All games in C++狼人杀

#include<bits/stdc++.h>

#include<cstdio>

#include<cstdlib>

#include<ctime>

#include<windows.h>

using namespace std;

struct IDname

{

    int geshu;

    string NAME;

};

IDname jue_se[100];

struct ID

{

    int num;

    bool life;

    string name;

    int know;

    int how;

};

ID player[21];

int n, MY, kill1, kill2;

char a;

bool jieyao = 1, duyao = 1;

int lieren, shouwei = 0;

void init1()

{

    jue_se[1].NAME = "村民 ";

    jue_se[2].NAME = "狼人 ";

    jue_se[3].NAME = "女巫 ";

    jue_se[4].NAME = "预言家 ";

    jue_se[5].NAME = "猎人 ";

    jue_se[6].NAME = "守卫 ";

}

void init2(int nn)

{

    switch (nn)

    {

    case 6:

        jue_se[1].geshu = 3;

        jue_se[2].geshu = 2;

        jue_se[3].geshu = 1;

        jue_se[4].geshu = 0;

        jue_se[5].geshu = 0;

        jue_se[6].geshu = 0;

        break;

    case 7:

        jue_se[1].geshu = 3;

        jue_se[2].geshu = 2;

        jue_se[3].geshu = 1;

        jue_se[4].geshu = 1;

        jue_se[5].geshu = 0;

        jue_se[6].geshu = 0;

        break;

    case 8:

        jue_se[1].geshu = 3;

        jue_se[2].geshu = 3;

        jue_se[3].geshu = 1;

        jue_se[4].geshu = 1;

        jue_se[5].geshu = 0;

        jue_se[6].geshu = 0;

        break;

    case 9:

        jue_se[1].geshu = 3;

        jue_se[2].geshu = 3;

        jue_se[3].geshu = 1;

        jue_se[4].geshu = 1;

        jue_se[5].geshu = 1;

        jue_se[6].geshu = 0;

        break;

    case 10:

        jue_se[1].geshu = 4;

        jue_se[2].geshu = 3;

        jue_se[3].geshu = 1;

        jue_se[4].geshu = 1;

        jue_se[5].geshu = 1;

        jue_se[6].geshu = 0;

        break;

    case 11:

        jue_se[1].geshu = 4;

        jue_se[2].geshu = 4;

        jue_se[3].geshu = 1;

        jue_se[4].geshu = 1;

        jue_se[5].geshu = 1;

        jue_se[6].geshu = 0;

        break;

    case 12:

        jue_se[1].geshu = 4;

        jue_se[2].geshu = 4;

        jue_se[3].geshu = 1;

        jue_se[4].geshu = 1;

        jue_se[5].geshu = 1;

        jue_se[6].geshu = 1;

        break;

    default:

        cout << "输入错误,再见" << endl;

        exit(0);

        break;

    }

}

int van[10] = { 7,4,6,43,35,1,2,8,20,19 };

void init3(int nn)

{

    srand(time(0));

    Sleep(rand() % 44);

    int x = 10000;

    int t = rand();

    srand(time(NULL));

    int y = van[(rand() % 100 * van[rand() % 10] + t) % 10];

    if (nn <= 6)

        x = abs(x * 6 / y) % 3 + 1;

    else if (nn <= 8)

        x = abs(x * 7 / y) % 4 + 1;

    else if (nn <= 11)

        x = abs(x * 8 / y) % 5 + 1;

    else if (nn <= 14)

        x = abs(x * 9 / y) % 6 + 1;

    do

    {

        if (nn <= 6)

            x = x % 3 + 1;

        else if (nn <= 8)

            x = x % 4 + 1;

        else if (nn <= 11)

            x = x % 5 + 1;

        else if (nn <= 14)

            x = x % 6 + 1;

        if (jue_se[x].geshu > 0)

        {

            player[nn].name = jue_se[x].NAME;

            if (player[nn].name == "猎人 ")

                lieren = nn;

            if (player[nn].name == "守卫 ")

                shouwei = nn;

            player[nn].life = 1;

            player[nn].num = nn;

            player[nn].know = 0;

            jue_se[x].geshu--;

            player[nn].how = 0;

            break;

        }

    } while (jue_se[x].geshu == 0);

}

void printhhh()

{

    int cm = 0;

    int sz = 0;

    for (int i = 1; i <= n; i++)

    {

        if (player[i].life == 0)

            continue;

        else if (player[i].name == "村民 ")

            cm++;

        else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 " || player[i].name == "守卫 ")

            sz++;

