Appium之Bootstrap

Bootstrap
BootStrap在手机端是以jar包的形式存在的,它是UiAutomator的一个测试用例(uiautomator写的case包),通过执行命令adb shell uiautomator runtest,在手机端运行。

原理简介

server.listenForever
这里首先执行UpdateStrings.loadStringsJson(),用于获取APK中String.xml。
接下来是dismissCrashAlerts,用于注册UiWatchers监听器,这个是UiAutomator提供的,主要作用:当UiObject对象无法匹配Uiselector条件,即无法查找到元素的时候,会触发已注册的监听器,以避免测试过程中意外出现的弹出框导致用例运行失败的情况。
这里注册的是Appium已提供的ANR和Crash监听器。
updateWatchers定义一个注册心跳程序,每隔1秒开始执行一遍上面注册的监听器来检查系统是否存在异常。
allowBoxAlerts为自定义的监听器,用于监听是否出现”允许|立即删除|确定”这些弹出框按钮,如果出现就进行点击。

server.accept()
接收来自客户端的发来的数据,处理后,返回结果给客户端

handleClientData
读取及处理客户端发来的数据

Bootstrap源码分析

Bootstrap.java

package io.appium.android.bootstrap;
import io.appium.android.bootstrap.exceptions.SocketServerException;
import com.android.uiautomator.testrunner.UiAutomatorTestCase;
/**
 * The Bootstrap class runs the socket server. uiautomator开发的脚本,可以直接在pc端启动
 */
public class Bootstrap extends UiAutomatorTestCase {
  public void testRunServer() {
    SocketServer server;
    try {
      // 启动socket服务器,监听4724端口。
      server = new SocketServer(4724);
      server.listenForever();
    } catch (final SocketServerException e) {
      Logger.error(e.getError());
      System.exit(1);
    }
  }
}

该类继承自UiAutomatorTestCase。所以它才能通过adb shell uiautomator runtest AppiumBootstrap.jar -c io.appium.android.bootstrap.Bootstrap被执行。

该类很简单,就是启动线程,监听4724端口,该端口与appium通信。

接下来就是进入server.listenForever方法。

源码分析:
SocketServer.java

/**
   * Listens on the socket for data, and calls {@link #handleClientData()} when
   * it's available.
   * 
   * @throws SocketServerException
   */
  public void listenForever() throws SocketServerException {
    Logger.debug("Appium Socket Server Ready");
    //读取strings.json文件的数据
    UpdateStrings.loadStringsJson();
    // 注册两种监听器:AND和Crash
    dismissCrashAlerts();
    final TimerTask updateWatchers = new TimerTask() {
      @Override
      public void run() {
        try {
          // 检查系统是否有异常
          watchers.check();
        } catch (final Exception e) {
        }
      }
    };
    // 计时器,0.1秒后开始,每隔0.1秒执行一次。
    timer.scheduleAtFixedRate(updateWatchers, 100, 100);

    try {
      client = server.accept();
      Logger.debug("Client connected");
      in = new BufferedReader(new InputStreamReader(client.getInputStream(),
          "UTF-8"));
      out = new BufferedWriter(new OutputStreamWriter(client.getOutputStream(),
          "UTF-8"));
      while (keepListening) {
        // 获取客户端数据
        handleClientData();
      }
      in.close();
      out.close();
      client.close();
      Logger.debug("Closed client connection");
    } catch (final IOException e) {
      throw new SocketServerException("Error when client was trying to connect");
    }
  }

该方法中首先调用UpdateStrings.loadStringsJson();该方法如下:

UpdateStrings

/**
   * strings.json文件保存的是apk的strings.xml里的内容,在Bootstrap启动前由appium服务器解析并push到设备端的
   * 
   * @return
   */
  public static boolean loadStringsJson() {
    Logger.debug("Loading json...");
    try {
      final String filePath = "/data/local/tmp/strings.json";
      final File jsonFile = new File(filePath);
      // json will not exist for apks that are only on device
      // 你的case必须写明apk的路径,如果启动设备上已有的应用而case中没有app路径,此时json文件是不存在的
      // because the node server can't extract the json from the apk.
      if (!jsonFile.exists()) {
        return false;
      }
      final DataInputStream dataInput = new DataInputStream(
          new FileInputStream(jsonFile));
      final byte[] jsonBytes = new byte[(int) jsonFile.length()];
      dataInput.readFully(jsonBytes);
      // this closes FileInputStream
      dataInput.close();
      final String jsonString = new String(jsonBytes, "UTF-8");
      // 将读取出来的信息赋给Find类中的属性,以做后用
      Find.apkStrings = new JSONObject(jsonString);
      Logger.debug("json loading complete.");
    } catch (final Exception e) {
      Logger.error("Error loading json: " + e.getMessage());
      return false;
    }
    return true;
  }

