER_TOP;

keyBoard_one = Bitmap.createScaledBitmap(keyBoard_one, abc_W,

abc_H, true);

keyBoard_one_down = Bitmap.createScaledBitmap(keyBoard_one_down,

abc_W, abc_H, true);

keyBoard_shift_normal = Bitmap.createScaledBitmap(

keyBoard_shift_normal, abc_W + abc_W / 2, abc_H, true);

keyBoard_shift_down = Bitmap.createScaledBitmap(

keyBoard_shift_down, abc_W + abc_W / 2, abc_H, true);

keyBoard_gray_del = Bitmap.createScaledBitmap(keyBoard_gray_del,

abc_W << 1, abc_H, true);

keyBoard_del_down = Bitmap.createScaledBitmap(keyBoard_del_down,

abc_W << 1, abc_H, true);

keyBoard_gray_enter = Bitmap.createScaledBitmap(

keyBoard_gray_enter, abc_W << 1, abc_H, true);

keyBoard_white_enter = Bitmap.createScaledBitmap(

keyBoard_white_enter, abc_W << 1, abc_H, true);

keyBoard_jsbank = Bitmap.createScaledBitmap(keyBoard_jsbank,

(abc_W + colW_one) * 6, abc_H, true);

keyBoard_jsbank_logo = Bitmap.createScaledBitmap(

keyBoard_jsbank_logo, (abc_W + colW_one) * 4, abc_H

  • LPUtils.getScaledValue(8), true);

// 弹出键盘的高度

height_ = keyBoard_bg.getHeight();

// 弹出键盘的宽度

width_ = LPUtils.screenWidth_;

// 字母键的宽度

qwertyW_ = keyBoard_one.getWidth();

// 字母键的高度

qwertyH_ = keyBoard_one.getHeight();

// 数字键的宽度

numW_ = keyboard_num.getWidth();

// 数字键的高度

numH_ = keyboard_num.getHeight();

BORDER_TWO = BORDER + qwertyW_ / 2;

colW_two = qwertyW_ / 3;

windownShow_W = Math.abs((qwertyW_ - LPUtils.screenWidth_ / 8) / 2);

// colW_one = LPUtils.getScaledValue(colW_one);

// colW_two = LPUtils.getScaledValue(colW_two);

// BORDER_TWO = LPUtils.getScaledValue(BORDER_TWO);

// BORDER = LPUtils.getScaledValue(BORDER);

// BORDER_TOP = LPUtils.getScaledValue(BORDER_TOP);

// BORDER_CENTER = LPUtils.getScaledValue(BORDER_CENTER);

LayoutParams lp = (android.widget.LinearLayout.LayoutParams) this

.getLayoutParams();

if (lp == null) {

setLayoutParams(new LayoutParams(width_, height_));

} else {

lp.height = height_;

lp.width = LPUtils.screenWidth_;

setLayoutParams(lp);

}

}

public void onDraw(Canvas g) {

/*

  • 画键盘的背景

*/

// g.drawBitmap(keyBoard_bg, 0, 0, paint_);

drawKeyBoard(g);

}

/*

  • 画出字母键盘的布局键

*/

private void drawKeyBoard(Canvas g) {

// TODO Auto-generated method stub

/*

  • 使得原先的按下去效果无效

*/

// column1 = -1;

// column2 = -1;

// column3 = -1;

// column4 = -1;

// column5 = -1;

/*

  • 画字母键的第一行

*/

textPaint_.setColor(Color.BLACK);

int startX = 0;

int startY = 0;

String temp;

if (isNum_) {

textPaint_.setTextSize(PAINT_SIZE + 2);

// 画数字键 (4行3列)

startX = (int) (((numW_ + BORDER_NUMBER_CENTER) - textPaint_

.measureText(“1”)) / 2);

startY = (int) (((numH_ + BORDER_NUMBER_CENTER) >> 1) + FONT_H + LPUtils

.getScaledValue(3));

for (int i = 0; i < 3; i++) {

for (int j = 0; j < 3; j++) {

if (key_row == i) {

if (j == key_column) {

keyOne_ = keyboard_num_down;

