数据结构---第三章:栈和队列

本文档展示了栈和队列两种数据结构在C++中的实现,包括初始化、入栈/出栈、入队/出队、判断空栈/空队、销毁等操作。还给出了使用栈进行数值转换、括号匹配检查、后缀表达式计算的实际应用。此外,还涉及了迷宫路径寻找和杨辉三角的生成。
摘要由CSDN通过智能技术生成
#pragma once
#pragma once
#define TRUE			  1
#define FALSE			  0
#define OK				  1
#define ERROR			  0
#define INFEASIBLE		 -1
#define OVERFLOW		 -2
#define STACK_INIT_SIZE 100			//存储空间初始分配量
#define STACKINCREMENT 10			//存储空间分配增量

typedef double SElemType1;
typedef int Status1;
using namespace std;

typedef struct SqStack1
{
	SElemType1* top;
	SElemType1* base;
	int stacksize;
}SqStack1;


Status1 InitStack(SqStack1& S)
{
	S.base = (SElemType1*)malloc(STACK_INIT_SIZE * sizeof(SElemType1));
	if (!S.base)exit(OVERFLOW);	//存储分配失败 
	S.top = S.base;
	S.stacksize = STACK_INIT_SIZE;
	return OK;
}//InitStack

SElemType1 GetTop1(SqStack1 S, SElemType1& e)
{
	if (S.top == S.base)  //等价于if(StackEmpty1(S)) 
		return ERROR;
	e = *(S.top - 1);
	return	e;
}//GetTop1

Status1 Push1(SqStack1& S, SElemType1 e)
{//插入元素e为新的栈顶元素
	if (S.top - S.base >= S.stacksize)	//如果栈满,则追加空间 
	{
		S.base = (SElemType1*)realloc(S.base,
			(S.stacksize + STACKINCREMENT) * sizeof(SElemType1));
		if (!S.base)exit(OVERFLOW);//存储分配失败
		S.top = S.base + S.stacksize;
		S.stacksize += STACKINCREMENT;
	}
	*S.top++ = e;		// 可以分解为: *S.top=e; S.top++ 
	return OK;
}//Push1

Status1 Pop1(SqStack1& S, SElemType1& e)
{//若栈不为空,则删除S的栈顶元素,用e返回其值 
	if (S.top == S.base)  //等价于if(StackEmpty1(S)) 
		return ERROR;
	e = *--S.top; // 可以分解为: --S.top; e=*S.top; 
	return OK;
}//Pop1

bool StackEmpty1(SqStack1 S)
{
	if (S.top == S.base)
		return OK;
	else
		return ERROR;
}

void Conversion(SqStack1& S)//输入任意一个非负整数,输出与其等值的八进制数
{
	InitStack(S);
	int num;
	SElemType1 x;
	cout << "请输入任意一个非负整数: " << endl;
	cin >> num;
	cout << "将输出与其等值的八进制数: " << endl;
	while (num)
	{
		Push1(S, num % 8);
		num /= 8;
	}
	while (!StackEmpty1(S))
	{
		Pop1(S, x);
		printf("%2d", x);
	}
}

Status1 DestoryStack1(SqStack1& S)
{
	free(S.base);
	return OK;
}

Status1 CheckMatch(string s, SqStack1& opr_stack) {
	InitStack(opr_stack);
	int i = 0;
	int count = 0;
	SElemType1 e;
	while (i < s.length()) {
		if (s[i] == '(' || s[i] == ')' || s[i] == '{' || s[i] == '}' || s[i] == '[' || s[i] == ']') {//如果当前字符是运算符.
			switch (s[i]) {
			case '(':
				count += 1;
				Push1(opr_stack, '(');
				break;
			case '[':
				count += 1;
				Push1(opr_stack, '[');
				break;
			case '{':
				count += 1;
				Push1(opr_stack, '{');
				break;
			case ')':
				if (GetTop1(opr_stack, e) != '(' && !StackEmpty1(opr_stack))
				{
					cout << "第" << count << "个括号错了哦!" << endl;
					return 0;
				}
				Pop1(opr_stack, e);
				break;
			case ']':
				if (GetTop1(opr_stack, e) != '[' && !StackEmpty1(opr_stack))
				{
					cout << "第" << count << "个括号错了哦!" << endl;
					return 0;
				}
				Pop1(opr_stack, e);
				break;
			case '}':
				if (GetTop1(opr_stack, e) != '{' && !StackEmpty1(opr_stack))
				{
					cout << "第" << count << "个括号错了哦!" << endl;
					return 0;
				}
				Pop1(opr_stack, e);
				break;
			default:break;
			}
		}
		i++;
	}
	if (StackEmpty1(opr_stack))
		return 1;
	return 0;
}



