New !
The Direct3D® 10 System
Color2Gray: Salience-Preserving Color Removal
Light Diffusion in Multi-Layered Translucent Materials
User-Configurable Automatic Shader Simplification
MoXi: Real-Time Ink Dispersion in Absorbent Paper
As-Rigid-As-Possible Shape Manipulation
Farthest Point Seeding for Efcient Placement of Streamlines
Shell Maps
Meshless Deformations Based on Shape Matching
Modeling and visualization of leaf venation patterns
GPU-AcceleratedIterated Function Systems
Water Drops on Surfaces
Large Mesh Deformation Using the Volumetric Graph Laplacian
TextureMontage:
Seamless Texturing of Arbitrary Surfaces From Multiple Images
Precomputed Shadow Fields for Dynamic Scenes
Visual Simulation of Weathering By r-ton Tracing
Decorating Surfaces with Bidirectional Texture Functions
Interactive Digital Photomontage
Inference of Segmented Color and Texture Description by Tensor Voting
Lighting
--- Global Illumination
An Approximate Global Illumination System for Computer Generated Films
Photorealistic Rendering
Fast and Physically-Based Rendering of Gemstones
--- Rendering Water
Real-time simulation of water surface
Real-Time Synthesis and Rendering of Ocean Water
Image-Based Rendering
--- Particle System
Particle System A Technique for Modeling a Class of Fuzzy Objects
如果是论文资源的Princeton图形学的研究生课程网站不错。每个方面经典的论文都列出来了。而且可以下载。方便了那些没有校园订阅的朋友了。http://www.cs.princeton.edu/courses/archive/fall02/cs526/resources.html
图形学的范围太广了,市面上的中文教材都比较老了,而且都是非常非常基础的东西,最多说到ray-casting为止,所以要多看看siggraph,多看看IEEE
UIUC的一个ppt教程不错,推荐
此外,北大出版社的 实时计算机图形学(real-time rendering)这本书很棒,基本完全涵盖了目前图形学的各个研究领域,但不适合初学者。里面一章的几小节内容所涵盖的领域就可以让一般的硕士生好好研究一番了,呵呵。
n篇都是ACM Transactions on Graphics上面的,都是些顶级文章啊~
GPU Gems1 和2的英文清晰版已经找到了,参看http://www.cnblogs.com/hesicong/archive/2007/02/12/648737.html
Paper
Rendering Outdoor Light Scattering in Real Time
Artist-Directable Real-Time Rain Rendering in City Environments
Variance Shadow Maps