此处记录下用swift封装MBProgressHUD,方便之后查阅。
引入MBProgressHUD
我这里直接源码导入
MBPROgressHUD.h
//
// MBProgressHUD.h
// Version 1.0.0
// Created by Matej Bukovinski on 2.4.09.
//
// This code is distributed under the terms and conditions of the MIT license.
// Copyright © 2009-2016 Matej Bukovinski
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import <CoreGraphics/CoreGraphics.h>
@class MBBackgroundView;
@protocol MBProgressHUDDelegate;
extern CGFloat const MBProgressMaxOffset;
typedef NS_ENUM(NSInteger, MBProgressHUDMode) {
/// UIActivityIndicatorView.
MBProgressHUDModeIndeterminate,
/// A round, pie-chart like, progress view.
MBProgressHUDModeDeterminate,
/// Horizontal progress bar.
MBProgressHUDModeDeterminateHorizontalBar,
/// Ring-shaped progress view.
MBProgressHUDModeAnnularDeterminate,
/// Shows a custom view.
MBProgressHUDModeCustomView,
/// Shows only labels.
MBProgressHUDModeText
};
typedef NS_ENUM(NSInteger, MBProgressHUDAnimation) {
/// Opacity animation
MBProgressHUDAnimationFade,
/// Opacity + scale animation (zoom in when appearing zoom out when disappearing)
MBProgressHUDAnimationZoom,
/// Opacity + scale animation (zoom out style)
MBProgressHUDAnimationZoomOut,
/// Opacity + scale animation (zoom in style)
MBProgressHUDAnimationZoomIn
};
typedef NS_ENUM(NSInteger, MBProgressHUDBackgroundStyle) {
/// Solid color background
MBProgressHUDBackgroundStyleSolidColor,
/// UIVisualEffectView or UIToolbar.layer background view
MBProgressHUDBackgroundStyleBlur
};
typedef void (^MBProgressHUDCompletionBlock)();
NS_ASSUME_NONNULL_BEGIN
/**
* Displays a simple HUD window containing a progress indicator and two optional labels for short messages.
*
* This is a simple drop-in class for displaying a progress HUD view similar to Apple's private UIProgressHUD class.
* The MBProgressHUD window spans over the entire space given to it by the initWithFrame: constructor and catches all
* user input on this region, thereby preventing the user operations on components below the view.
*
* @note To still allow touches to pass through the HUD, you can set hud.userInteractionEnabled = NO.
* @attention MBProgressHUD is a UI class and should therefore only be accessed on the main thread.
*/
@interface MBProgressHUD : UIView
/**
* Creates a new HUD, adds it to provided view and shows it. The counterpart to this method is hideHUDForView:animated:.
*
* @note This method sets removeFromSuperViewOnHide. The HUD will automatically be removed from the view hierarchy when hidden.
*
* @param view The view that the HUD will be added to
* @param animated If set to YES the HUD will appear using the current animationType. If set to NO the HUD will not use
* animations while appearing.
* @return A reference to the created HUD.
*
* @see hideHUDForView:animated:
* @see animationType
*/
+ (instancetype)showHUDAddedTo:(UIView *)view animated:(BOOL)animated;
/// @name Showing and hiding
/**
* Finds the top-most HUD subview and hides it. The counterpart to this method is showHUDAddedTo:animated:.
*
* @note This method sets removeFromSuperViewOnHide. The HUD will automatically be removed from the view hierarchy when hidden.
*
* @param view The view that is going to be searched for a HUD subview.
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
* animations while disappearing.
* @return YES if a HUD was found and removed, NO otherwise.
*
* @see showHUDAddedTo:animated:
* @see animationType
*/
+ (BOOL)hideHUDForView:(UIView *)view animated:(BOOL)animated;
/**
* Finds the top-most HUD subview and returns it.
*
* @param view The view that is going to be searched.
* @return A reference to the last HUD subview discovered.
*/
+ (nullable MBProgressHUD *)HUDForView:(UIView *)view;
/**
* A convenience constructor that initializes the HUD with the view's bounds. Calls the designated constructor with
* view.bounds as the parameter.
*
* @param view The view instance that will provide the bounds for the HUD. Should be the same instance as
* the HUD's superview (i.e., the view that the HUD will be added to).
*/
- (instancetype)initWithView:(UIView *)view;
/**
* Displays the HUD.
*
* @note You need to make sure that the main thread completes its run loop soon after this method call so that
* the user interface can be updated. Call this method when your task is already set up to be executed in a new thread
* (e.g., when using something like NSOperation or making an asynchronous call like NSURLRequest).
*
* @param animated If set to YES the HUD will appear using the current animationType. If set to NO the HUD will not use
* animations while appearing.
*
* @see animationType
*/
- (void)showAnimated:(BOOL)animated;
/**
* Hides the HUD. This still calls the hudWasHidden: delegate. This is the counterpart of the show: method. Use it to
* hide the HUD when your task completes.
*
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
* animations while disappearing.
*
* @see animationType
*/
- (void)hideAnimated:(BOOL)animated;
/**
* Hides the HUD after a delay. This still calls the hudWasHidden: delegate. This is the counterpart of the show: method. Use it to
* hide the HUD when your task completes.
*
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
* animations while disappearing.
* @param delay Delay in seconds until the HUD is hidden.
*
* @see animationType
*/
- (void)hideAnimated:(BOOL)animated afterDelay:(NSTimeInterval)delay;
/**
* The HUD delegate object. Receives HUD state notifications.
*/
@property (weak, nonatomic) id<MBProgressHUDDelegate> delegate;
/**
* Called after the HUD is hiden.
*/
@property (copy, nullable) MBProgressHUDCompletionBlock completionBlock;
/*
* Grace period is the time (in seconds) that the invoked method may be run without
* showing the HUD. If the task finishes before the grace time runs out, the HUD will
* not be shown at all.
* This may be used to prevent HUD display for very short tasks.
* Defaults to 0 (no grace time).
*/
@property (assign, nonatomic) NSTimeInterval graceTime;
/**
* The minimum time (in seconds) that the HUD is shown.
* This avoids the problem of the HUD being shown and than instantly hidden.
* Defaults to 0 (no minimum show time).
*/
@property (assign, nonatomic) NSTimeInterval minShowTime;
/**
* Removes the HUD from its parent view when hidden.
* Defaults to NO.
*/
@property (assign, nonatomic) BOOL removeFromSuperViewOnHide;
/// @name Appearance
/**
* MBProgressHUD operation mode. The default is MBProgressHUDModeIndeterminate.
*/
@property (assign, nonatomic) MBProgressHUDMode mode;
/**
* A color that gets forwarded to all labels and supported indicators. Also sets the tintColor
* for custom views on iOS 7+. Set to nil to manage color individually.
* Defaults to semi-translucent black on iOS 7 and later and white on earlier iOS versions.
*/
@property (strong, nonatomic, nullable) UIColor *contentColor UI_APPEARANCE_SELECTOR;
/**
* The animation type that should be used when the HUD is shown and hidden.
*/
@property (assign, nonatomic) MBProgressHUDAnimation animationType UI_APPEARANCE_SELECTOR;
/**
* The bezel offset relative to the center of the view. You can use MBProgressMaxOffset
* and -MBProgressMaxOffset to move the HUD all the way to the screen edge in each direction.
* E.g., CGPointMake(0.f, MBProgressMaxOffset) would position the HUD centered on the bottom edge.
*/
@property (assign, nonatomic) CGPoint offset UI_APPEARANCE_SELECTOR;
/**
* The amount of space between the HUD edge and the HUD elements (labels, indicators or custom views).
* This also represents the minimum bezel distance to the edge of the HUD view.
* Defaults to 20.f
*/
@property (assign, nonatomic) CGFloat margin UI_APPEARANCE_SELECTOR;
/**
* The minimum size of the HUD bezel. Defaults to CGSizeZero (no minimum size).
*/
@property (assign, nonatomic) CGSize minSize UI_APPEARANCE_SELECTOR;
/**
* Force the HUD dimensions to be equal if possible.
*/
@property (assign, nonatomic, getter = isSquare) BOOL square UI_APPEARANCE_SELECTOR;
/**
* When enabled, the bezel center gets slightly affected by the device accelerometer data.
* Has no effect on iOS < 7.0. Defaults to YES.
*/
@property (assign, nonatomic, getter=areDefaultMotionEffectsEnabled) BOOL defaultMotionEffectsEnabled UI_APPEARANCE_SELECTOR;
/// @name Progress
/**
* The progress of the progress indicator, from 0.0 to 1.0. Defaults to 0.0.
*/
@property (assign, nonatomic) float progress;
/// @name ProgressObject
/**
* The NSProgress object feeding the progress information to the progress indicator.
*/
@property (strong, nonatomic, nullable) NSProgress *progressObject;
/// @name Views
/**
* The view containing the labels and indicator (or customView).