double compvalue1(string postexp)
{
	int i = 0;
	double d, a, b, c, e;
	SqStack1 opnd;
	InitStack(opnd);
	while (postexp[i] != '\0')
	{
		switch (postexp[i])
		{
		case'+':
			Pop1(opnd, a);
			Pop1(opnd, b);
			c = a + b;
			Push1(opnd, c);
			break;
		case'-':
			Pop1(opnd, a);
			Pop1(opnd, b);
			c = b-a;
			Push1(opnd, c);
			break;
		case'*':
			Pop1(opnd, a);
			Pop1(opnd, b);
			c = a * b;
			Push1(opnd, c);
			break;
		case'/':
			Pop1(opnd, a);
			Pop1(opnd, b);
			if (a != 0)
			{
				c = b / a;
				Push1(opnd, c);
				break;
			}
			else
			{
				cout << "除零错误!" << endl;
				exit(0);			//异常退出
			}
			break;
		default:
			d = 0;
			while (postexp[i] >= '0' && postexp[i] <= '9')
			{
				d = 10 * d + postexp[i] - '0';
				i++;
			}
			Push1(opnd, d);
			break;
		}
		i++;
	}
	GetTop1(opnd, e);
	DestoryStack1(opnd);
	return e;
}

上面的是头文件 “SqStack1.h”

上面的是头文件 “SqStack.h”   他们的区别就在于,基本的数据类型不一样了,在求后缀表达式的值的那个函数里面。要求数据是double类型的,所以新建了一个头文件。

下面是几个栈的典型问题:

#include <iostream>
#include <string.h>
#include <stdlib.h>
#include <malloc.h> 
#include"SqStack.h"

int main()
{
	string  s;
	SElemType e;
	SqStack S;
	SqStack S1;
	SqStack S2;
	InitStack(S);
	cout << "栈为" << (StackEmpty(S) ? "空" : "非空")<<endl;
	cout << "依次进栈元素:a,b,c,d,e "<<endl;
	Push(S, 'a');
	Push(S, 'b');
	Push(S, 'c');
	Push(S, 'd');
	Push(S, 'e');
	cout << "栈为" << (StackEmpty(S) ? "空" : "非空");
	cout << endl;
	cout << "依次出栈元素:";
	while (!StackEmpty(S))
	{
		Pop(S, e);
		printf("%2c", e);
	}
	cout << endl;
	cout << "栈为" << (StackEmpty(S) ? "空" : "非空");
	cout << endl;
	if (DestoryStack(S))
		cout << "已释放"<<endl;
	else
		cout << "未成功释放"<<endl;
	cout << "例一、数值转换->";
	Conversion(S1);
	cout << endl;
	cout << "例二、括号匹配的检验->";
	cout << "亲,请输入操作式: ";
	cin >> s;
	CheckMatch(s, S2);
	cout << endl;
	cout << "20213002624李季鸿" << endl;
	system("pause");
	return 0;
}

这个是用来测试中缀表达式转换成后缀表达式的例子: 

#include <cstring>
#include <stdlib.h>
#include <malloc.h> 
#include"SqStack.h"
#include"SqStack1.h"

int main()
{
	char exp[] = "(56-20)/(4+2)";
	char postexp[STACK_INIT_SIZE];
	trans(exp, postexp);
	cout <<"中缀表达式: " <<exp << endl;
	cout <<"后缀表达式: " <<postexp<<endl;
	printf("表达式的值: %g\n", compvalue1(postexp));
	cout << "20213002624李季鸿" << endl;
	system("pause");
	return 0;
}

