newPos[index * 2] = fx;
origPos[index * 2] = newPos[index * 2];
//Y轴坐标 放在奇数位
newPos[index * 2 + 1] = fy;
origPos[index * 2 + 1] = newPos[index * 2 + 1];
index += 1;
}
}
}
- 这里我把初始化数组写成了一个函数,注意的是,数组按照第一个点的x1,y1,然后第二个点的x2,y2,这样的顺序存储。我们先把图给画出来看看效果,我们把这些点集也画出来:
/**
-
绘制网格点
-
@param canvas canvas
-
@param pos 点集
-
@param paint 画笔
/
protected void drawPoint(Canvas canvas, float[] pos, Paint paint) {
for (int i = 0; i < pos.length/2; i++) {
int x = i2;
int y = x + 1;
canvas.drawPoint(pos[x], pos[y], paint);
}
} -
绘制方法:
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.setDrawFilter(paintFlagsDrawFilter);
//原始点
canvas.save();
canvas.translate(50,50);
canvas.drawBitmapMesh(bitmapCarBody, carBodyWidthPart, carBodyHeightPart, carBodyOrigPos, 0, null, 0, paint);
paint.setColor(Color.RED);
paint.setStrokeWidth(5);
drawPoint(canvas, carBodyOrigPos, paint);
canvas.restore();
//变化点
canv