伪代码
plaintext
// 商城类
class GameStore {
// 初始化游戏列表
games = []
// 添加游戏到列表
addGame(game) {
games.append(game)
}
// 显示游戏列表 1i8.cn
showGames() {
for game in games:
print(game.name, game.price)
}
// 购买游戏
buyGame(gameName) {
for game in games:
if game.name == gameName:
print("购买成功:", game.name)
// 这里应该实现支付逻辑和库存减少等
return true
print("游戏不存在")
return false
}
}
// 游戏类
class Game {
// 初始化游戏
constructor(name, price) {
this.name = name
this.price = price
}
}
// 使用示例
store = new GameStore()
store.addGame(new Game(“游戏A”, 60))
store.addGame(new Game(“游戏B”, 40))
store.showGames()
store.buyGame(“游戏A”)
Python 实现
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def show_games(self):
for game in self.games:
print(game.name, game.price)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print("购买成功:", game.name)
# 这里应该实现支付逻辑和库存减少等
return True
print("游戏不存在")
return False
使用示例
store = GameStore()
store.add_game(Game(“游戏A”, 60))
store.add_game(Game(“游戏B”, 40))
store.show_games()
store.buy_game(“游戏A”)
JavaScript 实现(Node.js 或 浏览器环境)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
showGames() {
this.games.forEach(game => console.log(game.name, game.price));
}
buyGame(gameName) {
for (let game of this.games) {
if (game.name === gameName) {
console.log("购买成功:", game.name);
// 这里应该实现支付逻辑和库存减少等
return true;
}
}
console.log("游戏不存在");
return false;
}
}
// 使用示例
let store = new GameStore();
store.addGame(new Game(“游戏A”, 60));
store.addGame(new Game(“游戏B”, 40));
store.showGames();
store.buyGame(“游戏A”);
以上只是非常基础的示例,真实的游戏商城系统会更加复杂,包括用户认证、支付接口、库存管理、订单处理等多个方面。由于不同电脑语言(编程语言)具有各自的特点和用途,以下我将为你提供一个简化版的游戏商城的伪代码以及在一些主流编程语言中的简化实现示例。
伪代码
plaintext
// 商城类
class GameStore {
// 初始化游戏列表
games = []
// 添加游戏到列表
addGame(game) {
games.append(game)
}
// 显示游戏列表
showGames() {
for game in games:
print(game.name, game.price)
}
// 购买游戏
buyGame(gameName) {
for game in games:
if game.name == gameName:
print("购买成功:", game.name)
// 这里应该实现支付逻辑和库存减少等
return true
print("游戏不存在")
return false
}
}
// 游戏类
class Game {
// 初始化游戏
constructor(name, price) {
this.name = name
this.price = price
}
}
// 使用示例
store = new GameStore()
store.addGame(new Game(“游戏A”, 60))
store.addGame(new Game(“游戏B”, 40))
store.showGames()
store.buyGame(“游戏A”)
Python 实现
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def show_games(self):
for game in self.games:
print(game.name, game.price)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print("购买成功:", game.name)
# 这里应该实现支付逻辑和库存减少等
return True
print("游戏不存在")
return False
使用示例
store = GameStore()
store.add_game(Game(“游戏A”, 60))
store.add_game(Game(“游戏B”, 40))
store.show_games()
store.buy_game(“游戏A”)
JavaScript 实现(Node.js 或 浏览器环境)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
showGames() {
this.games.forEach(game => console.log(game.name, game.price));
}
buyGame(gameName) {
for (let game of this.games) {
if (game.name === gameName) {
console.log("购买成功:", game.name);
// 这里应该实现支付逻辑和库存减少等
return true;
}
}
console.log("游戏不存在");
return false;
}
}
// 使用示例
let store = new GameStore();
store.addGame(new Game(“游戏A”, 60));
store.addGame(new Game(“游戏B”, 40));
store.showGames();
store.buyGame(“游戏A”);
以上只是非常基础的示例,真实的游戏商城系统会更加复杂,包括用户认证、支付接口、库存管理、订单处理等多个方面。