#pragma once
//#include<string>
#include<assert.h>
#include<iostream>
using namespace std;
template<class K, class V>
struct AVLTreeNode
{
pair<K, V> _kv;
AVLTreeNode<K, V>* _left;
AVLTreeNode<K, V>* _right;
AVLTreeNode<K, V>* _parent;
int _bf;//balance factor
AVLTreeNode(const K& k, const V& v)
:_kv({ k,v })
, _left(nullptr)
, _right(nullptr)
, _parent(nullptr)
, _bf(0)
{}
};
template<class K, class V>
class AVLTree
{
typedef AVLTreeNode<K, V> Node;
public:
bool Insert(const K& key, const V& value)
{
if (_root == nullptr)
{
_root = new Node(key, value);
//cout << key << " " << value << endl;
return true;
}
else
{
Node* parent = nullptr;
Node* cur = _root;
while (1)
{
if (cur->_kv.first > key)
{
if (cur->_left == nullptr)
{
cur->_left = new Node(key, value);
parent = cur;
cur = cur->_left;
cur->_parent = parent;
break;
//cout << key << " " << value << endl;
}
else
{
cur = cur->_left;
}
}
else if(cur->_kv.first < key)
{
if (cur->_right == nullptr)
{
cur->_right = new Node(key, value);
parent = cur;
cur = cur->_right;
cur->_parent = parent;
break;
//cout << key << " " << value << endl;
}
else
{
cur = cur->_right;
}
}
else {
return false;
}//
}
//cout << "已有" << endl;
while (parent)//调整树使其重新平衡
{
if (cur == parent->_left)
{
parent->_bf--;
}
else
{
parent->_bf++;
}
if (parent->_bf == 0)
{
break;
}
else if (parent->_bf == 1 || parent->_bf == -1)
{
cur = parent;
parent = parent->_parent;
}
else if (parent->_bf == 2 && cur->_bf == 1)
{
RotateL(parent);
break;
}
else if (parent->_bf == -2 && cur->_bf == -1)
{
RotateR(parent);
break;
}
else if (parent->_bf == 2 && cur->_bf == -1)
{
RotateRL(parent);
break;
}
else if(parent->_bf == -2 && cur->_bf == 1)//BUG-----else后没写if出的什么币错误,编译器内部错误 方法:注释代码慢慢找 哈哈哈哈哈哈...........
{
RotateLR(parent);
break;
}
else
{
assert(false);
}
}
return true;
}
}
private:
void RotateR(Node* parent)
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
//三下三上
parent->_left = subLR;
subL->_right = parent;
Node* parentParent = parent->_parent;
if (subLR) subLR->_parent = parent;
parent->_parent = subL;
subL->_parent = parentParent;
if (parentParent == nullptr)
{
_root = subL;
}
else
{
if (parentParent->_left == parent)
{
parentParent->_left = subL;
}
else
{
parentParent->_right = subL;
}
}
subL->_bf = parent->_bf = 0;
}
void RotateL(Node* parent)
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
//三下三上
parent->_right = subRL;
subR->_left = parent;
Node* parentParent = parent->_parent;
if (subRL) subRL->_parent = parent;
parent->_parent = subR;
subR->_parent = parentParent;
if (parentParent == nullptr)
{
_root = subR;
}
else
{
if (parentParent->_left == parent)
{
parentParent->_left = subR;
}
else
{
parentParent->_right = subR;
}
}
subR->_bf = parent->_bf = 0;
}
void RotateRL(Node* parent)
{
Node* subR = parent->_right;//BUG----可不能换过之后记位置,那就变过了
Node* subRL = subR->_left;
RotateR(parent->_right);
RotateL(parent);
//抽象图分两种情况 本身是新增和不是新增
if (bf == 0)
{
subR->_bf = 0;
subRL->_bf = 0;
parent->_bf = 0;
}
else if (bf == 1)
{
subR->_bf = 0;
subRL->_bf = 0;
parent->_bf = -1;
}
else(bf == -1)
{
subR->_bf = 1;
subRL->_bf = 0;
parent->_bf = 0;
}
}
void RotateLR(Node* parent)
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
RotateL(parent->_left);
RotateR(parent);
//抽象图分两种情况 本身是新增和不是新增
if (subLR->_bf == -1)
{
subLR->_bf == 0;
subL->_bf = 0;
parent->_bf = 1;
}
else if (subLR->_bf == 1)
{
subL->_bf = -1;
parent->_bf = 0;
subLR->_bf = 0;
}
else
{
subL->_bf = 0;
parent->_bf = 0;
subLR->_bf = 0;
}
}
Node* _root = nullptr;
};
1.AVL树的节点
有三个指针,一个数据,一个平衡因子,这都没问题,但红黑树的节点只有一个模板参数也就是数据类型T,而AVL节点有两个模板参数K和V,avl树节点里数据的类型是pair<K,V>
2.AVL树
AVL树有两个模板参数K和V,K是avl树节点排序用的类型,pair<K,V>是AVL树节点里数据的类型。而红黑树有三个模板参数 红黑树节点排序所用的类型K,红黑树节点里数据的类型T, 把T变成K的仿函数类类型KeyOfT
用AVL树去适配map和set
#pragma once
#include"AVLTree.h"
namespace aqc
{
template<class K,class V>
class map
{
public:
typedef typename AVLTree<K,V>::iterator iterator;//如果不加typename可能编译器会识别为类中的静态变量
iterator begin()
{
return t.begin();
}
iterator end()
{
return t.end();
}
pair<iterator,bool> Insert(const pair<K,V>& kv)
{
return t.Insert(kv.first,kv.second);
}
V& operator[](const K& key)
{
pair<iterator, bool> ret = Insert( {key, V()} );
return ret.first->second;//iterator->返回的是_data的地址
}
private:
AVLTree<K,V> t;
};
}
#pragma once
#include"AVLTree.h"
namespace aqc
{
template<class K>
class set
{
public:
typedef typename AVLTree<K, K>::iterator iterator;//set中二叉树节点的T即为key,不能被修改
typedef typename AVLTree<K, K>::const_iterator const_iterator;
iterator begin()
{
return t.begin();//普通红黑树成员调begin返普通迭代器,接受类型为:const_iterator,因此先前在红黑树加了个const迭代器构造函数
}
iterator end()
{
return t.end();
}
const_iterator begin()const
{
return t.begin();//const set调用begin:首先普通红黑树调用begin返回普通迭代器,然后接受类型构造
}
const_iterator end()const
{
return t.end();
}
pair<iterator,bool> Insert(const K& key)
{
return t.Insert(key, key);
}
private:
AVLTree<K,K> t;
};
}