执行完方法后,回到ServerSocket类的listenForever(),此时执行到dismissCrashAlerts();该方法作用是注册一些监听器,观察是否有弹出框或者AND和crash的异常。

public void dismissCrashAlerts() {
    try {
      new UiWatchers().registerAnrAndCrashWatchers();
      Logger.debug("Registered crash watchers.");
    } catch (final Exception e) {
      Logger.debug("Unable to register crash watchers.");
    }
  }

此时listenForever()方法里执行到注册心跳程序,每隔0.1秒开始执行一遍上面注册的监听器来检查系统是否存在异常。

final TimerTask updateWatchers = new TimerTask() {
      @Override
      public void run() {
        try {
          // 检查系统是否有异常
          watchers.check();
        } catch (final Exception e) {
        }
      }
    };
    // 计时器,0.1秒后开始,每隔0.1秒执行一次。
    timer.scheduleAtFixedRate(updateWatchers, 100, 100);

然后启动数据通道,接受客户端发来的数据和返回结果给客户端。

client = server.accept();
      Logger.debug("Client connected");
      in = new BufferedReader(new InputStreamReader(client.getInputStream(),
          "UTF-8"));
      out = new BufferedWriter(new OutputStreamWriter(client.getOutputStream(),
          "UTF-8"));

接下来就是最重要的方法handleClientData();到此listenForever()方法的主要作用就完成了。现在来看handleClientData()方法做了啥。

/**
   * When data is available on the socket, this method is called to run the
   * command or throw an error if it can't.
   * 
   * @throws SocketServerException
   */
  private void handleClientData() throws SocketServerException {
    try {
      input.setLength(0); // clear

      String res;
      int a;
      // (char) -1 is not equal to -1.
      // ready is checked to ensure the read call doesn't block.
      while ((a = in.read()) != -1 && in.ready()) {
        input.append((char) a);
      }
      final String inputString = input.toString();
      Logger.debug("Got data from client: " + inputString);
      try {
        final AndroidCommand cmd = getCommand(inputString);
        Logger.debug("Got command of type " + cmd.commandType().toString());
        res = runCommand(cmd);
        Logger.debug("Returning result: " + res);
      } catch (final CommandTypeException e) {
        res = new AndroidCommandResult(WDStatus.UNKNOWN_ERROR, e.getMessage())
            .toString();
      } catch (final JSONException e) {
        res = new AndroidCommandResult(WDStatus.UNKNOWN_ERROR,
            "Error running and parsing command").toString();
      }
      out.write(res);
      out.flush();
    } catch (final IOException e) {
      throw new SocketServerException("Error processing data to/from socket ("
          + e.toString() + ")");
    }
  }

该方法中读取客户端发来的数据,利用getCommand()方法获得AndroidCommand对象,然后执行runCommand()方法,获取直接的结果。那么该方法的作用就转移到了runCommand()。所以现在就来看runCommand()方法是啥意思啦。

/**
   * When {@link #handleClientData()} has valid data, this method delegates the
   * command.
   * 
   * @param cmd
   *          AndroidCommand
   * @return Result
   */
  private String runCommand(final AndroidCommand cmd) {
    AndroidCommandResult res;
    if (cmd.commandType() == AndroidCommandType.SHUTDOWN) {
      keepListening = false;
      res = new AndroidCommandResult(WDStatus.SUCCESS, "OK, shutting down");
    } else if (cmd.commandType() == AndroidCommandType.ACTION) {
      try {
        res = executor.execute(cmd);
      } catch (final Exception e) {
        res = new AndroidCommandResult(WDStatus.UNKNOWN_ERROR, e.getMessage());
      }
    } else {
      // this code should never be executed, here for future-proofing
      res = new AndroidCommandResult(WDStatus.UNKNOWN_ERROR,
          "Unknown command type, could not execute!");
    }
    return res.toString();
  }
}

该方法首先做了判断,判断命令数据哪种类型,主要有关机命令和动作命令,我们主要关注动作命令,因为动作有很多种。所以来关注第一个else if中的AndroidCommandExecutor.execute()方法。主线又转移到了该方法中了,切去瞅一眼。

AndroidCommandExecutor.java

/**
   * Gets the handler out of the map, and executes the command.
   *
   * @param command
   *          The {@link AndroidCommand}
   * @return {@link AndroidCommandResult}
   */
  public AndroidCommandResult execute(final AndroidCommand command) {
    try {
      Logger.debug("Got command action: " + command.action());

      if (map.containsKey(command.action())) {
        return map.get(command.action()).execute(command);
      } else {
        return new AndroidCommandResult(WDStatus.UNKNOWN_COMMAND,
            "Unknown command: " + command.action());
      }
    } catch (final JSONException e) {
      Logger.error("Could not decode action/params of command");
      return new AndroidCommandResult(WDStatus.JSON_DECODER_ERROR,
          "Could not decode action/params of command, please check format!");
    }
  }