    }

    if (sz == 0 || cm == 0)

        cout << "狼人阵营胜利" << endl;

    else

        cout << "好人阵营胜利" << endl;

    for (int i = 1; i <= n; i++)

    {

        cout << left << setw(3) << player[i].num << ": " << player[i].name << " ";

        if (player[i].life == 0)

            cout << "死亡" << "\t";

        else

            cout << "存活" << "\t";

        if (player[i].how == 0)

            cout << "最终存活 " << endl;

        else if (player[i].how == 1)

            cout << "最终被狼人杀死" << endl;

        else if (player[i].how == 2)

            cout << "最终被投票投死" << endl;

        else if (player[i].how == 3)

            cout << "最终被女巫毒死" << endl;

        else if (player[i].how == 4)

            cout << "最终被猎人射杀" << endl;

    }

    system("pause");

    system("pause");

    system("pause");

}

void print(int day, int ti)

{

    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);

    if (ti == 0)

        SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);

    else

        SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);

    cout << "\t\t\t\t第" << day << "天 ";

    if (ti == 0)

        cout << "白天" << endl;

    else

        cout << "夜晚" << endl;

    cout << "我的位置:" << MY << "号" << endl;

    for (int i = 1; i <= 6; i++)

    {

        cout << player[i].num << "号位 ";

    }

    cout << endl;

    for (int i = 1; i <= 6; i++)

    {

        if (player[i].life == 1)

        {

            if (ti == 0)

                SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);

            else

                SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);

            cout << "存活 ";

        }

        else

        {

            if (ti == 0)

                SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);

            else

                SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);

            cout << "已死亡 ";

        }

    }

    if (ti == 0)

        SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);

    else

        SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);

    cout << endl;

    for (int i = 1; i <= 6; i++)

    {

        if (player[i].know == 0)

            cout << "未知 ";

        else if (player[i].know == 1)

        {

            if (player[i].name == "狼人 ")

                cout << "狼人 ";

            else

                cout << "好人 ";

        }

        else if (player[i].know == 2)

            cout << player[i].name << " ";

    }

    cout << endl << endl;

    for (int i = 7; i <= n; i++)

    {

        if (i < 10)

            cout << player[i].num << "号位 ";

        else

            cout << player[i].num << "号位 ";

    }

    cout << endl;

    for (int i = 7; i <= n; i++)

    {

        if (player[i].life == 1)

        {

            if (ti == 0)

                SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);

            else

                SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);

            cout << "存活 ";

        }

        else

        {

            if (ti == 0)

                SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);

            else

                SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);

            cout << "已死亡 ";

        }

    }

    if (ti == 0)

        SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);

    else

        SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);

    cout << endl;

    for (int i = 7; i <= n; i++)

    {

        if (player[i].know == 0)

            cout << "未知 ";

        else if (player[i].know == 1)

        {

            if (player[i].name == "狼人 ")

                cout << "狼人 ";

            else

                cout << "好人 ";

        }

        else if (player[i].know == 2)

            cout << player[i].name << " ";

    }

    cout << endl << endl;

}

int shou = 0;

void shoushui(int hhh, int hhhh)

{

    int x;

    Sleep(3000);

    system("cls");

    print(hhh, hhhh);

    cout << "守~卫~请~睁~眼~~~" << endl;

    Sleep(3000);

    system("cls");

    print(hhh, hhhh);

    if (MY == shouwei && player[MY].life == 1)

    {

        cout << "请问你要守护谁?" << endl << "输入:";

        cin >> x;

        while (x == shou || x<1 || x>n || player[x].life == 0)

        {

            cout << "输入错误,请重新输入" << endl << "输入:";

            cin >> x;

        }

        shou = x;

    }

    else if (player[shouwei].life == 1)

    {

        cout << "请问你要守护谁?" << endl;

        Sleep(rand() % 98);

        srand(time(0));

        x = rand() % n + 1;

        while (x == shou || player[x].life == 0)

        {

            Sleep(rand() % 98);

            srand(time(0));

            x = rand() % n + 1;

        }

        shou = x;

    }

    else

    {

        cout << "请问你要守护谁?" << endl;

        Sleep(3000);

        shou = -1;

    }

    Sleep(3000);

    system("cls");

    print(hhh, hhhh);

    cout << "守~卫~请~闭~眼~~~" << endl;

}

struct tou

{

    int xxx;

    int num;

    int toupiaoquan;

};

tou TOU[13];

bool cmp(tou x, tou y)

{

    if (x.xxx == y.xxx)

        return x.num < y.num;

    return x.xxx > y.xxx;

