python自动化用哪个工具好

亲爱的读者们,今天我们要深入,python自动化需要掌握哪些 python自动化操作应用程序,一起把握时代的脉搏,预见未来!

大家好,本文将围绕复制python小游戏代码怎么运行不了展开说明,复制python小游戏代码怎么运行的是一个很多人都想弄明白的事情,想搞清楚python游戏代码大全可复制需要先了解以下几个事情python技术开发高级证书

import pygame
import random

# 定义常量
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
BLOCK_SIZE = 10

# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)

# 初始化 pygame
()

# 创建屏幕对象
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

# 设置窗口标题
pygame.display.set_caption("贪吃蛇")

# 创建时钟对象
clock = .Clock()

# 定义块类
class Block(pygame.sprite.Sprite):
    def __init__(self, color, width, height):
        super().__init__()
        self.image = pygame.Surface([width, height])
        (color)
         = self.image.get_rect()

# 定义贪吃蛇类
class Snake():
    def __init__(self):
        self.blocks = []
        self.direction = 'right'
        for i in range(3):
            block = Block(WHITE, BLOCK_SIZE, BLOCK_SIZE)
            .x = 100 - BLOCK_SIZE * i
            .y = 100
            self.blocks.append(block)

    def move(self):
        # 移动贪吃蛇
        for i in range(len(self.blocks) - 1, 0, -1):
            self.blocks[i].rect.x = self.blocks[i - 1].rect.x
            self.blocks[i].rect.y = self.blocks[i - 1].rect.y
        if self.direction == 'up':
            self.blocks[0].rect.y -= BLOCK_SIZE
        elif self.direction == 'down':
            self.blocks[0].rect.y += BLOCK_SIZE
        elif self.direction == 'left':
            self.blocks[0].rect.x -= BLOCK_SIZE
        elif self.direction == 'right':
            self.blocks[0].rect.x += BLOCK_SIZE

    def change_direction(self, direction):
        # 改变贪吃蛇的移动方向
        if direction == 'up' and self.direction != 'down':
            self.direction = 'up'
        elif direction == 'down' and self.direction != 'up':
            self.direction = 'down'
        elif direction == 'left' and self.direction != 'right':
            self.direction = 'left'
        elif direction == 'right' and self.direction != 'left':
            self.direction = 'right'

# 定义食物类
class Food():
    def __init__(self):
        self.block = Block(RED, BLOCK_SIZE, BLOCK_SIZE)
        self.randomize_position()

    def randomize_position(self):
        # 随机生成食物的位置
        .x = random.randint(0, SCREEN_WIDTH // BLOCK_SIZE - 1) * BLOCK_SIZE
        .y = random.randint(0, SCREEN_HEIGHT // BLOCK_SIZE - 1) * BLOCK_SIZE

# 创建贪吃蛇和食物
snake = Snake()
food = Food()

# 创建精灵组
all_sprites = pygame.sprite.Group()
for block in snake.blocks:
    (block)
(food.block)

# 定义游戏循环标志
done = False

# 定义得分
score = 0

# 移动贪吃蛇一次
()

# 定义游戏循环
while not done:
    # 处理事件
    for event in ():
        if  == :
            done = True
        elif  == pygame.KEYDOWN:
            if  == pygame.K_UP:
                snake.change_direction('up')
            elif  == pygame.K_DOWN:
                snake.change_direction('down')
            elif  == pygame.K_LEFT:
                snake.change_direction('left')
            elif  == pygame.K_RIGHT:
                snake.change_direction('right')

    # 移动贪吃蛇
    ()

    # 判断贪吃蛇是否吃到了食物
    if pygame.sprite.collide_rect(snake.blocks[0], food.block):
        food.randomize_position()
        new_block = Block(WHITE, BLOCK_SIZE, BLOCK_SIZE)
        .x = snake.blocks[-1].rect.x
        .y = snake.blocks[-1].rect.y
        snake.blocks.append(new_block)
        (new_block)
        score += 10

    # 判断贪吃蛇是否撞到了自己
    for block in snake.blocks[1:]:
        if pygame.sprite.collide_rect(snake.blocks[0], block):
            done = True

    # 判断贪吃蛇是否撞到了边界
    if snake.blocks[0].rect.x < 0 or snake.blocks[0].rect.x >= SCREEN_WIDTH \
            or snake.blocks[0].rect.y < 0 or snake.blocks[0].rect.y >= SCREEN_HEIGHT:
        done = True

    # 绘制屏幕
    (BLACK)
    (screen)
    ()

    # 控制帧率
    (10) # 控制贪吃蛇的移动速度

font = (None, 36)
text = font.render("Score: " + str(score), True, WHITE)
text_rect = text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2))
(text, text_rect)
()
(1000)
()

#完毕

#运行前要安装pygame库 


原文地址1:https://blog.csdn.net/2301_81895257/article/details/135098484
参考资料:python中用turtle画一个圆形 https://blog.csdn.net/SXIAOYAN_/article/details/140061099

  • 4
    点赞
  • 5
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值