简单的离散化切割矩形,数据不大,写模拟还快些。
#include
<
cstdio
>
#include < string >
int N, C, color[ 10 ], cs = 1 ;
typedef struct
... {
int x1, y1, x2, y2, c;
} Rect;
Rect r[ 1001 ];
inline int iabs ( int x )
... {
return x < 0 ? -x : x;
}
int init ()
... {
scanf ( "%d%d", &N, &C );
if ( N == 0 )
return 0;
int i, t;
for ( i = 0; i < N; i ++ )
...{
scanf ( "%d%d%d%d%d", &r[i].c, &r[i].x1, &r[i].y1, &r[i].x2, &r[i].y2 );
if ( r[i].x1 > r[i].x2 )
...{
t = r[i].x1; r[i].x1 = r[i].x2; r[i].x2 = t;
}
if ( r[i].y1 > r[i].y2 )
...{
t = r[i].y1; r[i].y1 = r[i].y2; r[i].y2 = t;
}
}
return 1;
}
int paint ( int x1, int y1, int x2, int y2, int lev )
... {
if ( lev == N - 1 )
return iabs ( ( x2 - x1 ) * ( y2 - y1 ) );
int rx1 = r[lev + 1].x1, rx2 = r[lev + 1].x2, ry1 = r[lev + 1].y1, ry2 = r[lev + 1].y2;
if ( x1 < rx1 && x2 > rx1 )
return paint ( x1, y1, rx1, y2, lev + 1 ) + paint ( rx1, y1, x2, y2, lev );
if ( x2 > rx2 && x1 < rx2 )
return paint ( x1, y1, rx2, y2, lev ) + paint ( rx2, y1, x2, y2, lev + 1 );
if ( y1 < ry1 && y2 > ry1 )
return paint ( x1, y1, x2, ry1, lev + 1 ) + paint ( x1, ry1, x2, y2, lev );
if ( y2 > ry2 && y1 < ry2 )
return paint ( x1, y1, x2, ry2, lev ) + paint ( x1, ry2, x2, y2, lev + 1 );
if ( x1 >= rx1 && y1 >= ry1 && x2 <= rx2 && y2 <= ry2 )
return 0;
else
return paint ( x1, y1, x2, y2, lev + 1 );
}
void proc ()
... {
memset ( color, 0x00, sizeof ( color ) );
int i;
for ( i = N - 1; i >= 0; i -- )
color[r[i].c] += paint ( r[i].x1, r[i].y1, r[i].x2, r[i].y2, i );
}
void print ()
... {
printf ( "The area of color %d in dataset %d is: %d ", C, cs ++, color[C] );
}
int main ()
... {
//freopen ( "in.txt", "r", stdin );
while ( init () )
...{
proc ();
print ();
}
return 0;
}
#include < string >
int N, C, color[ 10 ], cs = 1 ;
typedef struct
... {
int x1, y1, x2, y2, c;
} Rect;
Rect r[ 1001 ];
inline int iabs ( int x )
... {
return x < 0 ? -x : x;
}
int init ()
... {
scanf ( "%d%d", &N, &C );
if ( N == 0 )
return 0;
int i, t;
for ( i = 0; i < N; i ++ )
...{
scanf ( "%d%d%d%d%d", &r[i].c, &r[i].x1, &r[i].y1, &r[i].x2, &r[i].y2 );
if ( r[i].x1 > r[i].x2 )
...{
t = r[i].x1; r[i].x1 = r[i].x2; r[i].x2 = t;
}
if ( r[i].y1 > r[i].y2 )
...{
t = r[i].y1; r[i].y1 = r[i].y2; r[i].y2 = t;
}
}
return 1;
}
int paint ( int x1, int y1, int x2, int y2, int lev )
... {
if ( lev == N - 1 )
return iabs ( ( x2 - x1 ) * ( y2 - y1 ) );
int rx1 = r[lev + 1].x1, rx2 = r[lev + 1].x2, ry1 = r[lev + 1].y1, ry2 = r[lev + 1].y2;
if ( x1 < rx1 && x2 > rx1 )
return paint ( x1, y1, rx1, y2, lev + 1 ) + paint ( rx1, y1, x2, y2, lev );
if ( x2 > rx2 && x1 < rx2 )
return paint ( x1, y1, rx2, y2, lev ) + paint ( rx2, y1, x2, y2, lev + 1 );
if ( y1 < ry1 && y2 > ry1 )
return paint ( x1, y1, x2, ry1, lev + 1 ) + paint ( x1, ry1, x2, y2, lev );
if ( y2 > ry2 && y1 < ry2 )
return paint ( x1, y1, x2, ry2, lev ) + paint ( x1, ry2, x2, y2, lev + 1 );
if ( x1 >= rx1 && y1 >= ry1 && x2 <= rx2 && y2 <= ry2 )
return 0;
else
return paint ( x1, y1, x2, y2, lev + 1 );
}
void proc ()
... {
memset ( color, 0x00, sizeof ( color ) );
int i;
for ( i = N - 1; i >= 0; i -- )
color[r[i].c] += paint ( r[i].x1, r[i].y1, r[i].x2, r[i].y2, i );
}
void print ()
... {
printf ( "The area of color %d in dataset %d is: %d ", C, cs ++, color[C] );
}
int main ()
... {
//freopen ( "in.txt", "r", stdin );
while ( init () )
...{
proc ();
print ();
}
return 0;
}