} else {

keyOne_ = keyboard_num;

}

} else {

keyOne_ = keyboard_num;

}

g.drawBitmap(keyOne_, BORDER

  • (numW_ + BORDER_NUMBER_CENTER) * j,

BORDER_TOP

  • ((numH_ + BORDER_NUMBER_CENTER) * i),

paint_);

g.drawText(String.valueOf(resultNum[j + (i * 3)]),

startX + BORDER

  • (numW_ + BORDER_NUMBER_CENTER) * j,

startY + BORDER_TOP

  • ((numH_ + BORDER_NUMBER_CENTER) * i),

textPaint_);

}

}

// 画第4行功能键

if (key_row == 3 && key_column == 0) {

g.drawBitmap(keyboard_abc_down, BORDER, BORDER_TOP

  • ((numH_ + BORDER_NUMBER_CENTER) * 3), paint_);

} else {

g.drawBitmap(inputTypeNumber_ ? keyboard_num_down
keyboard_abc_up, BORDER, BORDER_TOP
  • ((numH_ + BORDER_NUMBER_CENTER) * 3), paint_);

}

// textPaint_.setColor(Color.WHITE);

g.drawText(!inputTypeNumber_ ? “ABC” : “确定”, BORDER

  • (numW_ - textPaint_.measureText(“ABC”)) / 2,

BORDER_TOP + ((numH_ + BORDER_NUMBER_CENTER) * 3)

  • startY, textPaint_);

if (key_row == 3 && key_column == 1) {

g.drawBitmap(keyboard_num_down, BORDER + numW_

  • BORDER_NUMBER_CENTER, BORDER_TOP

  • ((numH_ + BORDER_NUMBER_CENTER) * 3), paint_);

} else {

g.drawBitmap(keyboard_num, BORDER + numW_

  • BORDER_NUMBER_CENTER, BORDER_TOP

  • ((numH_ + BORDER_NUMBER_CENTER) * 3), paint_);

}

textPaint_.setColor(Color.BLACK);

g.drawText(String.valueOf(resultNum[9]), startX + BORDER

  • numW_ + BORDER_NUMBER_CENTER, BORDER_TOP

  • ((numH_ + BORDER_NUMBER_CENTER) * 3) + startY,

textPaint_);

if (key_row == 3 && key_column == 2) {

g.drawBitmap(inputTypeNumber_ ? keyboard_num_del
keyboard_num_downdel, BORDER
  • ((numW_ + BORDER_NUMBER_CENTER) << 1), BORDER_TOP

  • ((numH_ + BORDER_NUMBER_CENTER) * 3), paint_);

delEditAgainValue();

} else {

g.drawBitmap(inputTypeNumber_ ? keyboard_num_downdel
keyboard_num_del, BORDER
  • ((numW_ + BORDER_NUMBER_CENTER) << 1), BORDER_TOP

  • ((numH_ + BORDER_NUMBER_CENTER) * 3), paint_);

}

} else {

textPaint_.setTextSize(PAINT_SIZE);

startY = (int) (BORDER_TOP + qwertyH_ / 2 + LPUtils

.getScaledValue(5));

for (int i = 0; i <= 9; i++) {

if (!isABC_) {

temp = String.valueOf(keyAbc_[resultAbc[i]]);

} else {

temp = String.valueOf(keyAbc_[resultAbc[i]])

.toUpperCase();

}

startX = getIntX(BORDER, String.valueOf(temp))

  • (colW_one + qwertyW_) * i;

if (column1 >= 0) {

if (i == column1) {

keyOne_ = keyBoard_one_down;

} else {

keyOne_ = keyBoard_one;

}

} else {

keyOne_ = keyBoard_one;

}

g.drawBitmap(keyOne_, BORDER + (qwertyW_ + colW_one) * i,

BORDER_TOP, paint_);

if (!isABC_) {

g.drawText(String.valueOf(keyAbc_[resultAbc[i]]),

startX, startY, textPaint_);

