颜色拾取器

程序里面有一个全局的勾子实现键盘的按下事件停止拾取(有全局勾子可能会报毒 勾子总被用于木马 现在的杀软对勾子很警惕 

但是我还没有好的办法不用勾子去实现停止拾取,如果看到帖子的人有好的办法请指点一下,谢谢

是基于framework 3.5

用vs2008开发的

操作:

1点击开始取色就会根据鼠标的移动记录下鼠标下的颜色并显示在颜色预览里

2,按键盘上的空格键就会停止取色,自己复制下来RGB的值

开发思路:

1记录鼠标的坐标

2拾取鼠标下的颜色

开始上代码开发吧

记录鼠标的坐标


public class MyPoint
   {
       [StructLayout(LayoutKind.Sequential)]
       public struct POINT
       {
           public int X;
           public int Y;
           public POINT(int x, int y)
           {
               this.X = x;
               this.Y = y;
           }
       }
 
       [DllImport("user32.dll", CharSet = CharSet.Auto)]
       public static extern bool GetCursorPos(out POINT pt);
 
   }  
拾取颜色返回鼠标下的Color

public class ScreenColor
    {
        [DllImport("user32.dll")]
        static extern IntPtr GetDC(IntPtr hwnd);
 
        [DllImport("user32.dll")]
        static extern Int32 ReleaseDC(IntPtr hwnd, IntPtr hdc);
 
        [DllImport("gdi32.dll")]
        static extern uint GetPixel(IntPtr hdc, int nXPos, int nYPos);
 
        static public System.Drawing.Color GetPixelColor(int x, int y)
        {
            IntPtr hdc = GetDC(IntPtr.Zero);
            uint pixel = GetPixel(hdc, x, y);
            ReleaseDC(IntPtr.Zero, hdc);
            Color color = Color.FromArgb((int)(pixel & 0x000000FF),
                         (int)(pixel & 0x0000FF00) >> 8,
                         (int)(pixel & 0x00FF0000) >> 16);
            return color;
        }
 
    }

调用

MyPoint.POINT POINT = new  MyPoint.POINT();
MyPoint.GetCursorPos( out  POINT);  

用键盘让程序停下来我还真没有什么好办法就用了一个键盘勾子

这是一个全局的勾子实现拾取键盘的按键

//Declare wrapper managed POINT class.
   [StructLayout(LayoutKind.Sequential)]
   public class POINT
   {
       public int x;
       public int y;
   }
 
   //Declare wrapper managed MouseHookStruct class.
   [StructLayout(LayoutKind.Sequential)]
   public class MouseHookStruct
   {
       public POINT pt;
       public int hwnd;
       public int wHitTestCode;
       public int dwExtraInfo;
   }
 
   //Declare wrapper managed KeyboardHookStruct class.
   [StructLayout(LayoutKind.Sequential)]
   public class KeyboardHookStruct
   {
       public int vkCode; //Specifies a virtual-key code. The code must be a value in the range 1 to 254. 
       public int scanCode; // Specifies a hardware scan code for the key. 
       public int flags; // Specifies the extended-key flag, event-injected flag, context code, and transition-state flag.
       public int time; // Specifies the time stamp for this message.
       public int dwExtraInfo; // Specifies extra information associated with the message. 
   }
 
   public class GlobalHook
   {
       public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
 
       public GlobalHook()
       {
           Start();
       }
 
       ~GlobalHook()
       {
           Stop();
       }
 
       public event MouseEventHandler OnMouseActivity;
       public event KeyEventHandler KeyDown;
       public event KeyPressEventHandler KeyPress;
       public event KeyEventHandler KeyUp;
 
       public delegate int GlobalHookProc(int nCode, Int32 wParam, IntPtr lParam);
 
       static int hMouseHook = 0; //Declare mouse hook handle as int.
       static int hKeyboardHook = 0; //Declare keyboard hook handle as int.
 
