作用:提供线程内的局部变量,不同线程之间不会相互干扰,这种变量在线程的生命周期内起作用,减少同一个线程内多个函数或组件之间一些公共变量传递的复杂度。
主要方法:
- ThreadLocal.set() 用于绑定变量到当前线程
- ThreadLocal.get() 用于取出绑定的变量
- ThreadLocal.remove() 用于移除绑定的变量
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value;
return result;
}
}
return setInitialValue();
}
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
map.set(this, value);
} else {
createMap(t, value);
}
}
public void remove() {
ThreadLocalMap m = getMap(Thread.currentThread());
if (m != null) {
m.remove(this);
}
}
ThreadLocalMap getMap(Thread t) {
return t.threadLocals;
}
Synchronized和ThreadLocal区别:
- Synchronized使用时间换空间,只提供一份变量,让不同线程排队访
- ThreadLocal使用空间换时间,为每一个线程提供一份变量副本,从而相互不干扰
- Synchronized侧重点是多线程之间访问资源的同步
- ThreadLocal侧重点是多线程中每个线程之间的数据相互隔离。
相同点:两者都是用于处理多线程并发访问变量问题
内部原理:
源码来自于JDK1.8
static class ThreadLocalMap {
/**
* The entries in this hash map extend WeakReference, using
* its main ref field as the key (which is always a
* ThreadLocal object). Note that null keys (i.e. entry.get()
* == null) mean that the key is no longer referenced, so the
* entry can be expunged from table. Such entries are referred to
* as "stale entries" in the code that follows.
*/
static class Entry extends WeakReference<ThreadLocal<?>> {
/** The value associated with this ThreadLocal. */
Object value;
Entry(ThreadLocal<?> k, Object v) {
super(k);
value = v;
}
}
private void set(ThreadLocal<?> key, Object value) {
// We don't use a fast path as with get() because it is at
// least as common to use set() to create new entries as
// it is to replace existing ones, in which case, a fast
// path would fail more often than not.
Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);
for (Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
ThreadLocal<?> k = e.get();
if (k == key) {
e.value = value;
return;
}
if (k == null) {
replaceStaleEntry(key, value, i);
return;
}
}
tab[i] = new Entry(key, value);
int sz = ++size;
if (!cleanSomeSlots(i, sz) && sz >= threshold)
rehash();
}
}
参照上面的源码发现:set方法实际是调用map的set方法;map.set(this, value);
将ThreadLocal,和传的value设置进去。
每一个Thread维护了一个ThreadLocalMap,这个map的key是ThreadLocal本身,value是要存储的的值Object。
早期的map设置的key是Thread线程对象,value是要存储的值。由ThreadLocal维护Thread
为什么要这么改变?
- map中维护的entry节点数量变少了
- 当Thread销毁的时候,ThreadLocalMap也会随之销毁,减少了内存的使用
可以发现上面的ThreadLocalMap是继承虚引用。虚引用是不管是否引用都要进行GC处理内存。
ThreadLocal内存泄露的根本原因:由于ThreadLocalMap的生命周期跟Thread一样长,如果没有手动删除对应key就会导致内存泄露。
如何处理:当使用完就要调用remove方法将变量解绑。