该方法中终于要执行命令的实体啦

if (map.containsKey(command.action())) {
        return map.get(command.action()).execute(command);
      } else {
        return new AndroidCommandResult(WDStatus.UNKNOWN_COMMAND,
            "Unknown command: " + command.action());
      }

关键是上面这几行代码,调用了map.get(command.action()).execute(command).看来要想弄懂这个命令的意思,肯定得知道map里存放的对象是哪些,那么在该类中找到map的初始化代码:

static {
    map.put("waitForIdle", new WaitForIdle());
    map.put("clear", new Clear());
    map.put("orientation", new Orientation());
    map.put("swipe", new Swipe());
    map.put("flick", new Flick());
    map.put("drag", new Drag());
    map.put("pinch", new Pinch());
    map.put("click", new Click());
    map.put("touchLongClick", new TouchLongClick());
    map.put("touchDown", new TouchDown());
    map.put("touchUp", new TouchUp());
    map.put("touchMove", new TouchMove());
    map.put("getText", new GetText());
    map.put("setText", new SetText());
    map.put("getName", new GetName());
    map.put("getAttribute", new GetAttribute());
    map.put("getDeviceSize", new GetDeviceSize());
    map.put("scrollTo", new ScrollTo());
    map.put("find", new Find());
    map.put("getLocation", new GetLocation());
    map.put("getSize", new GetSize());
    map.put("wake", new Wake());
    map.put("pressBack", new PressBack());
    map.put("dumpWindowHierarchy", new DumpWindowHierarchy());
    map.put("pressKeyCode", new PressKeyCode());
    map.put("longPressKeyCode", new LongPressKeyCode());
    map.put("takeScreenshot", new TakeScreenshot());
    map.put("updateStrings", new UpdateStrings());
    map.put("getDataDir", new GetDataDir());
    map.put("performMultiPointerGesture", new MultiPointerGesture());
    map.put("openNotification", new OpenNotification());
  }

豁然开朗,该map是

package io.appium.android.bootstrap.handler;

import com.android.uiautomator.core.UiDevice;
import com.android.uiautomator.core.UiObjectNotFoundException;
import io.appium.android.bootstrap.*;
import org.json.JSONException;

import java.util.ArrayList;
import java.util.Hashtable;

/**
 * This handler is used to click elements in the Android UI.
 * 
 * Based on the element Id, click that element.
 * 
 */
public class Click extends CommandHandler {

  /*
   * @param command The {@link AndroidCommand}
   * 
   * @return {@link AndroidCommandResult}
   * 
   * @throws JSONException
   * 
   * @see io.appium.android.bootstrap.CommandHandler#execute(io.appium.android.
   * bootstrap.AndroidCommand)
   */
  @Override
  public AndroidCommandResult execute(final AndroidCommand command)
      throws JSONException {
    if (command.isElementCommand()) {
      try {
        final AndroidElement el = command.getElement();
        el.click();
        return getSuccessResult(true);
      } catch (final UiObjectNotFoundException e) {
        return new AndroidCommandResult(WDStatus.NO_SUCH_ELEMENT,
            e.getMessage());
      } catch (final Exception e) { // handle NullPointerException
        return getErrorResult("Unknown error");
      }
    } else {
      final Hashtable<String, Object> params = command.params();
      final Double[] coords = { Double.parseDouble(params.get("x").toString()),
          Double.parseDouble(params.get("y").toString()) };
      final ArrayList<Integer> posVals = absPosFromCoords(coords);
      final boolean res = UiDevice.getInstance().click(posVals.get(0),
          posVals.get(1));
      return getSuccessResult(res);
    }
  }
}

该类就一个execute方法这根独苗,execute方法中会先判断传入的参数对象是坐标值还是元素值,如果是元素值那么直接调用AndroidElement中的click方法,一会我们再去看这个方法。如果是坐标的话,它会干什么呢。它会调用UiDevice的click方法,用过UiAutomator的人都知道它是uiautomator包中的类。所以说appium在api16以上的机器上使用的uiautomator机制。貌似有人觉得这好像easy了点。那好吧,我们再分析一个touchDown命令,如果传过来的命令后缀是touchDown,那么它会调用TouchDown对象的execute方法

总结

说了这么多废话,尝试着用序列图描述一遍吧。

这里写图片描述

参考: https://blog.csdn.net/qhshiniba/article/details/37910683

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值