iOS相机获取图片自动旋转90度

今天突然被老板叫去,之前上传图片为什么全都是歪的。郁闷,平时都对老板畏惧,现在让他一吼,完全没有主见。赶紧请教大神,终得到解救方法。
查找过程中, 碰到了一种说法:

//如果该图片大于2M,会自动旋转90度;否则不旋转  
UIImage* originalImg=[dict objectForKey:UIImagePickerControllerOriginalImage]; 

*用相机拍摄出来的照片含有EXIF信息,UIImage的imageOrientation属性指的就是EXIF中的orientation信息。
如果我们忽略orientation信息,而直接对照片进行像素处理或者drawInRect等操作,得到的结果是翻转或者旋转90之后的样子。这是因为我们执行像素处理或者drawInRect等操作之后,imageOrientaion信息被删除了,imageOrientaion被重设为0,造成照片内容和imageOrientaion不匹配。
所以,在对照片进行处理之前,先将照片旋转到正确的方向,并且返回的imageOrientaion为0。
下面这个方法就是一个UIImage category中的方法,用它可以达到以上目的。*

- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
 //  如果该图片大于2M,会自动旋转90度,否则不旋转
    UIImage *sourceImage = info[UIImagePickerControllerOriginalImage];
    selectedCell.imageViews.image = sourceImage;
}

下面是处理图片方面的方法

- (UIImage *)fixOrientation:(UIImage *)aImage {  

    // No-op if the orientation is already correct  
    if (aImage.imageOrientation == UIImageOrientationUp)   
        return aImage;  

    // We need to calculate the proper transformation to make the image upright.  
    // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.  
    CGAffineTransform transform = CGAffineTransformIdentity;  

    switch (aImage.imageOrientation) {  
        case UIImageOrientationDown:  
        case UIImageOrientationDownMirrored:  
            transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);  
            transform = CGAffineTransformRotate(transform, M_PI);  
            break;  

        case UIImageOrientationLeft:  
        case UIImageOrientationLeftMirrored:  
            transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);  
            transform = CGAffineTransformRotate(transform, M_PI_2);  
            break;  

        case UIImageOrientationRight:  
        case UIImageOrientationRightMirrored:  
            transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);  
            transform = CGAffineTransformRotate(transform, -M_PI_2);  
            break;  
        default:  
            break;  
    }  

    switch (aImage.imageOrientation) {  
        case UIImageOrientationUpMirrored:  
        case UIImageOrientationDownMirrored:  
            transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);  
            transform = CGAffineTransformScale(transform, -1, 1);  
            break;  

        case UIImageOrientationLeftMirrored:  
        case UIImageOrientationRightMirrored:  
            transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);  
            transform = CGAffineTransformScale(transform, -1, 1);  
            break;  
        default:  
            break;  
    }  

    // Now we draw the underlying CGImage into a new context, applying the transform  
    // calculated above.  
    CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,  
                                             CGImageGetBitsPerComponent(aImage.CGImage), 0,  
                                             CGImageGetColorSpace(aImage.CGImage),  
                                             CGImageGetBitmapInfo(aImage.CGImage));  
    CGContextConcatCTM(ctx, transform);  
    switch (aImage.imageOrientation) {  
        case UIImageOrientationLeft:  
        case UIImageOrientationLeftMirrored:  
        case UIImageOrientationRight:  
        case UIImageOrientationRightMirrored:  
            // Grr...  
            CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);  
            break;  

        default:  
            CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);  
            break;  
    }  

    // And now we just create a new UIImage from the drawing context  
    CGImageRef cgimg = CGBitmapContextCreateImage(ctx);  
    UIImage *img = [UIImage imageWithCGImage:cgimg];  
    CGContextRelease(ctx);  
    CGImageRelease(cgimg);  
    return img;  
}  
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