Android 图形:绘制渐变色奥运五环图形,游戏文字,验证码,Matrix旋转,缩放

java代码:

=======

MainActivity:


public class MainActivity extends AppCompatActivity {

FrameLayout mFrameLayout;
private Button mBtn0, mBtn1, mBtn2, mBtn3;
private Button mBtn4, mBtn5, mBtn6, mBtn7;
private Button mBtn8, mBtn9, mBtn10;
@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(sav<strong>edInstanceState);
    setContentView(R.layout.activity_main);
    initViews();
    initEvents();
}
/**
 * 初始化所有按钮(10个)的事件
 */
private void initEvents() {
    mBtn0.setOnClickListener(new MyOnClickListener());
    mBtn1.setOnClickListener(new MyOnClickListener());
    mBtn2.setOnClickListener(new MyOnClickListener());
    mBtn3.setOnClickListener(new MyOnClickListener());
    mBtn4.setOnClickListener(new MyOnClickListener());
    mBtn5.setOnClickListener(new MyOnClickListener());
    mBtn6.setOnClickListener(new MyOnClickListener());
    mBtn7.setOnClickListener(new MyOnClickListener());
    mBtn8.setOnClickListener(new MyOnClickListener());
    mBtn9.setOnClickListener(new MyOnClickListener());
    mBtn10.setOnClickListener(new MyOnClickListener());
}
/**
 * 初始化所有控件(10个)
 */
private void initViews() {
    mFrameLayout = (FrameLayout) findViewById(R.id.frameLayout0);
    mBtn0 = (Button) findViewById(R.id.btn0);
    mBtn1 = (Button) findViewById(R.id.btn1);
    mBtn2 = (Button) findViewById(R.id.btn2);
    mBtn3 = (Button) findViewById(R.id.btn3);
    mBtn4 = (Button) findViewById(R.id.btn4);
    mBtn5 = (Button) findViewById(R.id.btn5);
    mBtn6 = (Button) findViewById(R.id.btn6);
    mBtn7 = (Button) findViewById(R.id.btn7);
    mBtn8 = (Button) findViewById(R.id.btn8);
    mBtn9 = (Button) findViewById(R.id.btn9);
    mBtn10 = (Button) findViewById(R.id.btn10);
}
/**
 * 处理按钮点击事件
 */
private class MyOnClickListener implements View.OnClickListener {
    @Override
    public void onClick(View v) {
        mFrameLayout.removeAllViewsInLayout();  //移除mframeLayout中所有的view
        switch (v.getId()) {
            case R.id.btn0:
                mFrameLayout.addView(new MyView(MainActivity.this,0));
                break;
            case R.id.btn1:
                mFrameLayout.addView(new MyView(MainActivity.this,1));
                break;
            case R.id.btn2:
                mFrameLayout.addView(new MyView(MainActivity.this,2));
                break;
            case R.id.btn3:
                mFrameLayout.addView(new MyView(MainActivity.this,3));
                break;
            case R.id.btn4:
                mFrameLayout.addView(new MyView(MainActivity.this,4));
                break;
            case R.id.btn5:
                mFrameLayout.addView(new MyView(MainActivity.this,5));
                break;
            case R.id.btn6:
                mFrameLayout.addView(new MyView(MainActivity.this,6));
                break;
            case R.id.btn7:
                mFrameLayout.addView(new MyView(MainActivity.this,7));
                break;
            case R.id.btn8:
                mFrameLayout.addView(new MyView(MainActivity.this,8));
                break;
            case R.id.btn9:
                mFrameLayout.addView(new MyView(MainActivity.this,9));
                break;
            case R.id.btn10:
                mFrameLayout.addView(new MyView(MainActivity.this,10));
                break;
        }
    }
}
/**
 * 通常情况下,要在Android中绘图,需要创建一个继承自View类的视图
 * 并且在该类中重写它的onDraw(Canvas canvas)方法,然后在显示绘
 * 图的Activity中添加该视图
 */
public class MyView extends View {
    int drawType;
    public MyView(Context context,int drawType) {
        super(context);
        this.drawType = drawType;
    }
    @Override
    protected void onDraw(Canvas canvas) {
        Paint paint = new Paint();      //定义一个默认的画笔

