简单的网页游戏之五子棋

你是五子棋高手吗?你下五子棋很厉害吗?来挑战一下计算机吧!

<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8" />
		<title>五子棋</title>
		<style type='text/css'>
			canvas {
				display: block;
				margin: 50px auto;
				box-shadow: -2px -2px 2px #efefef, 5px 5px 5px #b9b9b9;
				cursor: pointer;
			}

			.btn-wrap {
				display: flex;
				flex-direction: row;
				justify-content: center;
			}

			.btn-wrap div {
				margin: 0 10px;
			}

			div>span {
				display: inline-block;
				padding: 10px 20px;
				color: #fff;
				background-color: #EE82EE;
				border-radius: 5px;
				cursor: pointer;
			}

			div.unable span {
				background: #D6D6D4;
				color: #adacaa;
			}

			#result-wrap {
				text-align: center;
			}
		</style>
	</head>
	<body>
		<h3 id="result-wrap">--五子棋--</h3>
		<canvas id="chess" width="450px" height="450px"></canvas>
		<div class="btn-wrap">
			<div id='restart' class="restart">
				<span>重新开始</span>
			</div>
			<div id='goback' class="goback unable">
				<span>悔棋</span>
			</div>
			<div id='return' class="return unable">
				<span>撤销悔棋</span>
			</div>
		</div>
		<script type="text/javascript" charset="utf-8">
			var over = false;
			var me = true; //我
			var _nowi = 0,
				_nowj = 0; //记录自己下棋的坐标
			var _compi = 0,
				_compj = 0; //记录计算机当前下棋的坐标
			var _myWin = [],
				_compWin = []; //记录我,计算机赢的情况
			var backAble = false,
				returnAble = false;
			var resultTxt = document.getElementById('result-wrap');
			var chressBord = []; //棋盘
			for (var i = 0; i < 15; i++) {
				chressBord[i] = [];
				for (var j = 0; j < 15; j++) {
					chressBord[i][j] = 0;
				}
			}
			//赢法的统计数组
			var myWin = [];
			var computerWin = [];
			//赢法数组
			var wins = [];
			for (var i = 0; i < 15; i++) {
				wins[i] = [];
				for (var j = 0; j < 15; j++) {
					wins[i][j] = [];
				}
			}
			var count = 0; //赢法总数
			//横线赢法
			for (var i = 0; i < 15; i++) {
				for (var j = 0; j < 11; j++) {
					for (var k = 0; k < 5; k++) {
						wins[i][j + k][count] = true;
					}
					count++;
				}
			}
			//竖线赢法
			for (var i = 0; i < 15; i++) {
				for (var j = 0; j < 11; j++) {
					for (var k = 0; k < 5; k++) {
						wins[j + k][i][count] = true;
					}
					count++;
				}
			}
			//正斜线赢法
			for (var i = 0; i < 11; i++) {
				for (var j = 0; j < 11; j++) {
					for (var k = 0; k < 5; k++) {
						wins[i + k][j + k][count] = true;
					}
					count++;
				}
			}
			//反斜线赢法
			for (var i = 0; i < 11; i++) {
				for (var j = 14; j > 3; j--) {
					for (var k = 0; k < 5; k++) {
						wins[i + k][j - k][count] = true;
					}
					count++;
				}
			}
			// debugger;
			for (var i = 0; i < count; i++) {
				myWin[i] = 0;
				_myWin[i] = 0;
				computerWin[i] = 0;
				_compWin[i] = 0;
			}
			var chess = document.getElementById("chess");
			var context = chess.getContext('2d');
			context.strokeStyle = '#bfbfbf'; //边框颜色
			var backbtn = document.getElementById("goback");
			var returnbtn = document.getElementById("return");
			window.onload = function() {
				drawChessBoard(); // 画棋盘
			}
			document.getElementById("restart").onclick = function() {
				window.location.reload();
			}
			// 我,下棋
			chess.onclick = function(e) {
				if (over) {
					return;
				}
				if (!me) {
					return;
				}
				// 悔棋功能可用
				backbtn.className = backbtn.className.replace(new RegExp("(\\s|^)unable(\\s|$)"), " ");
				var x = e.offsetX;
				var y = e.offsetY;
				var i = Math.floor(x / 30);
				var j = Math.floor(y / 30);
				_nowi = i;
				_nowj = j;
				if (chressBord[i][j] == 0) {
					oneStep(i, j, me);
					chressBord[i][j] = 1; //我,已占位置        

