用相机拍摄出来的照片含有EXIF信息,UIImage的imageOrientation属性指的就是EXIF中的orientation信息。
如果我们忽略orientation信息,而直接对照片进行像素处理或者drawInRect等操作,得到的结果是翻转或者旋转90之后的样子。这是因为我们执行像素处理或者drawInRect等操作之后,imageOrientaion信息被删除了,imageOrientaion被重设为0,造成照片内容和imageOrientaion不匹配。
所以,在对照片进行处理之前,先将照片旋转到正确的方向,并且返回的imageOrientaion为0。
下面这个方法就是一个UIImage category中的方法,用它可以达到以上目的。
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- (UIImage *)fixOrientation:(UIImage *)aImage {
// No-op if the orientation is already correct
if
(aImage.imageOrientation == UIImageOrientationUp)
return
aImage;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch
(aImage.imageOrientation) {
case
UIImageOrientationDown:
case
UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break
;
case
UIImageOrientationLeft:
case
UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width,
0
);
transform = CGAffineTransformRotate(transform, M_PI_2);
break
;
case
UIImageOrientationRight:
case
UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform,
0
, aImage.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break
;
default
:
break
;
}
switch
(aImage.imageOrientation) {
case
UIImageOrientationUpMirrored:
case
UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width,
0
);
transform = CGAffineTransformScale(transform, -
1
,
1
);
break
;
case
UIImageOrientationLeftMirrored:
case
UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.height,
0
);
transform = CGAffineTransformScale(transform, -
1
,
1
);
break
;
default
:
break
;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,
CGImageGetBitsPerComponent(aImage.CGImage),
0
,
CGImageGetColorSpace(aImage.CGImage),
CGImageGetBitmapInfo(aImage.CGImage));
CGContextConcatCTM(ctx, transform);
switch
(aImage.imageOrientation) {
case
UIImageOrientationLeft:
case
UIImageOrientationLeftMirrored:
case
UIImageOrientationRight:
case
UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(
0
,
0
,aImage.size.height,aImage.size.width), aImage.CGImage);
break
;
default
:
CGContextDrawImage(ctx, CGRectMake(
0
,
0
,aImage.size.width,aImage.size.height), aImage.CGImage);
break
;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return
img;
}
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