JAVA 中实现的简单的迷宫小游戏

多的不说,直接上代码,就是一个简单的迷宫小游戏。

import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.Random;
import java.util.Stack;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
class Lattice {
   
  static final int INTREE = 1;
  static final int NOTINTREE = 0;
  private int x = -1;
  private int y = -1;
  private int flag = NOTINTREE;
  private Lattice father = null;
  public Lattice(int xx, int yy) {
   
    x = xx;
    y = yy;
  }
  public int getX() {
   
    return x;
  }
  public int getY() {
   
    return y;
  }
  public int getFlag() {
   
    return flag;
  }
  public Lattice getFather() {
   
    return father;
  }
  public void setFather(Lattice f) {
   
    father = f;
  }
  public void setFlag(int f) {
   
    flag = f;
  }
  public String toString() {
   
    return new String("(" + x + "," + y + ")\n");
  }
}
public class Maze extends JPanel {
   
  private static final long serialVersionUID = -8300339045454852626L;
  private int NUM, width, padding;// width 每个格子的宽度和高度
  private Lattice[][] maze;
  private int ballX, ballY;
  private boolean drawPath = false;
  Maze(int m, int wi, int p) {
   
    NUM = m;
    width = wi;
    padding = p;
    maze = new Lattice[NUM][NUM];
    for (int i = 0; i <= NUM - 1; i++)
      for (int j = 0; j <= NUM - 1; j++)
        maze[i][j] = new Lattice(i, j);
    createMaze();
    setKeyListener();
    this.setFocusable(true);
  }
  private void init() {
   
    for (int i = 0; i <= NUM - 1; i++)
      for (int j = 0; j <= NUM - 1; j++) {
   
        maze[i][j].setFather(null);
        maze[i][<
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