ThreadLocal源码解析

ThreadLocalMap是ThreadLocal的内部类,核心操作都在ThreadLocalMap类里实现

当我们在外部通过ThreadLocal对象调用get方法获得在之前传入的value,本质上是取出当前线程Thread对象的ThreadLocalMap对象,再从中取出想要的值,也就意味着ThreadLocalMap是线程私有的。

因为对ThreadLocalMap的操作封装在内部,由ThreadLocal提供对外接口,完美的体现了Java封装性,这样其它线程就无法访问本线程的ThreadLocalMap,所以说是线程安全的。

每个Thread对象都有两个ThreadLocalMap成员

    //Thread类里涉及到ThreadLocal的东西
    ThreadLocal.ThreadLocalMap threadLocals = null;
    ThreadLocal.ThreadLocalMap inheritableThreadLocals = null;

    private void init(ThreadGroup g, Runnable target, String name,
                      long stackSize, AccessControlContext acc) {
        ...
        if (parent.inheritableThreadLocals != null)
            this.inheritableThreadLocals =
                ThreadLocal.createInheritedMap(parent.inheritableThreadLocals);
        ...
    }

    ThreadLocalMap getMap(Thread t) {
        return t.threadLocals;
    }

    private void exit() {
        ...
        threadLocals = null;
        inheritableThreadLocals = null;
        ...
    }

InheritableThreadLocal类是ThreadLocal的子类,并重写了父类的三个方法。当Thread线程创建子线程时,子线程可以继承父线程的inheritableThreadLocals

public class InheritableThreadLocal<T> extends ThreadLocal<T> {
    protected T childValue(T parentValue) {
        return parentValue;
    }

    ThreadLocalMap getMap(Thread t) {
       return t.inheritableThreadLocals;
    }

    void createMap(Thread t, T firstValue) {
        t.inheritableThreadLocals = new ThreadLocalMap(this, firstValue);
    }
}

ThreadLocalMap

基本成员:

static class ThreadLocalMap {

        /*Entry对象使用弱引用,内部引用指向ThreadLocal对象,同时成员value指向用户value
        *使用弱引用是为了方便GC,当ThreadLocal对象被回收时,调用entry.get()方法
        *就知道所指向得到对象是否被回收,那么就可以直接删除该Entry。
        *但还是建议在该value使用结束后,外部显示的调用remove方法移除该Entry,因为Entry
        *成员value使用的强引用,在使用线程池的情况下线程的生命周期较长,即使threadlocal
        *被回收,若之后执行的任务一直没有使用threadLocalMap,那么threadLocalMap就不会
        *删除废弃的Entry,value一直保持强引用,导致GC无法回收无用内存,造成内存泄露。
        */
        static class Entry extends WeakReference<ThreadLocal<?>> {
            /** The value associated with this ThreadLocal. */
            Object value;

            Entry(ThreadLocal<?> k, Object v) {
                super(k);
                value = v;
            }
        }

        private static final int INITIAL_CAPACITY = 16;

        private Entry[] table;

        private int size = 0;
        
        private int threshold; // Default to 0

        private void setThreshold(int len) {
            threshold = len * 2 / 3;
        }

        //采用循环数组的方式,若i为数组最后一个则返回第一个
        private static int nextIndex(int i, int len) {
            return ((i + 1 < len) ? i + 1 : 0);
        }

        private static int prevIndex(int i, int len) {
            return ((i - 1 >= 0) ? i - 1 : len - 1);
        }

构造方法:


ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
            //ThreadLocal的类变量private static final int INITIAL_CAPACITY = 16;
            table = new Entry[INITIAL_CAPACITY];
            //private static AtomicInteger nextHashCode = new AtomicInteger();
            //散列码是ThreadLocal的类变量,初值从0x61c88647开始,每次获得前自加一
            int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
            table[i] = new Entry(firstKey, firstValue);
            size = 1;
            setThreshold(INITIAL_CAPACITY);
        }