// canvas.drawColor(Color.WHITE); //绘制画布为白色

        switch (drawType) {
            case 0:     //绘制以渐变色填充的矩形
                drawJianBianJuXing(paint,canvas);
                break;
            case 1:     //绘制奥运五环
                drawAoYunWuHuan(paint, canvas);
                break;
            case 2:     //绘制一个游戏对白界面
                drawGameView(paint, canvas);
                break;
            case 3:     //绘制路径及绕路径文字
                drawPathText(paint, canvas);
                break;
            case 4:     //绘制Android的机器人
                drawAndroidMan(paint, canvas);
                break;
            case 5:     //绘制彩色字符串
                drawColorfulString(paint, canvas);
                break;
            case 6:     //绘制一个随机数字组成的验证码
                drawRadomNumberVerify(paint, canvas);
                break;
            case 7:     //使用 Matrix 旋转 图像
                drawRotate(paint, canvas);
                break;
            case 8:     //使用 Matrix 缩放 图像
                drawScale(paint, canvas);
                break;
            case 9:     //使用 Matrix 倾斜 图像
                drawSkew(paint, canvas);
                break;
            case 10:     //使用 Matrix 旋转后平移 图像
                drawRotateTranslate(paint,canvas);
                break;
        }
        super.onDraw(canvas);
    }
}
/**
 * 0.绘制以渐变色填充的矩形
 */
public void drawJianBianJuXing(Paint paint,Canvas canvas) {
    //线性渐变
    Shader shader=new LinearGradient(0, 0, 50, 50, Color.RED, Color.GREEN, Shader.TileMode.MIRROR);
    paint.setShader(shader);    //为画笔设置渐变器
    canvas.drawRect(10, 70, 100, 150, paint);    //绘制矩形
    //径向渐变
    shader=new RadialGradient(160, 110, 50, Color.RED, Color.GREEN, Shader.TileMode.MIRROR);
    paint.setShader(shader);    //为画笔设置渐变器
    canvas.drawCircle(160, 110, 50, paint);
    //角度渐变
    shader=new SweepGradient(265,110,new int[]{Color.RED,Color.GREEN,Color.BLUE},null);
    paint.setShader(shader);
    canvas.drawRect(220, 70, 310, 150, paint);  //绘制矩形
}
/**
 * 1.绘制奥运五环
 */
public void drawAoYunWuHuan(Paint paint,Canvas canvas) {
    paint.setAntiAlias(true);        //使用抗锯齿功能
    paint.setStrokeWidth(3);        //设置笔触的宽度
    paint.setStyle(Style.STROKE);    //设置填充样式为描边
    paint.setColor(Color.BLUE);
    canvas.drawCircle(50, 50, 30, paint);    //绘制蓝色的圆形
    paint.setColor(Color.YELLOW);
    canvas.drawCircle(100, 50, 30, paint);    //绘制黄色的圆形
    paint.setColor(Color.BLACK);
    canvas.drawCircle(150, 50, 30, paint);    //绘制黑色的圆形
    paint.setColor(Color.GREEN);
    canvas.drawCircle(75, 90, 30, paint);    //绘制绿色的圆形
    paint.setColor(Color.RED);
    canvas.drawCircle(125, 90, 30, paint);    //绘制红色的圆形
}
/**
 * 2.绘制一个游戏对白界面
 * 在Android中虽然可以用TextView或图片显示文本
 * 但是在开发游戏时,会包含很多文字,使用TextView和图片显示文本不太合适
 * 这时候,需要通过绘制文本的方式来实现。
 */
public void drawGameView(Paint paint,Canvas canvas) {
    paint.setColor(Color.BLACK);        //设置画笔颜色
    paint.setTextAlign(Paint.Align.LEFT);    //设置文字左对齐
    paint.setTextSize(16);        //设置文字大小
    paint.setAntiAlias(true);    //使用抗锯齿功能
    canvas.drawText("不,我不想去!", 20, 90, paint);    //通过drawText()方法绘制文字
    float[] pos= new float[]{20,20,
            45,20,
            70,20,
            95,20,
            120,20,
            145,20,
            170,20,
            195,20,
            220,20,
            245,20,
            270,20};    //定义代表文字位置的数组
    // 通过drawPosText()方法绘制文字,pose用于指定每一个字符的位置
    // 但官方现在已经不推荐使用该方法!!
    canvas.drawPosText("你想和我一起去探险吗?", pos, paint);
}
/**
 * 3.绘制路径及绕路径文字
 */
public void drawPathText(Paint paint,Canvas canvas) {
    paint.setAntiAlias(true);    //设置使用抗锯齿功能
    paint.setColor(0xFFFF6600);    //设置画笔颜色
    paint.setTextSize(18);    //设置文字大小
    paint.setStyle(Style.STROKE);    //设置填充方式为描边
    //绘制圆形路径
    Path pathCircle=new Path();//创建并实例化一个path对象
    pathCircle.addCircle(70, 70, 40, Path.Direction.CCW);    //添加逆时针的圆形路径
    canvas.drawPath(pathCircle, paint);    //绘制路径
    //绘制折线路径
    Path pathLine=new Path();        //创建并实例化一个Path对象
    pathLine.moveTo(150, 100);        //设置起始点
    pathLine.lineTo(200, 45);        //设置第一段直线的结束点
    pathLine.lineTo(250, 100);        //设置第二段直线的结束点
    pathLine.lineTo(300, 80);        //设置第3段直线的结束点