} else {

g.drawText(String.valueOf(keyAbc_[resultAbc[i]])

.toUpperCase(), startX, startY, textPaint_);

}

}

/*

  • 画字母键的第二行

*/

int startX1 = 0;

String temp1;

for (int i = 0; i <= 8; i++) {

if (!isABC_) {

temp1 = String.valueOf(keyAbc_[resultAbc[10 + i]]);

} else {

temp1 = String.valueOf(keyAbc_[resultAbc[10 + i]])

.toUpperCase();

}

startX1 = getIntX(BORDER_TWO, temp1)

  • (colW_one + qwertyW_) * i;

if (column2 >= 0) {

if (column2 == i) {

keyTwo_ = keyBoard_one_down;

} else {

keyTwo_ = keyBoard_one;

}

} else {

keyTwo_ = keyBoard_one;

}

g.drawBitmap(keyTwo_, BORDER_TWO + (qwertyW_ + colW_one)

  • i, BORDER_CENTER + BORDER_TOP + qwertyH_, paint_);

if (!isABC_) {

g.drawText(String.valueOf(keyAbc_[resultAbc[10 + i]]),

startX1, startY + BORDER_CENTER + qwertyH_,

textPaint_);

} else {

g.drawText(String.valueOf(keyAbc_[resultAbc[10 + i]])

.toUpperCase(), startX1, startY + BORDER_CENTER

  • qwertyH_, textPaint_);

}

}

/*

  • 画字母键的第三行

*/

int startX2 = 0;

String temp2;

for (int i = 0; i <= 6; i++) {

if (!isABC_) {

temp2 = String.valueOf(keyAbc_[resultAbc[19 + i]]);

} else {

temp2 = String.valueOf(keyAbc_[resultAbc[19 + i]])

.toUpperCase();

}

startX2 = getIntX(BORDER + qwertyW_ - qwertyW_ / 4, temp2)

  • (colW_one + qwertyW_) * i;

if (column3 >= 0) {

if (i == column3) {

keyThree_ = keyBoard_one_down;

} else {

keyThree_ = keyBoard_one;

}

} else {

keyThree_ = keyBoard_one;

}

g.drawBitmap(keyThree_, BORDER + qwertyW_ - qwertyW_ / 4

  • (qwertyW_ + colW_one) * i, BORDER_TOP + 2
  • BORDER_CENTER + 2 * qwertyH_, paint_);

if (!isABC_) {

g.drawText(String.valueOf(keyAbc_[resultAbc[19 + i]]),

startX2, startY + 2

  • (BORDER_CENTER + qwertyH_),

textPaint_);

} else {

g.drawText(String.valueOf(keyAbc_[resultAbc[19 + i]])

.toUpperCase(), startX2, startY + 2

  • (BORDER_CENTER + qwertyH_), textPaint_);

}

}

/*

  • 画字母键盘功能键的切换大小写

*/

// if (!isABC_) {

// g.drawBitmap(keyBoard_shift_normal, BORDER, BORDER_TOP + 2

// * BORDER_CENTER + 2 * qwertyH_, paint_);

// } else {

// g.drawBitmap(keyBoard_shift_down, BORDER, BORDER_TOP + 2

// * BORDER_CENTER + 2 * qwertyH_, paint_);

// }

/*

  • 画字母键盘功能键的切换大小写

*/

if (!isABC_) {

g.drawBitmap(keyBoard_shift_normal, BORDER + qwertyW_

  • qwertyW_ / 4 + (qwertyW_ + colW_one) * 7,

BORDER_TOP + 2 * BORDER_CENTER + 2 * qwertyH_,

paint_);

} else {

g.drawBitmap(keyBoard_shift_down, BORDER + qwertyW_

  • qwertyW_ / 4 + (qwertyW_ + colW_one) * 7,

BORDER_TOP + 2 * BORDER_CENTER + 2 * qwertyH_,

paint_);