*/
@property (strong, nonatomic, readonly) MBBackgroundView *bezelView;
/**
* View covering the entire HUD area, placed behind bezelView.
*/
@property (strong, nonatomic, readonly) MBBackgroundView *backgroundView;
/**
* The UIView (e.g., a UIImageView) to be shown when the HUD is in MBProgressHUDModeCustomView.
* The view should implement intrinsicContentSize for proper sizing. For best results use approximately 37 by 37 pixels.
*/
@property (strong, nonatomic, nullable) UIView *customView;
/**
* A label that holds an optional short message to be displayed below the activity indicator. The HUD is automatically resized to fit
* the entire text.
*/
@property (strong, nonatomic, readonly) UILabel *label;
/**
* A label that holds an optional details message displayed below the labelText message. The details text can span multiple lines.
*/
@property (strong, nonatomic, readonly) UILabel *detailsLabel;
/**
* A button that is placed below the labels. Visible only if a target / action is added.
*/
@property (strong, nonatomic, readonly) UIButton *button;
@end
@protocol MBProgressHUDDelegate <NSObject>
@optional
/**
* Called after the HUD was fully hidden from the screen.
*/
- (void)hudWasHidden:(MBProgressHUD *)hud;
@end
/**
* A progress view for showing definite progress by filling up a circle (pie chart).
*/
@interface MBRoundProgressView : UIView
/**
* Progress (0.0 to 1.0)
*/
@property (nonatomic, assign) float progress;
/**
* Indicator progress color.
* Defaults to white [UIColor whiteColor].
*/
@property (nonatomic, strong) UIColor *progressTintColor;
/**
* Indicator background (non-progress) color.
* Only applicable on iOS versions older than iOS 7.
* Defaults to translucent white (alpha 0.1).
*/
@property (nonatomic, strong) UIColor *backgroundTintColor;
/*
* Display mode - NO = round or YES = annular. Defaults to round.
*/
@property (nonatomic, assign, getter = isAnnular) BOOL annular;
@end
/**
* A flat bar progress view.
*/
@interface MBBarProgressView : UIView
/**
* Progress (0.0 to 1.0)
*/
@property (nonatomic, assign) float progress;
/**
* Bar border line color.
* Defaults to white [UIColor whiteColor].
*/
@property (nonatomic, strong) UIColor *lineColor;
/**
* Bar background color.
* Defaults to clear [UIColor clearColor];
*/
@property (nonatomic, strong) UIColor *progressRemainingColor;
/**
* Bar progress color.
* Defaults to white [UIColor whiteColor].
*/
@property (nonatomic, strong) UIColor *progressColor;
@end
@interface MBBackgroundView : UIView
/**
* The background style.
* Defaults to MBProgressHUDBackgroundStyleBlur on iOS 7 or later and MBProgressHUDBackgroundStyleSolidColor otherwise.
* @note Due to iOS 7 not supporting UIVisualEffectView, the blur effect differs slightly between iOS 7 and later versions.
*/
@property (nonatomic) MBProgressHUDBackgroundStyle style;
/**
* The background color or the blur tint color.
* @note Due to iOS 7 not supporting UIVisualEffectView, the blur effect differs slightly between iOS 7 and later versions.
*/
@property (nonatomic, strong) UIColor *color;
@end
@interface MBProgressHUD (Deprecated)
+ (NSArray *)allHUDsForView:(UIView *)view __attribute__((deprecated("Store references when using more than one HUD per view.")));
+ (NSUInteger)hideAllHUDsForView:(UIView *)view animated:(BOOL)animated __attribute__((deprecated("Store references when using more than one HUD per view.")));
- (id)initWithWindow:(UIWindow *)window __attribute__((deprecated("Use initWithView: instead.")));
- (void)show:(BOOL)animated __attribute__((deprecated("Use showAnimated: instead.")));
- (void)hide:(BOOL)animated __attribute__((deprecated("Use hideAnimated: instead.")));
- (void)hide:(BOOL)animated afterDelay:(NSTimeInterval)delay __attribute__((deprecated("Use hideAnimated:afterDelay: instead.")));
- (void)showWhileExecuting:(SEL)method onTarget:(id)target withObject:(id)object animated:(BOOL)animated __attribute__((deprecated("Use GCD directly.")));
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block __attribute__((deprecated("Use GCD directly.")));
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block completionBlock:(nullable MBProgressHUDCompletionBlock)completion __attribute__((deprecated("Use GCD directly.")));
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block onQueue:(dispatch_queue_t)queue __attribute__((deprecated("Use GCD directly.")));
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block onQueue:(dispatch_queue_t)queue
completionBlock:(nullable MBProgressHUDCompletionBlock)completion __attribute__((deprecated("Use GCD directly.")));
@property (assign) BOOL taskInProgress __attribute__((deprecated("No longer needed.")));
@property (nonatomic, copy) NSString *labelText __attribute__((deprecated("Use label.text instead.")));
@property (nonatomic, strong) UIFont *labelFont __attribute__((deprecated("Use label.font instead.")));
@property (nonatomic, strong) UIColor *labelColor __attribute__((deprecated("Use label.textColor instead.")));
@property (nonatomic, copy) NSString *detailsLabelText __attribute__((deprecated("Use detailsLabel.text instead.")));
@property (nonatomic, strong) UIFont *detailsLabelFont __attribute__((deprecated("Use detailsLabel.font instead.")));
@property (nonatomic, strong) UIColor *detailsLabelColor __attribute__((deprecated("Use detailsLabel.textColor instead.")));
@property (assign, nonatomic) CGFloat opacity __attribute__((deprecated("Customize bezelView properties instead.")));
@property (strong, nonatomic) UIColor *color __attribute__((deprecated("Customize the bezelView color instead.")));
@property (assign, nonatomic) CGFloat xOffset __attribute__((deprecated("Set offset.x instead.")));
@property (assign, nonatomic) CGFloat yOffset __attribute__((deprecated("Set offset.y instead.")));
@property (assign, nonatomic) CGFloat cornerRadius __attribute__((deprecated("Set bezelView.layer.cornerRadius instead.")));
@property (assign, nonatomic) BOOL dimBackground __attribute__((deprecated("Customize HUD background properties instead.")));
@property (strong, nonatomic) UIColor *activityIndicatorColor __attribute__((deprecated("Use UIAppearance to customize UIActivityIndicatorView. E.g.: [UIActivityIndicatorView appearanceWhenContainedIn:[MBProgressHUD class], nil].color = [UIColor redColor];")));
@property (atomic, assign, readonly) CGSize size __attribute__((deprecated("Get the bezelView.frame.size instead.")));
@end
NS_ASSUME_NONNULL_END
MBProgressHUD.m
//
// MBProgressHUD.m
// Version 1.0.0
// Created by Matej Bukovinski on 2.4.09.