       //values from Winuser.h in Microsoft SDK.
       public const int WH_MOUSE_LL = 14; //mouse hook constant
       public const int WH_KEYBOARD_LL = 13; //keyboard hook constant 
 
       GlobalHookProc MouseHookProcedure; //Declare MouseHookProcedure as HookProc type.
       GlobalHookProc KeyboardHookProcedure; //Declare KeyboardHookProcedure as HookProc type.
 
 
 
       //Import for SetWindowsHookEx function.
       //Use this function to install a hook.
       [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
       public static extern int SetWindowsHookEx(int idHook, GlobalHookProc lpfn,
           IntPtr hInstance, int threadId);
 
       //Import for UnhookWindowsHookEx.
       //Call this function to uninstall the hook.
       [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
       public static extern bool UnhookWindowsHookEx(int idHook);
 
       //Import for CallNextHookEx.
       //Use this function to pass the hook information to next hook procedure in chain.
       [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
       public static extern int CallNextHookEx(int idHook, int nCode,
           Int32 wParam, IntPtr lParam);
 
       public void Start()
       {
           // install Mouse hook 
           if (hMouseHook == 0)
           {
               // Create an instance of HookProc.
               MouseHookProcedure = new GlobalHookProc(MouseHookProc);
 
               try
               {
                   hMouseHook = SetWindowsHookEx(WH_MOUSE_LL,
                       MouseHookProcedure,
                       Marshal.GetHINSTANCE(
                       Assembly.GetExecutingAssembly().GetModules()[0]),
                       0);
               }
               catch (Exception err)
               { }
 
               //If SetWindowsHookEx fails.
               if (hMouseHook == 0)
               {
                   Stop();
                   throw new Exception("SetWindowsHookEx failed.");
               }
           }
 
           // install Keyboard hook 
           if (hKeyboardHook == 0)
           {
               KeyboardHookProcedure = new GlobalHookProc(KeyboardHookProc);
               try
               {
                   hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL,
                       KeyboardHookProcedure,
                       Marshal.GetHINSTANCE(
                       Assembly.GetExecutingAssembly().GetModules()[0]),
                       0);
               }
               catch (Exception err2)
               { }
 
               //If SetWindowsHookEx fails.
               if (hKeyboardHook == 0)
               {
                   Stop();
                   //throw new Exception("SetWindowsHookEx ist failed.");
               }
           }
       }
 
       public void Stop()
       {
           bool retMouse = true;
           bool retKeyboard = true;
           if (hMouseHook != 0)
           {
               retMouse = UnhookWindowsHookEx(hMouseHook);
               hMouseHook = 0;
           }
 
           if (hKeyboardHook != 0)
           {
               retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
               hKeyboardHook = 0;
           }
 
           //If UnhookWindowsHookEx fails.
           if (!(retMouse && retKeyboard))
           {
           }
 
               //throw new Exception("UnhookWindowsHookEx failed.");
       }
 
 
 
       private const int WM_MOUSEMOVE = 0x200;
       private const int WM_LBUTTONDOWN = 0x201;
       private const int WM_RBUTTONDOWN = 0x204;
       private const int WM_MBUTTONDOWN = 0x207;
       private const int WM_LBUTTONUP = 0x202;
       private const int WM_RBUTTONUP = 0x205;
       private const int WM_MBUTTONUP = 0x208;
       private const int WM_LBUTTONDBLCLK = 0x203;
       private const int WM_RBUTTONDBLCLK = 0x206;
       private const int WM_MBUTTONDBLCLK = 0x209;
 
       private int MouseHookProc(int nCode, Int32 wParam, IntPtr lParam)
       {
           // if ok and someone listens to our events
           if ((nCode >= 0) && (OnMouseActivity != null))
           {
               MouseButtons button = MouseButtons.None;
               switch (wParam)
               {
                   case WM_LBUTTONDOWN:
                       //case WM_LBUTTONUP: 
                       //case WM_LBUTTONDBLCLK: 
                       button = MouseButtons.Left;
                       break;
                   case WM_RBUTTONDOWN:
                       //case WM_RBUTTONUP: 
                       //case WM_RBUTTONDBLCLK: 
                       button = MouseButtons.Right;
                       break;
               }
               int clickCount = 0;
               if (button != MouseButtons.None)
                   if (wParam == WM_LBUTTONDBLCLK || wParam == WM_RBUTTONDBLCLK)
                       clickCount = 2;
                   else
                       clickCount = 1;
 
