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简介
NeHe教程在这节课向我们介绍了轨迹球技术。轨迹球技术可以让用户使用鼠标直接旋转物体,这是所有交互式3D软件必须提供的最基本的功能。在OSG中已经提供了功能强大的漫游器,包括TrackballManipulator、FirstPersonManipulator、DriveManipulator等等,具体实现的代码可以参看osgGA库中的源码部分。
首先创建场景中的两个几何体:
- osg::Geode* createSphereGeode()
- osg::Geode* createTorusGeode(float MinorRadius, float MajorRadius)
将两者添加到场景根节点中
- osg::MatrixTransform *torusMT = new osg::MatrixTransform;
- torusMT->setMatrix(osg::Matrix::translate(-1.5, 0.0, -6.0));
- torusMT->addChild(createTorusGeode(0.3,1.0));
- osg::MatrixTransform *sphereMT = new osg::MatrixTransform;
- sphereMT->setMatrix(osg::Matrix::translate(1.5, 0.0, -6.0));
- sphereMT->addChild(createSphereGeode());
- root->addChild(torusMT);
- root->addChild(sphereMT);
最后只需要添加一行代码,将漫游器添加到场景之中:
- this->setCameraManipulator(new osgGA::TrackballManipulator);
编译运行程序:
附:本课源码(源码中可能存在着错误和不足之处,仅供参考)
- #include "../osgNeHe.h"
- #include <QtCore/QTimer>
- #include <QtGui/QApplication>
- #include <QtGui/QVBoxLayout>
- #include <osgViewer/Viewer>
- #include <osgDB/ReadFile>
- #include <osgQt/GraphicsWindowQt>
- #include <osg/MatrixTransform>
- #include <osg/ShapeDrawable>
- #include <osgGA/TrackballManipulator>
- osg::Geode* createSphereGeode()
- {
- osg::Geode *sphereGeode = new osg::Geode;
- osg::ShapeDrawable *shapeDrawable = new osg::ShapeDrawable;
- shapeDrawable->setShape(new osg::Sphere(osg::Vec3(), 1.3));
- shapeDrawable->setColor(osg::Vec4(1.0f,0.75f,0.75f, 1.0f));
- sphereGeode->addDrawable(shapeDrawable);
- return sphereGeode;
- }
- osg::Geode* createTorusGeode(float MinorRadius, float MajorRadius)
- {
- osg::Geode *geode = new osg::Geode;
- osg::Geometry *geometry = new osg::Geometry;
- osg::Vec3Array *vertexArray = new osg::Vec3Array;
- osg::Vec3Array *normalArray = new osg::Vec3Array;
- osg::Vec3Array *colorArray = new osg::Vec3Array;
- colorArray->push_back(osg::Vec3(0.75f,0.75f,1.0f));
- for (int i=0; i<20; i++ ) // Stacks
- {
- for (int j=-1; j<20; j++) // Slices
- {
- float wrapFrac = (j%20)/(float)20;
- float phi = 2* osg::PI*wrapFrac;
- float sinphi = float(sin(phi));
- float cosphi = float(cos(phi));
- float r = MajorRadius + MinorRadius*cosphi;
- normalArray->push_back(osg::Vec3(float(sin(2* osg::PI*(i%20+wrapFrac)/(float)20))*cosphi, sinphi, float(cos(2* osg::PI*(i%20+wrapFrac)/(float)20))*cosphi));
- vertexArray->push_back(osg::Vec3(float(sin(2* osg::PI*(i%20+wrapFrac)/(float)20))*r,MinorRadius*sinphi,float(cos(2* osg::PI*(i%20+wrapFrac)/(float)20))*r));
- normalArray->push_back(osg::Vec3(float(sin(2* osg::PI*(i+1%20+wrapFrac)/(float)20))*cosphi, sinphi, float(cos(2* osg::PI*(i+1%20+wrapFrac)/(float)20))*cosphi));
- vertexArray->push_back(osg::Vec3(float(sin(2* osg::PI*(i+1%20+wrapFrac)/(float)20))*r,MinorRadius*sinphi,float(cos(2* osg::PI*(i+1%20+wrapFrac)/(float)20))*r));
- }
- }
- geometry->setVertexArray(vertexArray);
- geometry->setNormalArray(normalArray, osg::Array::BIND_PER_VERTEX);
- geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLE_STRIP, 0, vertexArray->size()));
- geode->addDrawable(geometry);
- return geode;
- }
- class ViewerWidget : public QWidget, public osgViewer::Viewer
- {
- public:
- ViewerWidget(osg::Node *scene = NULL)
- {
- QWidget* renderWidget = getRenderWidget( createGraphicsWindow(0,0,100,100), scene);
- QVBoxLayout* layout = new QVBoxLayout;
- layout->addWidget(renderWidget);
- layout->setContentsMargins(0, 0, 0, 1);
- setLayout( layout );
- connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) );
- _timer.start( 10 );
- }
- QWidget* getRenderWidget( osgQt::GraphicsWindowQt* gw, osg::Node* scene )
- {
- osg::Camera* camera = this->getCamera();
- camera->setGraphicsContext( gw );
- const osg::GraphicsContext::Traits* traits = gw->getTraits();
- camera->setClearColor( osg::Vec4(0.0, 0.0, 0.0, 1.0) );
- camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );
- camera->setProjectionMatrixAsPerspective(45.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 0.1f, 100.0f );
- camera->setViewMatrixAsLookAt(osg::Vec3d(0, 0, 1), osg::Vec3d(0, 0, 0), osg::Vec3d(0, 1, 0));
- this->setSceneData( scene );
- //添加轨迹球
- this->setCameraManipulator(new osgGA::TrackballManipulator);
- return gw->getGLWidget();
- }
- osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name="", bool windowDecoration=false )
- {
- osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
- osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
- traits->windowName = name;
- traits->windowDecoration = windowDecoration;
- traits->x = x;
- traits->y = y;
- traits->width = w;
- traits->height = h;
- traits->doubleBuffer = true;
- traits->alpha = ds->getMinimumNumAlphaBits();
- traits->stencil = ds->getMinimumNumStencilBits();
- traits->sampleBuffers = ds->getMultiSamples();
- traits->samples = ds->getNumMultiSamples();
- return new osgQt::GraphicsWindowQt(traits.get());
- }
- virtual void paintEvent( QPaintEvent* event )
- {
- frame();
- }
- protected:
- QTimer _timer;
- };
- osg::Node* buildScene()
- {
- osg::Group *root = new osg::Group;
- osg::MatrixTransform *torusMT = new osg::MatrixTransform;
- torusMT->setMatrix(osg::Matrix::translate(-1.5, 0.0, -6.0));
- torusMT->addChild(createTorusGeode(0.3,1.0));
- osg::MatrixTransform *sphereMT = new osg::MatrixTransform;
- sphereMT->setMatrix(osg::Matrix::translate(1.5, 0.0, -6.0));
- sphereMT->addChild(createSphereGeode());
- root->addChild(torusMT);
- root->addChild(sphereMT);
- return root;
- }
- int main( int argc, char** argv )
- {
- QApplication app(argc, argv);
- ViewerWidget* viewWidget = new ViewerWidget(buildScene());
- viewWidget->setGeometry( 100, 100, 640, 480 );
- viewWidget->show();
- return app.exec();
- }