设计模式-抽象工厂模式

抽象工厂模式

public interface Button {
    public void Paint();
}
public interface CheckBox {
    public void paint();
}
public class MacButton implements Button{
    @Override
    public void Paint() {
        System.out.println("mac的按钮很美观");
    }
}

public class MacCheckBox implements CheckBox{
    @Override
    public void paint() {
        System.out.println("mac的复选框很精致");
    }
}

/**
 * 实现类的按钮和复选框需要是同类商品
 */
public abstract class GUIFactory {

    public abstract Button createButton();

    public abstract CheckBox createCheckBox();
}

public class WindowsCreater extends GUIFactory{
    @Override
    public Button createButton() {
        return new WindowButton();
    }

    @Override
    public CheckBox createCheckBox() {
        return new WindowsCheckBox();
    }
}

public class Application {
    private GUIFactory guiFactory;
    private Button button;
    private CheckBox checkBox;

    public Application(GUIFactory guiFactory) {
        //初始化
        this.guiFactory = guiFactory;

        //按钮渲染
        this.ButtonPaint();

        //复选框渲染
        this.CheckBoxPaint();

    }

    public void ButtonPaint(){
        this.button=guiFactory.createButton();
        button.Paint();
    }

    public void CheckBoxPaint(){
        this.checkBox=guiFactory.createCheckBox();
        checkBox.paint();
    }
}

        GUIFactory creater = new WindowsCreater();
        new Application(creater);
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