}

/*

  • 画功能键的切换数字键

*/

g.drawBitmap(keyBoard_gray_enter, BORDER, BORDER_TOP

  • (BORDER_CENTER + qwertyH_) * 3, paint_);

// textPaint_.setColor(Color.WHITE);

g.drawText(

“123”,

BORDER

  • (keyBoard_gray_enter.getWidth() - textPaint_

.measureText(“123”)) / 2,

(qwertyH_ + BORDER_CENTER) * 3 + BORDER_TOP

  • keyBoard_gray_enter.getHeight() / 2

  • LPUtils.getScaledValue(8), textPaint_);

/*

  • 画logo

*/

g.drawBitmap(keyBoard_jsbank,

(width_ - keyBoard_jsbank.getWidth()) >> 1, BORDER_TOP

  • 3 * BORDER_CENTER + 3 * qwertyH_, paint_);

g.drawBitmap(

keyBoard_jsbank_logo,

(width_ - keyBoard_jsbank_logo.getWidth()) >> 1,

BORDER_TOP + 3 * BORDER_CENTER + 3 * qwertyH_

  • LPUtils.getScaledValue(4), paint_);

// g.drawText(“江苏银行”, (width_ + keyBoard_jsbank_logo.getWidth()

// - textPaint_.measureText(“江苏银行”)) / 2,

// (qwertyH_ + BORDER_CENTER) * 3 + BORDER_TOP +

// keyBoard_gray_enter.getHeight() / 2 +

// LPUtils.getScaledValue(5),

// textPaint_);

/*

  • 画功能键的删除键

*/

textPaint_.setTextSize(PAINT_SIZE);

if (isDel_) {

g.drawBitmap(keyBoard_del_down,

width_ - keyBoard_del_down.getWidth() - BORDER,

BORDER_TOP + 3 * BORDER_CENTER + 3 * qwertyH_,

paint_);

delEditAgainValue();

} else {

g.drawBitmap(keyBoard_gray_del,

width_ - keyBoard_gray_del.getWidth() - BORDER,

BORDER_TOP + 3 * BORDER_CENTER + 3 * qwertyH_,

paint_);

}

// textPaint_.setColor(Color.WHITE);

// g.drawText(“确定”, width_

// - BORDER

// - keyBoard_gray_enter.getWidth()

// + (keyBoard_gray_enter.getWidth() - textPaint_

// .measureText(“确定”)) / 2, BORDER_TOP + 3

// * BORDER_CENTER + 3 * qwertyH_ + LPUtils.getScaledValue(25),

// textPaint_);

}

}

@Override

public boolean onTouchEvent(MotionEvent event) {

// TODO Auto-generated method stub

// 按下去的横坐标

int x = (int) event.getX();

// 按下去的纵坐标

int y = (int) event.getY();

int rowFirst = BORDER_TOP + qwertyH_;

int rowSecond = rowFirst + BORDER_CENTER + qwertyH_;

int rowThird = rowSecond + BORDER_CENTER + qwertyH_;

int rowFourth = rowThird + BORDER_CENTER + qwertyH_;

// 触摸的方式

int toucheEvent = event.getAction();

switch (toucheEvent) {

case MotionEvent.ACTION_DOWN:

String isWhat_ = null;

String isOut_ = null;

keyDownTime = System.currentTimeMillis();

if (isNum_) {

y = y - BORDER_TOP;

if (y >= 0 && y <= (numH_ + BORDER_NUMBER_CENTER) * 4) {

key_row = y / (numH_ + BORDER_NUMBER_CENTER);

key_column = x / (numW_ + BORDER_NUMBER_CENTER);

}

} else {

if (y > BORDER_TOP && y <= rowFirst) {

// 第一行

if (x > BORDER && x < width_) {

column1 = x / (qwertyW_ + colW_one);

if (isABC_) {

// 大写字母

isWhat_ = String.valueOf(

keyAbc_[resultAbc[column1]])

