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import android.content.Context;
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import android.content.res.AssetManager;
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import android.util.AttributeSet;
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import android.view.View;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Paint;
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import android.graphics.Rect;
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public class MyView extends View {
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public MyView(Context context) {
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super(context);
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// TODO Auto-generated constructor stub
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}
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public MyView(Context context, AttributeSet attrs) {
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super(context, attrs);
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// TODO Auto-generated constructor stub
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}
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public MyView(Context context, AttributeSet attrs, int defStyle) {
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super(context, attrs, defStyle);
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// TODO Auto-generated constructor stub
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}
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@Override
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protected void onDraw(Canvas canvas) {
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// TODO Auto-generated method stub
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super.onDraw(canvas);
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canvas.d
rawColor(Color.GRAY); -
Paint paint=new Paint();
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paint.setAntiAlias(true);
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paint.setColor(Color.RED);
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canvas.drawRect(new Rect(10,10,20,20), paint);
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Bitmap bgImg = getImageFromAssetFile(“png-040.png”);
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canvas.drawBitmap(bgImg, 20, 20, null);
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}
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private Bitmap getImageFromAssetFile(String fileName){
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Bitmap image = null;
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try{
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AssetManager am = getContext().getAssets();
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InputStream is = am.open(fileName);
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image = BitmapFactory.decodeStream(is);
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is.close();
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}catch(Exception e){
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}
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return image;
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}
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}
package MyAndroid.Widget; import java.io.InputStream; import java.net.URL; import android.content.Context; import android.content.res.AssetManager; import android.util.AttributeSet; import android.view.View; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Rect; public class MyView extends View { public MyView(Context context) { super(context); // TODO Auto-generated constructor stub } public MyView(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub } public MyView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // TODO Auto-generated constructor stub } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); canvas.drawColor(Color.GRAY); Paint paint=new Paint(); paint.setAntiAlias(true); paint.setColor(Color.RED); canvas.drawRect(new Rect(10,10,20,20), paint); Bitmap bgImg = getImageFromAssetFile(“png-040.png”); canvas.drawBitmap(bgImg, 20, 20, null); } private Bitmap getImageFromAssetFile(String fileName){ Bitmap image = null; try{ AssetManager am = getContext().getAssets(); InputStream is = am.open(fileName); image = BitmapFactory.decodeStream(is); is.close(); }catch(Exception e){ } return image; } }
注意 如果要在jar中封装自己的资源,要把资源放入assets目录中
我的demo包中我打入了一个png图片,资源的名字不能和工程中的资源名字重复。
4 在 Package Explorer Panel的工程名上 点击右键,选择 Export
Java-> JAR file 点下一步
去掉.classpath, .project, AndroidManifest.xlm, default.properties上的选择
输入 Jar的输出路径 点Finish
这样我们的libary 就创建完成了
使用方法
在打开工程的Properties窗口
选择Java Build Path中的Libraries页
点击 Add External JARs 选择我们刚刚生成的jar文件
这样我们就可以使用了编译好的jar库了
<MyAndroid.Widget.MyView
android:layout_width=“fill_parent”
android:layout_height=“fill_parent”
android:id=“@+id/myview”
>
</MyAndroid.Widget.MyView>
MyView myview=(MyView) findViewById(R.id.myview);
_width=“fill_parent”
android:layout_height=“fill_parent”
android:id=“@+id/myview”
>
</MyAndroid.Widget.MyView>
MyView myview=(MyView) findViewById(R.id.myview);