//
#import "MBProgressHUD.h"
#import <tgmath.h>
#ifndef kCFCoreFoundationVersionNumber_iOS_7_0
#define kCFCoreFoundationVersionNumber_iOS_7_0 847.20
#endif
#ifndef kCFCoreFoundationVersionNumber_iOS_8_0
#define kCFCoreFoundationVersionNumber_iOS_8_0 1129.15
#endif
#define MBMainThreadAssert() NSAssert([NSThread isMainThread], @"MBProgressHUD needs to be accessed on the main thread.");
CGFloat const MBProgressMaxOffset = 1000000.f;
static const CGFloat MBDefaultPadding = 4.f;
static const CGFloat MBDefaultLabelFontSize = 16.f;
static const CGFloat MBDefaultDetailsLabelFontSize = 12.f;
@interface MBProgressHUD () {
// Deprecated
UIColor *_activityIndicatorColor;
CGFloat _opacity;
}
@property (nonatomic, assign) BOOL useAnimation;
@property (nonatomic, assign, getter=hasFinished) BOOL finished;
@property (nonatomic, strong) UIView *indicator;
@property (nonatomic, strong) NSDate *showStarted;
@property (nonatomic, strong) NSArray *paddingConstraints;
@property (nonatomic, strong) NSArray *bezelConstraints;
@property (nonatomic, strong) UIView *topSpacer;
@property (nonatomic, strong) UIView *bottomSpacer;
@property (nonatomic, weak) NSTimer *graceTimer;
@property (nonatomic, weak) NSTimer *minShowTimer;
@property (nonatomic, weak) NSTimer *hideDelayTimer;
@property (nonatomic, weak) CADisplayLink *progressObjectDisplayLink;
// Deprecated
@property (assign) BOOL taskInProgress;
@end
@interface MBProgressHUDRoundedButton : UIButton
@end
@implementation MBProgressHUD
#pragma mark - Class methods
+ (instancetype)showHUDAddedTo:(UIView *)view animated:(BOOL)animated {
MBProgressHUD *hud = [[self alloc] initWithView:view];
hud.removeFromSuperViewOnHide = YES;
[view addSubview:hud];
[hud showAnimated:animated];
return hud;
}
+ (BOOL)hideHUDForView:(UIView *)view animated:(BOOL)animated {
MBProgressHUD *hud = [self HUDForView:view];
if (hud != nil) {
hud.removeFromSuperViewOnHide = YES;
[hud hideAnimated:animated];
return YES;
}
return NO;
}
+ (MBProgressHUD *)HUDForView:(UIView *)view {
NSEnumerator *subviewsEnum = [view.subviews reverseObjectEnumerator];
for (UIView *subview in subviewsEnum) {
if ([subview isKindOfClass:self]) {
return (MBProgressHUD *)subview;
}
}
return nil;
}
#pragma mark - Lifecycle
- (void)commonInit {
// Set default values for properties
_animationType = MBProgressHUDAnimationFade;
_mode = MBProgressHUDModeIndeterminate;
_margin = 20.0f;
_opacity = 1.f;
_defaultMotionEffectsEnabled = YES;
// Default color, depending on the current iOS version
BOOL isLegacy = kCFCoreFoundationVersionNumber < kCFCoreFoundationVersionNumber_iOS_7_0;
_contentColor = isLegacy ? [UIColor whiteColor] : [UIColor colorWithWhite:0.f alpha:0.7f];
// Transparent background
self.opaque = NO;
self.backgroundColor = [UIColor clearColor];
// Make it invisible for now
self.alpha = 0.0f;
self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
self.layer.allowsGroupOpacity = NO;
[self setupViews];
[self updateIndicators];
[self registerForNotifications];
}
- (instancetype)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
[self commonInit];
}
return self;
}
- (instancetype)initWithCoder:(NSCoder *)aDecoder {
if ((self = [super initWithCoder:aDecoder])) {
[self commonInit];
}
return self;
}
- (id)initWithView:(UIView *)view {
NSAssert(view, @"View must not be nil.");
return [self initWithFrame:view.bounds];
}
- (void)dealloc {
[self unregisterFromNotifications];
}
#pragma mark - Show & hide
- (void)showAnimated:(BOOL)animated {
MBMainThreadAssert();
[self.minShowTimer invalidate];
self.useAnimation = animated;
self.finished = NO;
// If the grace time is set, postpone the HUD display
if (self.graceTime > 0.0) {
NSTimer *timer = [NSTimer timerWithTimeInterval:self.graceTime target:self selector:@selector(handleGraceTimer:) userInfo:nil repeats:NO];
[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
self.graceTimer = timer;
}
// ... otherwise show the HUD immediately
else {
[self showUsingAnimation:self.useAnimation];
}
}
- (void)hideAnimated:(BOOL)animated {
MBMainThreadAssert();
[self.graceTimer invalidate];
self.useAnimation = animated;
self.finished = YES;
// If the minShow time is set, calculate how long the HUD was shown,
// and postpone the hiding operation if necessary
if (self.minShowTime > 0.0 && self.showStarted) {
NSTimeInterval interv = [[NSDate date] timeIntervalSinceDate:self.showStarted];
if (interv < self.minShowTime) {
NSTimer *timer = [NSTimer timerWithTimeInterval:(self.minShowTime - interv) target:self selector:@selector(handleMinShowTimer:) userInfo:nil repeats:NO];
[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
self.minShowTimer = timer;
return;
}
}
// ... otherwise hide the HUD immediately
[self hideUsingAnimation:self.useAnimation];
}
- (void)hideAnimated:(BOOL)animated afterDelay:(NSTimeInterval)delay {
NSTimer *timer = [NSTimer timerWithTimeInterval:delay target:self selector:@selector(handleHideTimer:) userInfo:@(animated) repeats:NO];
[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
self.hideDelayTimer = timer;
}
#pragma mark - Timer callbacks
- (void)handleGraceTimer:(NSTimer *)theTimer {
// Show the HUD only if the task is still running
if (!self.hasFinished) {
[self showUsingAnimation:self.useAnimation];
}
}
- (void)handleMinShowTimer:(NSTimer *)theTimer {
[self hideUsingAnimation:self.useAnimation];
}
- (void)handleHideTimer:(NSTimer *)timer {
[self hideAnimated:[timer.userInfo boolValue]];
}
#pragma mark - View Hierrarchy
- (void)didMoveToSuperview {
[self updateForCurrentOrientationAnimated:NO];
}
#pragma mark - Internal show & hide operations
- (void)showUsingAnimation:(BOOL)animated {
// Cancel any previous animations
[self.bezelView.layer removeAllAnimations];
[self.backgroundView.layer removeAllAnimations];
// Cancel any scheduled hideDelayed: calls
[self.hideDelayTimer invalidate];
self.showStarted = [NSDate date];
self.alpha = 1.f;
// Needed in case we hide and re-show with the same NSProgress object attached.
[self setNSProgressDisplayLinkEnabled:YES];
if (animated) {
[self animateIn:YES withType:self.animationType completion:NULL];
} else {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
self.bezelView.alpha = self.opacity;
#pragma clang diagnostic pop
self.backgroundView.alpha = 1.f;
}
}
- (void)hideUsingAnimation:(BOOL)animated {
if (animated && self.showStarted) {
self.showStarted = nil;
[self animateIn:NO withType:self.animationType completion:^(BOOL finished) {
[self done];
}];
} else {
self.showStarted = nil;
self.bezelView.alpha = 0.f;
self.backgroundView.alpha = 1.f;
[self done];
}
}
- (void)animateIn:(BOOL)animatingIn withType:(MBProgressHUDAnimation)type completion:(void(^)(BOOL finished))completion {
// Automatically determine the correct zoom animation type
if (type == MBProgressHUDAnimationZoom) {
type = animatingIn ? MBProgressHUDAnimationZoomIn : MBProgressHUDAnimationZoomOut;
}
CGAffineTransform small = CGAffineTransformMakeScale(0.5f, 0.5f);
CGAffineTransform large = CGAffineTransformMakeScale(1.5f, 1.5f);
// Set starting state
UIView *bezelView = self.bezelView;
if (animatingIn && bezelView.alpha == 0.f && type == MBProgressHUDAnimationZoomIn) {
bezelView.transform = small;
} else if (animatingIn && bezelView.alpha == 0.f && type == MBProgressHUDAnimationZoomOut) {
bezelView.transform = large;
}
// Perform animations
dispatch_block_t animations = ^{
if (animatingIn) {
bezelView.transform = CGAffineTransformIdentity;
} else if (!animatingIn && type == MBProgressHUDAnimationZoomIn) {
bezelView.transform = large;
} else if (!animatingIn && type == MBProgressHUDAnimationZoomOut) {
bezelView.transform = small;
}
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
bezelView.alpha = animatingIn ? self.opacity : 0.f;
#pragma clang diagnostic pop
self.backgroundView.alpha = animatingIn ? 1.f : 0.f;
};
// Spring animations are nicer, but only available on iOS 7+
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 70000 || TARGET_OS_TV
if (kCFCoreFoundationVersionNumber >= kCFCoreFoundationVersionNumber_iOS_7_0) {
[UIView animateWithDuration:0.3 delay:0. usingSpringWithDamping:1.f initialSpringVelocity:0.f options:UIViewAnimationOptionBeginFromCurrentState animations:animations completion:completion];
return;
}
#endif
[UIView animateWithDuration:0.3 delay:0. options:UIViewAnimationOptionBeginFromCurrentState animations:animations completion:completion];
}
- (void)done {
// Cancel any scheduled hideDelayed: calls
[self.hideDelayTimer invalidate];
[self setNSProgressDisplayLinkEnabled:NO];
if (self.hasFinished) {
self.alpha = 0.0f;
if (self.removeFromSuperViewOnHide) {
[self removeFromSuperview];
}
}
MBProgressHUDCompletionBlock completionBlock = self.completionBlock;
if (completionBlock) {
