UI04_TargetAction

//
//  AppDelegate.m
//  UI04_Target-Action
//
//  Created by dllo on 15/8/3.
//  Copyright (c) 2015年 Clare. All rights reserved.
//

#import "AppDelegate.h"
#import "MainViewController.h"
@interface AppDelegate ()

@end

@implementation AppDelegate

- (void)dealloc
{
    [_window release];
    [super dealloc];
}


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    // Override point for customization after application launch.
    self.window.backgroundColor = [UIColor whiteColor];
    [self.window makeKeyAndVisible];
    [_window release];
    
    MainViewController *mainVC = [[MainViewController alloc] init];
    self.window .rootViewController = mainVC;
    [mainVC release];
    
    return YES;
}

- (void)applicationWillResignActive:(UIApplication *)application {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application {
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end
//
//  MainViewController.m
//  UI04_Target-Action
//
//  Created by dllo on 15/8/3.
//  Copyright (c) 2015年 Clare. All rights reserved.
//

#import "MainViewController.h"
#import "MyButton.h"
@interface MainViewController ()

@end

@implementation MainViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view.
    
    // 通过UIView来模拟一个button的点击
    MyButton *myButton = [[MyButton alloc] initWithFrame:CGRectMake(100, 100, 150, 100)];
    myButton.backgroundColor = [UIColor greenColor];
    [self.view addSubview:myButton];
    [myButton release];
    
    /// 6.使用自定义的方法
//    [myButton addNewTarget:self Action:@selector(click:)];
    /// 6.使用自定义的方法
    [myButton addNewTarget:self Action:@selector(click:)];
    
}

- (void)click:(MyButton *)button
{
    NSLog(@"实现点击效果");
}



- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end

//
//  MyButton.h
//  UI04_Target-Action
//
//  Created by dllo on 15/8/3.
//  Copyright (c) 2015年 Clare. All rights reserved.
//

#import <UIKit/UIKit.h>

@interface MyButton : UIView

 通过MyButton实现button的点击效果
/ 1.同过自定义的方法,把目标和动作传到类的内部
//- (void)addNewTarget:(id)target Action:(SEL)action;
//
 target:目标,button执行哪一个类的方法,对应的目标就是那个类的对象
 action:动作,让button具体做什么事,执行的方法就是对应的动作
//
/ 2.通过两条属性,把对应的目标和动作保存起来
//@property(nonatomic, assign)id target;
//@property(nonatomic, assign)SEL action;


/// 1.写一个自定义的方法,把目标和对应的动作传过来
- (void)addNewTarget:(id)target
              Action:(SEL)action;

/// 2.通过两套属性,把对应的目标和方法保存起来
@property(nonatomic, assign)id target;
@property(nonatomic, assign)SEL action;


@end

//
//  MyButton.m
//  UI04_Target-Action
//
//  Created by dllo on 15/8/3.
//  Copyright (c) 2015年 Clare. All rights reserved.
//

#import "MyButton.h"

@implementation MyButton

//- (void)addNewTarget:(id)target Action:(SEL)action
//{
    /// 3.实现对应的自定义方法,并且让两个属性来保存对应的目标和动作
//    self.action = action;
//    self.target = target;
//}
//
/ 4.给Button一个触发的条件,重写触摸开始方法,只要一触碰touchesBegan方法,就会让button执行相应的点击方法
//- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
//{
//    /// 5.类把他的方法,交给MyButton来完成
//    [self.target performSelector:self.action withObject:self];
//}

- (void)addNewTarget:(id)target Action:(SEL)action
{
    /// 3.把对应的目标和动作保存在属性里
    self.action = action;
    self.target = target;
}

/// 4.设置一个点击的触发条件
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    /// 5.让myButton来完成委托人的任务,从而来实现点击效果
    [self.target performSelector:self.action withObject:self];
    
}
@end


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