					for (var k = 0; k < count; k++) { // 将可能赢的情况都加1
						if (wins[i][j][k]) {
							// debugger;
							myWin[k]++;
							_compWin[k] = computerWin[k];
							computerWin[k] = 6; //这个位置对方不可能赢了
							if (myWin[k] == 5) {
								// window.alert('你赢了');
								resultTxt.innerHTML = '恭喜,你赢了!';
								over = true;
							}
						}
					}
					if (!over) {
						me = !me;
						computerAI();
					}
				}
			}
			// 悔棋
			backbtn.onclick = function(e) {
				if (!backAble) {
					return;
				}
				over = false;
				me = true;
				// resultTxt.innerHTML = 'o(╯□╰)o,悔棋中';
				// 撤销悔棋功能可用
				returnbtn.className = returnbtn.className.replace(new RegExp("(\\s|^)unable(\\s|$)"), " ");
				// 我,悔棋
				chressBord[_nowi][_nowj] = 0; //我,已占位置 还原
				minusStep(_nowi, _nowj); //销毁棋子                                  
				for (var k = 0; k < count; k++) { // 将可能赢的情况都减1
					if (wins[_nowi][_nowj][k]) {
						myWin[k]--;
						computerWin[k] = _compWin[k]; //这个位置对方可能赢
					}
				}
				// 计算机相应的悔棋
				chressBord[_compi][_compj] = 0; //计算机,已占位置 还原
				minusStep(_compi, _compj); //销毁棋子                                  
				for (var k = 0; k < count; k++) { // 将可能赢的情况都减1
					if (wins[_compi][_compj][k]) {
						computerWin[k]--;
						myWin[k] = _myWin[i]; //这个位置对方可能赢
					}
				}
				resultTxt.innerHTML = '--益智五子棋--';
				returnAble = true;
				backAble = false;
			}
			// 撤销悔棋
			returnbtn.onclick = function(e) {
				if (!returnAble) {
					return;
				}
				// 我,撤销悔棋
				chressBord[_nowi][_nowj] = 1; //我,已占位置 
				oneStep(_nowi, _nowj, me);
				for (var k = 0; k < count; k++) {
					if (wins[_nowi][_nowj][k]) {
						myWin[k]++;
						_compWin[k] = computerWin[k];
						computerWin[k] = 6; //这个位置对方不可能赢
					}
					if (myWin[k] == 5) {
						resultTxt.innerHTML = '恭喜,你赢了!';
						over = true;
					}
				}
				// 计算机撤销相应的悔棋
				chressBord[_compi][_compj] = 2; //计算机,已占位置   
				oneStep(_compi, _compj, false);
				for (var k = 0; k < count; k++) { // 将可能赢的情况都减1
					if (wins[_compi][_compj][k]) {
						computerWin[k]++;
						_myWin[k] = myWin[k];
						myWin[k] = 6; //这个位置对方不可能赢
					}
					if (computerWin[k] == 5) {
						resultTxt.innerHTML = 'o(╯□╰)o,计算机赢了,继续加油哦!';
						over = true;
					}
				}
				returnbtn.className += ' ' + 'unable';
				returnAble = false;
				backAble = true;
			}
			// 计算机下棋
			var computerAI = function() {
				var myScore = [];
				var computerScore = [];
				var max = 0;
				var u = 0,
					v = 0;
				for (var i = 0; i < 15; i++) {
					myScore[i] = [];
					computerScore[i] = [];
					for (var j = 0; j < 15; j++) {
						myScore[i][j] = 0;
						computerScore[i][j] = 0;
					}
				}
				for (var i = 0; i < 15; i++) {
					for (var j = 0; j < 15; j++) {
						if (chressBord[i][j] == 0) {
							for (var k = 0; k < count; k++) {
								if (wins[i][j][k]) {
									if (myWin[k] == 1) {
										myScore[i][j] += 200;
									} else if (myWin[k] == 2) {
										myScore[i][j] += 400;
									} else if (myWin[k] == 3) {
										myScore[i][j] += 2000;
									} else if (myWin[k] == 4) {
										myScore[i][j] += 10000;
									}