    canvas.drawPath(pathLine, paint);    //绘制路径
    //绘制三角形路径
    Path pathTr=new Path();    //创建并实例化一个path对象
    pathTr.moveTo(70,300);    //设置起始点
    pathTr.lineTo(120, 270);    //设置第一条边的结束点,也是第二条边的起始点
    pathTr.lineTo(170, 300);    //设置第二条边的结束点,也是第3条边的起始点
    pathTr.close();            //闭合路径
    canvas.drawPath(pathTr, paint);    //绘制路径
    //绘制绕路径的环形文字
    String str="风萧萧兮易水寒,壮士一去兮不复还";
    Path path=new Path();        //创建并实例化一个path对象
    path.addCircle(200, 200, 48, Path.Direction.CW);        //添加顺时针的圆形路径
    paint.setStyle(Paint.Style.FILL);//设置画笔的填充方式
    canvas.drawTextOnPath(str, path,0, -18, paint);    //绘制绕路径文字
}
/**
 * 4.绘制Android的机器人
 */
public void drawAndroidMan(Paint paint,Canvas canvas) {
    paint.setAntiAlias(true);    //使用抗锯齿功能
    paint.setColor(0xFFA4C739);    //设置画笔的颜色为绿色
    //绘制机器人的头
    RectF rectf_head=new RectF(10, 10, 100, 100);
    rectf_head.offset(100, 20);
    canvas.drawArc(rectf_head, -10, -160, false, paint);    //绘制弧
    //绘制眼睛
    paint.setColor(Color.WHITE);    //设置画笔的颜色为白色
    canvas.drawCircle(135, 53, 4, paint);    //绘制圆
    canvas.drawCircle(175, 53, 4, paint);    //绘制圆
    paint.setColor(0xFFA4C739);    //设置画笔的颜色为绿色
    //绘制天线
    paint.setStrokeWidth(2);    //设置笔触的宽度
    canvas.drawLine(120, 15, 135, 35, paint);    //绘制线
    canvas.drawLine(190, 15, 175, 35, paint);    //绘制线
    //绘制身体
    canvas.drawRect(110, 75, 200, 150, paint);    //绘制矩形
    RectF rectf_body=new RectF(110,140,200,160);
    canvas.drawRoundRect(rectf_body, 10, 10, paint);    //绘制圆角矩形
    //绘制胳膊
    RectF rectf_arm=new RectF(85,75,105,140);
    canvas.drawRoundRect(rectf_arm, 10, 10, paint);    //绘制左侧的胳膊
    rectf_arm.offset(120, 0);                            //设置在X轴上偏移120像素
    canvas.drawRoundRect(rectf_arm, 10, 10, paint);    //绘制右侧的胳膊
    //绘制腿
    RectF rectf_leg=new RectF(125,150,145,200);
    canvas.drawRoundRect(rectf_leg, 10, 10, paint);    //绘制左侧的腿
    rectf_leg.offset(40, 0);                            //设置在X轴上偏移40像素
    canvas.drawRoundRect(rectf_leg, 10, 10, paint);    //绘制右侧的腿
}
/**
 * 5.绘制彩色字符串
 */
public void drawColorfulString(Paint paint,Canvas canvas) {
    paint.setColor(0xFFFF6600);        //设置画笔颜色
    paint.setTextAlign(Paint.Align.LEFT);    //设置文字左对齐
    paint.setTextSize(30);        //设置文字大小
    paint.setAntiAlias(true);    //使用抗锯齿功能
    String text="梅花香自苦寒来";
    int[] colors = {0xFFFF6600 ,0xFF00FFEA, Color.RED, Color.GREEN, Color.BLUE,Color.YELLOW ,0xFFC600FF};    // 创建颜色数组
    for (int i = 0; i < text.length(); i++) {
        paint.setColor(colors[i % 7]);                                     // 选择颜色
        canvas.drawText(text.charAt(i) + "", 45 + i * 45, 60,paint);                 // 绘制文本信息
    }
}
/**
 * 6.绘制一个随机数字组成的验证码
 */
public void drawRadomNumberVerify(Paint paint,Canvas canvas) {
    paint.setColor(Color.RED);
    Random r =new Random(new java.util.Date().getTime()+1);
    String str=String.valueOf(r.nextInt());
    canvas.drawText(str, 50, 50, paint);
}
/**
 * 7.使用 Matrix 旋转 图像
 */
public void drawRotate(Paint paint,Canvas canvas) {
    paint.setAntiAlias(true);
    Bitmap bitmap_rabbit=BitmapFactory.decodeResource(MainActivity.this.getResources(), R.drawable.rabbit);
    canvas.drawBitmap(bitmap_rabbit, 0, 0, paint);        // 绘制原图
    //应用setRotate(float degrees)方法旋转图像
    Matrix matrix=new Matrix();
    matrix.setRotate(30);                        // 以(0,0)点为轴心转换30度
    canvas.drawBitmap(bitmap_rabbit, matrix, paint);    // 绘制图像并应用matrix的变换
    //应用setRotate(float degrees, float px, float py)方法旋转图像
    Matrix m=new Matrix();
    m.setRotate(90,87,87);                        // 以(87,87)点为轴心转换90度
    canvas.drawBitmap(bitmap_rabbit, m, paint);        // 绘制图像并应用matrix的变换
}
/**
 * 8.使用 Matrix 缩放 图像
 */
public void drawScale(Paint paint,Canvas canvas) {
    paint.setAntiAlias(true);
    Bitmap bitmap_rabbit=BitmapFactory.decodeResource(MainActivity.this.getResources(), R.drawable.rabbit);
    //应用setScale(float sx, float sy)方法缩放图像
    Matrix matrix=new Matrix();
    matrix.setScale(2f, 2f);                        // 以(0,0)点为轴心将图像在X轴和Y轴均缩放200%
    canvas.drawBitmap(bitmap_rabbit, matrix, paint);    // 绘制图像并应用matrix的变换

