Java Swing GUI 俄罗斯方块游戏(重制版)

效果如下图

虽然整体上比原版没有功能上的增加,甚至把一些不必要的组件给删掉了,但是从程序本身上讲,这和原版有质的飞跃,与原版相比

改变:

1:删除了自定义图片按钮,用R键来重新开始,用P键来暂停和开始

2:删除了分数展示框,使分数展示在窗口标题栏里

特点:

1:代码的可读性大大增强

2:代码的可学习性大大增强

3:代码被模块化,使之更容易分离用作他用

4:大幅改善代码,取代繁杂的代码,用最精简的代码完成

5:优化UI刷新,使之不会出现任何的刷新不协调

保留:

1:按下向上按钮来旋转方块

2:按下左/右/下按钮进行移动

3:按下空格键进行落到底部

扩展:

1:可自定义方块图片(格式:jpg,尺寸49*49,名称:red,yellow,green,blue,purple,empty)

2:代码移植可抠出类GameContent,Block,Units来分离游戏逻辑

总计累计大概10小时完成

可以通过以下进行代码比较

原版代码展示(极其繁杂,毫无可读性)1000+行

package UIDesign.UI2;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;

public class UI2 {
    static boolean IsTest=true;
    public static void main(String []args){
        frame2 x=new frame2();
        x.setTitle("俄罗斯方块");
    }
}

class frame2 extends JFrame implements KeyListener, ActionListener, MouseListener ,MouseMotionListener{
    static boolean enable=false;
    static int Button_Restart =1;
    static int Score =0;
    static int drop=0;
    static int color;
    static int nowType;
    static final int wid=10;
    static final int hei=18;
    static int[]ST=new int[6];
    static int[][]Ready1=new int[4][4];
    static int[][]Ready2=new int[4][4];
    static int[][]Ready3=new int[4][4];
    static int[][]A=new int[hei+4][wid];
    static int[][][]M=new int[2][4][2];
    static Timer timer;

    frame2(){
        setSize(310+50*wid,50+50*hei);
        setDefaultCloseOperation(frame2.EXIT_ON_CLOSE);
        setResizable(false);
        setLocationRelativeTo(null);
        enable=true;
        create(RandomTypeAndColor());
        addInit();
        RCopy(GetReady(ST[1]), GetReady(ST[3]), GetReady(ST[5]));
        addKeyListener(this);
        addMouseListener(this);
        addMouseMotionListener(this);
        if(UI2.IsTest){setIconImage(Toolkit.getDefaultToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\green.jpg"));}
        else{setIconImage(Toolkit.getDefaultToolkit().getImage("green.jpg"));}
        timer = new Timer(1000, this);
        timer.start();
        setVisible(true);
    }

    @Override
    public void paint(Graphics g) {
        g.drawLine(50*wid+11,0,50*wid+11,40+50*hei);
        Image empty,blue,yellow,purple,red,green,restart0,restart1;
        if(UI2.IsTest) {
            empty = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\empty.jpg");
            blue = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\blue.jpg");
            yellow = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\yellow.jpg");
            purple = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\purple.jpg");
            red = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\red.jpg");
            green = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\green.jpg");
            restart0 = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\restart0.jpg");
            restart1 = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\restart1.jpg");
        }
        else{empty = getToolkit().getImage("empty.jpg");
            blue = getToolkit().getImage("blue.jpg");
            yellow = getToolkit().getImage("yellow.jpg");
            purple = getToolkit().getImage("purple.jpg");
            red = getToolkit().getImage("red.jpg");
            green = getToolkit().getImage("green.jpg");
            restart0 = getToolkit().getImage("restart0.jpg");
            restart1 = getToolkit().getImage("restart1.jpg");

        }
        for(int y=4;y<A.length;y++){
            for(int x=0;x<A[0].length;x++){
                switch (A[y][x]){
                    case 0:g.drawImage(empty,10+x*50,y*50-160,this);break;
                    case 1:g.drawImage(blue,10+x*50,y*50-160,this);break;
                    case 2:g.drawImage(yellow,10+x*50,y*50-160,this);break;
                    case 3:g.drawImage(purple,10+x*50,y*50-160,this);break;
                    case 4:g.drawImage(red,10+x*50,y*50-160,this);break;
                    case 5:g.drawImage(green,10+x*50,y*50-160,this);break;
                }
            }
        }
        for(int y=0;y<4;y++){
            for(int x=0;x<4;x++){
                switch (Ready1[y][x]){
                    case 0:g.drawImage(empty,x*50+560,y*50+50,this);break;
                    case 1:g.drawImage(blue,x*50+560,y*50+50,this);break;
                    case 2:g.drawImage(yellow,x*50+560,y*50+50,this);break;
                    case 3:g.drawImage(purple,x*50+560,y*50+50,this);break;
                    case 4:g.drawImage(red,x*50+560,y*50+50,this);break;
                    case 5:g.drawImage(green,x*50+560,y*50+50,this);break;
                }
            }
        }
        for(int y=0;y<4;y++){
            for(int x=0;x<4;x++){
                switch (Ready2[y][x]){
                    case 0:g.drawImage(empty,x*50+560,y*50+300,this);break;
                    case 1:g.drawImage(blue,x*50+560,y*50+300,this);break;
                    case 2:g.drawImage(yellow,x*50+560,y*50+300,this);break;
                    case 3:g.drawImage(purple,x*50+560,y*50+300,this);break;
                    case 4:g.drawImage(red,x*50+560,y*50+300,this);break;
                    case 5:g.drawImage(green,x*50+560,y*50+300,this);break;
                }
            }
        }
        for(int y=0;y<4;y++){
            for(int x=0;x<4;x++){
                switch (Ready3[y][x]){
                    case 0:g.drawImage(empty,x*50+560,y*50+550,this);break;
                    case 1:g.drawImage(blue,x*50+560,y*50+550,this);break;
                    case 2:g.drawImage(yellow,x*50+560,y*50+550,this);break;
                    case 3:g.drawImage(purple,x*50+560,y*50+550,this);break;
                    case 4:g.drawImage(red,x*50+560,y*50+550,this);break;
                    case 5:g.drawImage(green,x*50+560,y*50+550,this);break;
                }
            }
        }
        g.clearRect(550,850,200,100);
        g.drawString("得分:"+ Score,550,900);
        if(Button_Restart ==1) {g.drawImage(restart1, 550, 800, this);}
        else{g.drawImage(restart0, 550, 800, this);}
    }