									if (computerWin[k] == 1) {
										computerScore[i][j] += 220;
									} else if (computerWin[k] == 2) {
										computerScore[i][j] += 420;
									} else if (computerWin[k] == 3) {
										computerScore[i][j] += 2100;
									} else if (computerWin[k] == 4) {
										computerScore[i][j] += 20000;
									}
								}
							}

							if (myScore[i][j] > max) {
								max = myScore[i][j];
								u = i;
								v = j;
							} else if (myScore[i][j] == max) {
								if (computerScore[i][j] > computerScore[u][v]) {
									u = i;
									v = j;
								}
							}

							if (computerScore[i][j] > max) {
								max = computerScore[i][j];
								u = i;
								v = j;
							} else if (computerScore[i][j] == max) {
								if (myScore[i][j] > myScore[u][v]) {
									u = i;
									v = j;
								}
							}

						}
					}
				}
				_compi = u;
				_compj = v;
				oneStep(u, v, false);
				chressBord[u][v] = 2; //计算机占据位置
				for (var k = 0; k < count; k++) {
					if (wins[u][v][k]) {
						computerWin[k]++;
						_myWin[k] = myWin[k];
						myWin[k] = 6; //这个位置对方不可能赢了
						if (computerWin[k] == 5) {
							resultTxt.innerHTML = 'o(╯□╰)o,计算机赢了,继续加油哦!';
							over = true;
						}
					}
				}
				if (!over) {
					me = !me;
				}
				backAble = true;
				returnAble = false;
				var hasClass = new RegExp('unable').test(' ' + returnbtn.className + ' ');
				if (!hasClass) {
					returnbtn.className += ' ' + 'unable';
				}
			}
			//绘画棋盘
			var drawChessBoard = function() {
				for (var i = 0; i < 15; i++) {
					context.moveTo(15 + i * 30, 15);
					context.lineTo(15 + i * 30, 435);
					context.stroke();
					context.moveTo(15, 15 + i * 30);
					context.lineTo(435, 15 + i * 30);
					context.stroke();
				}
			}
			//画棋子
			var oneStep = function(i, j, me) {
				context.beginPath();
				context.arc(15 + i * 30, 15 + j * 30, 13, 0, 2 * Math.PI); // 画圆
				context.closePath();
				//渐变
				var gradient = context.createRadialGradient(15 + i * 30 + 2, 15 + j * 30 - 2, 13, 15 + i * 30 + 2, 15 + j * 30 - 2,
					0);
				if (me) {
					gradient.addColorStop(0, '#0a0a0a');
					gradient.addColorStop(1, '#636766');
				} else {
					gradient.addColorStop(0, '#d1d1d1');
					gradient.addColorStop(1, '#f9f9f9');
				}
				context.fillStyle = gradient;
				context.fill();
			}
			//销毁棋子
			var minusStep = function(i, j) {
				//擦除该圆
				context.clearRect((i) * 30, (j) * 30, 30, 30);
				// 重画该圆周围的格子
				context.beginPath();
				context.moveTo(15 + i * 30, j * 30);
				context.lineTo(15 + i * 30, j * 30 + 30);
				context.moveTo(i * 30, j * 30 + 15);
				context.lineTo((i + 1) * 30, j * 30 + 15);

				context.stroke();
			}
		</script>
	</body>
</html>

 

