网络编程Socket通信

基于socket的一个客户端与一个服务器程序,服务器端能实现同时接收多个客户端的消息。

使用C语言,socket技术,利用socket进行端口绑定与监听,实现消息收发。

代码:

服务器

#include "stdafx.h"
#include<stdio.h>
#include<winsock.h>
#include<windows.h>
#pragma comment(lib,"wsock32.lib")
#define BUF_SIZE 64
DWORD WINPAI thread1(LPVOID IpParameter);
SOCKET sockConn;
int _tmain(int argc, _TCHAR* argv[])
{
	WSADATA wsaData;
	int retVal;
	char buf[BUF_SIZE];
	char msg[BUF_SIZE]="Receive Successfully";
	int mode=1;
	//初始化
	if(WSAStartup(MAKEWORD(2,2),&wsaData)!=0){
		printf("WSAStartup无法初始化");
		return 0;
	}
	//创建用于监听的对象
	SOCKET sockSrv=socket(AF_INET,SOCK_STREAM,0);
	if(sockSrv==INVALID_SOCKET){
		printf("SOCKET ERROR!");
		return 0;
	}
	retVal=ioctlsocket(sockSrv,FIONBIO,(u_long FAR*)&mode);
	if(SOCKET_ERROR==retVal)
	{
		printf("ioctlsocket failed ! \n");
		WSACleanup();
		return -1;
	}
	SOCKADDR_IN addrSrv;
	addrSrv.sin_addr.S_un.S_addr=htonl(INADDR_ANY);
	addrSrv.sin_family=AF_INET;
	addrSrv.sin_port=htons(9000);
	if(SOCKET_ERROR==bind(sockSrv,(const struct SOCKADDR*)&addrSrv,sizeof(SOCKADDR_IN))){
		return -1;
	}
	listen(sockSrv,20);
	printf("服务器就绪,等待客户端消息...");
	sockaddr_in addrConn;
	int addrConnLen=sizeof(addrConn);
	while(true)
	{
	sockSrv=accept(sockSrv,(sockaddr FAR*)&addrConn,&addrConnLen);
	if(INVALID_SOCKET == sockSrv)
	{
		int error = WSAGetLastError();
		if(error == WSAEWOULDBLOCK)
		{
			Sleep(100);
			continue;
		}
	}
	printf(" [%s] Connects!\n",inet_ntoa(addrConn.sin_addr));
	//创建线程
	DWORD Thread;
	CreateThread(NULL,NULL,thread1,(LPVOID)sockConn,0,&Thread);
	//释放资源
	closesocket(sServer);
	closesocket(sClient);
	WSACleanup();

	//暂停,按任意键退出
	system("pause");
	return 0;
}
DWORD WINPAI thread1(LPVOID IpParameter)
{	
	SOCKET sockConn=(SOCKET)(LPVOID)IpParameter;
	//发送接收数据
	while(true){
		int retVal;
		char buf[BUF_SIZE];
		char msg[BUF_SIZE]="Receive Successfully";
		SOCKADDR_IN addrConn;
		int addrLen=sizeof(addrConn);
		getpeername(sockConn,(SOCKADDR*)&addrConn,&addrLen);
		ZeroMemory(buf,BUF_SIZE);
		retVal=recv(sockConn,buf,BUF_SIZE,0);
		if(retVal==SOCKET_ERROR){
			int error=WSAGetLastError();
			if(error==WSAWOUDBLOCK){
				Sleep(100);
				continue;
			}
			else if(error==WSATIMEOUT||error==WSANETDOWN)
			{
				printf("receive failure");
				closesocket(sockConn);
				WSACleanup();
				return -1;
			}
		}
		if(strcmp(buf,"quit")==0){
			printf("Connection [%s] finished\n",inet_ntoa(addrConn.sin_addr));
			break;
		}
		printf("[%s] sends message:%s\n",inet_ntoa(addrConn.sin_addr),buf);
		retVal=send(sockConn,msg,strlen(msg),0);
		if(retVal==SOCKET_ERROR){
			printf("sending failure");
			closesocket(sockConn);
			WSACleanup();
			return -1;
		}
	}
}

客户端:

#include<stdio.h>
#include<windows.h>
#include<winsock.h>
#include<time.h>
#include<string>
#include<iostream>
#define BUF_SIZE 64
#pragma comment(lib,"wsock32.lib")
int _tmain(argc,_TCHAR* argv[])
{
	WSADATA  wsaData;
	SOCKET sHost;
	SOCKADDR_IN servAddr;
	char buf[BUF_SIZE];
	int retVal;
	if(WSAStartup(MAKEWORD(2,2)&wsaData)!=0){
		printf("WSAStratup error");
		return 1;
	}
	sHost=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
	if(INVALID_SOCKET==sHost)
	{
		printf("socket failure");
		WSACleanup();
		return -1;
	}
	servAddr.sin_family=AF_INET;
	servAddr.sin_addr.S_un.S_addr=inet_addr("127.0.0.1");
	servAddr.sin_port=htons(9000);
	retVal=connect(sHost,(LPSOCKADDR)&servAddr,sizeof(servAddr));
	if(retVal==SOCKET_ERROR)
	{
		printf("connection fialed");
		WSACleanup();
		return -1;
	}
	while(true)
	{
		ZeroMemory(buf,BUF_SIZE);
		printf("Sending message:\n");
		gets(buf);
		retVal = send(sHost,buf,strlen(buf),0);
		if(SOCKET_ERROR == retVal)
		{
			printf("send failed ! \n");
			closesocket(sHost);
			WSACleanup();
			return -1;
		}
		if(strcmp(buf,"quit") == 0)
		{
			printf("Finished Connecting. Closing socket.\n");
			break;	
		}	
		else
		{
			retVal = recv(sHost,buf,BUF_SIZE,0);
			if(SOCKET_ERROR == retVal)
			{
				printf("recv failed ! \n");
				closesocket(sHost);
				WSACleanup();
				return -1;
			}
			printf("%s\n",buf);
	
		}
	}

	//释放资源
	closesocket(sHost);
	WSACleanup();

	//暂停,按任意键退出
	system("pause");
	return 0;

		
}



评论 4
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值