[ 计算机图形学论文下载 ] Last Updated: 2006.6.19

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The Direct3D® 10 System



Color2Gray: Salience-Preserving Color Removal

Light Diffusion in Multi-Layered Translucent Materials

User-Configurable Automatic Shader Simplification

 

 

 

 

 

MoXi: Real-Time Ink Dispersion in Absorbent Paper

As-Rigid-As-Possible Shape Manipulation

Farthest Point Seeding for Efcient Placement of Streamlines

Automatic Photo Pop-up

Shell Maps

Meshless Deformations Based on Shape Matching

Modeling and visualization of leaf venation patterns

GPU-AcceleratedIterated Function Systems

Water Drops on Surfaces

Large Mesh Deformation Using the Volumetric Graph Laplacian

 

TextureMontage:
Seamless Texturing of Arbitrary Surfaces From Multiple Images

Precomputed Shadow Fields for Dynamic Scenes

Visual Simulation of Weathering By r-ton Tracing

Decorating Surfaces with Bidirectional Texture Functions

Interactive Digital Photomontage

 

Poisson Matting

Inference of Segmented Color and Texture Description by Tensor Voting

Digital Facial Engraving

Lighting

--- Global Illumination

     An Approximate Global Illumination System for Computer Generated Films

Photorealistic Rendering

     Fast and Physically-Based Rendering of Gemstones

--- Rendering Water

     Simulating Ocean Water

     Rendering Natural Waters

     Real-time simulation of water surface

     Real-Time Synthesis and Rendering of Ocean Water

Image-Based Rendering

--- Particle System

     Particle System A Technique for Modeling a Class of Fuzzy Objects

如果是论文资源的Princeton图形学的研究生课程网站不错。每个方面经典的论文都列出来了。而且可以下载。方便了那些没有校园订阅的朋友了。http://www.cs.princeton.edu/courses/archive/fall02/cs526/resources.html

图形学的范围太广了,市面上的中文教材都比较老了,而且都是非常非常基础的东西,最多说到ray-casting为止,所以要多看看siggraph,多看看IEEE
UIUC的一个ppt教程不错,推荐
此外,北大出版社的 实时计算机图形学(real-time rendering)这本书很棒,基本完全涵盖了目前图形学的各个研究领域,但不适合初学者。里面一章的几小节内容所涵盖的领域就可以让一般的硕士生好好研究一番了,呵呵。

n篇都是ACM Transactions on Graphics上面的,都是些顶级文章啊~

GPU Gems1 和2的英文清晰版已经找到了,参看http://www.cnblogs.com/hesicong/archive/2007/02/12/648737.html



Paper

Rendering Outdoor Light Scattering in Real Time

Artist-Directable Real-Time Rain Rendering in City Environments

Variance Shadow Maps
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