星空背景源码

<%@ page language="java" contentType="text/html; charset=utf-8"
    pageEncoding="utf-8"%>
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
	<head>
	<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
	<title>星空背景</title>
	</head>
	<body>
	<!-- <form action="user/view" method="get">
	用户名:<input type="text" name="username">
	<input type="submit" value="提交"> -->
	</form>
	</body>
<!-- Html代码 -->
	  <div >
	       <canvas id="canvas"></canvas>
	       <canvas id="snow"></canvas>
	
	       <div class="am-g" style="position: fixed; bottom: 0px;">
	           <div class="am-u-sm-12">
	               <div style="z-index: 9999" id="player" class="aplayer">
	               </div>
	           </div>
	       </div>
	   </div>
<!-- CSS代码 -->
	<style type="text/css">
	
	 canvas {
	           position: fixed;
	           width: 100%;
	           height: 100%;
	           z-index: -1;
	       }
	</style>
	<script type="text/javascript">
		var canvas = document.getElementById('canvas'),
	    ctx = canvas.getContext('2d'),
	    w = canvas.width = window.innerWidth,
	    h = canvas.height = window.innerHeight,
	
	    hue = 217,
	    stars = [],
	    count = 0,
	    maxStars = 1300;//星星数量

		var canvas2 = document.createElement('canvas'),
		ctx2 = canvas2.getContext('2d');
		canvas2.width = 100;
		canvas2.height = 100;
		
		var half = canvas2.width / 2,
		gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
		gradient2.addColorStop(0.025, '#CCC');
		gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
		gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
		gradient2.addColorStop(1, 'transparent');
		
		ctx2.fillStyle = gradient2;
		ctx2.beginPath();
		ctx2.arc(half, half, half, 0, Math.PI * 2);
		ctx2.fill();
		
		//End cache
		
		function random(min, max) {
		if (arguments.length < 2) {
		   max = min;
		   min = 0;
		}
		
		if (min > max) {
		   var hold = max;
		   max = min;
		   min = hold;
		}
		
		return Math.floor(Math.random() * (max - min + 1)) + min;
		}
		
		function maxOrbit(x, y) {
		var max = Math.max(x, y),
		 diameter = Math.round(Math.sqrt(max * max + max * max));
		return diameter / 2;
		//星星移动范围,值越大范围越小,
		}
		
		var Star = function () {
		
		this.orbitRadius = random(maxOrbit(w, h));
		this.radius = random(60, this.orbitRadius) / 8;
		//星星大小
		this.orbitX = w / 2;
		this.orbitY = h / 2;
		this.timePassed = random(0, maxStars);
		this.speed = random(this.orbitRadius) / 50000;
		//星星移动速度
		this.alpha = random(2, 10) / 10;
		
		count++;
		stars[count] = this;
		}
		
		Star.prototype.draw = function () {
		var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
		 y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
		 twinkle = random(10);
		
		if (twinkle === 1 && this.alpha > 0) {
		   this.alpha -= 0.05;
		} else if (twinkle === 2 && this.alpha < 1) {
		   this.alpha += 0.05;
		}
		
		ctx.globalAlpha = this.alpha;
		ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
		this.timePassed += this.speed;
		}
		
		for (var i = 0; i < maxStars; i++) {
		new Star();
		}
		
		function animation() {
		ctx.globalCompositeOperation = 'source-over';
		ctx.globalAlpha = 0.5; //尾巴
		ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)';
		ctx.fillRect(0, 0, w, h)
		
		ctx.globalCompositeOperation = 'lighter';
		for (var i = 1, l = stars.length; i < l; i++) {
		   stars[i].draw();
		   canvas2.style.cssText = "display:none";
		};
		
		window.requestAnimationFrame(animation);
		}
		
		
		animation();
	</script>

</html>

  • 13
    点赞
  • 21
    收藏
    觉得还不错? 一键收藏
  • 4
    评论
评论 4
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值