}

bool cmp1(tou x, tou y)

{

    return x.num < y.num;

}

void toupiao(int ddd, int nnn)

{

    //--------1--------

    int x;

    Sleep(2000);

    system("cls");

    print(ddd, nnn);

    cout << "现在大家请投票";

    for (int i = 1; i <= 3; i++)

    {

        cout << ".";

        Sleep(500);

    }

    cout << endl;

    for (int i = 1; i <= n; i++)

    {

        TOU[i].num = i;

        TOU[i].toupiaoquan = 1;

        TOU[i].xxx = 0;

    }

    for (int i = 1; i <= n; i++)

    {

        if (player[i].life == 1)

        {

            Sleep(3000);

            if (i == MY)

            {

                cout << "请投票...(0弃权)" << endl;

                cin >> x;

                while (player[x].life == 0 && x != 0)

                {

                    cin >> x;

                }

                if (x == 0)

                    cout << MY << "号玩家弃权" << endl;

                else

                    cout << MY << "号玩家投给了" << x << "号玩家" << endl;

            }

            else

            {

                srand(time(0));

                if (player[i].name == "狼人 ")

                {

                    x = rand() % (n + 1);

                    while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i))

                    {

                        Sleep(rand() % 98);

                        srand(time(0));

                        x = rand() % (n + 1);

                    }

                    if (x == 0)

                        cout << i << "号玩家弃权" << endl;

                    else

                        cout << i << "号玩家投给了" << x << "号玩家" << endl;

                }

                else if (player[i].name == "预言家 ")

                {

                    x = rand() % (n + 1);

                    while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i))

                    {

                        Sleep(rand() % 98);

                        srand(time(0));

                        x = rand() % (n + 1);

                    }

                    if (x == 0)

                        cout << i << "号玩家弃权" << endl;

                    else

                        cout << i << "号玩家投给了" << x << "号玩家" << endl;

                }

                else

                {

                    x = rand() % (n + 1);

                    while (x != 0 && (player[x].life == 0 || x == i))

                    {

                        Sleep(rand() % 98);

                        srand(time(0));

                        x = rand() % (n + 1);

                    }

                    if (x == 0)

                        cout << i << "号玩家弃权" << endl;

                    else

                        cout << i << "号玩家投给了" << x << "号玩家" << endl;

                }

            }

            if (x != 0)

                TOU[x].xxx++;

        }

    }

    Sleep(3000);

    sort(TOU + 1, TOU + n + 1, cmp);

    if (TOU[2].xxx != TOU[1].xxx)

    {

        cout << "投票结束," << TOU[1].num << "号投票出局" << endl;

        player[TOU[1].num].life = 0;

        player[TOU[1].num].how = 2;

        Sleep(3000);

        return;

    }

    else

    {

        TOU[1].toupiaoquan = 0;

        TOU[2].toupiaoquan = 0;

        system("cls");

        print(ddd, nnn);

        cout << TOU[1].num << "号," << TOU[2].num << "号";

        int i;

        for (i = 3; i <= n; i++)

        {

            if (TOU[i].xxx == TOU[1].xxx)

            {

                TOU[i].toupiaoquan = 0;

                cout << "," << TOU[i].num << "号";

            }

            else

                break;

        }

        if (i == n + 1)

        {

            for (int i = 1; i <= n; i++)

                TOU[i].toupiaoquan = 1;

        }

        cout << "平票" << endl;

    }

    //--------2--------

    sort(TOU + 1, TOU + n + 1, cmp1);

    cout << "请再次投票";

    for (int i = 1; i <= 3; i++)

    {

        cout << ".";

        Sleep(500);

    }

    cout << endl;

    for (int i = 1; i <= n; i++)

    {

        if (player[i].life == 1 && TOU[i].toupiaoquan == 1)

        {

            Sleep(3000);

            if (i == MY)

            {

                cout << "请投票...(0弃权)" << endl;

                cin >> x;

                while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)

                {

                    cin >> x;

                }

                if (x == 0)

                    cout << MY << "号玩家弃权" << endl;

                else

                    cout << MY << "号玩家投给了" << x << "号玩家" << endl;

            }

            else

            {

                srand(time(0));

                if (player[i].name == "狼人 ")

                {

                    x = rand() % (n + 1);

                    while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))

                    {

                        srand(time(0));

                        x = rand() % (n + 1);

                    }

                    if (x == 0)

                        cout << i << "号玩家弃权" << endl;

                    else

                        cout << i << "号玩家投给了" << x << "号玩家" << endl;

