iOS runtime 通过class_addMethod在本类中给其他类添加方法

本类.m文件:

#import "ViewController.h"
#import "AViewController.h"
#import 
   
   
    
    

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    UIButton * btn=[UIButton buttonWithType:UIButtonTypeCustom];
    btn.backgroundColor=[UIColor redColor];
    btn.frame=CGRectMake(100, 100, 100, 100);
    [btn addTarget:self action:@selector(btn) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:btn];
    
    
}

//第一种写方法的方式
void add(id self, SEL _cmd)
{
    NSLog(@"ViewController btnClick");
}

//第二种写方法的方式
-(void)add
{
    NSLog(@"ViewController btnClick");
}

-(void)btn
{
    AViewController * vc=[[AViewController alloc]init];
    
//对应第一种写方法的方式
//    class_addMethod([AViewController class], @selector(btnClick), (IMP)add, "v@:");
    
//对应第二种写方法的方式
    class_addMethod([AViewController class], @selector(btnClick), (IMP)class_getMethodImplementation([self class], @selector(add)), "v@:");
    [vc btnClick];
    
    
    [self presentViewController:vc animated:YES completion:nil];
}

-(void)print:(int)str
{
    NSLog(@"%d",str);
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}


@end
   
   


需要添加方法的类.m文件:

#import "AViewController.h"

@class ViewController;

@interface AViewController ()

@end

@implementation AViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    
    self.view.backgroundColor=[UIColor whiteColor];
    
    UIButton * btn=[UIButton buttonWithType:UIButtonTypeCustom];
    btn.frame=CGRectMake(0, 0, 100, 100);
    btn.backgroundColor=[UIColor redColor];
    [btn addTarget:self action:@selector(btnClick) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:btn];
    
    SEL myMethod = @selector(myLog:parm:parm:);
    NSMethodSignature * sig  = [[self class] instanceMethodSignatureForSelector:myMethod];
    NSInvocation * invocatin = [NSInvocation invocationWithMethodSignature:sig];
    [invocatin setTarget:self];
    [invocatin setSelector:myMethod];
    int a=1;
    int b=2;
    int c=3;
    [invocatin setArgument:&a atIndex:2];
    [invocatin setArgument:&b atIndex:3];
    [invocatin setArgument:&c atIndex:4];
    [invocatin invoke];
}
-(void)myLog:(int)a parm:(int)b parm:(int)c{
    NSLog(@"MyLog%d:%d:%d",a,b,c);
}





- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end

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