    void addNext(){
        Random A=new Random();
        ST[0]=ST[2];
        ST[1]=ST[3];
        ST[2]=ST[4];
        ST[3]=ST[5];
        ST[4]=A.nextInt(5)+1;
        ST[5]=A.nextInt(19)+1;
    }

    void addInit(){
        Random A=new Random();
        ST[0]=A.nextInt(5)+1;
        ST[1]=A.nextInt(19)+1;
        ST[2]=A.nextInt(5)+1;
        ST[3]=A.nextInt(19)+1;
        ST[4]=A.nextInt(5)+1;
        ST[5]=A.nextInt(19)+1;
    }

    void checkIt(){
        int i=21;
        int t=0;
        while(i>3){
            int k=1;
            for(int x=0;x<=9;x++){if(A[i][x]==0){k=0;break;}}
            if(k==1){Destroy(i);t++;}
            else{i--;}
        }

        if(t==1){
            Score = Score +10;}
        else if(t==2){
            Score = Score +30;}
        else if(t==3){
            Score = Score +60;}
        else if(t==4){
            Score = Score +100;}

        for(int x=0;x<10;x++){
            if(A[3][x]!=0){
                GameOver();
                break;
            }
        }
    }

    void Convert(){
        if(check(RConvert())){DConvert();repaint();
        }
    }

    int [][]copy(int [][]S){
        int [][]M=new int[S.length][];
        for(int y=0;y<S.length;y++){
            M[y]=S[y].clone();
        }
        return M;
    }

    boolean check_help(int []S){
        for(int y=0;y<=3;y++){
            if(M[1][y][0]==S[0]&&M[1][y][1]==S[1]){return false;}
        }
        return true;

    }

    boolean check(int [][]N){
        for(int i=0;i<=3;i++){
            if(N[i][1]>9||N[i][1]<0||N[i][0]>21||N[i][0]<0){return false;}
        }

        for(int i=0;i<=3;i++){
            if(check_help(N[i])){if(A[N[i][0]][N[i][1]]!=0){return false;}}
        }
        return true;
    }

    void change(){

        for (int i = 0; i <= 3; i++) {
            A[M[0][i][0]][M[0][i][1]] = 0;
        }
        for(int i=0;i<=3;i++){
            A[M[1][i][0]][M[1][i][1]]=color;
        }
    }

    void create(int type){
        drop=0;
        nowType=type;
        switch (type){
            case 1:SCopy(TYPE.A1);M[1]=copy(TYPE.AI1);break;
            case 2:SCopy(TYPE.A2);M[1]=copy(TYPE.AI2);break;
            case 3:SCopy(TYPE.B1);M[1]=copy(TYPE.BI1);break;
            case 4:SCopy(TYPE.B2);M[1]=copy(TYPE.BI2);break;
            case 5:SCopy(TYPE.C1);M[1]=copy(TYPE.CI1);break;
            case 6:SCopy(TYPE.C2);M[1]=copy(TYPE.CI2);break;
            case 7:SCopy(TYPE.D1);M[1]=copy(TYPE.DI1);break;
            case 8:SCopy(TYPE.D2);M[1]=copy(TYPE.DI2);break;
            case 9:SCopy(TYPE.D3);M[1]=copy(TYPE.DI3);break;
            case 10:SCopy(TYPE.D4);M[1]=copy(TYPE.DI4);break;
            case 11:SCopy(TYPE.E1);M[1]=copy(TYPE.EI1);break;
            case 12:SCopy(TYPE.E2);M[1]=copy(TYPE.EI2);break;
            case 13:SCopy(TYPE.E3);M[1]=copy(TYPE.EI3);break;
            case 14:SCopy(TYPE.E4);M[1]=copy(TYPE.EI4);break;
            case 15:SCopy(TYPE.F);M[1]=copy(TYPE.FI);break;
            case 16:SCopy(TYPE.G1);M[1]=copy(TYPE.GI1);break;
            case 17:SCopy(TYPE.G2);M[1]=copy(TYPE.GI2);break;
            case 18:SCopy(TYPE.G3);M[1]=copy(TYPE.GI3);break;
            case 19:SCopy(TYPE.G4);M[1]=copy(TYPE.GI4);break;
            default:

        }
    }

    boolean checkInRestart(int x,int y){
        return x >= 550 && x <= 650 && y >= 800 && y < 840;
    }

    int ConvertType(int Type){
        switch (Type){
            case 1:return 2;
            case 2:return 1;
            case 3:return 4;
            case 4:return 3;
            case 5:return 6;
            case 6:return 5;
            case 7:return 8;
            case 8:return 9;
            case 9:return 10;
            case 10:return 7;
            case 11:return 12;
            case 12:return 13;
            case 13:return 14;
            case 14:return 11;
            case 15:return 15;
            case 16:return 17;
            case 17:return 18;
            case 18:return 19;
            case 19:return 16;
        }
        return 0;
    }

    void Drop(){
        if(check(RDrop())){
            DDrop();
            drop++;
            change();}
        else{checkIt();
            color=ST[0];
            create(ST[1]);
            addNext();
            RCopy(GetReady(ST[1]), GetReady(ST[3]), GetReady(ST[5]));}
            repaint();
    }

    void Down(){
        if(enable) {
            Drop();
        }
    }

    void DropDown(){
        if(enable) {
            while (check(RDrop())) {
                DDrop();
                drop++;
                change();
            }
            repaint();
        }
    }