                }

                else if (player[i].name == "预言家 ")

                {

                    x = rand() % (n + 1);

                    while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))

                    {

                        srand(time(0));

                        x = rand() % (n + 1);

                    }

                    if (x == 0)

                        cout << i << "号玩家弃权" << endl;

                    else

                        cout << i << "号玩家投给了" << x << "号玩家" << endl;

                }

                else

                {

                    x = rand() % (n + 1);

                    while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))

                    {

                        srand(time(0));

                        x = rand() % (n + 1);

                    }

                    if (x == 0)

                        cout << i << "号玩家弃权" << endl;

                    else

                        cout << i << "号玩家投给了" << x << "号玩家" << endl;

                }

            }

            if (x != 0 && TOU[i].toupiaoquan == 1)

                TOU[x].xxx++;

        }

    }

    Sleep(3000);

    sort(TOU + 1, TOU + n + 1, cmp);

    if (TOU[2].xxx != TOU[1].xxx)

    {

        cout << "投票结束," << TOU[1].num << "号投票出局" << endl;

        player[TOU[1].num].life = 0;

        player[TOU[1].num].how = 2;

        Sleep(3000);

        return;

    }

    else

    {

        TOU[1].toupiaoquan = 0;

        TOU[2].toupiaoquan = 0;

        system("cls");

        print(ddd, nnn);

        cout << TOU[1].num << "号," << TOU[2].num << "号";

        int i;

        for (i = 3; i <= n; i++)

        {

            if (TOU[i].xxx == TOU[1].xxx)

            {

                TOU[i].toupiaoquan = 0;

                cout << "," << TOU[i].num << "号";

            }

            else

                break;

        }

        if (i == n + 1)

        {

            for (int i = 1; i <= n; i++)

                TOU[i].toupiaoquan = 1;

        }

        cout << "平票" << endl;

    }

    //--------3--------

    sort(TOU + 1, TOU + n + 1, cmp1);

    cout << "请再次投票";

    for (int i = 1; i <= 3; i++)

    {

        cout << ".";

        Sleep(500);

    }

    cout << endl;

    for (int i = 1; i <= n; i++)

    {

        if (player[i].life == 1 && TOU[i].toupiaoquan == 1)

        {

            Sleep(3000);

            if (i == MY)

            {

                cout << "请投票...(0弃权)" << endl;

                cin >> x;

                while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)

                {

                    cin >> x;

                }

                if (x == 0)

                    cout << MY << "号玩家弃权" << endl;

                else

                    cout << MY << "号玩家投给了" << x << "号玩家" << endl;

            }

            else

            {

                srand(time(0));

                if (player[i].name == "狼人 ")

                {

                    x = rand() % (n + 1);

                    while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))

                    {

                        srand(time(0));

                        x = rand() % (n + 1);

                    }

                    if (x == 0)

                        cout << i << "号玩家弃权" << endl;

                    else

                        cout << i << "号玩家投给了" << x << "号玩家" << endl;

                }

                else if (player[i].name == "预言家 " || player[i].name == "猎人 ")

                {

                    x = rand() % (n + 1);

                    while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))

                    {

                        srand(time(0));

                        x = rand() % (n + 1);

                    }

                    if (x == 0)

                        cout << i << "号玩家弃权" << endl;

                    else

                        cout << i << "号玩家投给了" << x << "号玩家" << endl;

                }

                else

                {

                    x = rand() % (n + 1);

                    while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))

                    {

                        srand(time(0));

                        x = rand() % (n + 1);

                    }

                    if (x == 0)

                        cout << i << "号玩家弃权" << endl;

                    else

                        cout << i << "号玩家投给了" << x << "号玩家" << endl;

                }

            }

            if (x != 0 && TOU[i].toupiaoquan == 1)

                TOU[x].xxx++;

        }

    }

    Sleep(3000);

    sort(TOU + 1, TOU + n + 1, cmp);

    if (TOU[2].xxx != TOU[1].xxx)

    {

        cout << "投票结束," << TOU[1].num << "号投票出局" << endl;

        player[TOU[1].num].life = 0;

        player[TOU[1].num].how = 2;

    }

    else

    {

        cout << "投票结束,无人出局" << endl;

    }

    Sleep(5000);

}

bool game_over()

{

    int pingmin = 0;

    int langren = 0;

    int shenzhi = 0;

    for (int i = 1; i <= n; i++)

    {

        if (player[i].life == 0)

            continue;

        if (player[i].name == "狼人 ")

            langren++;

        else if (player[i].name == "村民 ")

            pingmin++;

        else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 ")

            shenzhi++;