.toUpperCase();

} else {

// 小写字母

isWhat_ = String

.valueOf(keyAbc_[resultAbc[column1]]);

}

if (column1 == 0) {

isOut_ = “left”;

} else if (column1 == 9) {

isOut_ = “right”;

}

// showPopWindow(BORDER + (column1) * (qwertyW_

// + colW_one) - (column1 == 0 ? qwertyW_ :

// windownShow_W),

// BORDER_TOP + qwertyH_ / 2, isWhat_,isOut_);

}

} else if (y > (rowFirst + BORDER_CENTER)

&& y < rowSecond) {

// 第二行

if (x > BORDER_TWO && x < (width_ - BORDER_TWO)) {

column2 = (x - BORDER_TWO)

/ (qwertyW_ + colW_one);

if (isABC_) {

isWhat_ = String.valueOf(

keyAbc_[resultAbc[10

  • (x - BORDER_TWO)

/ (qwertyW_ + colW_one)]])

.toUpperCase();

} else {

isWhat_ = String

.valueOf(keyAbc_[resultAbc[10

  • (x - BORDER_TWO)

/ (qwertyW_ + colW_one)]]);

}

// showPopWindow(BORDER_TWO + (column2) *

// (qwertyW_ + colW_one) - windownShow_W,

// BORDER_TOP + BORDER_CENTER + qwertyH_

// + qwertyH_ / 2, isWhat_,isOut_);

}

} else if (y > (rowSecond + BORDER_CENTER)

&& y < rowThird) {

// 第三行

if (x > (BORDER + qwertyW_ - qwertyW_ / 4 + (qwertyW_ + colW_one) * 7)

&& x < (BORDER + qwertyW_ - qwertyW_ / 4

  • (qwertyW_ + colW_one) * 7 + keyBoard_shift_normal

.getWidth())) {

isABC_ = !isABC_;

} else if (x > (BORDER + qwertyW_ - qwertyW_ / 4)

&& x < (BORDER + qwertyW_ - qwertyW_ / 4 + (qwertyW_ + colW_one) * 7)) {

column3 = (x - (BORDER + qwertyW_ - qwertyW_ / 4))

/ (qwertyW_ + colW_one);

if (isABC_) {

isWhat_ = String.valueOf(

keyAbc_[resultAbc[19 + column3]])

.toUpperCase();

} else {

isWhat_ = String

.valueOf(keyAbc_[resultAbc[19 + column3]]);

}

// showPopWindow(

// column3

// * (qwertyW_ + colW_one)

// + (BORDER

// + qwertyW_ - qwertyW_ / 4) - windownShow_W

// , BORDER_TOP + qwertyH_ * 2

// + BORDER_CENTER * 2 + qwertyH_ / 2,

// isWhat_,isOut_);

}

} else if (y > (rowThird + BORDER_CENTER)

&& y < rowFourth) {

// 第四行

if (x > BORDER

&& x < (BORDER + keyBoard_gray_enter

.getWidth())) {

isNum_ = true;

} else if (x > (width_ - BORDER - keyBoard_gray_enter

.getWidth()) && x < (width_ - BORDER)) {

isDel_ = true;

keyEnter_ = true;

}

}

}

invalidate();

return true;

case MotionEvent.ACTION_MOVE:

// if(Math.abs(x - 2) > 2 || Math.abs(y - 2) > 2 ){

// column1 = -1;

// column2 = -1;

// column3 = -1;

// column4 = -1;

// column5 = -1;

// }

invalidate();

return true;

case MotionEvent.ACTION_UP:

if (isNum_) {

if (key_row != -1 && key_column != -1) {

isDelete_ = false;

if (key_row == 3) {

switch (key_column) {

case 0:

if (inputTypeNumber_) {

keyEnter_ = false;

dlg_.dismiss();

} else {

isDelete_ = true;

isNum_ = false;