    void DConvert(){
        int [][]K=copy(M[1]);
        switch (nowType){
            case 1:
                K[0][0]+=2;
                K[0][1]-=2;
                K[1][0]+=1;
                K[1][1]-=1;
                K[3][0]-=1;
                K[3][1]+=1;
                break;
            case 2:
                K[0][0]-=2;
                K[0][1]+=2;
                K[1][0]-=1;
                K[1][1]+=1;
                K[3][0]+=1;
                K[3][1]-=1;
                break;
            case 3:
                K[0][0]+=1;
                K[0][1]-=1;
                K[1][1]+=1;
                K[2][0]+=1;
                K[3][1]+=2;
                break;
            case 4:
                K[0][0]-=1;
                K[0][1]+=1;
                K[1][1]-=1;
                K[2][0]-=1;
                K[3][1]-=2;
                break;
            case 5:
                K[0][0]+=1;
                K[1][1]+=1;
                K[2][0]+=1;
                K[2][1]-=2;
                K[3][1]-=1;
                break;
            case 6:
                K[0][0]-=1;
                K[1][1]-=1;
                K[2][0]-=1;
                K[2][1]+=2;
                K[3][1]+=1;
                break;
            case 7:
                K[0][0]+=1;
                K[0][1]+=-1;
                K[1][0]+=1;
                K[1][1]+=-1;
                K[2][1]+=1;
                K[3][1]+=1;
                break;
            case 8:
                K[1][0]+=-1;
                K[1][1]+=1;
                K[2][1]+=-1;
                K[3][0]+=1;
                K[3][1]+=-2;
                break;
            case 9:
                K[0][1]+=-1;
                K[1][1]+=-1;
                K[2][0]+=-1;
                K[2][1]+=1;
                K[3][0]+=-1;
                K[3][1]+=1;
                break;
            case 10:
                K[0][0]+=-1;
                K[0][1]+=2;
                K[1][1]+=1;
                K[2][0]+=1;
                K[2][1]+=-1;
                break;
            case 11:
                K[0][0]+=1;
                K[0][1]+=1;
                K[1][0]+=1;
                K[1][1]+=-1;
                break;
            case 12:
                K[0][1]-=1;
                K[1][0]-=1;
                K[1][1]+=2;
                K[2][1]+=1;
                K[3][0]+=1;
                break;
            case 13:
                K[2][0]+=-1;
                K[2][1]+=1;
                K[3][0]+=-1;
                K[3][1]+=-1;
                break;
            case 14:
                K[0][0]+=-1;
                K[1][1]+=-1;
                K[2][0]+=1;
                K[2][1]+=-2;
                K[3][1]+=1;
                break;
            case 15:
                break;
            case 16:
                K[1][1]+=1;
                K[2][1]+=1;
                K[3][0]+=1;
                K[3][1]-=1;
                break;
            case 17:
                K[0][0]+=1;
                K[0][1]-=1;
                break;
            case 18:
                K[0][0]-=1;
                K[0][1]+=1;
                K[1][1]-=1;
                K[2][1]-=1;
                break;
            case 19:
                K[3][0]-=1;
                K[3][1]+=1;
                break;
        }
        M[0]=copy(M[1]);
        M[1]=K.clone();
        nowType=ConvertType(nowType);
        change();
    }

    void DDrop(){
        M[0]=copy(M[1]);
        for(int i=0;i<=3;i++){
            M[1][i][0]++;
        }
        change();
    }

    void DLeft(){
        M[0]=copy(M[1]);
        for(int i=0;i<=3;i++){
            M[1][i][1]--;
        }
        change();
    }

    void DRight(){
        M[0]=copy(M[1]);
        for(int i=0;i<=3;i++){
            M[1][i][1]++;
        }
        change();

    }

    void Destroy(int Line){
        for(int i=0;i<10;i++){
            A[Line][i]=0;
        }
        for(int y=Line;y>3;y--){
            System.arraycopy(A[y - 1], 0, A[y], 0, 10);
        }
        repaint();
    }

    int[][] GetReady(int M){
        switch (M){
            case 1:return TYPE.A1;
            case 2:return TYPE.A2;
            case 3:return TYPE.B1;
            case 4:return TYPE.B2;
            case 5:return TYPE.C1;
            case 6:return TYPE.C2;
            case 7:return TYPE.D1;
            case 8:return TYPE.D2;
            case 9:return TYPE.D3;
            case 10:return TYPE.D4;
            case 11:return TYPE.E1;
            case 12:return TYPE.E2;
            case 13:return TYPE.E3;
            case 14:return TYPE.E4;
            case 15:return TYPE.F;
            case 16:return TYPE.G1;
            case 17:return TYPE.G2;
            case 18:return TYPE.G3;
            case 19:return TYPE.G4;
        }
        return TYPE.AI1;

    }

    void GameOver(){
        timer.stop();
        enable=false;
        int n = JOptionPane.showConfirmDialog(null, "游戏结束,是否重新开始游戏?", "提示",JOptionPane.YES_NO_OPTION);
        if(n==0){restart();}
    }

    void init(){
        Score =0;
        for(int y=0;y<A.length;y++){
            for(int x=0;x<A[0].length;x++){
                A[y][x]=0;
            }
        }
        create(RandomTypeAndColor());
        addInit();
        RCopy(GetReady(ST[1]), GetReady(ST[3]), GetReady(ST[5]));
    }

    void Left(){
        if(enable) {
            if (check(RLeft())) {
                DLeft();
                repaint();
            }
        }
    }

    void Right(){
        if(enable) {
            if (check(RRight())) {
                DRight();
                repaint();
            }
        }
    }

    void RCopy(int [][]E,int [][]W,int [][]K){
        for(int y=0;y<4;y++){
            for(int x=0;x<4;x++){
                if(E[y][x+3]==1){Ready1[y][x]=ST[0];}
                else if(E[y][x+3]==0){Ready1[y][x]=0;}
                if(W[y][x+3]==1){Ready2[y][x]=ST[2];}
                else if(W[y][x+3]==0){Ready2[y][x]=0;}
                if(K[y][x+3]==1){Ready3[y][x]=ST[4];}
                else if(K[y][x+3]==0){Ready3[y][x]=0;}
            }
        }
    }