    }

    if (shenzhi == 0 || langren == 0 || pingmin == 0)

        return 1;

    return 0;

}

void night()

{

    system("cls");

    system("color 0f");

    print(1, 1);

    cout << "天~黑~请~闭~眼~~~" << endl;

    if (n >= 12)

        shoushui(1, 1);

    Sleep(3000);

    system("cls");

    print(1, 1);

    cout << "狼~人~请~睁~眼~~~" << endl;

    if (player[MY].name == "狼人 ")

    {

        Sleep(1000);

        cout << "你的同伴有:";

        for (int i = 1; i <= n; i++)

        {

            if (i == MY)

                continue;

            if (player[i].name == "狼人 ")

            {

                cout << player[i].num << "号 ";

                player[i].know = 2;

            }

        }

        Sleep(3000);

        cout << endl << "请问你们要杀谁:" << endl << "输入:";

        cin >> kill1;

        Sleep(1500);

        system("cls");

        print(1, 1);

        cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;

    }

    else

    {

        Sleep(4000);

        system("cls");

        print(1, 1);

        cout << "请问你们要杀谁?" << endl;

        do

        {

            Sleep(rand() % 18);

            srand(time(0));

            int x = rand() % n + 1;

            if (player[x].name != "狼人 " && player[x].life == 1)

            {

                kill1 = x;

                break;

            }

        } while (1);

        Sleep(5000);

    }

    Sleep(3000);

    system("cls");

    print(1, 1);

    cout << "狼~人~请~闭~眼~~~" << endl;

    Sleep(2000);

    system("cls");

    print(1, 1);

    cout << "女~巫~请~睁~眼~~~" << endl;

    Sleep(2000);

    system("cls");

    print(1, 1);

    if (player[MY].name == "女巫 " && player[MY].life == 1)

    {

        Sleep(1000);

        if (jieyao == 1)

        {

            cout << "今晚" << kill1 << "号玩家被杀" << endl;

            Sleep(500);

            cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";

            cin >> a;

            if (a == 'A')

            {

                system("cls");

                print(1, 1);

                cout << "请问你要毒吗???" << endl;

                Sleep(2000);

                system("cls");

                print(1, 1);

                cout << "今晚" << kill1 << "号玩家被你解救" << endl;

                jieyao = 0;

                if (shou != kill1)

                    kill1 = 0;

            }

            else

            {

                if (shou == kill1)

                    kill1 = 0;

                Sleep(2000);

                system("cls");

                print(1, 1);

                cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";

                cin >> a;

                if (a == 'A')

                {

                    cout << "请问你要毒谁???" << endl << "输入:";

                    cin >> kill2;

                    while (player[kill2].life != 1)

                    {

                        cout << "输入错误,请重新输入:" << endl;

                        cin >> kill2;

                    }

                    duyao = 0;

                }

            }

        }

        else

        {

            if (shou == kill1)

                kill1 = 0;

            Sleep(2000);

            system("cls");

            print(1, 1);

            cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";

            cin >> a;

            if (a == 'A')

            {

                cout << "请问你要毒谁???" << endl << "输入:";

                cin >> kill2;

                while (player[kill2].life != 1)

                {

                    cout << "输入错误,请重新输入:" << endl;

                    cin >> kill2;

                }

                duyao = 0;

            }

        }

    }

    else

    {

        bool b = 0;

        cout << "请问你是否要用解药???" << endl;

        int FFF = 0, kkkk;

        for (int i = 1; i <= n; i++)

        {

            if (player[i].life == 1 && player[i].name == "村民 ")

                FFF++;

            if (player[i].name == "女巫 ")

                kkkk = i;

        }

        if (jieyao == 1 && player[kkkk].life == 1)

        {

            if (FFF == 1)

            {

                if (shou == kill1)

                    jieyao = 1;

                else

                    jieyao = 0;

                kill1 = 0;

                b = 1;

            }

            else

                for (int i = 1; i <= n; i++)

                {

                    if (player[i].name == "女巫 " && kill1 == i)

                    {

                        kill1 = 0;

                        if (shou == kill1)

                            jieyao = 1;

                        else

                            jieyao = 0;

                        b = 1;

                        break;

                    }

                    else if (player[i].name == "预言家 " && kill1 == i)

                    {

                        kill1 = 0;

                        if (shou == kill1)

                            jieyao = 1;

                        else

                            jieyao = 0;

                        b = 1;

                        break;

