game.h
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char arr[ROWS][COLS], int row, int col);
void SetMine(char arr[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int GetMineCount(char mine[ROWS][COLS], int x, int y);//数雷
#endif //__GAME_H__
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
void DisplayBoard(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("\n");
printf(" ");
for (i = 1; i <= col; i++)
{
printf("%d ",i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ",i);
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n\n");
}
printf("---------------------------\n");
}
void SetMine(char arr[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (arr[x][y] == '0')
{
arr[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] +
mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col-EASY_COUNT)
{
printf("Please enter coordinates: ");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("The bomb exploded!!!\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int count = GetMineCount(mine, x,y);
win++;
show[x][y] = count+'0';
DisplayBoard(show, ROW, COL);
}
}
else {
printf("Illegal coordinates!\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("Success\n");
DisplayBoard(mine, ROW, COL);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("******************************\n");
printf("******** 1.play ********\n");
printf("******** 0.exit ********\n");
printf("******************************\n");
}
void game()
{
//布置雷
char mine[ROWS][COLS] = { 0 };//存放雷的信息
char show[ROWS][COLS] = { 0 };//存放排出的信息
InitBoard(mine, ROWS, COLS, '0');//初始化
InitBoard(show, ROWS, COLS, '*');
SetMine(mine, ROW, COL);//布置雷
DisplayBoard(mine, ROW, COL);//打印
DisplayBoard(show, ROW, COL);
//扫雷
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
printf("Please select: ");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("Exit!\n");
break;
default:
printf("Please re-enter!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}