书上的例3.4:判断一个字符串是否是对称串

bool  symmetry(string str)//判断str是否为对称串
{
	int i;
	SElemType e;
	SqStack ptr;//定义顺序栈指针
	InitStack(ptr);
	for (i = 0; str[i] != '\0'; i++)
	{
		Push(ptr, str[i]);
	}
	for (i = 0; str[i] != '\0'; i++)
	{
		Pop(ptr, e);
		if (str[i] != e)
		{
			DestoryStack(ptr);
			return false;
		}
		DestoryStack(ptr);
		return true;
	}
}//这个是函数,放到头文件SqStack.h里面的

#include <iostream>
#include <cstring>
#include <stdlib.h>
#include <malloc.h> 
#include"SqStack.h"
#include"SqStack1.h"
//判断一个字符串是否为对称串的测试
int main()
{
	string array;
	cin >> array;
	if (symmetry(array))//判断str是否为对称串
	{
		cout << "此串是对称串";
	}
	else
		cout << "此串不是对称串";
	cout << endl;
	cout << "20213002624李季鸿" << endl;
	system("pause");
	return 0;
}//这个是测试,main函数用来测试

下面这个是迷宫问题,总是不出来结果,先把这个烂尾工程放到这吧:

#pragma once
#define TRUE			  1
#define FALSE			  0
#define OK				  1
#define ERROR			  0
#define INFEASIBLE		 -1
#define OVERFLOW		 -2
#define STACK_INIT_SIZE 100			//存储空间初始分配量
#define STACKINCREMENT 10			//存储空间分配增量
#define M 8
#define N 8

using namespace std;


typedef int Status;

typedef struct
{
	int i;		//当前方块的行号
	int j;		//当前方块的列号
	int di;	    //di是下一相邻可走方位的方位号
}BOX;			//方块类型
typedef struct
{
	BOX data[STACK_INIT_SIZE];
	int top;		//栈顶指针
}StType;			//方块类型


void InitStack(StType*& S)
{
	S= (StType*)malloc(STACK_INIT_SIZE * sizeof(StType));
	S->top = -1;
}//InitStack

bool GetTop(StType* S, BOX& e)
{
	if (S->top ==-1)  //等价于if(StackEmpty(S)) 
		return false;
	e =S->data[S->top];
	return true;
}//GetTop

bool Push(StType*& S, BOX e)
{//插入元素e为新的栈顶元素
	if (S->top == STACK_INIT_SIZE - 1)	//如果栈满,则追加空间 
		return false;
	S->top ++;
	S->data[S->top] = e;
	return true;
}

Status Pop(StType*& S, BOX& e)
{//若栈不为空,则删除S的栈顶元素,用e返回其值 
	if (S->top == -1)  //等价于if(StackEmpty(S)) 
		return false;
	e = S->data[S->top]; // 可以分解为: --S.top; e=*S.top; 
	return OK;
}//Pop

bool StackEmpty(StType* S)
{
	return(S->top == -1);
}


Status DestoryStack(StType*& S)
{
	free(S);
	return OK;
}

int mg[M + 2][N + 2] =				//构造出一个8X8的数组,外面两层是围墙
{
	{1,1,1,1,1,1,1,1,1,1},{1,0,0,1,0,0,0,1,0,1},
	{1,0,0,1,0,0,0,1,0,1},{1,0,0,0,0,1,1,0,0,1},
	{1,0,1,1,1,0,0,0,0,1},{1,0,0,0,1,0,0,0,0,1},
	{1,0,1,0,0,0,1,0,0,1},{1,0,1,1,1,0,1,1,0,1},
	{1,1,0,0,0,0,0,0,0,1},{1,1,1,1,1,1,1,1,1,1},
};