                    }

                }

        }

        Sleep(3000);

        if (b == 0 && duyao == 1 && player[kkkk].life == 1)

        {

            system("cls");

            print(1, 1);

            cout << "请问你是否要用毒药???" << endl;

            srand(time(0));

            int x = rand() % 2;

            Sleep(1500);

            cout << "请问你要毒谁???" << endl;

            if (x == 1)

            {

                duyao = 0;

                int y = rand() % n + 1;

                while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)

                    y = rand() % n + 1;

                kill2 = y;

            }

        }

        else

        {

            Sleep(3000);

            system("cls");

            print(1, 1);

            cout << "请问你是否要用毒药???" << endl;

            Sleep(3000);

            cout << "请问你要毒谁???" << endl;

            Sleep(3000);

        }

    }

    Sleep(3000);

    system("cls");

    print(1, 1);

    cout << "女~巫~请~闭~眼~~~" << endl;

    if (n > 6)

    {

        Sleep(3000);

        system("cls");

        print(1, 1);

        cout << "预~言~家~请~睁~眼~~~" << endl;

        if (player[MY].name == "预言家 ")

        {

            Sleep(3000);

            cout << "请问你想查验谁???" << endl << "输入:";

            int x;

            cin >> x;

            player[x].know = 1;

            Sleep(2000);

            system("cls");

            print(1, 1);

            cout << "他的身份是:";

            if (player[x].name == "狼人 ")

                cout << "狼人" << endl;

            else

                cout << "好人" << endl;

            Sleep(3000);

        }

        else

        {

            Sleep(3000);

            cout << "请问你想查验谁???" << endl;

            Sleep(3000);

            system("cls");

            print(1, 1);

            cout << "他的身份是:......";

            Sleep(3000);

        }

        Sleep(3000);

        system("cls");

        print(1, 1);

        cout << "预~言~家~请~闭~眼~~~" << endl;

    }

    Sleep(3000);

    if (kill1 != 0)

        player[kill1].life = 0;

    if (kill2 != 0)

        player[kill2].life = 0;

    player[kill1].how = 1;

    player[kill2].how = 3;

    system("cls");

    system("color F0");

    print(2, 0);

}

void night2(int hhh, int hhhh)

{

    system("cls");

    system("color 0f");

    print(hhh, hhhh);

    cout << "天~黑~请~闭~眼~~~" << endl;

    if (n >= 12)

        shoushui(hhh, hhhh);

    Sleep(3000);

    system("cls");

    print(hhh, hhhh);

    cout << "狼~人~请~睁~眼~~~" << endl;

    if (player[MY].name == "狼人 " && player[MY].life == 1)

    {

        Sleep(3000);

        cout << endl << "请问你们要杀谁:" << endl << "输入:";

        cin >> kill1;

        Sleep(1500);

        system("cls");

        print(hhh, hhhh);

        cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;

    }

    else

    {

        Sleep(4000);

        system("cls");

        print(hhh, hhhh);

        cout << "请问你们要杀谁?" << endl;

        do

        {

            srand(time(0));

            int x = rand() % n + 1;

            if (player[x].name != "狼人 " && player[x].life == 1)

            {

                kill1 = x;

                break;

            }

        } while (1);

        Sleep(5000);

    }

    Sleep(3000);

    system("cls");

    print(hhh, hhhh);

    cout << "狼~人~请~闭~眼~~~" << endl;

    Sleep(2000);

    system("cls");

    print(hhh, hhhh);

    cout << "女~巫~请~睁~眼~~~" << endl;

    Sleep(2000);

    system("cls");

    print(hhh, hhhh);

    if (player[MY].name == "女巫 " && player[MY].life == 1)

    {

        Sleep(1000);

        if (jieyao == 1)

        {

            cout << "今晚" << kill1 << "号玩家被杀" << endl;

            Sleep(500);

            cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";

            cin >> a;

            if (a == 'A')

            {

                system("cls");

                print(hhh, hhhh);

                cout << "请问你要毒吗???" << endl;

                Sleep(2000);

                system("cls");

                print(hhh, hhhh);

                cout << "今晚" << kill1 << "号玩家被你解救" << endl;

                jieyao = 0;

                if (shou != kill1)

                    kill1 = 0;

            }

            else

            {

                if (shou == kill1)

                    kill1 = 0;

                Sleep(2000);

                system("cls");

                print(hhh, hhhh);

                cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";

                cin >> a;

                if (a == 'A')

                {

                    cout << "请问你要毒谁???" << endl << "输入:";

                    cin >> kill2;

                    while (player[kill2].life != 1)