// 应用setScale(float sx, float sy, float px, float py) 方法缩放图像

    Matrix m=new Matrix();
    m.setScale(0.8f,0.8f,156,156);                        // 以(156,156)点为轴心将图像在X轴和Y轴均缩放80%
    canvas.drawBitmap(bitmap_rabbit, m, paint);        // 绘制图像并应用matrix的变换
    canvas.drawBitmap(bitmap_rabbit, 0, 0, paint);        // 绘制原图
}
/**
 * 9.使用 Matrix 倾斜 图像
 */
public void drawSkew(Paint paint,Canvas canvas) {
    paint.setAntiAlias(true);
    Bitmap bitmap_rabbit=BitmapFactory.decodeResource(MainActivity.this.getResources(), R.drawable.rabbit);
    //应用setSkew(float sx, float sy)方法倾斜图像
    Matrix matrix=new Matrix();
    matrix.setSkew(2f, 1f);            // 以(0,0)点为轴心将图像在X轴上倾斜2,在Y轴上倾斜1
    canvas.drawBitmap(bitmap_rabbit, matrix, paint);    // 绘制图像并应用matrix的变换
    //应用setSkew(float sx, float sy, float px, float py) 方法倾斜图像
    Matrix m=new Matrix();
    m.setSkew(-0.5f, 0f,78,69);            // 以(78,69)点为轴心将图像在X轴上倾斜-0.5
    canvas.drawBitmap(bitmap_rabbit, m, paint);        // 绘制图像并应用matrix的变换
    canvas.drawBitmap(bitmap_rabbit, 0, 0, paint);        // 绘制原图
}
/**
 * 10.使用 Matrix 旋转后平移 图像
 */
public void drawRotateTranslate(Paint paint,Canvas canvas) {
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