}

break;

case 1:

textBuffer_ = appendBuffer(

String.valueOf(resultNum[9]),

true);

break;

case 2:

isDel_ = false;

isDelete_ = true;

if (null != textBuffer_

&& textBuffer_.length() > 0

&& tempEdit_.getText() != null

&& tempEdit_.getText()

.toString().trim()

.length() > 0) {

try {

int k = tempEdit_

.getSelectionEnd();

textBuffer_ = textBuffer_

.deleteCharAt(k - 1);

} catch (Exception e) {

// TODO: handle exception

}

}

break;

default:

break;

}

} else {

int index = key_row * 3 + key_column;

if (index < resultNum.length) {

textBuffer_ = appendBuffer(

String.valueOf(resultNum[index]),

true);

}

}

key_row = -1;

key_column = -1;

} else {

isDelete_ = true;

}

} else {

isDel_ = false;

keyEnter_ = false;

if (column1 != -1) {

// 第一行

if (isABC_) {

// 大写字母

textBuffer_ = appendBuffer(

String.valueOf(

keyAbc_[resultAbc[column1]])

.toUpperCase(), false);

} else {

// 小写字母

textBuffer_ = appendBuffer(

String.valueOf(keyAbc_[resultAbc[column1]]),

false);

}

} else if (column2 != -1) {

// 第二行

if (isABC_) {

textBuffer_ = appendBuffer(

String.valueOf(

keyAbc_[resultAbc[10 + column2]])

.toUpperCase(), false);

} else {

textBuffer_ = appendBuffer(

String.valueOf(keyAbc_[resultAbc[10 + column2]]),

false);

}

} else if (column3 != -1) {

// 第三行

if (isABC_) {

textBuffer_ = appendBuffer(

String.valueOf(

keyAbc_[resultAbc[19 + column3]])

.toUpperCase(), false);

} else {

textBuffer_ = appendBuffer(

String.valueOf(keyAbc_[resultAbc[19 + column3]]),

false);

}

} else if (y > (rowThird + BORDER_CENTER)

&& y < rowFourth) {

isDelete_ = true;

// 第四行

if (x > (width_ - BORDER - keyBoard_gray_del

.getWidth()) && x < (width_ - BORDER)) {

isDel_ = false;

isDelete_ = true;

if (null != textBuffer_

&& textBuffer_.length() > 0

&& tempEdit_.getText() != null

&& tempEdit_.getText().toString()

.trim().length() > 0) {

try {

int k = tempEdit_.getSelectionEnd();

textBuffer_ = textBuffer_

.deleteCharAt(k - 1);

} catch (Exception e) {

// TODO: handle exception

}

总结

现在新技术层出不穷,如果每次出新的技术,我们都深入的研究的话,很容易分散精力。新的技术可能很久之后我们才会在工作中用得上,当学的新技术无法学以致用,很容易被我们遗忘,到最后真的需要使用的时候,又要从头来过(虽然上手会更快)。

我觉得身为技术人,针对新技术应该是持拥抱态度的,入了这一行你就应该知道这是一个活到老学到老的行业,所以面对新技术,不要抵触,拥抱变化就好了。

Flutter 明显是一种全新的技术,而对于这个新技术在发布之初,花一个月的时间学习它,成本确实过高。但是周末花一天时间体验一下它的开发流程,了解一下它的优缺点、能干什么或者不能干什么。这个时间,并不是我们不能接受的。

如果有时间,其实通读一遍 Flutter 的文档,是最全面的一次对 Flutter 的了解过程。但是如果我们只有 8 小时的时间,我希望能关注一些最值得关注的点。

(跨平台开发(Flutter)、java基础与原理,自定义view、NDK、架构设计、性能优化、完整商业项目开发等)

_column = -1;

} else {

isDelete_ = true;

}

} else {

isDel_ = false;

keyEnter_ = false;

if (column1 != -1) {

// 第一行

if (isABC_) {

// 大写字母

textBuffer_ = appendBuffer(

String.valueOf(

keyAbc_[resultAbc[column1]])

.toUpperCase(), false);