        /**
         * 此方法是用来继承父线程的inheritableThreadLocalMap
         * 可以通过重写childValue方法来标记value
         */
        private ThreadLocalMap(ThreadLocalMap parentMap) {
            Entry[] parentTable = parentMap.table;
            int len = parentTable.length;
            setThreshold(len);
            table = new Entry[len];

            for (int j = 0; j < len; j++) {
                Entry e = parentTable[j];
                if (e != null) {
                    @SuppressWarnings("unchecked")
                    ThreadLocal<Object> key = (ThreadLocal<Object>) e.get();
                    if (key != null) {
                        Object value = key.childValue(e.value);
                        Entry c = new Entry(key, value);
                        int h = key.threadLocalHashCode & (len - 1);
                        while (table[h] != null)
                            h = nextIndex(h, len);
                        table[h] = c;
                        size++;
                    }
                }
            }
        }

set方法:

//通过key的哈希值找到在数组中的下标,若符合则赋值后返回
//若该位置为空,这新建一个entry放入并判断是否应该扩容
//若entry.get为null则表明该entry废弃,调用replaceStaleEntry(key, value, i)
private void set(ThreadLocal<?> key, Object value) {
            Entry[] tab = table;
            int len = tab.length;
            int i = key.threadLocalHashCode & (len-1);

            for (Entry e = tab[i];
                 e != null;
                 e = tab[i = nextIndex(i, len)]) {
                ThreadLocal<?> k = e.get();

                if (k == key) {
                    e.value = value;
                    return;
                }

                if (k == null) {
                    replaceStaleEntry(key, value, i);
                    return;
                }
            }

            tab[i] = new Entry(key, value);
            int sz = ++size;
            if (!cleanSomeSlots(i, sz) && sz >= threshold)
                rehash();
        }

private void replaceStaleEntry(ThreadLocal<?> key, Object value,
                                       int staleSlot) {
            Entry[] tab = table;
            int len = tab.length;
            Entry e;
            
            //向前找尽可能清理更多废弃的entry
            //因为table只会使用四分之三的空间,因此可以保证循环停止
            int slotToExpunge = staleSlot;
            for (int i = prevIndex(staleSlot, len);
                 (e = tab[i]) != null;
                 i = prevIndex(i, len))
                if (e.get() == null)
                    slotToExpunge = i;

            //试图向后找,是否有entry与key指向相同
            for (int i = nextIndex(staleSlot, len);
                 (e = tab[i]) != null;
                 i = nextIndex(i, len)) {
                ThreadLocal<?> k = e.get();
            
            //若找到相同,则交换废弃entry和该entry    
                if (k == key) {
                    e.value = value;

                    tab[i] = tab[staleSlot];
                    tab[staleSlot] = e;

                    //交换之后判断清理开始位置,若和staleSlot相同,则直接从i开始清理
                    if (slotToExpunge == staleSlot)
                        slotToExpunge = i;
                    cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
                    return;
                }

                if (k == null && slotToExpunge == staleSlot)
                    slotToExpunge = i;
            }

            //若未找到,则直接替换
            tab[staleSlot].value = null;
            tab[staleSlot] = new Entry(key, value);

            //若有需要清理的废弃entry则进行清理
            if (slotToExpunge != staleSlot)
                cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
        }

        /*执行log2(n)次清理以取得清理效果(剩余废弃entry数量)和清理耗时之间的平衡。
         * It performs a
         * logarithmic number of scans, as a balance between no
         * scanning (fast but retains garbage) and a number of scans
         * proportional to number of elements, that would find all
         * garbage but would cause some insertions to take O(n) time
         */
private boolean cleanSomeSlots(int i, int n) {
            boolean removed = false;
            Entry[] tab = table;
            int len = tab.length;
            do {
                i = nextIndex(i, len);
                Entry e = tab[i];
                if (e != null && e.get() == null) {
                    n = len;
                    removed = true;
                    i = expungeStaleEntry(i);
                }
            } while ( (n >>>= 1) != 0);
            return removed;
        }

//真正移除entry的方法
private int expungeStaleEntry(int staleSlot) {
            Entry[] tab = table;
            int len = tab.length;

            tab[staleSlot].value = null;
            tab[staleSlot] = null;
            size--;

