<!DOCTYPE html>
<html lang="en">
<head>
<title>智雨物联</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
#oldie { background-color: #ddd !important }
</style>
</head>
<body oncontextmenu="return false">
<div style="position: fixed;top:5%;right:1%;width:10%;height:500px;background: #6699ff;color: #000000">
<button onclick="empty()" type="button" style="width:100%;height:50px;">鼠标</button>
<button onclick="cube()" type="button" style="width:100%;height:50px;">矩形</button>
<button onclick="Sphere()" type="button" style="width:100%;height:50px;">圆形</button>
</div>
<script src="js/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/Detector.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
//容器 变量
var container;
//照相机、场景、控制、渲染器 变量
var camera, scene,controls,renderer;
//平面 立方体 变量
var plane, cube;
//鼠标 光线投射 shift键 变量
var mouse, raycaster, isShiftDown = false;
//选取物体轮廓 材质 变量
var rollOverMesh, rollOverMaterial;
//立方体 高度 材质 变量
var cubeGeo, cubeMaterial;
//obj数组
var objects = [];
//初始化
init();
//传递函数
render();
function init() {
//容器位置div
container = document.createElement( 'div' );
//body加载容器
document.body.appendChild( container );
//div属性
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = '<a href="http://www.krmes.com" target="_blank">IMR-3D Desinger</a>';
//属性加载
container.appendChild( info );
//照相机家里并设定属性
//距离
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
//位置位置
camera.position.set( 400, 1300, 2300 );
camera.lookAt( new THREE.Vector3() );
//建立场景
scene = new THREE.Scene();
// roll-over helpers
//轮廓大小
rollOverGeo = new THREE.BoxGeometry( 50, 50, 50 );
//材质
rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
//加载 轮廓 材质
rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
//加入到场景
scene.add( rollOverMesh );
// obj 模型
//模型 大小
objGeo = new THREE.BoxGeometry( 50, 50, 50 );
//模型 材质
objMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c } ); //, map: new THREE.TextureLoader().load( "textures/square-outline-textured.png" )
// grid
//网格 大小 步长
var size = 1500, step = 100;
//几何函数
var geometry = new THREE.Geometry();
//几何算法完成 复制
for ( var i = - size; i <= size; i += step ) {
geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
}
//材质
var material = new THREE.LineBasicMaterial( { color: 0xa4c2f4, opacity: 1, transparent: true } );
//加载 大小 材质
var line = new THREE.LineSegments( geometry, material );
//加载 到场景
scene.add( line );
//投射
raycaster = new THREE.Raycaster();
//鼠标 2维函数
mouse = new THREE.Vector2();
//几何缓存
var geometry = new THREE.PlaneBufferGeometry( 1000, 1000 );
//算法
geometry.rotateX( - Math.PI / 2 );
//面
plane = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { visible: false } ) );
//加载 到场景
scene.add( plane );
//数组加载
objects.push( plane );
// Lights
//环境灯光
var ambientLight = new THREE.AmbientLight( 0x606060 );
//加载 灯光
scene.add( ambientLight );
//定向 灯光
var directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
scene.add( directionalLight );
//渲染
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
// 视图控制
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.zoomSpeed = 2;
//鼠标事件监听
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'keydown', onDocumentKeyDown, false );
document.addEventListener( 'keyup', onDocumentKeyUp, false );
//
//窗口监听
window.addEventListener( 'resize', onWindowResize, false );
}
//窗口函数
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//鼠标移动事件 函数
function onDocumentMouseMove( event ) {
event.preventDefault();
mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObjects( objects );
if( rollOverMesh == null) {
}
else{
if ( intersects.length > 0 ) {
var intersect = intersects[ 0 ];
rollOverMesh.position.copy( intersect.point ).add( intersect.face.normal );
rollOverMesh.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
}
render();
}
}
//鼠标 点击事件 函数
function onDocumentMouseDown( event ) {
//鼠标事件
event.preventDefault();
mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObjects( objects );
if( event.button == 2) {
//删除原有的形状
scene.remove( rollOverMesh );
//延时清空obj
setTimeout("objempty()",500);
}
if( event.button == 0){
//轮廓不为空时
if( objGeo != null) {
if ( intersects.length > 0 ) {
var intersect = intersects[ 0 ];
// delete cube
if ( isShiftDown ) {
if ( intersect.object != plane ) {
scene.remove( intersect.object );
objects.splice( objects.indexOf( intersect.object ), 1 );
}
// create cube
} else {
var voxel = new THREE.Mesh( objGeo, objMaterial );
voxel.position.copy( intersect.point ).add( intersect.face.normal );
voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
scene.add( voxel );
objects.push( voxel );
}
render();
}
}
}
}
//键盘keydown事件函数
function onDocumentKeyDown( event ) {
switch( event.keyCode ) {
case 16: isShiftDown = true; break;
}
}
//键盘keyup事件函数
function onDocumentKeyUp( event ) {
switch ( event.keyCode ) {
case 16: isShiftDown = false; break;
}
}
//传递函数
function render() {
renderer.render( scene, camera );
}
//空
function empty(){
//删除原有的形状
scene.remove( rollOverMesh );
//延时清空obj
setTimeout("objempty()",500);
}
//空 清空obj
function objempty(){
//轮廓大小
rollOverGeo = new THREE.BoxGeometry( 50, 50, 50 );
//材质
rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
//加载 轮廓 材质
rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
// obj 模型
//模型 大小
objGeo = null;
//模型 材质
objMaterial = null;
}
//矩形
function cube(){
//删除原有的形状
scene.remove( rollOverMesh );
//轮廓大小
rollOverGeo = new THREE.BoxGeometry( 50, 50, 50 );
//材质
rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
//加载 轮廓 材质
rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
//加入到场景
scene.add( rollOverMesh );
// obj 模型
//模型 大小
objGeo = new THREE.BoxGeometry( 50, 50, 50 );
//模型 材质
objMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c } ); //, map: new THREE.TextureLoader().load( "textures/square-outline-textured.png" )
}
//球体
function Sphere(){
//删除原有的形状
scene.remove( rollOverMesh );
//轮廓大小
rollOverGeo = new THREE.SphereGeometry( 50, 50, 50 );
//材质
rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
//加载 轮廓 材质
rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
//加入到场景
scene.add( rollOverMesh );
// obj 模型
//模型 大小
objGeo = new THREE.SphereGeometry( 50, 50, 50 );
//模型 材质
objMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c } ); //, map: new THREE.TextureLoader().load( "textures/square-outline-textured.png" )
}
</script>
</body>
</html>