    int[][] RConvert(){
        int [][]K=copy(M[1]);
        switch (nowType){
            case 1:
                K[0][0]+=2;
                K[0][1]-=2;
                K[1][0]+=1;
                K[1][1]-=1;
                K[3][0]-=1;
                K[3][1]+=1;
                break;
            case 2:
                K[0][0]-=2;
                K[0][1]+=2;
                K[1][0]-=1;
                K[1][1]+=1;
                K[3][0]+=1;
                K[3][1]-=1;
                break;
            case 3:
                K[0][0]+=1;
                K[0][1]-=1;
                K[1][1]+=1;
                K[2][0]+=1;
                K[3][1]+=2;
                break;
            case 4:
                K[0][0]-=1;
                K[0][1]+=1;
                K[1][1]-=1;
                K[2][0]-=1;
                K[3][1]-=2;
                break;
            case 5:
                K[0][0]+=1;
                K[1][1]+=1;
                K[2][0]+=1;
                K[2][1]-=2;
                K[3][1]-=1;
                break;
            case 6:
                K[0][0]-=1;
                K[1][1]-=1;
                K[2][0]-=1;
                K[2][1]+=2;
                K[3][1]+=1;
                break;
            case 7:
                K[0][0]+=1;
                K[0][1]+=-1;
                K[1][0]+=1;
                K[1][1]+=-1;
                K[2][1]+=1;
                K[3][1]+=1;
                break;
            case 8:
                K[1][0]+=-1;
                K[1][1]+=1;
                K[2][1]+=-1;
                K[3][0]+=1;
                K[3][1]+=-2;
                break;
            case 9:
                K[0][1]+=-1;
                K[1][1]+=-1;
                K[2][0]+=-1;
                K[2][1]+=1;
                K[3][0]+=-1;
                K[3][1]+=1;
                break;
            case 10:
                K[0][0]+=-1;
                K[0][1]+=2;
                K[1][1]+=1;
                K[2][0]+=1;
                K[2][1]+=-1;
                break;
            case 11:
                K[0][0]+=1;
                K[0][1]+=1;
                K[1][0]+=1;
                K[1][1]+=-1;
                break;
            case 12:
                K[0][1]+=-1;
                K[1][0]+=-1;
                K[1][1]+=2;
                K[2][1]+=1;
                K[3][0]+=1;
                break;
            case 13:
                K[2][0]+=-1;
                K[2][1]+=1;
                K[3][0]+=-1;
                K[3][1]+=-1;
                break;
            case 14:
                K[0][0]+=-1;
                K[1][1]+=-1;
                K[2][0]+=1;
                K[2][1]+=-2;
                K[3][1]+=1;
                break;
            case 15:
                break;
            case 16:
                K[1][1]+=1;
                K[2][1]+=1;
                K[3][0]+=1;
                K[3][1]-=1;
                break;
            case 17:
                K[0][0]+=1;
                K[0][1]-=1;
                break;
            case 18:
                K[0][0]-=1;
                K[0][1]+=1;
                K[1][1]-=1;
                K[2][1]-=1;
                break;
            case 19:
                K[3][0]-=1;
                K[3][1]+=1;
                break;
        }
        return K;
    }

    int[][] RDrop(){
        int [][]K=copy(M[1]);
        for(int i=0;i<=3;i++){
            K[i][0]++;
        }
        return K;
    }

    int[][] RLeft(){
        int [][]K=copy(M[1]);
        for(int i=0;i<=3;i++){
            K[i][1]--;
        }
        return K;
    }

    int[][] RRight(){
        int [][]K=copy(M[1]);
        for(int i=0;i<=3;i++){
            K[i][1]++;
        }
        return K;
    }

    int RandomTypeAndColor(){
        Random A=new Random();
        color=A.nextInt(5)+1;
        return A.nextInt(19)+1;
    }

    void restart(){
        init();
        repaint();
        enable=true;
        timer.restart();
    }

    void SCopy(int [][]E){
        for(int i=0;i<=3;i++){
            A[i]=E[i].clone();
        }
    }

    void Up(){
        if(enable) {
            Convert();
        }
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        Drop();
    }

    @Override
    public void mouseClicked(MouseEvent e) {
        if(e.getButton()== MouseEvent.BUTTON1 && Button_Restart ==0){
            timer.stop();
            enable=false;
            int n = JOptionPane.showConfirmDialog(null, "确定重新开始游戏?", "提示",JOptionPane.YES_NO_OPTION);
            if(n==0){restart();}
            else {
                timer.restart();
                enable=true;
            }
        }
    }

    @Override
    public void mousePressed(MouseEvent e) {

    }

    @Override
    public void mouseReleased(MouseEvent e) {

    }

    @Override
    public void mouseEntered(MouseEvent e) {

    }

    @Override
    public void mouseExited(MouseEvent e) {

    }

    @Override
    public void keyTyped(KeyEvent e) {

    }

    @Override
    public void keyPressed(KeyEvent e) {
        int s=e.getKeyCode();
        switch (s){
            case 37:Left();break;
            case 38:Up();break;
            case 39:Right();break;
            case 40:Down();break;
            case 32:DropDown();break;
        }
    }

    @Override
    public void keyReleased(KeyEvent e) {

    }

    @Override
    public void mouseDragged(MouseEvent e) {

    }

    @Override
    public void mouseMoved(MouseEvent e) {
        int x=e.getX();
        int y=e.getY();
        if(checkInRestart(x,y)){
            Button_Restart =0;}
        else {
            Button_Restart =1;}
        repaint(550,800,100,40);
    }
}

class TYPE{
    static int [][]A1={
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0}};

    static int [][]AI1={
            {0,5},
            {1,5},
            {2,5},
            {3,5}};//T1

    static int [][]A2={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,1,1,1,1,0,0,0}};

    static int [][]AI2={
            {3,3},
            {3,4},
            {3,5},
            {3,6}};//T2

    static int [][]B1={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0}};

    static int [][]BI1={
            {1,5},
            {2,4},
            {2,5},
            {3,4}};//T3

    static int [][]B2={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,1,1,0,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0}};

    static int [][]BI2={
            {2,3},
            {2,4},
            {3,4},
            {3,5}};//T4

    static int [][]C1={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0}};

    static int [][]CI1={
            {1,4},
            {2,4},
            {2,5},
            {3,5}};//T5

    static int [][]C2={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,1,1,0,0,0},
            {0,0,0,0,1,1,0,0,0,0}};

    static int [][]CI2={
            {2,5},
            {2,6},
            {3,4},
            {3,5}};//T6

    static int [][]D1={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0}};

    static int [][]DI1={
            {1,5},
            {2,5},
            {3,4},
            {3,5}};//T7

    static int [][]D2={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0},
            {0,0,0,0,1,1,1,0,0,0}};