            //遍历后序entry,若废弃,则置为null帮助GC
            Entry e;
            int i;
            for (i = nextIndex(staleSlot, len);
                 (e = tab[i]) != null;
                 i = nextIndex(i, len)) {
                ThreadLocal<?> k = e.get();
                if (k == null) {
                    e.value = null;
                    tab[i] = null;
                    size--;
                } else {
                    //可能前面的被清除,将该entry放入最靠前的哈希槽
                    int h = k.threadLocalHashCode & (len - 1);
                    if (h != i) {
                        tab[i] = null;

                        while (tab[h] != null)
                            h = nextIndex(h, len);
                        tab[h] = e;
                    }
                }
            }
            return i;
        }

在set方法的最后,会清理一次table,若此次清理废弃entry数量为0并且size大于等于threshold就进行扩容判断

//在扩容前会进行一次全数组清理,若结果依然大于threshold的3/4则进行扩容
private void rehash() {
            expungeStaleEntries();

            // Use lower threshold for doubling to avoid hysteresis
            if (size >= threshold - threshold / 4)
                resize();
        }

private void expungeStaleEntries() {
            Entry[] tab = table;
            int len = tab.length;
            for (int j = 0; j < len; j++) {
                Entry e = tab[j];
                if (e != null && e.get() == null)
                    expungeStaleEntry(j);
            }
        }

//扩容至原来的两倍
private void resize() {
            Entry[] oldTab = table;
            int oldLen = oldTab.length;
            int newLen = oldLen * 2;
            Entry[] newTab = new Entry[newLen];
            int count = 0;

            for (int j = 0; j < oldLen; ++j) {
                Entry e = oldTab[j];
                if (e != null) {
                    ThreadLocal<?> k = e.get();
                    if (k == null) {
                        e.value = null; // Help the GC
                    } else {
                        int h = k.threadLocalHashCode & (newLen - 1);
                        while (newTab[h] != null)
                            h = nextIndex(h, newLen);
                        newTab[h] = e;
                        count++;
                    }
                }
            }

 

get方法:

private Entry getEntry(ThreadLocal<?> key) {
            int i = key.threadLocalHashCode & (table.length - 1);
            Entry e = table[i];
            if (e != null && e.get() == key)
                return e;
            else
                return getEntryAfterMiss(key, i, e);
        }

        //若entry指向和key相同则返回,若为废弃entry则进行清理
        private Entry getEntryAfterMiss(ThreadLocal<?> key, int i, Entry e) {
            Entry[] tab = table;
            int len = tab.length;

            while (e != null) {
                ThreadLocal<?> k = e.get();
                if (k == key)
                    return e;
                if (k == null)
                    expungeStaleEntry(i);
                else
                    i = nextIndex(i, len);
                e = tab[i];
            }
            return null;
        }

remove方法

private void remove(ThreadLocal<?> key) {
            Entry[] tab = table;
            int len = tab.length;
            int i = key.threadLocalHashCode & (len-1);
            for (Entry e = tab[i];
                 e != null;
                 e = tab[i = nextIndex(i, len)]) {
                if (e.get() == key) {
                    e.clear(); //将弱引用置为null,帮助GC
                    expungeStaleEntry(i);
                    return;
                }
            }
        }

ThreadLocal

set方法

//看懂上边理解这就非常简单
//从当前线程中取的threadLocalMap并以当前threadLocal(this)为键,value为值设置
public void set(T value) {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
    }

//若threadLocalMap为null,则创建一个新的threadLocalMap
void createMap(Thread t, T firstValue) {
        t.threadLocals = new ThreadLocalMap(this, firstValue);
    }

get方法

public T get() {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
                @SuppressWarnings("unchecked")
                T result = (T)e.value;
                return result;
            }
        }
        return setInitialValue();
    }

private T setInitialValue() {
        T value = initialValue(); //返回null,也可以自己继承并重写
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
        return value;
    }

remove方法

     public void remove() {
         ThreadLocalMap m = getMap(Thread.currentThread());
         if (m != null)
             m.remove(this);
     }

 

 

 

 

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