completionBlock();
}
id<MBProgressHUDDelegate> delegate = self.delegate;
if ([delegate respondsToSelector:@selector(hudWasHidden:)]) {
[delegate performSelector:@selector(hudWasHidden:) withObject:self];
}
}
#pragma mark - UI
- (void)setupViews {
UIColor *defaultColor = self.contentColor;
MBBackgroundView *backgroundView = [[MBBackgroundView alloc] initWithFrame:self.bounds];
backgroundView.style = MBProgressHUDBackgroundStyleSolidColor;
backgroundView.backgroundColor = [UIColor clearColor];
backgroundView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
backgroundView.alpha = 0.f;
[self addSubview:backgroundView];
_backgroundView = backgroundView;
MBBackgroundView *bezelView = [MBBackgroundView new];
bezelView.translatesAutoresizingMaskIntoConstraints = NO;
bezelView.layer.cornerRadius = 5.f;
bezelView.alpha = 0.f;
[self addSubview:bezelView];
_bezelView = bezelView;
[self updateBezelMotionEffects];
UILabel *label = [UILabel new];
label.adjustsFontSizeToFitWidth = NO;
label.textAlignment = NSTextAlignmentCenter;
label.textColor = defaultColor;
label.font = [UIFont boldSystemFontOfSize:MBDefaultLabelFontSize];
label.opaque = NO;
label.backgroundColor = [UIColor clearColor];
_label = label;
UILabel *detailsLabel = [UILabel new];
detailsLabel.adjustsFontSizeToFitWidth = NO;
detailsLabel.textAlignment = NSTextAlignmentCenter;
detailsLabel.textColor = defaultColor;
detailsLabel.numberOfLines = 0;
detailsLabel.font = [UIFont boldSystemFontOfSize:MBDefaultDetailsLabelFontSize];
detailsLabel.opaque = NO;
detailsLabel.backgroundColor = [UIColor clearColor];
_detailsLabel = detailsLabel;
UIButton *button = [MBProgressHUDRoundedButton buttonWithType:UIButtonTypeCustom];
button.titleLabel.textAlignment = NSTextAlignmentCenter;
button.titleLabel.font = [UIFont boldSystemFontOfSize:MBDefaultDetailsLabelFontSize];
[button setTitleColor:defaultColor forState:UIControlStateNormal];
_button = button;
for (UIView *view in @[label, detailsLabel, button]) {
view.translatesAutoresizingMaskIntoConstraints = NO;
[view setContentCompressionResistancePriority:998.f forAxis:UILayoutConstraintAxisHorizontal];
[view setContentCompressionResistancePriority:998.f forAxis:UILayoutConstraintAxisVertical];
[bezelView addSubview:view];
}
UIView *topSpacer = [UIView new];
topSpacer.translatesAutoresizingMaskIntoConstraints = NO;
topSpacer.hidden = YES;
[bezelView addSubview:topSpacer];
_topSpacer = topSpacer;
UIView *bottomSpacer = [UIView new];
bottomSpacer.translatesAutoresizingMaskIntoConstraints = NO;
bottomSpacer.hidden = YES;
[bezelView addSubview:bottomSpacer];
_bottomSpacer = bottomSpacer;
}
- (void)updateIndicators {
UIView *indicator = self.indicator;
BOOL isActivityIndicator = [indicator isKindOfClass:[UIActivityIndicatorView class]];
BOOL isRoundIndicator = [indicator isKindOfClass:[MBRoundProgressView class]];
MBProgressHUDMode mode = self.mode;
if (mode == MBProgressHUDModeIndeterminate) {
if (!isActivityIndicator) {
// Update to indeterminate indicator
[indicator removeFromSuperview];
indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
[(UIActivityIndicatorView *)indicator startAnimating];
[self.bezelView addSubview:indicator];
}
}
else if (mode == MBProgressHUDModeDeterminateHorizontalBar) {
// Update to bar determinate indicator
[indicator removeFromSuperview];
indicator = [[MBBarProgressView alloc] init];
[self.bezelView addSubview:indicator];
}
else if (mode == MBProgressHUDModeDeterminate || mode == MBProgressHUDModeAnnularDeterminate) {
if (!isRoundIndicator) {
// Update to determinante indicator
[indicator removeFromSuperview];
indicator = [[MBRoundProgressView alloc] init];
[self.bezelView addSubview:indicator];
}
if (mode == MBProgressHUDModeAnnularDeterminate) {
[(MBRoundProgressView *)indicator setAnnular:YES];
}
}
else if (mode == MBProgressHUDModeCustomView && self.customView != indicator) {
// Update custom view indicator
[indicator removeFromSuperview];
indicator = self.customView;
[self.bezelView addSubview:indicator];
}
else if (mode == MBProgressHUDModeText) {
[indicator removeFromSuperview];
indicator = nil;
}
indicator.translatesAutoresizingMaskIntoConstraints = NO;
self.indicator = indicator;
if ([indicator respondsToSelector:@selector(setProgress:)]) {
[(id)indicator setValue:@(self.progress) forKey:@"progress"];
}
[indicator setContentCompressionResistancePriority:998.f forAxis:UILayoutConstraintAxisHorizontal];
[indicator setContentCompressionResistancePriority:998.f forAxis:UILayoutConstraintAxisVertical];
[self updateViewsForColor:self.contentColor];
[self setNeedsUpdateConstraints];
}
- (void)updateViewsForColor:(UIColor *)color {
if (!color) return;
self.label.textColor = color;
self.detailsLabel.textColor = color;
[self.button setTitleColor:color forState:UIControlStateNormal];
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
if (self.activityIndicatorColor) {
color = self.activityIndicatorColor;
}
#pragma clang diagnostic pop
// UIAppearance settings are prioritized. If they are preset the set color is ignored.
UIView *indicator = self.indicator;
if ([indicator isKindOfClass:[UIActivityIndicatorView class]]) {
UIActivityIndicatorView *appearance = nil;
#if __IPHONE_OS_VERSION_MIN_REQUIRED < 90000
appearance = [UIActivityIndicatorView appearanceWhenContainedIn:[MBProgressHUD class], nil];
#else
// For iOS 9+
appearance = [UIActivityIndicatorView appearanceWhenContainedInInstancesOfClasses:@[[MBProgressHUD class]]];
#endif
if (appearance.color == nil) {
((UIActivityIndicatorView *)indicator).color = color;
}
} else if ([indicator isKindOfClass:[MBRoundProgressView class]]) {
MBRoundProgressView *appearance = nil;
#if __IPHONE_OS_VERSION_MIN_REQUIRED < 90000
appearance = [MBRoundProgressView appearanceWhenContainedIn:[MBProgressHUD class], nil];
#else
appearance = [MBRoundProgressView appearanceWhenContainedInInstancesOfClasses:@[[MBProgressHUD class]]];
#endif
if (appearance.progressTintColor == nil) {
((MBRoundProgressView *)indicator).progressTintColor = color;
}
if (appearance.backgroundTintColor == nil) {
((MBRoundProgressView *)indicator).backgroundTintColor = [color colorWithAlphaComponent:0.1];
}
} else if ([indicator isKindOfClass:[MBBarProgressView class]]) {
MBBarProgressView *appearance = nil;
#if __IPHONE_OS_VERSION_MIN_REQUIRED < 90000
appearance = [MBBarProgressView appearanceWhenContainedIn:[MBProgressHUD class], nil];
#else
appearance = [MBBarProgressView appearanceWhenContainedInInstancesOfClasses:@[[MBProgressHUD class]]];
#endif
if (appearance.progressColor == nil) {
((MBBarProgressView *)indicator).progressColor = color;
}
if (appearance.lineColor == nil) {
((MBBarProgressView *)indicator).lineColor = color;
}
} else {
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 70000 || TARGET_OS_TV
if ([indicator respondsToSelector:@selector(setTintColor:)]) {
[indicator setTintColor:color];
}
#endif
}
}
- (void)updateBezelMotionEffects {
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 70000 || TARGET_OS_TV
MBBackgroundView *bezelView = self.bezelView;
if (![bezelView respondsToSelector:@selector(addMotionEffect:)]) return;
if (self.defaultMotionEffectsEnabled) {
CGFloat effectOffset = 10.f;
UIInterpolatingMotionEffect *effectX = [[UIInterpolatingMotionEffect alloc] initWithKeyPath:@"center.x" type:UIInterpolatingMotionEffectTypeTiltAlongHorizontalAxis];
effectX.maximumRelativeValue = @(effectOffset);
effectX.minimumRelativeValue = @(-effectOffset);
UIInterpolatingMotionEffect *effectY = [[UIInterpolatingMotionEffect alloc] initWithKeyPath:@"center.y" type:UIInterpolatingMotionEffectTypeTiltAlongVerticalAxis];
effectY.maximumRelativeValue = @(effectOffset);
effectY.minimumRelativeValue = @(-effectOffset);
UIMotionEffectGroup *group = [[UIMotionEffectGroup alloc] init];
group.motionEffects = @[effectX, effectY];
[bezelView addMotionEffect:group];
} else {
NSArray *effects = [bezelView motionEffects];
for (UIMotionEffect *effect in effects) {
[bezelView removeMotionEffect:effect];
}
}
#endif
}
#pragma mark - Layout
- (void)updateConstraints {
UIView *bezel = self.bezelView;
UIView *topSpacer = self.topSpacer;
UIView *bottomSpacer = self.bottomSpacer;
CGFloat margin = self.margin;
NSMutableArray *bezelConstraints = [NSMutableArray array];
NSDictionary *metrics = @{@"margin": @(margin)};
NSMutableArray *subviews = [NSMutableArray arrayWithObjects:self.topSpacer, self.label, self.detailsLabel, self.button, self.bottomSpacer, nil];
if (self.indicator) [subviews insertObject:self.indicator atIndex:1];
// Remove existing constraints
[self removeConstraints:self.constraints];
[topSpacer removeConstraints:topSpacer.constraints];
[bottomSpacer removeConstraints:bottomSpacer.constraints];
if (self.bezelConstraints) {
