359. Logger Rate Limiter

142 篇文章 0 订阅
问题描述

Design a logger system that receive stream of messages along with its timestamps, each message should be printed if and only if it is not printed in the last 10 seconds.

Given a message and a timestamp (in seconds granularity), return true if the message should be printed in the given timestamp, otherwise returns false.

It is possible that several messages arrive roughly at the same time.

Example:

Logger logger = new Logger();

// logging string “foo” at timestamp 1
logger.shouldPrintMessage(1, “foo”); returns true;

// logging string “bar” at timestamp 2
logger.shouldPrintMessage(2,”bar”); returns true;

// logging string “foo” at timestamp 3
logger.shouldPrintMessage(3,”foo”); returns false;

// logging string “bar” at timestamp 8
logger.shouldPrintMessage(8,”bar”); returns false;

// logging string “foo” at timestamp 10
logger.shouldPrintMessage(10,”foo”); returns false;

// logging string “foo” at timestamp 11
logger.shouldPrintMessage(11,”foo”); returns true;

题目链接:


思路分析

限定每一条消息的发送频率不能低于10秒。

建立一个message到time到hash 映射。然后判断timestamp是否可以发送,可以的话就更新映射值。

代码
class Logger {
public:
    /** Initialize your data structure here. */
    map<string, int> ok;

    Logger() {

    }

    /** Returns true if the message should be printed in the given timestamp, otherwise returns false.
        If this method returns false, the message will not be printed.
        The timestamp is in seconds granularity. */
    bool shouldPrintMessage(int timestamp, string message) {
        if(timestamp < ok[message])
            return false;
        ok[message] = timestamp + 10;
        return true;

    }
};

/**
 * Your Logger object will be instantiated and called as such:
 * Logger obj = new Logger();
 * bool param_1 = obj.shouldPrintMessage(timestamp,message);
 */

时间复杂度: O(1)
空间复杂度: O(n)


反思

hash map是真心的好用啊。

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值