 

 

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非常感谢您的提问,我可以为您提供一个简单网页五子棋游戏的代码,如下: <!DOCTYPE html> <html> <head> <title>网页五子棋游戏</title> <style type="text/css"> #chessboard { width: 500px; height: 500px; margin: 0 auto; border: 1px solid black; position: relative; } .chess { width: 40px; height: 40px; border-radius: 50%; background-color: white; position: absolute; top: 0; left: 0; transform: translate(-50%, -50%); } .black { background-color: black; } .white { background-color: white; border: 1px solid black; } </style> </head> <body> <div id="chessboard"></div> <script type="text/javascript"> var chessboard = document.getElementById("chessboard"); var context = chessboard.getContext("2d"); var ROWS = 15; var WIDTH = 40; var PADDING = 20; var chesses = []; var me = true; var over = false; var wins = []; var myWin = []; var computerWin = []; // 初始化棋盘 function init() { for (var i = 0; i < ROWS; i++) { chesses[i] = []; for (var j = 0; j < ROWS; j++) { chesses[i][j] = 0; } } for (var i = 0; i < ROWS; i++) { wins[i] = []; for (var j = 0; j < ROWS; j++) { wins[i][j] = []; } } var count = 0; for (var i = 0; i < ROWS; i++) { for (var j = 0; j < ROWS - 4; j++) { for (var k = 0; k < 5; k++) { wins[i][j + k][count] = true; } count++; } } for (var i = 0; i < ROWS; i++) { for (var j = 0; j < ROWS - 4; j++) { for (var k = 0; k < 5; k++) { wins[j + k][i][count] = true; } count++; } } for (var i = 0; i < ROWS - 4; i++) { for (var j = 0; j < ROWS - 4; j++) { for (var k = 0; k < 5; k++) { wins[i + k][j + k][count] = true; } count++; } } for (var i = 0; i < ROWS - 4; i++) { for (var j = ROWS - 1; j >= 4; j--) { for (var k = 0; k < 5; k++) { wins[i + k][j - k][count] = true; } count++; } } for (var i = 0; i < count; i++) { myWin[i] = 0; computerWin[i] = 0; } drawChessboard(); } // 绘制棋盘 function drawChessboard() { context.strokeStyle = "#000"; for (var i = 0; i < ROWS; i++) { context.moveTo(PADDING + i * WIDTH, PADDING); context.lineTo(PADDING + i * WIDTH, chessboard.height - PADDING); context.stroke(); context.moveTo(PADDING, PADDING + i * WIDTH); context.lineTo(chessboard.width - PADDING, PADDING + i * WIDTH); context.stroke(); } } // 绘制棋子 function drawChess(x, y, me) { context.beginPath(); context.arc(PADDING + x * WIDTH, PADDING + y * WIDTH, WIDTH / 2, 0, 2 * Math.PI); context.closePath(); var gradient = context.createRadialGradient(PADDING + x * WIDTH + 2, PADDING + y * WIDTH - 2, WIDTH / 2, PADDING + x * WIDTH + 2, PADDING + y * WIDTH - 2, 0); if (me) { gradient.addColorStop(0, "#0a0a0a"); gradient.addColorStop(1, "#636766"); } else { gradient.addColorStop(0, "#d1d1d1"); gradient.addColorStop(1, "#f9f9f9"); } context.fillStyle = gradient; context.fill(); } // 下棋 function playChess(x, y, me) { chesses[x][y] = me ? 1 : 2; drawChess(x, y, me); for (var i = 0; i < wins[x][y].length; i++) { if (wins[x][y][i]) { if (me) { myWin[i]++; computerWin[i] = 6; if (myWin[i] == 5) { alert("你赢了!"); over = true; } } else { computerWin[i]++; myWin[i] = 6; if (computerWin[i] == 5) { alert("你输了!"); over = true; } } } } if (!over) { me = !me; computerAI(); } } // 计算分数 function calculateScore(chessType, count) { if (count == 0) { return 0; } else if (count == 1) { return chessType == 1 ? 