WinRT使用direct2d自由旋转图片

WinRT 使用direct2d自由旋转图片

速度比GDI+绘制快上N倍。directx绘制真给力!!

WriteableBitmap^ CImagePosterPuzzle::RotateImage(WriteableBitmap^ bitmap,int rotate)
{
    if(bitmap==nullptr) return nullptr;

    ID2D1RenderTarget* pRenderTarget = nullptr;
    IWICBitmap* pMainBimtap = nullptr;
    ID2D1Bitmap* pD2dBitmap = nullptr;

    //将WriteableBitmap转为byte[]
    int pixelWidth = bitmap->PixelWidth ;
    int pixelHeight = bitmap->PixelHeight;
    auto pData = ref new Array<byte>(pixelWidth*pixelHeight*4);
    auto dataReader = DataReader::FromBuffer(bitmap->PixelBuffer);
    dataReader->ReadBytes(pData);

    HRESULT hr=S_OK;

    rotate%=360;
    double radian=rotate*M_PI/180.f;
    float cosa=cos(radian);
    float sina=sin(radian);

    float newWidth= Max(abs(pixelWidth*cosa-pixelHeight*sina),abs(pixelWidth*cosa+pixelHeight*sina));
    float newHeight= Max(abs(pixelWidth*sina-pixelHeight*cosa),abs(pixelWidth*sina+pixelHeight*cosa));

    hr = m_pWicFractory->CreateBitmap(
        newWidth,
        newHeight,
        GUID_WICPixelFormat32bppPBGRA,
        WICBitmapCacheOnDemand,
        &pMainBimtap
        );

    if(SUCCEEDED(hr))
    {
        hr= m_pD2d1Factory->CreateWicBitmapRenderTarget(
            pMainBimtap,
            D2D1::RenderTargetProperties(),
            &pRenderTarget
            );
    }

    //创建d2d位图
    if (SUCCEEDED(hr))
    {
        hr =pRenderTarget->CreateBitmap(
            D2D1::SizeU(pixelWidth,pixelHeight),
            pData->Data,
            pixelWidth*4,
            D2D1::BitmapProperties(D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM,D2D1_ALPHA_MODE_PREMULTIPLIED)),
            &pD2dBitmap
            );
    }

    if(SUCCEEDED(hr))
    {
        pRenderTarget->BeginDraw();
        pRenderTarget->Clear(D2D1::ColorF(D2D1::ColorF::White,1.f));

        //计算偏移量
         D2D1_POINT_2F offset = D2D1::Point2F((newWidth-pixelWidth)/2.f ,(newHeight-pixelHeight)/2.f);
        //中心点
        D2D1_POINT_2F center= D2D1::Point2F(offset.x+pixelWidth/2,offset.y+pixelHeight/2);
        D2D1::Matrix3x2F angle = D2D1::Matrix3x2F::Rotation(rotate,center);
        pRenderTarget->SetTransform(angle);

        pRenderTarget->DrawBitmap(pD2dBitmap,D2D1::RectF(offset.x,offset.y,pixelWidth+offset.x,pixelHeight+offset.y));
        pRenderTarget->EndDraw();

        WICRect rcLock = { 0, 0, newWidth, newHeight };
        IWICBitmapLock* pLock = nullptr;

        pMainBimtap->Lock(&rcLock,WICBitmapLockRead,&pLock);
        UINT pcbBufferSize = 0;
        byte* ppbData = nullptr;
        pLock->GetDataPointer(&pcbBufferSize,&ppbData);

        auto bmp=ref new WriteableBitmap(newWidth, newHeight);
        byte *pPixels = BufferFromWriteableBitmap(bmp);
        memcpy(pPixels, ppbData, pcbBufferSize);
        bmp->Invalidate();

        DX::SafeRelease(&pLock);
        DX::SafeRelease(&pRenderTarget);
        DX::SafeRelease(&pMainBimtap);
        DX::SafeRelease(&pD2dBitmap);
        return bmp;
    }
    return nullptr;
}

byte* CImagePosterPuzzle::BufferFromWriteableBitmap(WriteableBitmap^ bitmap)
{
    IUnknown* pUnknown = reinterpret_cast<IUnknown*>(bitmap->PixelBuffer);
    IBufferByteAccess* pBufferByteAccess = nullptr;
    HRESULT hr = pUnknown->QueryInterface(IID_PPV_ARGS(&pBufferByteAccess));
    pUnknown->Release();
    byte *pPixels = nullptr;
    hr = pBufferByteAccess->Buffer(&pPixels);
    return pPixels;
}

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