                    {

                        cout << "输入错误,请重新输入:" << endl;

                        cin >> kill2;

                    }

                    duyao = 0;

                }

            }

        }

        else if (duyao == 1)

        {

            if (shou == kill1)

                kill1 = 0;

            Sleep(2000);

            system("cls");

            print(hhh, hhhh);

            cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";

            cin >> a;

            if (a == 'A')

            {

                cout << "请问你要毒谁???" << endl << "输入:";

                cin >> kill2;

                while (player[kill2].life != 1)

                {

                    cout << "输入错误,请重新输入:" << endl;

                    cin >> kill2;

                }

                duyao = 0;

            }

        }

        else

        {

            Sleep(2000);

            system("cls");

            print(hhh, hhhh);

            cout << "请问你要毒吗???" << endl;

        }

    }

    else

    {

        bool b = 0;

        cout << "请问你是否要用解药???" << endl;

        int FFF = 0, kkkk;

        for (int i = 1; i <= n; i++)

        {

            if (player[i].life == 1 && player[i].name == "村民 ")

                FFF++;

            if (player[i].name == "女巫 ")

                kkkk = i;

        }

        if (jieyao == 1 && player[kkkk].life == 1)

        {

            if (FFF == 1)

            {

                if (shou == kill1)

                    jieyao = 1;

                else

                    jieyao = 0;

                kill1 = 0;

                b = 1;

            }

            else

                for (int i = 1; i <= n; i++)

                {

                    if (player[i].name == "女巫 " && kill1 == i)

                    {

                        kill1 = 0;

                        if (shou == kill1)

                            jieyao = 1;

                        else

                            jieyao = 0;

                        b = 1;

                        break;

                    }

                    else if (player[i].name == "预言家 " && kill1 == i)

                    {

                        kill1 = 0;

                        if (shou == kill1)

                            jieyao = 1;

                        else

                            jieyao = 0;

                        b = 1;

                        break;

                    }

                }

        }

        Sleep(3000);

        if (b == 0 && duyao == 1 && player[kkkk].life == 1)

        {

            system("cls");

            print(hhh, hhhh);

            cout << "请问你是否要用毒药???" << endl;

            srand(time(0));

            int x = rand() % 2;

            Sleep(1500);

            cout << "请问你要毒谁???" << endl;

            if (x == 1)

            {

                duyao = 0;

                int y = rand() % n + 1;

                while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)

                    y = rand() % n + 1;

                kill2 = y;

            }

        }

        else

        {

            Sleep(3000);

            system("cls");

            print(hhh, hhhh);

            cout << "请问你是否要用毒药???" << endl;

            Sleep(3000);

            cout << "请问你要毒谁???" << endl;

            Sleep(3000);

        }

    }

    Sleep(3000);

    system("cls");

    print(hhh, hhhh);

    cout << "女~巫~请~闭~眼~~~" << endl;

    if (n > 6)

    {

        Sleep(3000);

        system("cls");

        print(hhh, hhhh);

        cout << "预~言~家~请~睁~眼~~~" << endl;

        if (player[MY].name == "预言家 " && player[MY].life == 1)

        {

            Sleep(3000);

            cout << "请问你想查验谁???" << endl << "输入:";

            int x;

            cin >> x;

            player[x].know = 1;

            Sleep(2000);

            system("cls");

            print(hhh, hhhh);

            cout << "他的身份是:";

            if (player[x].name == "狼人 ")

                cout << "狼人" << endl;

            else

                cout << "好人" << endl;

            Sleep(3000);

        }

        else

        {

            Sleep(3000);

            cout << "请问你想查验谁???" << endl;

            Sleep(3000);

            system("cls");

            print(hhh, hhhh);

            cout << "他的身份是:......";

            Sleep(3000);

        }

        Sleep(3000);

        system("cls");

        print(hhh, hhhh);

        cout << "预~言~家~请~闭~眼~~~" << endl;

    }

    Sleep(3000);

    if (kill1 != 0)

        player[kill1].life = 0;

    if (kill2 != 0)

        player[kill2].life = 0;

    player[kill1].how = 1;

    player[kill2].how = 3;

    system("cls");

    system("color F0");

    print(hhh + 1, 0);

}

bool lr = 0;

void panduanlieren()

{

    if (lr == 1)

        return;

    if (MY == lieren)

    {

        cout << "请射杀一名玩家" << endl;

        int x;

        cin >> x;

        while (player[x].life != 1)

        {

            cout << "输入错误,请重新输入" << endl;

            cin >> x;