} else {

// 小写字母

textBuffer_ = appendBuffer(

String.valueOf(keyAbc_[resultAbc[column1]]),

false);

}

} else if (column2 != -1) {

// 第二行

if (isABC_) {

textBuffer_ = appendBuffer(

String.valueOf(

keyAbc_[resultAbc[10 + column2]])

.toUpperCase(), false);

} else {

textBuffer_ = appendBuffer(

String.valueOf(keyAbc_[resultAbc[10 + column2]]),

false);

}

} else if (column3 != -1) {

// 第三行

if (isABC_) {

textBuffer_ = appendBuffer(

String.valueOf(

keyAbc_[resultAbc[19 + column3]])

.toUpperCase(), false);

} else {

textBuffer_ = appendBuffer(

String.valueOf(keyAbc_[resultAbc[19 + column3]]),

false);

}

} else if (y > (rowThird + BORDER_CENTER)

&& y < rowFourth) {

isDelete_ = true;

// 第四行

if (x > (width_ - BORDER - keyBoard_gray_del

.getWidth()) && x < (width_ - BORDER)) {

isDel_ = false;

isDelete_ = true;

if (null != textBuffer_

&& textBuffer_.length() > 0

&& tempEdit_.getText() != null

&& tempEdit_.getText().toString()

.trim().length() > 0) {

try {

int k = tempEdit_.getSelectionEnd();

textBuffer_ = textBuffer_

.deleteCharAt(k - 1);

} catch (Exception e) {

// TODO: handle exception

}

总结

现在新技术层出不穷,如果每次出新的技术,我们都深入的研究的话,很容易分散精力。新的技术可能很久之后我们才会在工作中用得上,当学的新技术无法学以致用,很容易被我们遗忘,到最后真的需要使用的时候,又要从头来过(虽然上手会更快)。

我觉得身为技术人,针对新技术应该是持拥抱态度的,入了这一行你就应该知道这是一个活到老学到老的行业,所以面对新技术,不要抵触,拥抱变化就好了。

Flutter 明显是一种全新的技术,而对于这个新技术在发布之初,花一个月的时间学习它,成本确实过高。但是周末花一天时间体验一下它的开发流程,了解一下它的优缺点、能干什么或者不能干什么。这个时间,并不是我们不能接受的。

如果有时间,其实通读一遍 Flutter 的文档,是最全面的一次对 Flutter 的了解过程。但是如果我们只有 8 小时的时间,我希望能关注一些最值得关注的点。

(跨平台开发(Flutter)、java基础与原理,自定义view、NDK、架构设计、性能优化、完整商业项目开发等)

[外链图片转存中…(img-bXkO8NdP-1718856564176)]

