由于篇幅限制,我无法为所有编程语言都提供完整的游戏代码,但我可以为几种常见的编程语言(如Python、JavaScript、Java)提供简单的游戏代码示例。这里我们将使用一个简单的“猜数字”游戏作为

在这里插入图片描述

Python
python
import random

def guess_number(): jxhcwhyp.com
secret_number = random.randint(1, 100)
guess = None
attempts = 0

while guess != secret_number:  
    guess = int(input("猜一个1到100之间的数字: "))  
    attempts += 1  
    if guess < secret_number:  
        print("太小了!")  
    elif guess > secret_number:  
        print("太大了!")  

print(f"恭喜你,猜对了!数字是 {secret_number},你一共猜了 {attempts} 次。")  

guess_number()
JavaScript (HTML + JavaScript)
HTML部分:

html

猜数字游戏

JavaScript部分 (game.js):

javascript
let secretNumber = Math.floor(Math.random() * 100) + 1;
let attempts = 0;
let guessInput = document.getElementById(‘guess’);
let feedback = document.getElementById(‘feedback’);

function checkGuess() {
let guess = parseInt(guessInput.value);
attempts++;

if (isNaN(guess)) {  
    feedback.textContent = "请输入一个数字!";  
    return;  
}  

if (guess === secretNumber) {  
    feedback.textContent = `恭喜你,猜对了!数字是 ${secretNumber},你一共猜了 ${attempts} 次。`;  
} else if (guess < secretNumber) {  
    feedback.textContent = "太小了!";  
} else {  
    feedback.textContent = "太大了!";  
}  

guessInput.value = '';  

}
Java (Swing GUI)
由于Java的GUI代码较长,这里只提供核心部分的伪代码。你需要使用Swing或JavaFX等库来创建完整的GUI。

java
import javax.swing.;
import java.awt.
;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;

public class GuessNumberGame extends JFrame {
private int secretNumber;
private int attempts = 0;
private JTextField guessField;
private JLabel feedbackLabel;

// ... (其他初始化代码,如设置窗口大小、布局等)  

public GuessNumberGame() {  
    Random rand = new Random();  
    secretNumber = rand.nextInt(100) + 1;  

    // ... (添加文本框、按钮、标签等组件到窗口中)  

    JButton guessButton = new JButton("猜");  
    guessButton.addActionListener(new ActionListener() {  
        @Override  
        public void actionPerformed(ActionEvent e) {  
            int guess = Integer.parseInt(guessField.getText());  
            attempts++;  

            // ... (更新反馈标签的文本,检查猜测是否正确)  
        }  
    });  

    // ... (将按钮添加到窗口中,并显示窗口)  
}  

public static void main(String[] args) {  
    SwingUtilities.invokeLater(GuessNumberGame::new);  
}  

}
由于篇幅限制,我无法为所有编程语言都提供完整的游戏代码,但我可以为几种常见的编程语言(如Python、JavaScript、Java)提供简单的游戏代码示例。这里我们将使用一个简单的“猜数字”游戏作为例子。

Python
python
import random

def guess_number():
secret_number = random.randint(1, 100)
guess = None
attempts = 0

while guess != secret_number:  
    guess = int(input("猜一个1到100之间的数字: "))  
    attempts += 1  
    if guess < secret_number:  
        print("太小了!")  
    elif guess > secret_number:  
        print("太大了!")  

print(f"恭喜你,猜对了!数字是 {secret_number},你一共猜了 {attempts} 次。")  

guess_number()
JavaScript (HTML + JavaScript)
HTML部分:

html

猜数字游戏

JavaScript部分 (game.js):

javascript
let secretNumber = Math.floor(Math.random() * 100) + 1;
let attempts = 0;
let guessInput = document.getElementById(‘guess’);
let feedback = document.getElementById(‘feedback’);

function checkGuess() {
let guess = parseInt(guessInput.value);
attempts++;

if (isNaN(guess)) {  
    feedback.textContent = "请输入一个数字!";  
    return;  
}  

if (guess === secretNumber) {  
    feedback.textContent = `恭喜你,猜对了!数字是 ${secretNumber},你一共猜了 ${attempts} 次。`;  
} else if (guess < secretNumber) {  
    feedback.textContent = "太小了!";  
} else {  
    feedback.textContent = "太大了!";  
}  

guessInput.value = '';  

}
Java (Swing GUI)
由于Java的GUI代码较长,这里只提供核心部分的伪代码。你需要使用Swing或JavaFX等库来创建完整的GUI。

java
import javax.swing.;
import java.awt.
;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;

public class GuessNumberGame extends JFrame {
private int secretNumber;
private int attempts = 0;
private JTextField guessField;
private JLabel feedbackLabel;

// ... (其他初始化代码,如设置窗口大小、布局等)  

public GuessNumberGame() {  
    Random rand = new Random();  
    secretNumber = rand.nextInt(100) + 1;  

    // ... (添加文本框、按钮、标签等组件到窗口中)  

    JButton guessButton = new JButton("猜");  
    guessButton.addActionListener(new ActionListener() {  
        @Override  
        public void actionPerformed(ActionEvent e) {  
            int guess = Integer.parseInt(guessField.getText());  
            attempts++;  

            // ... (更新反馈标签的文本,检查猜测是否正确)  
        }  
    });  

    // ... (将按钮添加到窗口中,并显示窗口)  
}  

public static void main(String[] args) {  
    SwingUtilities.invokeLater(GuessNumberGame::new);  
}  

}

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