[bezel removeConstraints:self.bezelConstraints];
self.bezelConstraints = nil;
}
// Center bezel in container (self), applying the offset if set
CGPoint offset = self.offset;
NSMutableArray *centeringConstraints = [NSMutableArray array];
[centeringConstraints addObject:[NSLayoutConstraint constraintWithItem:bezel attribute:NSLayoutAttributeCenterX relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeCenterX multiplier:1.f constant:offset.x]];
[centeringConstraints addObject:[NSLayoutConstraint constraintWithItem:bezel attribute:NSLayoutAttributeCenterY relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeCenterY multiplier:1.f constant:offset.y]];
[self applyPriority:998.f toConstraints:centeringConstraints];
[self addConstraints:centeringConstraints];
// Ensure minimum side margin is kept
NSMutableArray *sideConstraints = [NSMutableArray array];
[sideConstraints addObjectsFromArray:[NSLayoutConstraint constraintsWithVisualFormat:@"|-(>=margin)-[bezel]-(>=margin)-|" options:0 metrics:metrics views:NSDictionaryOfVariableBindings(bezel)]];
[sideConstraints addObjectsFromArray:[NSLayoutConstraint constraintsWithVisualFormat:@"V:|-(>=margin)-[bezel]-(>=margin)-|" options:0 metrics:metrics views:NSDictionaryOfVariableBindings(bezel)]];
[self applyPriority:999.f toConstraints:sideConstraints];
[self addConstraints:sideConstraints];
// Minimum bezel size, if set
CGSize minimumSize = self.minSize;
if (!CGSizeEqualToSize(minimumSize, CGSizeZero)) {
NSMutableArray *minSizeConstraints = [NSMutableArray array];
[minSizeConstraints addObject:[NSLayoutConstraint constraintWithItem:bezel attribute:NSLayoutAttributeWidth relatedBy:NSLayoutRelationGreaterThanOrEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:1.f constant:minimumSize.width]];
[minSizeConstraints addObject:[NSLayoutConstraint constraintWithItem:bezel attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationGreaterThanOrEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:1.f constant:minimumSize.height]];
[self applyPriority:997.f toConstraints:minSizeConstraints];
[bezelConstraints addObjectsFromArray:minSizeConstraints];
}
// Square aspect ratio, if set
if (self.square) {
NSLayoutConstraint *square = [NSLayoutConstraint constraintWithItem:bezel attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:bezel attribute:NSLayoutAttributeWidth multiplier:1.f constant:0];
square.priority = 997.f;
[bezelConstraints addObject:square];
}
// Top and bottom spacing
[topSpacer addConstraint:[NSLayoutConstraint constraintWithItem:topSpacer attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationGreaterThanOrEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:1.f constant:margin]];
[bottomSpacer addConstraint:[NSLayoutConstraint constraintWithItem:bottomSpacer attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationGreaterThanOrEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:1.f constant:margin]];
// Top and bottom spaces should be equal
[bezelConstraints addObject:[NSLayoutConstraint constraintWithItem:topSpacer attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:bottomSpacer attribute:NSLayoutAttributeHeight multiplier:1.f constant:0.f]];
// Layout subviews in bezel
NSMutableArray *paddingConstraints = [NSMutableArray new];
[subviews enumerateObjectsUsingBlock:^(UIView *view, NSUInteger idx, BOOL *stop) {
// Center in bezel
[bezelConstraints addObject:[NSLayoutConstraint constraintWithItem:view attribute:NSLayoutAttributeCenterX relatedBy:NSLayoutRelationEqual toItem:bezel attribute:NSLayoutAttributeCenterX multiplier:1.f constant:0.f]];
// Ensure the minimum edge margin is kept
[bezelConstraints addObjectsFromArray:[NSLayoutConstraint constraintsWithVisualFormat:@"|-(>=margin)-[view]-(>=margin)-|" options:0 metrics:metrics views:NSDictionaryOfVariableBindings(view)]];
// Element spacing
if (idx == 0) {
// First, ensure spacing to bezel edge
[bezelConstraints addObject:[NSLayoutConstraint constraintWithItem:view attribute:NSLayoutAttributeTop relatedBy:NSLayoutRelationEqual toItem:bezel attribute:NSLayoutAttributeTop multiplier:1.f constant:0.f]];
} else if (idx == subviews.count - 1) {
// Last, ensure spacing to bezel edge
[bezelConstraints addObject:[NSLayoutConstraint constraintWithItem:view attribute:NSLayoutAttributeBottom relatedBy:NSLayoutRelationEqual toItem:bezel attribute:NSLayoutAttributeBottom multiplier:1.f constant:0.f]];
}
if (idx > 0) {
// Has previous
NSLayoutConstraint *padding = [NSLayoutConstraint constraintWithItem:view attribute:NSLayoutAttributeTop relatedBy:NSLayoutRelationEqual toItem:subviews[idx - 1] attribute:NSLayoutAttributeBottom multiplier:1.f constant:0.f];
[bezelConstraints addObject:padding];
[paddingConstraints addObject:padding];
}
}];
[bezel addConstraints:bezelConstraints];
self.bezelConstraints = bezelConstraints;
self.paddingConstraints = [paddingConstraints copy];
[self updatePaddingConstraints];
[super updateConstraints];
}
- (void)layoutSubviews {
// There is no need to update constraints if they are going to
// be recreated in [super layoutSubviews] due to needsUpdateConstraints being set.
// This also avoids an issue on iOS 8, where updatePaddingConstraints
// would trigger a zombie object access.
if (!self.needsUpdateConstraints) {
[self updatePaddingConstraints];
}
[super layoutSubviews];
}
- (void)updatePaddingConstraints {
// Set padding dynamically, depending on whether the view is visible or not
__block BOOL hasVisibleAncestors = NO;
[self.paddingConstraints enumerateObjectsUsingBlock:^(NSLayoutConstraint *padding, NSUInteger idx, BOOL *stop) {
UIView *firstView = (UIView *)padding.firstItem;
UIView *secondView = (UIView *)padding.secondItem;
BOOL firstVisible = !firstView.hidden && !CGSizeEqualToSize(firstView.intrinsicContentSize, CGSizeZero);
BOOL secondVisible = !secondView.hidden && !CGSizeEqualToSize(secondView.intrinsicContentSize, CGSizeZero);
// Set if both views are visible or if there's a visible view on top that doesn't have padding
// added relative to the current view yet
padding.constant = (firstVisible && (secondVisible || hasVisibleAncestors)) ? MBDefaultPadding : 0.f;
hasVisibleAncestors |= secondVisible;
}];
}
- (void)applyPriority:(UILayoutPriority)priority toConstraints:(NSArray *)constraints {
for (NSLayoutConstraint *constraint in constraints) {
constraint.priority = priority;
}
}
#pragma mark - Properties
- (void)setMode:(MBProgressHUDMode)mode {
if (mode != _mode) {
_mode = mode;
[self updateIndicators];
}
}
- (void)setCustomView:(UIView *)customView {
if (customView != _customView) {
_customView = customView;
if (self.mode == MBProgressHUDModeCustomView) {
[self updateIndicators];
}
}
}
- (void)setOffset:(CGPoint)offset {
if (!CGPointEqualToPoint(offset, _offset)) {
_offset = offset;
[self setNeedsUpdateConstraints];
}
}
- (void)setMargin:(CGFloat)margin {
if (margin != _margin) {
_margin = margin;
[self setNeedsUpdateConstraints];
}
}
- (void)setMinSize:(CGSize)minSize {
if (!CGSizeEqualToSize(minSize, _minSize)) {
_minSize = minSize;
[self setNeedsUpdateConstraints];
}
}
- (void)setSquare:(BOOL)square {
if (square != _square) {
_square = square;
[self setNeedsUpdateConstraints];
}
}
- (void)setProgressObjectDisplayLink:(CADisplayLink *)progressObjectDisplayLink {
if (progressObjectDisplayLink != _progressObjectDisplayLink) {
[_progressObjectDisplayLink invalidate];
_progressObjectDisplayLink = progressObjectDisplayLink;
[_progressObjectDisplayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
}
}
- (void)setProgressObject:(NSProgress *)progressObject {
if (progressObject != _progressObject) {
_progressObject = progressObject;
[self setNSProgressDisplayLinkEnabled:YES];
}
}
- (void)setProgress:(float)progress {
if (progress != _progress) {
_progress = progress;
UIView *indicator = self.indicator;
if ([indicator respondsToSelector:@selector(setProgress:)]) {
[(id)indicator setValue:@(self.progress) forKey:@"progress"];
}
}
}
- (void)setContentColor:(UIColor *)contentColor {
if (contentColor != _contentColor && ![contentColor isEqual:_contentColor]) {
_contentColor = contentColor;
[self updateViewsForColor:contentColor];
}
}
- (void)setDefaultMotionEffectsEnabled:(BOOL)defaultMotionEffectsEnabled {
if (defaultMotionEffectsEnabled != _defaultMotionEffectsEnabled) {
_defaultMotionEffectsEnabled = defaultMotionEffectsEnabled;
[self updateBezelMotionEffects];
}
}
#pragma mark - NSProgress
- (void)setNSProgressDisplayLinkEnabled:(BOOL)enabled {
// We're using CADisplayLink, because NSProgress can change very quickly and observing it may starve the main thread,
// so we're refreshing the progress only every frame draw
if (enabled && self.progressObject) {
// Only create if not already active.