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Android 自定义软键盘需要实现一个继承自 InputMethodService 的服务,这个服务会在用户打开软键盘时被调用。下面是一些步骤来创建自定义软键盘: 1. 创建一个新的 Android 项目,并在 AndroidManifest.xml 文件声明一个新的服务: ```xml <service android:name=".CustomKeyboard" android:label="Custom Keyboard" android:permission="android.permission.BIND_INPUT_METHOD"> <meta-data android:name="android.view.im" android:resource="@xml/method" /> </service> ``` 上面的代码声明了一个名为 CustomKeyboard 的服务,并将其与 android.view.im 绑定。在 res/xml 目录下创建一个名为 method.xml 的文件,用于指定 CustomKeyboard 的布局和行为: ```xml <?xml version="1.0" encoding="utf-8"?> <input-method xmlns:android="http://schemas.android.com/apk/res/android" android:settingsActivity=".SettingsActivity" android:imeSubtypeLocale="en_US" android:imeSubtypeMode="keyboard" > </input-method> ``` 上面的代码指定了键盘的设置活动、语言环境和子类型模式。 2. 创建 CustomKeyboard 类,并继承 InputMethodService。在这个类,你需要重写一些回调方法,例如 onCreateInputView()、onKeyDown() 和 onStartInputView() 等。这些方法将决定键盘的外观和行为。 ```java public class CustomKeyboard extends InputMethodService implements KeyboardView.OnKeyboardActionListener { private KeyboardView keyboardView; private Keyboard keyboard; @Override public View onCreateInputView() { keyboardView = (KeyboardView) getLayoutInflater().inflate(R.layout.keyboard, null); keyboard = new Keyboard(this, R.xml.qwerty); keyboardView.setKeyboard(keyboard); keyboardView.setOnKeyboardActionListener(this); return keyboardView; } @Override public void onStartInputView(EditorInfo info, boolean restarting) { super.onStartInputView(info, restarting); keyboardView.setPreviewEnabled(false); } @Override public void onKey(int primaryCode, int[] keyCodes) { InputConnection ic = getCurrentInputConnection(); switch (primaryCode) { case Keyboard.KEYCODE_DELETE: ic.deleteSurroundingText(1, 0); break; case Keyboard.KEYCODE_SHIFT: // do something break; default: char c = (char) primaryCode; ic.commitText(String.valueOf(c), 1); } } } ``` 上面的代码创建了一个名为 CustomKeyboard 的类,并在 onCreateInputView() 方法设置了键盘的布局和行为。在 onStartInputView() 方法,我们禁用了键盘预览功能。在 onKey() 方法,我们检查按下的键码并执行相应的操作。 3. 创建键盘布局。在 res/xml 目录下创建一个名为 qwerty.xml 的文件,用于指定键盘布局: ```xml <?xml version="1.0" encoding="utf-8"?> <Keyboard xmlns:android="http://schemas.android.com/apk/res/android" android:keyWidth="10%p" android:keyHeight="60dp" android:horizontalGap="0px" android:verticalGap="0px" android:keyEdgeFlags="left"> <Row> <Key android:keyLabel="q" android:keyEdgeFlags="left"/> <Key android:keyLabel="w"/> <Key android:keyLabel="e"/> <Key android:keyLabel="r"/> <Key android:keyLabel="t"/> <Key android:keyLabel="y"/> <Key android:keyLabel="u"/> <Key android:keyLabel="i"/> <Key android:keyLabel="o"/> <Key android:keyLabel="p" android:keyEdgeFlags="right"/> </Row> <Row> <Key android:keyLabel="a" android:keyEdgeFlags="left"/> <Key android:keyLabel="s"/> <Key android:keyLabel="d"/> <Key android:keyLabel="f"/> <Key android:keyLabel="g"/> <Key android:keyLabel="h"/> <Key android:keyLabel="j"/> <Key android:keyLabel="k"/> <Key android:keyLabel="l android:keyEdgeFlags="right"/> </Row> <Row> <Key android:keyLabel="shift" android:horizontalGap="10%p" android:keyWidth="20%p" android:keyEdgeFlags="left" android:isModifier="true" android:isSticky="true"/> <Key android:keyLabel="z"/> <Key android:keyLabel=""/> <Key android:keyLabel="c"/> <Key android:keyLabel="v"/> <Key android:keyLabel="b"/> <Key android:keyLabel="n"/> <Key android:keyLabel="m"/> <Key android:keyLabel="delete" android:keyWidth="20%p" android:keyEdgeFlags="right" android:icon="@drawable/ic_delete"/> </Row> <Row> <Key android:keyLabel="123" android:keyEdgeFlags="left" android:keyWidth="20%p"/> <Key android:keyLabel=" " android:keyWidth="40%p"/> <Key android:keyLabel="return" android:keyWidth="20%p" android:keyEdgeFlags="right"/> </Row> </Keyboard> ``` 上面的代码指定了一个基本的 QWERTY 键盘布局,包含字母、数字和删除键。 4. 运行应用程序并测试自定义软键盘。在测试键盘时,你需要在 Android 设备的输入法设置激活你的自定义键盘。 以上就是创建自定义软键盘的基本步骤,你可以根据需要修改键盘的布局和行为。

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