        }

        Sleep(1000);

        cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;

        player[x].life = 0;

        player[x].how = 4;

    }

    else if (n >= 9)

    {

        srand(time(0));

        int x = rand() % n + 1;

        while (player[x].life != 1)

        {

            x = rand() % n + 1;

        }

        Sleep(1000);

        cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;

        player[x].life = 0;

        player[x].how = 4;

    }

    lr = 1;

}

void print1()

{

    cout << "天亮了,昨晚";

    if (kill1 != 0 || kill2 != 0)

    {

        cout << kill1 << "号";

        if (kill2 != 0)

        {

            cout << "," << kill2 << "号";

            kill2 = 0;

        }

        cout << "被杀" << endl;

    }

    else

        cout << "是平安夜" << endl;

}

int main()

{

    system("cls");

    cout << " " << "狼人杀online" << endl;

    cout << "请输入人数个数:" << endl;

    scanf("%d", &n);

    cout << "加载时间长,请耐心等待";

    init1();

    init2(n);

    int k = 1;

    do

    {

        srand(time(0));

        init3(k);

        cout << ".";

        Sleep(17);

        k++;

    } while (k <= n);

    system("cls");

    system("color F0");

    cout << "游戏即将开始";

    for (int i = 1; i <= 6; i++)

    {

        cout << ".";

        Sleep(500);

    }

    Sleep(1500);

    cout << endl << endl << "请大家查看身份牌......" << endl;

    Sleep(45);

    srand(time(0));

    MY = rand() % n + 1;

    cout << "您的身份是:" << player[MY].name << endl;

    Sleep(500);

    cout << "在" << player[MY].num << "号位上" << endl;

    system("pause");

    system("cls");

    player[MY].know = 2;

    print(1, 0);

    cout << "即将进入夜晚";

    for (int i = 1; i <= 6; i++)

    {

        cout << ".";

        Sleep(500);

    }

    night();

    print1();

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    if (player[lieren].life == 0 && lr == 0)

    {

        panduanlieren();

    }

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    toupiao(2, 0);

    system("cls");

    print(2, 0);

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    else if (player[lieren].life == 0 && lr == 0)

    {

        panduanlieren();

    }

    cout << "即将进入夜晚";

    for (int i = 1; i <= 6; i++)

    {

        cout << ".";

        Sleep(500);

    }

    night2(2, 1);

    print1();

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    if (player[lieren].life == 0 && lr == 0)

    {

        panduanlieren();

    }

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    toupiao(3, 0);

    system("cls");

    print(3, 0);

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    else if (player[lieren].life == 0 && lr == 0)

    {

        panduanlieren();

    }

    cout << "即将进入夜晚";

    for (int i = 1; i <= 6; i++)

    {

        cout << ".";

        Sleep(500);

    }

    night2(3, 1);

    print1();

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    if (player[lieren].life == 0)

    {

        panduanlieren();

    }

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    toupiao(4, 0);

    system("cls");

    print(4, 0);

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    else if (player[lieren].life == 0 && lr == 0)

    {

        panduanlieren();

    }

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    cout << "即将进入夜晚";

    for (int i = 1; i <= 6; i++)

    {

        cout << ".";

        Sleep(500);

    }

    night2(4, 1);

    print1();

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    if (player[lieren].life == 0)

    {

        panduanlieren();

    }

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    toupiao(5, 0);

    system("cls");

    print(5, 0);

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    else if (player[lieren].life == 0 && lr == 0)

    {

        panduanlieren();

    }

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    cout << "即将进入夜晚";

    for (int i = 1; i <= 6; i++)

    {

        cout << ".";

        Sleep(500);

    }

    night2(5, 1);

    print1();

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    if (player[lieren].life == 0)

    {

        panduanlieren();

    }

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    toupiao(6, 0);

    system("cls");

    print(6, 0);

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    else if (player[lieren].life == 0 && lr == 0)

    {

        panduanlieren();

    }

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    cout << "即将进入夜晚";

    for (int i = 1; i <= 6; i++)

    {

        cout << ".";

        Sleep(500);

    }

    night2(6, 1);

    print1();

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    if (player[lieren].life == 0)

    {

        panduanlieren();

    }

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    toupiao(7, 0);

    system("cls");

    print(7, 0);

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    else if (player[lieren].life == 0 && lr == 0)

    {

        panduanlieren();

    }

    if (game_over())

    {

        Sleep(1000);

        system("cls");

        cout << "游戏结束" << endl; printhhh();

        return 0;

    }

    while (1)

        system("pause");

    return 0;

}


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