if (!self.progressObjectDisplayLink) {
self.progressObjectDisplayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(updateProgressFromProgressObject)];
}
} else {
self.progressObjectDisplayLink = nil;
}
}
- (void)updateProgressFromProgressObject {
self.progress = self.progressObject.fractionCompleted;
}
#pragma mark - Notifications
- (void)registerForNotifications {
#if !TARGET_OS_TV
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
[nc addObserver:self selector:@selector(statusBarOrientationDidChange:)
name:UIApplicationDidChangeStatusBarOrientationNotification object:nil];
#endif
}
- (void)unregisterFromNotifications {
#if !TARGET_OS_TV
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
[nc removeObserver:self name:UIApplicationDidChangeStatusBarOrientationNotification object:nil];
#endif
}
#if !TARGET_OS_TV
- (void)statusBarOrientationDidChange:(NSNotification *)notification {
UIView *superview = self.superview;
if (!superview) {
return;
} else {
[self updateForCurrentOrientationAnimated:YES];
}
}
#endif
- (void)updateForCurrentOrientationAnimated:(BOOL)animated {
// Stay in sync with the superview in any case
if (self.superview) {
self.frame = self.superview.bounds;
}
// Not needed on iOS 8+, compile out when the deployment target allows,
// to avoid sharedApplication problems on extension targets
#if __IPHONE_OS_VERSION_MIN_REQUIRED < 80000
// Only needed pre iOS 8 when added to a window
BOOL iOS8OrLater = kCFCoreFoundationVersionNumber >= kCFCoreFoundationVersionNumber_iOS_8_0;
if (iOS8OrLater || ![self.superview isKindOfClass:[UIWindow class]]) return;
// Make extension friendly. Will not get called on extensions (iOS 8+) due to the above check.
// This just ensures we don't get a warning about extension-unsafe API.
Class UIApplicationClass = NSClassFromString(@"UIApplication");
if (!UIApplicationClass || ![UIApplicationClass respondsToSelector:@selector(sharedApplication)]) return;
UIApplication *application = [UIApplication performSelector:@selector(sharedApplication)];
UIInterfaceOrientation orientation = application.statusBarOrientation;
CGFloat radians = 0;
if (UIInterfaceOrientationIsLandscape(orientation)) {
radians = orientation == UIInterfaceOrientationLandscapeLeft ? -(CGFloat)M_PI_2 : (CGFloat)M_PI_2;
// Window coordinates differ!
self.bounds = CGRectMake(0, 0, self.bounds.size.height, self.bounds.size.width);
} else {
radians = orientation == UIInterfaceOrientationPortraitUpsideDown ? (CGFloat)M_PI : 0.f;
}
if (animated) {
[UIView animateWithDuration:0.3 animations:^{
self.transform = CGAffineTransformMakeRotation(radians);
}];
} else {
self.transform = CGAffineTransformMakeRotation(radians);
}
#endif
}
@end
@implementation MBRoundProgressView
#pragma mark - Lifecycle
- (id)init {
return [self initWithFrame:CGRectMake(0.f, 0.f, 37.f, 37.f)];
}
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor clearColor];
self.opaque = NO;
_progress = 0.f;
_annular = NO;
_progressTintColor = [[UIColor alloc] initWithWhite:1.f alpha:1.f];
_backgroundTintColor = [[UIColor alloc] initWithWhite:1.f alpha:.1f];
}
return self;
}
#pragma mark - Layout
- (CGSize)intrinsicContentSize {
return CGSizeMake(37.f, 37.f);
}
#pragma mark - Properties
- (void)setProgress:(float)progress {
if (progress != _progress) {
_progress = progress;
[self setNeedsDisplay];
}
}
- (void)setProgressTintColor:(UIColor *)progressTintColor {
NSAssert(progressTintColor, @"The color should not be nil.");
if (progressTintColor != _progressTintColor && ![progressTintColor isEqual:_progressTintColor]) {
_progressTintColor = progressTintColor;
[self setNeedsDisplay];
}
}
- (void)setBackgroundTintColor:(UIColor *)backgroundTintColor {
NSAssert(backgroundTintColor, @"The color should not be nil.");
if (backgroundTintColor != _backgroundTintColor && ![backgroundTintColor isEqual:_backgroundTintColor]) {
_backgroundTintColor = backgroundTintColor;
[self setNeedsDisplay];
}
}
#pragma mark - Drawing
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
BOOL isPreiOS7 = kCFCoreFoundationVersionNumber < kCFCoreFoundationVersionNumber_iOS_7_0;
if (_annular) {
// Draw background
CGFloat lineWidth = isPreiOS7 ? 5.f : 2.f;
UIBezierPath *processBackgroundPath = [UIBezierPath bezierPath];
processBackgroundPath.lineWidth = lineWidth;
processBackgroundPath.lineCapStyle = kCGLineCapButt;
CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
CGFloat radius = (self.bounds.size.width - lineWidth)/2;
CGFloat startAngle = - ((float)M_PI / 2); // 90 degrees
CGFloat endAngle = (2 * (float)M_PI) + startAngle;
[processBackgroundPath addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
[_backgroundTintColor set];
[processBackgroundPath stroke];
// Draw progress
UIBezierPath *processPath = [UIBezierPath bezierPath];
processPath.lineCapStyle = isPreiOS7 ? kCGLineCapRound : kCGLineCapSquare;
processPath.lineWidth = lineWidth;
endAngle = (self.progress * 2 * (float)M_PI) + startAngle;
[processPath addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
[_progressTintColor set];
[processPath stroke];
} else {
// Draw background
CGFloat lineWidth = 2.f;
CGRect allRect = self.bounds;
CGRect circleRect = CGRectInset(allRect, lineWidth/2.f, lineWidth/2.f);
CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
[_progressTintColor setStroke];
[_backgroundTintColor setFill];
CGContextSetLineWidth(context, lineWidth);
if (isPreiOS7) {
CGContextFillEllipseInRect(context, circleRect);
}
CGContextStrokeEllipseInRect(context, circleRect);
// 90 degrees
CGFloat startAngle = - ((float)M_PI / 2.f);
// Draw progress
if (isPreiOS7) {
CGFloat radius = (CGRectGetWidth(self.bounds) / 2.f) - lineWidth;
CGFloat endAngle = (self.progress * 2.f * (float)M_PI) + startAngle;
[_progressTintColor setFill];
CGContextMoveToPoint(context, center.x, center.y);
CGContextAddArc(context, center.x, center.y, radius, startAngle, endAngle, 0);
CGContextClosePath(context);
CGContextFillPath(context);
} else {
UIBezierPath *processPath = [UIBezierPath bezierPath];
processPath.lineCapStyle = kCGLineCapButt;
processPath.lineWidth = lineWidth * 2.f;
CGFloat radius = (CGRectGetWidth(self.bounds) / 2.f) - (processPath.lineWidth / 2.f);
CGFloat endAngle = (self.progress * 2.f * (float)M_PI) + startAngle;
[processPath addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
// Ensure that we don't get color overlaping when _progressTintColor alpha < 1.f.