    static int [][]DI2={
            {2,4},
            {3,4},
            {3,5},
            {3,6}};//T8

    static int [][]D3={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0}};

    static int [][]DI3={
            {1,4},
            {1,5},
            {2,4},
            {3,4}};//T9

    static int [][]D4={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,1,1,0,0,0},
            {0,0,0,0,0,0,1,0,0,0}};

    static int [][]DI4={
            {2,4},
            {2,5},
            {2,6},
            {3,6}};//T10

    static int [][]E1={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0}};

    static int [][]EI1={
            {1,4},
            {2,4},
            {3,4},
            {3,5}};//T11

    static int [][]E2={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,1,0,0,0},
            {0,0,0,0,1,1,1,0,0,0}};

    static int [][]EI2={
            {2,6},
            {3,4},
            {3,5},
            {3,6}};//T12

    static int [][]E3={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0}};

    static int [][]EI3={
            {1,4},
            {1,5},
            {2,5},
            {3,5}};//T13

    static int [][]E4={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,1,1,0,0,0},
            {0,0,0,0,1,0,0,0,0,0}};

    static int [][]EI4={
            {2,4},
            {2,5},
            {2,6},
            {3,4}};//T14

    static int [][]F= {
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0}};

    static int [][]FI={
            {2,4},
            {2,5},
            {3,4},
            {3,5}};//T15

    static int [][]G1= {
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,1,1,1,0,0,0}};

    static int [][]GI1={
            {2,5},
            {3,4},
            {3,5},
            {3,6}};//T16

    static int [][]G2= {
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0}};

    static int [][]GI2={
            {1,4},
            {2,4},
            {2,5},
            {3,4}};//T17

    static int [][]G3= {
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,1,1,0,0,0},
            {0,0,0,0,0,1,0,0,0,0}};

    static int [][]GI3={
            {2,4},
            {2,5},
            {2,6},
            {3,5}};//T18

    static int [][]G4= {
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0}};

    static int [][]GI4={
            {1,5},
            {2,4},
            {2,5},
            {3,5}};//T19

}

重制版(代码全部重写,简单明了) <800行

package UIDesign.UI2A;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

class Settings{
    public static boolean IsDebug=false;//设置版本为发行版本(false)还是开发版本(true),主要区别在于寻找图片路径不同
}
public class Game {
    public static void main(String []args){
        new GameFrame("俄罗斯方块-得分:0");
    }
}
class GameFrame extends JFrame implements KeyListener{
    public GamePanel gp;
    public GameFrame(String title){
        if(Settings.IsDebug){
            setIconImage(Toolkit.getDefaultToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\green.jpg"));
        }
        else{
            setIconImage(Toolkit.getDefaultToolkit().getImage("green.jpg"));
        }
        setTitle(title);//设置标题
        setSize(800,950);//设置尺寸
        setLocationRelativeTo(null);//使之默认显示在屏幕中心
        setDefaultCloseOperation(GameFrame.EXIT_ON_CLOSE);//设置当窗体关闭时发生的事情(退出程序)
        setResizable(false);//使窗口大小不会被改变
        gp=new GamePanel(this);//添加游戏面板类
        add(gp);
        addKeyListener(this);//添加KeyListener接口
        setVisible(true);//设置窗体可见性true
        //game start:
        gp.GameStart();//------游戏开始入口------
    }

    @Override
    public void keyTyped(KeyEvent e) {

    }

    @Override
    public void keyPressed(KeyEvent e) {
        int s=e.getKeyCode();
        switch (s){
            case 37:
                gp.gc.BlockMoveLeft();//左移方块
                break;
            case 39:
                gp.gc.BlockMoveRight();//右移方块
                break;
            case 38:
                gp.gc.BlockChange();//旋转方块
                break;
            case 40:
                gp.gc.BlockMoveDown();//下移方块
                break;
            case 32:
                gp.gc.BlockDropDown();//坠落方块
                break;
            case 80:
                gp.gc.parse();//暂停/开始
                break;
            case 82:
                gp.gc.restart();//重新开始
                break;
        }
    }

    @Override
    public void keyReleased(KeyEvent e) {

    }
}
class GamePanel extends JPanel implements Runnable,ActionListener{
    public GameContent gc;
    public GameFrame gf;
    public Thread t;

    private  Image IB;
    private  Graphics GB;

    Image empty,blue,yellow,purple,red,green;//声明所需要的图片资源

    public GamePanel(GameFrame gf){
        //init
        this.gf=gf;
        if(Settings.IsDebug) {//设置图片资源
            empty = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\empty.jpg");
            blue = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\blue.jpg");
            yellow = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\yellow.jpg");
            purple = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\purple.jpg");
            red = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\red.jpg");
            green = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\green.jpg");
        }
        else{empty = getToolkit().getImage("empty.jpg");
            blue = getToolkit().getImage("blue.jpg");
            yellow = getToolkit().getImage("yellow.jpg");
            purple = getToolkit().getImage("purple.jpg");
            red = getToolkit().getImage("red.jpg");
            green = getToolkit().getImage("green.jpg");
        }
        //UI
        setLayout(null);//设置空布局
        //GameStart
        gc=new GameContent();//初始化游戏逻辑类GameContent
    }
    public void GameStart(){//游戏界面绘制开始
        t=new Thread(this);
        t.start();
        gc.GameStart();//游戏逻辑开始
    }
    public void paint(Graphics g){
        if(IB ==null){
            IB =createImage(this.getSize().width,this.getSize().height);
            GB = IB.getGraphics();
        }
        GB.setColor(getBackground());
        GB.fillRect(0,0,this.getSize().width,this.getSize().height);

        //绘制主要游戏图形
        for(int y=4;y<GameContent.Height+GameContent.ReservedSpaceHeight;y++){
            for(int x=0;x<GameContent.Width;x++){
                if(gc.game[y][x]!=null){
                    GB.drawImage(GetImg(gc.game[y][x].color),50*x,50*y-200,this);
                }
                else{
                    GB.drawImage(GetImg(0),50*x,50*y-200,this);
                }
            }
        }
        //移动中的方块将会覆盖上面的固定方块
        for(int i=0;i<4;i++){
            GB.drawImage(GetImg(gc.BlockStatus[i].color),gc.BlockStatus[i].x*50,gc.BlockStatus[i].y*50-200,this);
        }