10 : 20; } else if (count == 2) { return chessType == 1 ? 100 : 200; } else if (count == 3) { return chessType == 1 ? 1000 : 2000; } else { return chessType == 1 ? 10000 : 20000; } } // 计算分数 function calculatePoint(x, y, chessType) { var score = 0; var count = 0; for (var i = x - 4; i <= x; i++) { if (i < 0) { continue; } if (i + 4 >= ROWS) { break; } count = 0; for (var j = i; j < i + 5; j++) { if (chesses[j][y] == chessType) { count++; } } score += calculateScore(chessType, count); } for (var i = y - 4; i <= y; i++) { if (i < 0) { continue; } if (i + 4 >= ROWS) { break; } count = 0; for (var j = i; j < i + 5; j++) { if (chesses[x][j] == chessType) { count++; } } score += calculateScore(chessType, count); } for (var i = x - 4, j = y - 4; i <= x, j <= y; i++, j++) { if (i < 0 || j < 0) { continue; } if (i + 4 >= ROWS || j + 4 >= ROWS) { break; } count = 0; for (var k = 0; k < 5; k++) { if (chesses[i + k][j + k] == chessType) { count++; } } score += calculateScore(chessType, count); } for (var i = x - 4, j = y + 4; i <= x, j >= y; i++, j--) { if (i < 0 || j >= ROWS) { continue; } if (i + 4 >= ROWS || j - 4 < 0) { break; } count = 0; for (var k = 0; k < 5; k++) { if (chesses[i + k][j - k] == chessType) { count++; } } score += calculateScore(chessType, count); } return score; } // 计算下一步棋 function computerAI() { var myScore = []; var computerScore = []; var maxScore = 0; var u = 0; var v = 0; for (var i = 0; i < ROWS; i++) { myScore[i] = []; computerScore[i] = []; for (var j = 0; j < ROWS; j++) { myScore[i][j] = 0; computerScore[i][j] = 0; } } for (var i = 0; i < ROWS; i++) { for (var j = 0; j < ROWS; j++) { if (chesses[i][j] == 0) { for (var k = 0; k < wins[i][j].length; k++) { if (wins[i][j][k]) { if (myWin[k] == 1) { myScore[i][j] += 200; } else if (myWin[k] == 2) { myScore[i][j] += 400; } else if (myWin[k] == 3) { myScore[i][j] += 2000; } else if (myWin[k] == 4) { myScore[i][j] += 10000; } if (computerWin[k] == 1) { computerScore[i][j] += 220; } else if (computerWin[k] == 2) { computerScore[i][j] += 420; } else if (computerWin[k] == 3) { computerScore[i][j] += 2100; } else if (computerWin[k] == 4) { computerScore[i][j] += 20000; } } } if (myScore[i][j] > maxScore) { maxScore = myScore[i][j]; u = i; v = j; } else if (myScore[i][j] == maxScore) { if (computerScore[i][j] > computerScore[u][v]) { u = i; v = j; } } if (computerScore[i][j] > maxScore) { maxScore = computerScore[i][j]; u = i; v = j; } else if (computerScore[i][j] == maxScore) { if (myScore[i][j] > myScore[u][v]) { u = i; v = j; } } } } } playChess(u, v, false); } init(); chessboard.onclick = function(e) { if (over) { return; } if (!me) { return; } var x = e.offsetX; var y = e.offsetY; var i = Math.floor(x / WIDTH); var j = Math.floor(y / WIDTH); if (chesses[i][j] == 0) { playChess(i, j, true); } } </script> </body> </html> 希望这个代码可以帮到您!

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