CGContextSetBlendMode(context, kCGBlendModeCopy);
[_progressTintColor set];
[processPath stroke];
}
}
}
@end
@implementation MBBarProgressView
#pragma mark - Lifecycle
- (id)init {
return [self initWithFrame:CGRectMake(.0f, .0f, 120.0f, 20.0f)];
}
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
_progress = 0.f;
_lineColor = [UIColor whiteColor];
_progressColor = [UIColor whiteColor];
_progressRemainingColor = [UIColor clearColor];
self.backgroundColor = [UIColor clearColor];
self.opaque = NO;
}
return self;
}
#pragma mark - Layout
- (CGSize)intrinsicContentSize {
BOOL isPreiOS7 = kCFCoreFoundationVersionNumber < kCFCoreFoundationVersionNumber_iOS_7_0;
return CGSizeMake(120.f, isPreiOS7 ? 20.f : 10.f);
}
#pragma mark - Properties
- (void)setProgress:(float)progress {
if (progress != _progress) {
_progress = progress;
[self setNeedsDisplay];
}
}
- (void)setProgressColor:(UIColor *)progressColor {
NSAssert(progressColor, @"The color should not be nil.");
if (progressColor != _progressColor && ![progressColor isEqual:_progressColor]) {
_progressColor = progressColor;
[self setNeedsDisplay];
}
}
- (void)setProgressRemainingColor:(UIColor *)progressRemainingColor {
NSAssert(progressRemainingColor, @"The color should not be nil.");
if (progressRemainingColor != _progressRemainingColor && ![progressRemainingColor isEqual:_progressRemainingColor]) {
_progressRemainingColor = progressRemainingColor;
[self setNeedsDisplay];
}
}
#pragma mark - Drawing
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 2);
CGContextSetStrokeColorWithColor(context,[_lineColor CGColor]);
CGContextSetFillColorWithColor(context, [_progressRemainingColor CGColor]);
// Draw background
CGFloat radius = (rect.size.height / 2) - 2;
CGContextMoveToPoint(context, 2, rect.size.height/2);
CGContextAddArcToPoint(context, 2, 2, radius + 2, 2, radius);
CGContextAddLineToPoint(context, rect.size.width - radius - 2, 2);
CGContextAddArcToPoint(context, rect.size.width - 2, 2, rect.size.width - 2, rect.size.height / 2, radius);
CGContextAddArcToPoint(context, rect.size.width - 2, rect.size.height - 2, rect.size.width - radius - 2, rect.size.height - 2, radius);
CGContextAddLineToPoint(context, radius + 2, rect.size.height - 2);
CGContextAddArcToPoint(context, 2, rect.size.height - 2, 2, rect.size.height/2, radius);
CGContextFillPath(context);
// Draw border
CGContextMoveToPoint(context, 2, rect.size.height/2);
CGContextAddArcToPoint(context, 2, 2, radius + 2, 2, radius);
CGContextAddLineToPoint(context, rect.size.width - radius - 2, 2);
CGContextAddArcToPoint(context, rect.size.width - 2, 2, rect.size.width - 2, rect.size.height / 2, radius);
CGContextAddArcToPoint(context, rect.size.width - 2, rect.size.height - 2, rect.size.width - radius - 2, rect.size.height - 2, radius);
CGContextAddLineToPoint(context, radius + 2, rect.size.height - 2);
CGContextAddArcToPoint(context, 2, rect.size.height - 2, 2, rect.size.height/2, radius);
CGContextStrokePath(context);
CGContextSetFillColorWithColor(context, [_progressColor CGColor]);
radius = radius - 2;
CGFloat amount = self.progress * rect.size.width;
// Progress in the middle area
if (amount >= radius + 4 && amount <= (rect.size.width - radius - 4)) {
CGContextMoveToPoint(context, 4, rect.size.height/2);
CGContextAddArcToPoint(context, 4, 4, radius + 4, 4, radius);
CGContextAddLineToPoint(context, amount, 4);
CGContextAddLineToPoint(context, amount, radius + 4);
CGContextMoveToPoint(context, 4, rect.size.height/2);
CGContextAddArcToPoint(context, 4, rect.size.height - 4, radius + 4, rect.size.height - 4, radius);
CGContextAddLineToPoint(context, amount, rect.size.height - 4);
CGContextAddLineToPoint(context, amount, radius + 4);
CGContextFillPath(context);
}
// Progress in the right arc
else if (amount > radius + 4) {
CGFloat x = amount - (rect.size.width - radius - 4);
CGContextMoveToPoint(context, 4, rect.size.height/2);
CGContextAddArcToPoint(context, 4, 4, radius + 4, 4, radius);
CGContextAddLineToPoint(context, rect.size.width - radius - 4, 4);
CGFloat angle = -acos(x/radius);
if (isnan(angle)) angle = 0;
CGContextAddArc(context, rect.size.width - radius - 4, rect.size.height/2, radius, M_PI, angle, 0);
CGContextAddLineToPoint(context, amount, rect.size.height/2);
CGContextMoveToPoint(context, 4, rect.size.height/2);
CGContextAddArcToPoint(context, 4, rect.size.height - 4, radius + 4, rect.size.height - 4, radius);
CGContextAddLineToPoint(context, rect.size.width - radius - 4, rect.size.height - 4);
angle = acos(x/radius);
if (isnan(angle)) angle = 0;
CGContextAddArc(context, rect.size.width - radius - 4, rect.size.height/2, radius, -M_PI, angle, 1);
CGContextAddLineToPoint(context, amount, rect.size.height/2);
CGContextFillPath(context);
}
// Progress is in the left arc
else if (amount < radius + 4 && amount > 0) {
CGContextMoveToPoint(context, 4, rect.size.height/2);
CGContextAddArcToPoint(context, 4, 4, radius + 4, 4, radius);
CGContextAddLineToPoint(context, radius + 4, rect.size.height/2);
CGContextMoveToPoint(context, 4, rect.size.height/2);
CGContextAddArcToPoint(context, 4, rect.size.height - 4, radius + 4, rect.size.height - 4, radius);
CGContextAddLineToPoint(context, radius + 4, rect.size.height/2);
CGContextFillPath(context);
}
}
@end
@interface MBBackgroundView ()
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000 || TARGET_OS_TV
@property UIVisualEffectView *effectView;
#endif
#if !TARGET_OS_TV
@property UIToolbar *toolbar;
#endif
@end
@implementation MBBackgroundView
#pragma mark - Lifecycle
- (instancetype)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
if (kCFCoreFoundationVersionNumber >= kCFCoreFoundationVersionNumber_iOS_7_0) {
_style = MBProgressHUDBackgroundStyleBlur;
if (kCFCoreFoundationVersionNumber >= kCFCoreFoundationVersionNumber_iOS_8_0) {
_color = [UIColor colorWithWhite:0.8f alpha:0.6f];
} else {
_color = [UIColor colorWithWhite:0.95f alpha:0.6f];
}
} else {
_style = MBProgressHUDBackgroundStyleSolidColor;
_color = [[UIColor blackColor] colorWithAlphaComponent:0.8];
}
self.clipsToBounds = YES;
[self updateForBackgroundStyle];
}
return self;
}
#pragma mark - Layout
- (CGSize)intrinsicContentSize {
// Smallest size possible. Content pushes against this.
return CGSizeZero;
}
#pragma mark - Appearance
- (void)setStyle:(MBProgressHUDBackgroundStyle)style {
if (style == MBProgressHUDBackgroundStyleBlur && kCFCoreFoundationVersionNumber < kCFCoreFoundationVersionNumber_iOS_7_0) {
style = MBProgressHUDBackgroundStyleSolidColor;
}
if (_style != style) {
_style = style;
[self updateForBackgroundStyle];
}
}
- (void)setColor:(UIColor *)color {
NSAssert(color, @"The color should not be nil.");
if (color != _color && ![color isEqual:_color]) {
_color = color;
[self updateViewsForColor:color];
}
}
///
#pragma mark - Views
- (void)updateForBackgroundStyle {
MBProgressHUDBackgroundStyle style = self.style;
if (style == MBProgressHUDBackgroundStyleBlur) {
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000 || TARGET_OS_TV
if (kCFCoreFoundationVersionNumber >= kCFCoreFoundationVersionNumber_iOS_8_0) {
UIBlurEffect *effect = [UIBlurEffect effectWithStyle:UIBlurEffectStyleLight];
UIVisualEffectView *effectView = [[UIVisualEffectView alloc] initWithEffect:effect];
[self addSubview:effectView];
effectView.frame = self.bounds;
effectView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
self.backgroundColor = self.color;
self.layer.allowsGroupOpacity = NO;
self.effectView = effectView;
} else {
#endif
#if !TARGET_OS_TV
UIToolbar *toolbar = [[UIToolbar alloc] initWithFrame:CGRectInset(self.bounds, -100.f, -100.f)];
toolbar.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
toolbar.barTintColor = self.color;
toolbar.translucent = YES;
[self addSubview:toolbar];
self.toolbar = toolbar;
#endif
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000 || TARGET_OS_TV
}
#endif
} else {
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000 || TARGET_OS_TV
if (kCFCoreFoundationVersionNumber >= kCFCoreFoundationVersionNumber_iOS_8_0) {
[self.effectView removeFromSuperview];
self.effectView = nil;
} else {
#endif
#if !TARGET_OS_TV
[self.toolbar removeFromSuperview];
self.toolbar = nil;
#endif
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000 || TARGET_OS_TV
}
#endif
self.backgroundColor = self.color;
}
}
- (void)updateViewsForColor:(UIColor *)color {
if (self.style == MBProgressHUDBackgroundStyleBlur) {