        //绘制队列1
        for(int y=0;y<=3;y++){
            for(int x=0;x<=3;x++){
                GB.drawImage(GetImg(0),x*50+550,y*50,this);
            }
        }
        int [][]S1=gc.GetBlock(gc.BlockQueue[0][0]);
        for(int i=0;i<=3;i++){
            GB.drawImage(GetImg(gc.BlockQueue[0][1]),(S1[i][1]-3)*50+550,S1[i][0]*50,this);
        }
        //绘制队列2
        for(int y=0;y<=3;y++){
            for(int x=0;x<=3;x++){
                GB.drawImage(GetImg(0),x*50+550,250+y*50,this);
            }
        }
        int [][]S2=gc.GetBlock(gc.BlockQueue[1][0]);
        for(int i=0;i<=3;i++){
            GB.drawImage(GetImg(gc.BlockQueue[1][1]),(S2[i][1]-3)*50+550,250+S2[i][0]*50,this);
        }
        //绘制队列3
        for(int y=0;y<=3;y++){
            for(int x=0;x<=3;x++){
                GB.drawImage(GetImg(0),x*50+550,500+y*50,this);
            }
        }
        int [][]S3=gc.GetBlock(gc.BlockQueue[2][0]);
        for(int i=0;i<=3;i++){
            GB.drawImage(GetImg(gc.BlockQueue[2][1]),(S3[i][1]-3)*50+550,500+S3[i][0]*50,this);
        }

        //显示更新
        g.drawImage(IB,0,0,this);
    }
    private Image GetImg(int color){//返回相应图片资源
        switch (color){
            case 1:
                return red;
            case 2:
                return yellow;
            case 3:
                return green;
            case 4:
                return blue;
            case 5:
                return purple;
            default:
                return empty;
        }
    }
    @Override
    public void run() {//UI更新
        while(true){
            repaint();
            if(!gc.IsGameOver) {
                gf.setTitle("俄罗斯方块-得分:" + gc.Score);
            }
            else{
                gf.setTitle("俄罗斯方块-游戏结束-最终得分:" + gc.Score+"-"+"按下R键以重新开始");
            }
            try {
                Thread.sleep(10);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }

    @Override
    public void actionPerformed(ActionEvent e) {

    }
}
class GameContent implements ActionListener{
    //Game Parameters:
    public static final int  Width= 10;//游戏宽度,如不懂其影响,不要更改!
    public static final int  Height= 18;//游戏高度,如不懂其影响,不要更改!
    public static final int  ReservedSpaceHeight=4;//预留高度,用来产生方块,如不懂其影响,不要更改!
    //Game Setting:

    //Basic Properties:
    public Block [][]game;//22*10方块数组
    public Timer timer;//定时器
    //Run Dependencies:
    public Block [] BlockStatus;//正在移动中的方块的属性
    public int [][] BlockQueue=new int[3][2];//队列方块属性
    public int Score;//得分
    public boolean IsParse;//是否暂停
    public boolean IsGameOver;

    public int BlockType;//正在移动中的方块属性



    public GameContent(){

    }
    public void GameStart(){//开始游戏
        init();
        timer =new Timer(1000,this);
        timer.start();
        IsParse=false;
    }
    public void restart(){//重新开始游戏
        timer.stop();
        init();
        timer.restart();
        IsParse=false;
    }
    public void parse(){//暂停/开始游戏
        if(!IsParse){
            timer.stop();
        }else{
            timer.restart();
        }
        IsParse=!IsParse;
    }
    public void BlockMoveLeft(){
        if(IsParse){
            return;
        }
        Block []ReadyBlockStatus=CalculateSum(BlockStatus,GetMoveChange(20));//计算移动后的方块的变化,CalculateSum(目前的位置,位移)
        if(CheckOccupancy(ReadyBlockStatus)){//检测边界碰撞和方块碰撞
            BlockStatus=ReadyBlockStatus;//如果无碰撞那么更新移动中的方块状态
        }
     }
    public void BlockMoveRight(){
        if(IsParse){
            return;
        }
        Block []ReadyBlockStatus=CalculateSum(BlockStatus,GetMoveChange(21));//同上
        if(CheckOccupancy(ReadyBlockStatus)){
            BlockStatus=ReadyBlockStatus;
        }
    }
    public void BlockMoveDown(){
        if(IsParse){
            return;
        }
        Block []ReadyBlockStatus=CalculateSum(BlockStatus,GetMoveChange(22));//同上
        if(CheckOccupancy(ReadyBlockStatus)){
            BlockStatus=ReadyBlockStatus;
        }
        else{//如果检测到碰撞
            for (Block blockStatus : BlockStatus) {
                game[blockStatus.y][blockStatus.x] = blockStatus;//将移动中的方块固定
            }
            Destroy();//检测并摧毁可以消除的行,并计分
            CheckGameStatus();//检测游戏状态,是否游戏结束?
            CreateNewBlock();//产生新的方块
        }
    }
    public void BlockChange(){
        if(IsParse){
            return;
        }
        Block []ReadyBlockStatus=CalculateSum(BlockStatus,GetMoveChange(BlockType));//同上
        if(CheckOccupancy(ReadyBlockStatus)){
            BlockStatus=ReadyBlockStatus;
            BlockType= TypeChange(BlockType);//更新旋转后的形状的编号
        }
    }
    public void BlockDropDown(){
        if(IsParse){
            return;
        }
        while(true){//循环下落,直到检测到碰撞
            Block []ReadyBlockStatus=CalculateSum(BlockStatus,GetMoveChange(22));//同上
            if(CheckOccupancy(ReadyBlockStatus)){
                BlockStatus=ReadyBlockStatus;
            }
            else{
                for (Block blockStatus : BlockStatus) {
                    game[blockStatus.y][blockStatus.x] = blockStatus;
                }
                Destroy();//同上
                CreateNewBlock();
                break;
            }
        }
    }
    public int [][] GetBlock(int type){//返回随机产生的方块数据
        switch (type) {
            case 1:
                return Units.BA1;
            case 2:
                return Units.BA2;
            case 3:
                return Units.BB1;
            case 4:
                return Units.BB2;
            case 5:
                return Units.BB3;
            case 6:
                return Units.BB4;
            case 7:
                return Units.BC1;
            case 8:
                return Units.BC2;
            case 9:
                return Units.BC3;
            case 10:
                return Units.BC4;
            case 11:
                return Units.BD1;
            case 12:
                return Units.BD2;
            case 13:
                return Units.BD3;
            case 14:
                return Units.BD4;
            case 15:
                return Units.BE1;
            case 16:
                return Units.BE2;
            case 17:
                return Units.BF1;
            case 18:
                return Units.BF2;
            default:
                return Units.BG;
        }
    }
    private void CreateNewBlock(){
        Random a =new Random();//随机方块形状,颜色数据
        int i=a.nextInt(19)+1;
        int e=a.nextInt(5)+1;//Red,yellow,green,blue,purple

