Dinic算法-------来自LRJ
struct Edge{
int from, to, cap, flow;
};
struct Dinic{
int n, m ,s, t;
vector<Edge> edges;
VI G[maxn];
bool vis[maxn];
int d[maxn];
int cur[maxn] ;
void init(int nn)
{
this->n = nn;
REP(i, n + 2) G[i].clear();
edges.clear();
}
void addEdge(int from, int to, int cap)
{
edges.PB((Edge){from, to, cap, 0});
edges.PB((Edge){to, from, 0, 0});
m = edges.size();
G[from].PB(m - 2);
G[to].PB(m - 1);
}
bool bfs()
{
CLR(vis, 0);
queue<int> Q;
Q.push(s);
d[s] = 0;
vis[s] = 1;
while (!Q.empty())
{
int x = Q.front();
Q.pop();
REP(i, G[x].size())
{
Edge& e = edges[G[x][i]];
if (!vis[e.to] && e.cap > e.flow)
{
vis[e.to] = 1;
d[e.to] = d[x] + 1;
Q.push(e.to);
}
}
}
return vis[t];
}
int dfs(int x, int a)
{
if (x == t || a == 0) return a;
int flow = 0, f;
for (int& i = cur[x]; i < G[x].size(); i++)
{
Edge& e = edges[G[x][i]];
if (d[x] + 1 == d[e.to] && (f = dfs(e.to, min(a, e.cap - e.flow))) > 0)
{
e.flow += f;
edges[G[x][i] ^ 1].flow -= f;
flow += f;
a -= f;
if (a == 0) break;
}
}
return flow;
}
//当所求流量大于need时就退出,降低时间
int maxflow(int s,int t,int need){
this->s = s; this->t = t;
int flow = 0;
while(bfs())
{
CLR(cur ,0);
flow += dfs(s,INF);
if (flow > need)
return flow;
}
return flow;
}
//最小割割边
vector<int> Mincut(){
BFS();
vector<int> ans;
for (int i = 0; i < edges.size(); i++){
Edge& e = edges[i];
if (vis[e.from] && !vis[e.to] && e.cap > 0)
ans.push_back(i);
}
return ans;
}
void Reduce(){
for(int i = 0; i < edges.size(); i++) edges[i].cap -= edges[i].flow;
}
void ClearFlow(){
for(int i = 0; i < edges.size(); i++) edges[i].flow = 0;
}
}sol;
ISAP最大流,效率高于Dinic
//ISAP
struct Edge {
int from, to, cap, flow;
};
bool operator < (const Edge& a, const Edge& b) {
return a.from < b.from || (a.from == b.from && a.to < b.to);
}
struct ISAP {
int n, m, s, t;
vector<Edge> edges;
vector<int> G[maxn]; // 邻接表,G[i][j]表示结点i的第j条边在e数组中的序号
bool vis[maxn]; // BFS使用
int d[maxn]; // 从起点到i的距离
int cur[maxn]; // 当前弧指针
int p[maxn]; // 可增广路上的上一条弧
int num[maxn]; // 距离标号计数
void AddEdge(int from, int to, int cap) {
edges.push_back((Edge){from, to, cap, 0});
edges.push_back((Edge){to, from, 0, 0});
m = edges.size();
G[from].push_back(m-2);
G[to].push_back(m-1);
}
bool BFS() {
memset(vis, 0, sizeof(vis));
queue<int> Q;
Q.push(t);
vis[t] = 1;
d[t] = 0;
while(!Q.empty()) {
int x = Q.front(); Q.pop();
for(int i = 0; i < G[x].size(); i++) {
Edge& e = edges[G[x][i]^1];
if(!vis[e.from] && e.cap > e.flow) {
vis[e.from] = 1;
d[e.from] = d[x] + 1;
Q.push(e.from);
}
}
}
return vis[s];
}
void ClearAll(int n) {
this->n = n;
for(int i = 0; i < n; i++) G[i].clear();
edges.clear();
}
void ClearFlow() {
for(int i = 0; i < edges.size(); i++) edges[i].flow = 0;
}
int Augment() {
int x = t, a = INF;
while(x != s) {
Edge& e = edges[p[x]];
a = min(a, e.cap-e.flow);
x = edges[p[x]].from;
}
x = t;
while(x != s) {
edges[p[x]].flow += a;
edges[p[x]^1].flow -= a;
x = edges[p[x]].from;
}
return a;
}
int Maxflow(int s, int t, int need) {
this->s = s; this->t = t;
int flow = 0;
BFS();
memset(num, 0, sizeof(num));
for(int i = 0; i < n; i++) num[d[i]]++;
int x = s;
memset(cur, 0, sizeof(cur));
while(d[s] < n) {
if(x == t) {
flow += Augment();
if(flow >= need) return flow;
x = s;
}
int ok = 0;
for(int i = cur[x]; i < G[x].size(); i++) {
Edge& e = edges[G[x][i]];
if(e.cap > e.flow && d[x] == d[e.to] + 1) { // Advance
ok = 1;
p[e.to] = G[x][i];
cur[x] = i; // 注意
x = e.to;
break;
}
}
if(!ok) { // Retreat
int m = n-1; // 初值注意
for(int i = 0; i < G[x].size(); i++) {
Edge& e = edges[G[x][i]];
if(e.cap > e.flow) m = min(m, d[e.to]);
}
if(--num[d[x]] == 0) break;
num[d[x] = m+1]++;
cur[x] = 0; // 注意
if(x != s) x = edges[p[x]].from;
}
}
return flow;
}
vector<int> Mincut() { // call this after maxflow
BFS();
vector<int> ans;
for(int i = 0; i < edges.size(); i++) {
Edge& e = edges[i];
if(!vis[e.from] && vis[e.to] && e.cap > 0) ans.push_back(i);
}
return ans;
}
void Reduce() {
for(int i = 0; i < edges.size(); i++) edges[i].cap -= edges[i].flow;
}
void print() {
printf("Graph:\n");
for(int i = 0; i < edges.size(); i++)
printf("%d->%d, %d, %d\n", edges[i].from, edges[i].to , edges[i].cap, edges[i].flow);
}
};