if (kCFCoreFoundationVersionNumber >= kCFCoreFoundationVersionNumber_iOS_8_0) {
self.backgroundColor = self.color;
} else {
#if !TARGET_OS_TV
self.toolbar.barTintColor = color;
#endif
}
} else {
self.backgroundColor = self.color;
}
}
@end
@implementation MBProgressHUD (Deprecated)
#pragma mark - Class
+ (NSUInteger)hideAllHUDsForView:(UIView *)view animated:(BOOL)animated {
NSArray *huds = [MBProgressHUD allHUDsForView:view];
for (MBProgressHUD *hud in huds) {
hud.removeFromSuperViewOnHide = YES;
[hud hideAnimated:animated];
}
return [huds count];
}
+ (NSArray *)allHUDsForView:(UIView *)view {
NSMutableArray *huds = [NSMutableArray array];
NSArray *subviews = view.subviews;
for (UIView *aView in subviews) {
if ([aView isKindOfClass:self]) {
[huds addObject:aView];
}
}
return [NSArray arrayWithArray:huds];
}
#pragma mark - Lifecycle
- (id)initWithWindow:(UIWindow *)window {
return [self initWithView:window];
}
#pragma mark - Show & hide
- (void)show:(BOOL)animated {
[self showAnimated:animated];
}
- (void)hide:(BOOL)animated {
[self hideAnimated:animated];
}
- (void)hide:(BOOL)animated afterDelay:(NSTimeInterval)delay {
[self hideAnimated:animated afterDelay:delay];
}
#pragma mark - Threading
- (void)showWhileExecuting:(SEL)method onTarget:(id)target withObject:(id)object animated:(BOOL)animated {
[self showAnimated:animated whileExecutingBlock:^{
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Warc-performSelector-leaks"
// Start executing the requested task
[target performSelector:method withObject:object];
#pragma clang diagnostic pop
}];
}
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block {
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
[self showAnimated:animated whileExecutingBlock:block onQueue:queue completionBlock:NULL];
}
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block completionBlock:(void (^)())completion {
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
[self showAnimated:animated whileExecutingBlock:block onQueue:queue completionBlock:completion];
}
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block onQueue:(dispatch_queue_t)queue {
[self showAnimated:animated whileExecutingBlock:block onQueue:queue completionBlock:NULL];
}
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block onQueue:(dispatch_queue_t)queue completionBlock:(nullable MBProgressHUDCompletionBlock)completion {
self.taskInProgress = YES;
self.completionBlock = completion;
dispatch_async(queue, ^(void) {
block();
dispatch_async(dispatch_get_main_queue(), ^(void) {
[self cleanUp];
});
});
[self showAnimated:animated];
}
- (void)cleanUp {
self.taskInProgress = NO;
[self hideAnimated:self.useAnimation];
}
#pragma mark - Labels
- (NSString *)labelText {
return self.label.text;
}
- (void)setLabelText:(NSString *)labelText {
MBMainThreadAssert();
self.label.text = labelText;
}
- (UIFont *)labelFont {
return self.label.font;
}
- (void)setLabelFont:(UIFont *)labelFont {
MBMainThreadAssert();
self.label.font = labelFont;
}
- (UIColor *)labelColor {
return self.label.textColor;
}
- (void)setLabelColor:(UIColor *)labelColor {
MBMainThreadAssert();
self.label.textColor = labelColor;
}
- (NSString *)detailsLabelText {
return self.detailsLabel.text;
}
- (void)setDetailsLabelText:(NSString *)detailsLabelText {
MBMainThreadAssert();
self.detailsLabel.text = detailsLabelText;
}
- (UIFont *)detailsLabelFont {
return self.detailsLabel.font;
}
- (void)setDetailsLabelFont:(UIFont *)detailsLabelFont {
MBMainThreadAssert();
self.detailsLabel.font = detailsLabelFont;
}
- (UIColor *)detailsLabelColor {
return self.detailsLabel.textColor;
}
- (void)setDetailsLabelColor:(UIColor *)detailsLabelColor {
MBMainThreadAssert();
self.detailsLabel.textColor = detailsLabelColor;
}
- (CGFloat)opacity {
return _opacity;
}
- (void)setOpacity:(CGFloat)opacity {
MBMainThreadAssert();
_opacity = opacity;
}
- (UIColor *)color {
return self.bezelView.color;
}
- (void)setColor:(UIColor *)color {
MBMainThreadAssert();
self.bezelView.color = color;
}
- (CGFloat)yOffset {
return self.offset.y;
}
- (void)setYOffset:(CGFloat)yOffset {
MBMainThreadAssert();
self.offset = CGPointMake(self.offset.x, yOffset);
}
- (CGFloat)xOffset {
return self.offset.x;
}
- (void)setXOffset:(CGFloat)xOffset {
MBMainThreadAssert();
self.offset = CGPointMake(xOffset, self.offset.y);
}
- (CGFloat)cornerRadius {
return self.bezelView.layer.cornerRadius;
}
- (void)setCornerRadius:(CGFloat)cornerRadius {
MBMainThreadAssert();
self.bezelView.layer.cornerRadius = cornerRadius;
}
- (BOOL)dimBackground {
MBBackgroundView *backgroundView = self.backgroundView;
UIColor *dimmedColor = [UIColor colorWithWhite:0.f alpha:.2f];
return backgroundView.style == MBProgressHUDBackgroundStyleSolidColor && [backgroundView.color isEqual:dimmedColor];
}
- (void)setDimBackground:(BOOL)dimBackground {
MBMainThreadAssert();
self.backgroundView.style = MBProgressHUDBackgroundStyleSolidColor;
self.backgroundView.color = dimBackground ? [UIColor colorWithWhite:0.f alpha:.2f] : [UIColor clearColor];
}
- (CGSize)size {
return self.bezelView.frame.size;
}
- (UIColor *)activityIndicatorColor {
return _activityIndicatorColor;
}
- (void)setActivityIndicatorColor:(UIColor *)activityIndicatorColor {
if (activityIndicatorColor != _activityIndicatorColor) {
_activityIndicatorColor = activityIndicatorColor;
UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)self.indicator;
if ([indicator isKindOfClass:[UIActivityIndicatorView class]]) {
[indicator setColor:activityIndicatorColor];
}
}
}
@end
@implementation MBProgressHUDRoundedButton
#pragma mark - Lifecycle
- (instancetype)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
CALayer *layer = self.layer;
layer.borderWidth = 1.f;
}
return self;
}
#pragma mark - Layout
- (void)layoutSubviews {
[super layoutSubviews];
// Fully rounded corners
CGFloat height = CGRectGetHeight(self.bounds);
self.layer.cornerRadius = ceil(height / 2.f);
}
- (CGSize)intrinsicContentSize {
// Only show if we have associated control events
if (self.allControlEvents == 0) return CGSizeZero;
CGSize size = [super intrinsicContentSize];
// Add some side padding
size.width += 20.f;
return size;
}
#pragma mark - Color
- (void)setTitleColor:(UIColor *)color forState:(UIControlState)state {
[super setTitleColor:color forState:state];
// Update related colors
[self setHighlighted:self.highlighted];
self.layer.borderColor = color.CGColor;
}
- (void)setHighlighted:(BOOL)highlighted {
[super setHighlighted:highlighted];
UIColor *baseColor = [self titleColorForState:UIControlStateSelected];
self.backgroundColor = highlighted ? [baseColor colorWithAlphaComponent:0.1f] : [UIColor clearColor];
}
@end
创建桥接文件
MBProgressHUD-Swift-Bridging-Header.h
//
// Use this file to import your target's public headers that you would like to expose to Swift.
//
#import <Availability.h>
#ifndef __IPHONE_3_0
#warning "This project uses features only available in iOS SDK 3.0 and later."
#endif
#ifdef __OBJC__
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import <CoreGraphics/CoreGraphics.h>
#import "MBProgressHUD.h"
#endif
设置桥接文件路径
Swift封装
MyProgressHUD.swift
//
// MyProgressHUD.swift
import Foundation
class MyProgressHUD: MBProgressHUD {
fileprivate class func showText(text: String, icon: String) {
let view = viewWithShow()
let hud = MBProgressHUD.showAdded(to: view, animated: true)
hud.label.text = text
let img = UIImage(named: "MBProgressHUD.bundle/\(icon)")
hud.customView = UIImageView(image: img)
hud.mode = MBProgressHUDMode.customView
hud.removeFromSuperViewOnHide = true
hud.hide(animated: true, afterDelay: 3)
}
class func viewWithShow() -> UIView {
var window = UIApplication.shared.keyWindow
if window?.windowLevel != UIWindow.Level.normal {
let windowArray = UIApplication.shared.windows
for tempWin in windowArray {
if tempWin.windowLevel == UIWindow.Level.normal {
window = tempWin;
break
}
}
}
return window!
}
class func showLoading(_ info: String = "Loading...") {
let view = viewWithShow()
let hud = MBProgressHUD.showAdded(to: view, animated: true)
hud.label.text = info
}
class func dismiss() {
let view = viewWithShow()
MBProgressHUD.hide(for: view, animated: true)
}
class func showSuccess(_ status: String) {
showText(text: status, icon: "success.png")
}
class func showError(_ status: String) {
showText(text: status, icon: "error.png")
}
}
如何使用?
MyProgressHUD.showSuccess("成功提示")
MyProgressHUD.showError("失败提示")
MyProgressHUD.showLoading("加载中提示")