        int [][]New=GetBlock(BlockQueue[0][0]);//将队列1方块取出
        for(int ii=0;ii<New.length;ii++){
            BlockStatus[ii]=new Block(New[ii][1],New[ii][0],BlockQueue[0][1]);
        }
        BlockType=BlockQueue[0][0];

        for(int u=0;u<=1;u++){//队列前进
            System.arraycopy(BlockQueue[u + 1], 0, BlockQueue[u], 0, 2);
        }
        //刷新队列尾部
        BlockQueue[2][0]=i;
        BlockQueue[2][1]=e;
    }
    private Block[] CalculateSum(Block [] main,int [][] change){
        Block []cp=new Block[4];//声明新的方块
        for(int i=0;i<=3;i++){
            cp[i]=new Block(main[i]);//复制方块
        }
        for(int i=0;i<=3;i++){//将方块位置数据和位移数据计算和,得出移动后的位置
            cp[i].y+=change[i][0];
            cp[i].x+=change[i][1];
        }
        return cp;//返回移动后的状态
    }
    private int [][] GetMoveChange(int type){//获取相应的方块变化状况
        switch (type){
            case 1:
                return Units.SBA1;//方块1变化
            case 2:
                return Units.SBA2;//方块2变化
            case 3:
                return Units.SBB1;//以此类推
            case 4:
                return Units.SBB2;//...
            case 5:
                return Units.SBB3;
            case 6:
                return Units.SBB4;
            case 7:
                return Units.SBC1;
            case 8:
                return Units.SBC2;
            case 9:
                return Units.SBC3;
            case 10:
                return Units.SBC4;
            case 11:
                return Units.SBD1;
            case 12:
                return Units.SBD2;
            case 13:
                return Units.SBD3;
            case 14:
                return Units.SBD4;
            case 15:
                return Units.SBE1;
            case 16:
                return Units.SBE2;
            case 17:
                return Units.SBF1;
            case 18:
                return Units.SBF2;
            case 19:
                return Units.SBG;
            case 20:
                return Units.SML;//左移
            case 21:
                return Units.SMR;//右移
            case 22:
                return Units.SMD;//下移
            default:
                return null;
        }
    }
    private boolean CheckOccupancy(Block [] bl){
        for(Block a:bl){
            if(!(a.x>=0&&a.x<10&&a.y>=0&&a.y<22)){//检测碰撞,如果超出边界,那么返回false
                return false;
            }
            if(game[a.y][a.x]!=null){//检测碰撞,如果位置和已经固定的方块冲突,返回false
                return false;
            }
        }
        return true;//如果没有碰撞,返回true
    }
    private int TypeChange(int blockType) {//更新方块变化之后的类型编号
        switch (blockType){
            case 1:return 2;
            case 2:return 1;
            case 3:return 4;
            case 4:return 5;
            case 5:return 6;
            case 6:return 3;
            case 7:return 8;
            case 8:return 9;
            case 9:return 10;
            case 10:return 7;
            case 11:return 12;
            case 12:return 13;
            case 13:return 14;
            case 14:return 11;
            case 15:return 16;
            case 16:return 15;
            case 17:return 18;
            case 18:return 17;
            case 19:return 19;
            default:return 0;
        }
    }
    private void Destroy(){//摧毁可以消除的行
        int line=0;
        for(int i=Height+ReservedSpaceHeight-1;i>ReservedSpaceHeight;i--){//从下往上检测
            for(int f=0;f<Width;f++){
                if(game[i][f]==null){
                    break;//如果这行有空格,那么结束循环,继续向上寻找
                }
                if(f==Width-1){//如果这行没有空格
                    for(int h=0;h<Width;h++){
                        game[i][h]=null;//消除行
                    }
                    for(int h=i;h>ReservedSpaceHeight;h--){
                        for(int v=0;v<Width;v++){
                            game[h][v]=game[h-1][v];//平移方块
                            game[h-1][v]=null;//消除平移源方块
                        }
                    }
                    i++;//如果此行被消除,那么将会使i加一,从而重新检测此行的可摧毁情况
                    line++;//本次消除的行数
                }
            }
        }
        switch (line){
            case 1: Score+=10;//一行+10分
            break;
            case 2: Score+=30;//二行+30分
            break;
            case 3: Score+=60;//..........
            break;
            case 4: Score+=100;
            break;
        }
    }
    private void CheckGameStatus(){
        for(int y=0;y<=3;y++){
            for(int x=0;x<=9;x++){
                if(game[y][x]!=null){
                    parse();
                    IsGameOver=true;
                }
            }
        }
    }
    private void init(){//初始化游戏
        game=new Block[Height+ReservedSpaceHeight][Width];//清空方块
        BlockStatus= new Block[4];//初始化移动中的方块

        Random R=new Random();
        for(int i=0;i<3;i++){//填充方块队列
            BlockQueue[i][0]=R.nextInt(19)+1;
            BlockQueue[i][1]=R.nextInt(5)+1;
        }

        CreateNewBlock();//产生方块,移动队列
        Score=0;//刷新分数
        IsGameOver=false;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        if(e.getSource()==timer){
            BlockMoveDown();//计时器
        }
    }