               //Marshall the data from callback.
               MouseHookStruct MyMouseHookStruct =
                   (MouseHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseHookStruct));
               MouseEventArgs e = new MouseEventArgs(
                   button,
                   clickCount,
                   MyMouseHookStruct.pt.x,
                   MyMouseHookStruct.pt.y,
                   0);
               OnMouseActivity(this, e);
           }
           return CallNextHookEx(hMouseHook, nCode, wParam, lParam);
       }
 
       //The ToAscii function translates the specified virtual-key code and keyboard state to the corresponding character or characters. The function translates the code using the input language and physical keyboard layout identified by the keyboard layout handle.
       [DllImport("user32")]
       public static extern int ToAscii(int uVirtKey, //[in] Specifies the virtual-key code to be translated. 
           int uScanCode, // [in] Specifies the hardware scan code of the key to be translated. The high-order bit of this value is set if the key is up (not pressed). 
           byte[] lpbKeyState, // [in] Pointer to a 256-byte array that contains the current keyboard state. Each element (byte) in the array contains the state of one key. If the high-order bit of a byte is set, the key is down (pressed). The low bit, if set, indicates that the key is toggled on. In this function, only the toggle bit of the CAPS LOCK key is relevant. The toggle state of the NUM LOCK and SCROLL LOCK keys is ignored.
           byte[] lpwTransKey, // [out] Pointer to the buffer that receives the translated character or characters. 
           int fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise. 
 
       //The GetKeyboardState function copies the status of the 256 virtual keys to the specified buffer. 
       [DllImport("user32")]
       public static extern int GetKeyboardState(byte[] pbKeyState);
 
       private const int WM_KEYDOWN = 0x100;
       private const int WM_KEYUP = 0x101;
       private const int WM_SYSKEYDOWN = 0x104;
       private const int WM_SYSKEYUP = 0x105;
 
       private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
       {
           // it was ok and someone listens to events
           if ((nCode >= 0) && (KeyDown != null || KeyUp != null || KeyPress != null))
           {
               KeyboardHookStruct MyKeyboardHookStruct =
                   (KeyboardHookStruct)Marshal.PtrToStructure(lParam,
                   typeof(KeyboardHookStruct));
               // raise KeyDown
               if (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
               {
                   Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                   KeyEventArgs e = new KeyEventArgs(keyData);
                   KeyDown(this, e);
               }
 
               // raise KeyPress
               if (KeyPress != null && wParam == WM_KEYDOWN)
               {
                   byte[] keyState = new byte[256];
                   GetKeyboardState(keyState);
 
                   byte[] inBuffer = new byte[2];
                   if (ToAscii(MyKeyboardHookStruct.vkCode,
                       MyKeyboardHookStruct.scanCode,
                       keyState,
                       inBuffer,
                       MyKeyboardHookStruct.flags) == 1)
                   {
                       KeyPressEventArgs e = new KeyPressEventArgs((char)inBuffer[0]);
                       KeyPress(this, e);
                   }
               }
 
               // raise KeyUp
               if (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
               {
                   Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                   KeyEventArgs e = new KeyEventArgs(keyData);
                   KeyUp(this, e);
               }
           }
           return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
       }
   }

调用的时候

GlobalHook my_Hook = new  GlobalHook();
my_Hook.KeyDown += new  System.Windows.Forms.KeyEventHandler(my_Hook_KeyDown);      <br>my_Hook.Start();
 
void  my_Hook_KeyDown( object  sender, System.Windows.Forms.KeyEventArgs e)
         {
             
             if  (e.KeyCode == System.Windows.Forms.Keys.Space ) //(e.Alt || e.Control || e.Shift)
             {
                 ifStart = false ;
             }
         }



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