bool mgpath(int xi, int yi, int xe, int ye)//求解路径为(xi, yi)--> (xe, ye)
{
	BOX path[STACK_INIT_SIZE], e={0,0,0};
	int i, j, di, i1, j1, k;
	bool find;
	StType* st;
	InitStack(st);
	e.i = xi; e.j = yi; e.di = -1;
	//cout << e.i;
	Push(st, e);
	mg[xi][yi] = -1;
	//cout << "666" <<endl;
	while (!StackEmpty(st))
	{
	/*	cout << "666" << endl;*/
		GetTop(st, e);                 //取栈顶方块e
		/*cout << " 123123 " << endl;*/
		i = e.i; j = e.j; di = e.di;
		//cout << " 123123 " << endl;
		if (i == xe && j == ye)			//找到了出口,输出该路径
		{
			cout << "一条迷宫路径如下: "<<endl;
			k = 0;
			while (!StackEmpty(st))
			{
				Pop(st, e);		//出栈方块e
				path[k++] = e;  //将e添加到path数组中
			}
			while (k >= 1)
			{
				k--;
				cout << "(" << path[k].i << "," << path[k].j << ")" << " ";
				if ((k + 2) % 5 == 0)			//每输出5个方块后换一行
					cout << endl;
			}
			cout << endl;
			DestoryStack(st);
			return true;
		}
		find = false;
		while (di < 4 && !find)		//找到(i,j)的下一个相邻可走的方块(i1,j1)
		{
		/*	cout << "123" << endl;*/
			di++;
			switch (di)
			{
			   case 0:i1 = i - 1; j1 = j; break;
			   case 1:i1 = i ; j1 = j+1;  break;
			   case 2:i1 = i + 1; j1 = j; break;
			   case 3:i1 = i ; j1 = j-1;  break;
			}
			if (mg[i1][j1] == 0)   find = true;	//找到一个可走的方块,设置find为真
			/*cout << di << endl;*/
		}
		if (find)					//找到一个可走的方块,(i1,j1)
		{
			/*cout << "123" << endl;*/
			st->data[st->top].di = di;
			e.i = i1; e.j = j1; e.di = -1;
			Push(st, e);				//相邻可走方块e入栈
		/*	cout << "123" << endl;*/
			mg[i1][j1] = -1;			//将(i1,j1)迷宫值值为-1,避免重复走到该方块
		}
		else                        //没有路可走,则退栈
		{
			/*cout << "123" << endl;*/
			Pop(st, e);				//将栈顶方块退栈
			mg[e.i][e.j] = 0;		//让退栈方块的位置变为其他路径可走方块
		}
	}
	DestoryStack(st);
	return false;			//表示没有路可以走,返回false
}
#include <iostream>
#include <cstring>
#include <stdlib.h>
#include <malloc.h> 
//#include"SqStack.h"
//#include"SqStack1.h"
#include"migong.h"
//用栈解决迷宫问题
int main()
{
	cout << M << endl;
	if (!mgpath(1, 1, M, N)) 
		cout << "该迷宫问题没有解"<<endl;
	return 1;
}

——————————————————————————————————————————

下面就是队列了:

首先是头文件:Queue.h

#pragma once


#include<cstdlib>
#define TRUE			  1
#define FALSE			  0
#define OK				  1
#define ERROR			  0
#define INFEASIBLE		 -1
#define OVERFLOW		 -2
#define STACK_INIT_SIZE 100			//存储空间初始分配量
#define STACKINCREMENT 10			//存储空间分配增量

typedef int Status;
typedef int QElemType;

using namespace std;


//---单链队列---队列的链式存储结构
typedef struct QNode {
	QElemType data;
	struct QNode* next;
}QNode, * QueuePtr;

typedef struct {
	QueuePtr front;	//队头指针
	QueuePtr rear;	//队尾指针
}LinkQueue;

//	1.构造一个空队列 Q 
Status InitQueue(LinkQueue& Q)
{
	Q.front = Q.rear = (QueuePtr)malloc(sizeof(QNode));
	if (!Q.front)
	{
		exit(OVERFLOW);
	}
	Q.front->next = NULL;
	return OK;
}