}
class Block{
    //记录单个方块的数据
    public int color;
    public int x;
    public int y;
    public Block(int x,int y,int color){//构造1,用全部数据进行构造
        this.x=x;
        this.y=y;
        this.color=color;
    }
    public Block(Block bl){//构造2,用一个已经存在的方块进行构造,用来复制方块
        this.x=bl.x;
        this.y=bl.y;
        this.color=bl.color;
    }
}
class Units{
    //此为方块1的产生位置数据
    public static int  [][]BA1={// I-0
            {0,4},
            {1,4},
            {2,4},
            {3,4}
    };
    //此为该方块1的旋转的数据
    public static int  [][]SBA1={// I-0
            {2,-1},
            {1,0},
            {0,1},
            {-1,2}
    };
    //>1
    //方块2开始,以此类推
    public static int  [][]BA2={// I-90
            {3,3},
            {3,4},
            {3,5},
            {3,6}
    };
    public static int  [][]SBA2={// I-90
            {-2,1},
            {-1,0},
            {0,-1},
            {1,-2}
    };
    //>2
    public static int  [][]BB1={// L-0
            {1,4},
            {2,4},
            {3,4},
            {3,5}
    };
    public static int  [][]SBB1={// L-0
            {2,-1},
            {1,0},
            {0,1},
            {-1,0}
    };
    //>3
    public static int  [][]BB2={// L-90
            {3,3},
            {3,4},
            {3,5},
            {2,5}
    };
    public static int  [][]SBB2={// L-90
            {1,2},
            {0,1},
            {-1,0},
            {0,-1}
    };
    //>4
    public static int  [][]BB3={//L-180
            {3,5},
            {2,5},
            {1,5},
            {1,4}
    };
    public static int  [][]SBB3={//L-180
            {-2,1},
            {-1,0},
            {0,-1},
            {1,0}
    };
    //>5
    public static int  [][]BB4={ //L-270
            {2,6},
            {2,5},
            {2,4},
            {3,4}
    };
    public static int  [][]SBB4={ //L-270
            {-1,-2},
            {0,-1},
            {1,0},
            {0,1}
    };
    //>6
    public static int  [][]BC1={//RL-0
            {1,5},
            {2,5},
            {3,5},
            {3,4}
    };
    public static int  [][]SBC1={//RL-0
            {1,-2},
            {0,-1},
            {-1,0},
            {0,1}
    };
    //>7
    public static int  [][]BC2={//RL-90
            {2,3},
            {2,4},
            {2,5},
            {3,5}
    };
    public static int  [][]SBC2={//RL-90
            {2,1},
            {1,0},
            {0,-1},
            {-1,0}
    };
    //>8
    public static int  [][]BC3={//RL-180
            {3,4},
            {2,4},
            {1,4},
            {1,5}
    };
    public static int  [][]SBC3={//RL-180
            {-1,2},
            {0,1},
            {1,0},
            {0,-1}
    };
    //>9
    public static int  [][]BC4={//RL-270
            {3,6},
            {3,5},
            {3,4},
            {2,4}
    };
    public static int  [][]SBC4={//RL-270
            {-2,-1},
            {-1,0},
            {0,1},
            {1,0}
    };
    //>10
    public static int  [][]BD1={//E-0
            {1,4},
            {2,4},
            {3,4},
            {2,5}
    };
    public static int  [][]SBD1={//E-0
            {1,-1},
            {0,0},
            {-1,1},
            {-1,-1}
    };
    //>11
    public static int  [][]BD2={//E-90
            {3,3},
            {3,4},
            {3,5},
            {2,4}
    };
    public static int  [][]SBD2={//E-90
            {1,1},
            {0,0},
            {-1,-1},
            {1,-1}
    };
    //>12
    public static int  [][]BD3={//E-180
            {3,4},
            {2,4},
            {1,4},
            {2,3}
    };
    public static int  [][]SBD3={//E-180
            {-1,1},
            {0,0},
            {1,-1},
            {1,1}
    };
    //>13
    public static int  [][]BD4={//E-270
            {2,5},
            {2,4},
            {2,3},
            {3,4}
    };
    public static int  [][]SBD4={//E-270
            {-1,-1},
            {0,0},
            {1,1},
            {-1,1}
    };
    //>14
    public static int  [][]BE1={//Z-0
            {2,3},
            {2,4},
            {3,4},
            {3,5}
    };
    public static int  [][]SBE1={//Z-0
            {0,2},
            {1,1},
            {0,0},
            {1,-1}
    };
    //>15
    public static int  [][]BE2={//Z-90
            {1,5},
            {2,5},
            {2,4},
            {3,4}
    };
    public static int  [][]SBE2={//Z-90
            {0,-2},
            {-1,-1},
            {0,0},
            {-1,1}
    };
    //>16
    public static int  [][]BF1={//RZ-0
            {2,5},
            {2,4},
            {3,4},
            {3,3}
    };
    public static int  [][]SBF1={//RZ-0
            {0,-2},
            {1,-1},
            {0,0},
            {1,1}
    };
    //>17
    public static int  [][]BF2={//RZ-90
            {1,3},
            {2,3},
            {2,4},
            {3,4}
    };
    public static int  [][]SBF2={//RZ-90
            {0,2},
            {-1,1},
            {0,0},
            {-1,-1}
    };
    //>18
    public static int  [][]BG={//O-0
            {1,4},
            {1,5},
            {2,4},
            {2,5}
    };
    public static int  [][]SBG={//O-0
            {0,0},
            {0,0},
            {0,0},
            {0,0}
    };
    //>19

    public static int [][]SML={//左移的位移数据
            {0,-1},
            {0,-1},
            {0,-1},
            {0,-1}
    };
    public static int [][]SMR={//右移的位移数据
            {0, 1},
            {0, 1},
            {0, 1},
            {0, 1}
    };
    public static int [][]SMD={//下移的位移数据
            {1,0},
            {1,0},
            {1,0},
            {1,0}
    };
}

这是已经能正常运行的代码,但是编写以后发现还有一些细节需要改动,如果喜欢,可以点赞,收藏,也可以下载我的资源获取完整的资源(jar+图片,可以直接运行,java程序+全注释,class字节码),下载所需积分非常少,仅仅5积分,算作支持一下作者吧.如有疑问,请私信联系

下载链接为https://download.csdn.net/download/A3010367369/85751265

如需免费获取原版请参考文章https://blog.csdn.net/A3010367369/article/details/122118187

此代码仅供学习参考用,请勿作他用,如需要转载请声明来源 

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