Ogre Architecture



The class diagram shows the Root class of OGRE and all of the Manager classes that gives access to the different subsystems.

  • The Root holds a reference to the current SceneManager and to an enumerator that allows other types of scene graphs to be loaded.
  • The RenderSystem is an abstract class that separates the Root from the specific implemention of the RenderSystem, OpenGL or Direct3D.
  • The ResourceManager is an abstract class that is subclassed by a number of managers that handles resources such as textures, materials and fonts.
  • All of the classes in the diagram except for RenderSystem, SceneManager and RenderWindow are using a singleton template to ensure that there is only one instance of each class.

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值