C语言实现三子棋
前言: 三子棋想必大家都会玩把~就是在3×3的棋盘中,双方每人一次落一颗子,若有三颗相同的子连在一起(包括横向、竖向、斜向),即算游戏胜利。若棋盘填满仍未有三颗子连在一起,则属于平局。
- 代码主体思路:
- 创建一个二维数组,存放棋盘中棋子的信息
- 打印出棋盘来,为玩家落子提供界面
- 玩家落子
- 电脑落子
- 判断输赢或者平局
- 三子棋项目划分的三个模块。1.test.c,用来实现函数的主体功能。2.game.h,将game.c和test.c中所需引用的内容进行集中处理。3.game.c,将游戏函数的功能进行具体实现。
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void game()
{
//创建棋盘
char board[ROW][COL] = { 0 };
//初始化棋盘
Init(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
char ret = 0;
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret=IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
printf("\n电脑下棋:\n");
DisplayBoard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家赢\n");
else if (ret == '#')
printf("电脑赢\n");
else
printf("平局\n");
}
void menu()
{
printf("***********************\n");
printf("****1.play 0.exit*****\n");
printf("***********************\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
game.h
#pragma once
#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//初始化棋盘
void Init(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘
void Init(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < col; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入放子的位置-> ");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已被占用,请重新输入!\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判断输赢
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续 - 'C'
char IsWin(char board[ROW][COL], int row, int col)
{
//行赢
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2]&&board[i][1]!=' ')
{
return board[i][1];
}
}
//列 赢
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j]&&board[1][j]!=' ')
{
return board[1][j];
}
}
//斜赢
if (board[0][0] == board[1][1] && board[1][1] == board[2][2]&&board[1][1]!=' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0]&&board[1][1]!=' ')
{
return board[1][1];
}
//平局
int ret = IsFull(board, row, col);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
}