//	2.销毁队列 Q 
Status DestoryQueue(LinkQueue& Q)
{
	while (Q.front) {
		Q.rear = Q.front->next;
		free(Q.front);
		Q.front = Q.rear;
	}
	return OK;
}

// 	3.插入元素e为新的队尾元素 (入队)
Status EnQueue(LinkQueue& Q, QElemType e)
{
	QueuePtr p;
	p = (QueuePtr)malloc(sizeof(QNode));
	if (!p)
	{
		exit(OVERFLOW);
	}
	p->data = e; p->next = NULL;
	Q.rear->next = p;
	Q.rear = p;
}

//	4.出队 
Status DeQueue(LinkQueue& Q, QElemType& e)
{
	QueuePtr p;
	if (Q.front == Q.rear)		//若队为空,返回错误 
	{
		return ERROR;
	}
	p = (QueuePtr)malloc(sizeof(QNode));
	if (!p)
	{
		exit(OVERFLOW);
	}
	p = Q.front->next;
	e = p->data;
	Q.front->next = p->next;
	if (Q.rear == p)
	{
		Q.rear = Q.front;		//如果出队的恰好是队尾元素,将队置为空 
	}
	free(p);
	return OK;
}

//	5.求队的长度 
Status QueueLength(LinkQueue Q)
{
	int i = 0;
	QueuePtr p;
	p = Q.front;
	while (Q.rear != p)
	{
		i++;
		p = p->next;
	}
	return i;
}

//	6.遍历队 
Status QueueTraverse(LinkQueue& Q, Status(visit)(QElemType)) //第二个参数是函数名 
{
	QueuePtr p;
	if (!Q.front)
	{
		cout << "队为空!";
		return 0;
	}
	p = Q.front->next;
	cout << "打印队列:\n-------------------------------------------"<<endl;
	while (p)
	{
		visit(p->data);
		p = p->next;
	}
	cout << endl;
	return OK;
}

//	7.打印 
int PrintElem(QElemType e)
{
	printf("  %d  |", e);
	return OK;
}

//	8.判断队是否为空 
Status QueueEmpty(LinkQueue Q)
{
	return(Q.rear->next == NULL);
}

//	9.获得队头元素 
Status GetHead(LinkQueue Q, QElemType& e)
{
	QueuePtr p;
	p = Q.front->next;
	if (Q.front == Q.rear)
	{
		return ERROR;
	}
	e = p->data;
	return OK;
}

//	10.清空队 
Status ClearQueue(LinkQueue& Q)
{
	QueuePtr p, q;
	Q.rear = Q.front;
	p = Q.front->next;
	Q.front->next = NULL;
	while (p)
	{
		q = p;
		p = p->next;
		free(q);
	}
	cout << "队已清空!" << endl;
	return OK;
}

然后是main函数用来测试基本的功能:

#include<iostream>
#include<malloc.h>
#include<ctime>
#include"Queue.h"

int main() {
	LinkQueue Q;//结构体Q	
	InitQueue(Q);
	QElemType e;
	srand(time(NULL));
	int n;//随机插入队列元素的数目。
	cout << "请输入队列随机元素数目:" << endl;
	cin >> n;
	while (n--)
	{
		e = rand() % 100;
		EnQueue(Q, e);//进队n个元素	
	}

	GetHead(Q, e);
	cout << "当前队头元素为:" << e<<endl;
	QueueTraverse(Q, PrintElem);

	DeQueue(Q, e);
	cout << endl << "-----------------队头元素出队后:------------------------" << endl;
	GetHead(Q, e);
	cout << "当前队头元素为:  " << e << endl;
	QueueTraverse(Q, PrintElem);
	if (!QueueEmpty(Q))
	{
		cout << "队列非空" << endl;
	}
	e = rand() % 50;
	cout << endl << "入队的元素为" << e << endl;
	EnQueue(Q, e);//再次入队	
	GetHead(Q, e);
	cout << "当前队头元素为:" << e << endl;
	QueueTraverse(Q, PrintElem);

	//清空
	cout << endl << "-----------清空队列--------"<<endl;
	DestoryQueue(Q);
	QueueTraverse(Q, PrintElem);
	return 0;
}

