从开始啥也不会学到现在,已经学习了两个半月了,昨天尝试自己去写一个五子棋小游戏,终于是在今天晚上给它写出来并且运行成功啦,虽然它很简陋,也可以有很多优化,但是我还是想先记录一下,至于优化的事情,后面再去修改
这是第一次游玩成功的截图,后面给出我自己写的代码:
全文我在大多数的地方都写了注释,因为我自己是在VS2022版本上面写的这个,也没有使用变长数组,所以的话,应该在所有的编译器下都是可以跑起来的啦
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#define wide 10
int game(void);//游戏本体函数
int is_win(char **game);//判断是否有人赢的函数
void put_juzheng(char** game);//用于输出矩阵的函数
int main() {
int flag = 1;
while (flag == 1) {
//system("cls");
printf("*******三月三款五子棋********\n");
printf("********输入1开始游戏********\n");
printf("********输入0结束游戏********\n");
printf("*******红方为0 蓝方为1*******\n");
printf("*****************************\n");
printf("请输入:>");
scanf("%d", &flag);
if (flag) {
game();
}
}
return 0;
}
int game(void) {
//创建一个wide*wide的矩阵
char** game = (char**)malloc(wide * sizeof(char*));
for (int i = 0;i < wide;i++) {
game[i] = (char*)malloc(wide * sizeof(char));
}
for (int i = 0;i < wide;i++) {
for (int j = 0;j < wide;j++) {
game[i][j] = '#';
}
}
put_juzheng(game);//输出矩阵
int flag = 0;//判断是否有人赢了的变量
while (flag == 0) {
int red_hang = 0;int red_lie = 0;
int blue_hang = 0;int blue_lie = 0;
//红方落子
printf("请红方输入落子坐标:>");
scanf("%d %d", &red_hang, &red_lie);
if (game[red_hang][red_lie] != '#') {
printf("当前位置有子,请重新选择:>");
scanf("%d %d", &red_hang, &red_lie);
}
game[red_hang][red_lie] = '0';
system("cls");//清空控制台
put_juzheng(game);//输出矩阵
flag = is_win(game);
if (flag == 1) {
system("cls");
printf("红方赢了\n");
put_juzheng(game);//输出矩阵
return 0;
}
//蓝方落子
printf("请蓝方输入落子坐标:>");
scanf("%d %d", &blue_hang, &blue_lie);
if (game[blue_hang][blue_lie] != '#') {
printf("当前位置有子,请重新选择:>");
scanf("%d %d", &blue_hang, &blue_lie);
}
game[blue_hang][blue_lie] = '1';
system("cls");//清空控制台
put_juzheng(game);//输出矩阵
flag = is_win(game);
if (flag == 2) {
system("cls");
printf("蓝方赢了\n");
put_juzheng(game);//输出矩阵
return 0;
}
}
//游戏结束之后内存释放
for (int i = 0;i < wide;i++) {
free(game[i]);
}
free(game);
return 0;
}
//判断是否有人赢的函数
int is_win(char **game) {
int flag = 0;
//判断行
for (int i = 0;i < wide;i++) {
for (int j = 0;j < wide-5;j++) {
if (game[i][j] == '0' && game[i][j + 1] == '0' &&game[i][j + 2] == '0' && game[i][j + 3] == '0' && game[i][j + 4] == '0') {
flag = 1;
goto out;
}
else if (game[i][j] == '1' && game[i][j + 1] == '1' &&game[i][j + 2] == '1' && game[i][j + 3] == '1' && game[i][j + 4] == '1') {
flag = 2;
goto out;
}
}
}
//判断列
for (int j = 0;j < wide;j++) {
for (int i = 0;i + 4 <= wide-1;i++) {
if (game[i][j] == '0' && game[i + 1][j] == '0' &&game[i + 2][j] == '0' && game[i + 3][j] == '0' && game[i + 4][j] == '0') {
flag = 1;
goto out;
}
else if (game[i][j] == '1' && game[i + 1][j] == '1' && game[i + 2][j] == '1' && game[i + 3][j] == '1' && game[i + 4][j] == '1') {
flag = 2;
goto out;
}
}
}
//判断“/”此类型
//对角线上半部分
for (int hang = 4;hang < wide;hang++) {
for (int i = hang, j = 0;i >= 4;i--, j++) {
if (game[i][j] == '0' && game[i - 1][j + 1] == '0' && game[i - 2][j + 2] == '0' && game[i - 3][j + 3] == '0' && game[i - 4][j + 4] == '0') {
flag = 1;
goto out;
}
else if (game[i][j] == '1' && game[i - 1][j + 1] == '1' && game[i - 2][j + 2] == '1' && game[i - 3][j + 3] == '1' && game[i - 4][j + 4] == '1') {
flag = 2;
goto out;
}
}
}
//对角线下半部分
for (int lie = wide-5;lie >= 0;lie--) {
for (int j = lie, i = wide-1;j >= wide-1;i--, j++) {
if (game[i][j] == '0' && game[i - 1][j + 1] == '0' && game[i - 2][j + 2] == '0' && game[i - 3][j + 3] == '0' && game[i - 4][j + 4] == '0') {
flag = 1;
goto out;
}
else if (game[i][j] == '1' && game[i - 1][j + 1] == '1' && game[i - 2][j + 2] == '1' && game[i - 3][j + 3] == '1' && game[i - 4][j + 4] == '1') {
flag = 2;
goto out;
}
}
}
//判断“\”此类型
//对角线上半部分
for (int lie = wide - 5;lie >= 0 ;lie--) {
for (int i = 0, j = lie;j + 4 <= wide-1;i++, j++) {
if (game[i][j] == '0' && game[i + 1][j + 1] == '0' && game[i + 2][j + 2] == '0' && game[i + 3][j + 3] == '0' && game[i + 4][j + 4] == '0') {
flag = 1;
goto out;
}
else if (game[i][j] == '1' && game[i + 1][j + 1] == '1' && game[i + 2][j + 2] == '1' && game[i + 3][j + 3] == '1' && game[i + 4][j + 4] == '1') {
flag = 2;
goto out;
}
}
}
对角线下半部分
for (int hang = wide- 5;hang >= 0;hang--) {
for (int i = hang, j = 0 ;i + 4 >= wide-1;i--, j--) {
if (game[i][j] == '0' && game[i + 1][j + 1] == '0' && game[i + 2][j + 2] == '0' && game[i + 3][j + 3] == '0' && game[i + 4][j + 4] == '0') {
flag = 1;
goto out;
}
else if (game[i][j] == '1' && game[i + 1][j + 1] == '1' && game[i + 2][j + 2] == '1' && game[i + 3][j + 3] == '1' && game[i + 4][j + 4] == '1') {
flag = 2;
goto out;
}
}
}
out:
return flag;
}
//输出矩阵的函数
void put_juzheng(char** game) {
//以下为示例输出*****
printf("*******红方为0 蓝方为1*******\n");
printf(" 列>");
for (int i = 0;i < wide;i++) {
printf("%2d", i);
}
printf("\n");
for (int i = 0;i < wide;i++) {
printf("%2d行>", i);
for (int j = 0;j < wide;j++) {
printf("%2c", game[i][j]);
}
printf(" <%2d行", i);
printf("\n");
}
printf(" 列>");
for (int i = 0;i < wide;i++) {
printf("%2d", i);
}
printf("\n");
//以上为示例输出*****
}