代码运行结果是:

 下面是循环队列的一些基本操作(Queue-circle.h头文件里面的):

#pragma once

#define TRUE			  1
#define FALSE			  0
#define OK				  1
#define ERROR			  0
#define INFEASIBLE		 -1
#define OVERFLOW		 -2
#define MAXQSIZE 100			//存储空间初始分配量
#define STACKINCREMENT 10			//存储空间分配增量

typedef int Status;
typedef int QElemType;

using namespace std;

//------------循环队列------------队列的顺序存储结构
typedef struct QNode {
	QElemType *base;//初始化的动态分配存储空间
	int front;      //头指针,若队列不动,指向队列头元素
	int rear;		//尾指针,若队列不动,指向队列尾元素的下一个位置
}SqQueue;

//------------循环队列的基本操作的算法描述------------
//1.构造一个空队列

Status InitQueue(SqQueue& Q)
{
	Q.base = (QElemType*)malloc(MAXQSIZE*sizeof(QElemType));
	if (!Q.base)
	{
		exit(OVERFLOW);
	}
	Q.front = Q.rear = 0;
	return OK;
}

//2.返回队列的元素个数,即队列的长度
int QueueLength(SqQueue Q)
{
	return(Q.rear - Q.front + MAXQSIZE) % MAXQSIZE;	 //这个公式太妙了!!!
}

//3. 插入元素e为Q的新的队尾元素
Status EnQueue(SqQueue& Q, QElemType e)
{ 
	if ((Q.rear + 1) % MAXQSIZE == Q.front) //rear+1追上front 
	{
		return ERROR;  //队列满
	}
	Q.base[Q.rear] = e;
	Q.rear = (Q.rear + 1) % MAXQSIZE; //rear指向下一个(尾元素后面一个)位置 
	return OK;

}

//4. 若队列不为空,则删除Q的队头元素,用e返回其值,并返回OK,否则返回ERROR
Status DeQueue(SqQueue& Q, QElemType& e)
{    
	if (Q.front == Q.rear)  //front追上rear
	{
		return ERROR;
	}
	e = Q.base[Q.front];
	Q.front = (Q.front + 1) % MAXQSIZE;
	return OK;
}

下面是用队列实现杨辉三角,在头文件中增加了杨辉三角的一个函数

//打印杨辉三角
void YangHuiTriangle(int N) {
	SqQueue q;
	InitQueue(q);
	int n, i, x, temp;
	EnQueue(q, 1); //第一行元素入队
	for (n = 2; n <= N; n++) 
	{
		EnQueue(q, 1); //第n行第一个元素入队
		for (i = N; i >= n; i--) //给数字间加空格,打印出金字塔形状
		{
			printf("   ");       // N为打印的行数,n为每行的元素个数
		}	
		for (i = 1; i <= n - 2; i++) 
		{ //利用队中第n-1行元素产生第n行的中间n-2个元素并入队
			DeQueue(q, temp);    //出队元素赋给temp
			printf("%6d", temp);       //打印第n-1行的元素
			GetHead(q,x);
			temp = temp + x;      //利用第n-1行元素产生第n行元素
			EnQueue(q, temp); //可以利用画图理解
		}
		DeQueue(q, x);
		printf("%6d", x); //打印n-1行最后一个元素
		EnQueue(q, 1);
		printf("\n");
	}
	while (!QueueEmpty(q)) { //打印最后一行
		DeQueue(q, x);
		printf("%6d", x);
	}
}

因为函数都封装好了,主函数的调用就很简单了:

#include<iostream>
#include<malloc.h>
#include<cstdlib>
#include<malloc.h>
#include<ctime>
//#include"Queue1.h"
using namespace std;

//#include"Queue.h"
#include"Queue-circle.h"



int main() {
	int n;
	cout << "你想输出几行杨辉三角?" << endl;
	cin >> n;
	YangHuiTriangle(n);
	cout << endl;
	cout << "\n\n\n\n20213002624李季鸿,终于搞出来了!!!" << endl;
	system("pause");
	return 0;
}

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