红黑树
红黑树是一颗二叉搜索树,它在每个结点上增加了一个存储位来表示结点的颜色,可以是RED或者BLACK。通过对任何一条从根到叶子的简单路径上各个结点的颜色进行约束,红黑树确保没有一条路径会比其他路径长出2倍,因而是近似于平衡的。
树中每个结点包含5个属性:color、key、left、right、p。如果一个结点没有子结点或父结点,则该结点相应指针属性的值为NIL,我们可以把这些NIL视为指向二叉搜索树的叶结点(外部结点)的指针,而把带关键字的结点视为树的内部结点。
一颗红黑树是满足下面红黑性质的二叉搜索树:
1、每个结点或是红色的,或是黑色的。
2、根节点是黑色的。
3、每个叶结点(NIL)是黑色的。
4、如果一个结点是红色的,则它的两个子结点都是黑色的。
5、对每个结点,从该结点到其所有后代叶结点的简单路径上,均包含相同数目的黑色结点。
使用一个哨兵T.nil来代表所有的NIL,哨兵的属性p、left、right、key的取值并不重要
#include<stdio.h>
#include<stdlib.h>
#define RED 0
#define BLACK 1
struct node {
int key;
int color;
int size; //树的规模
struct node *left; //左孩子
struct node *right; //右孩子
struct node *p; //父结点
};
struct Tree {
struct node *root;
struct node *nil;
};
左旋
void LEFT_ROTATE(struct Tree &T, struct node *x) {
struct node *y = x->right;
x->right = y->left;
if(y->left != T.nil)
y->left->p = x;
y->p = x->p;
if(x->p == T.nil)
T.root = y;
else if(x == x->p->left)
x->p->left = y;
else
x->p->right = y;
y->left = x;
x->p = y;
//后两行是用于维护树的规模
y->size = x->size;
x->size = x->left->size + x->right->size + 1;
}
右旋
void RIGHT_ROTATE(struct Tree &T, struct node *x) {
struct node *y = x->left;
x->left = y->right;
if(y->right != T.nil)
y->right->p = x;
y->p = x->p;
if(x->p == T.nil)
T.root = y;
else if(x == x->p->left)
x->p->left = y;
else
x->p->right = y;
y->right = x;
x->p = y;
//后两行是用于维护树的规模
y->size = x->size;
x->size = x->left->size + x->right->size + 1;
}
插入
void RB_INSERT_FIXUP(struct Tree &T, struct node *z) {
while(z->p->color == RED) {
if(z->p == z->p->p->left) {
struct node *y = z->p->p->right;
if(y!=NULL&&y->color == RED) { //case 1
z->p->color = BLACK; //case 1
y->color = BLACK; //case 1
z->p->p->color = RED; //case 1
z = z->p->p; //case 1
continue; //case 1
} else {
if(z == z->p->right) { //case 2
z = z->p; //case 2
LEFT_ROTATE(T,z); //case 2
}
z->p->color = BLACK; //case 3
z->p->p->color = RED; //case 3
RIGHT_ROTATE(T,z->p->p); //case 3
}
} else {
struct node *y = z->p->p->left;
if(y!=NULL&&y->color == RED) {
z->p->color = BLACK;
y->color = BLACK;
z->p->p->color = RED;
z = z->p->p;
continue;
} else {
if(z == z->p->left) {
z = z->p;
RIGHT_ROTATE(T,z);
}
z->p->color = BLACK;
z->p->p->color = RED;
LEFT_ROTATE(T,z->p->p);
}
}
}
T.root->color = BLACK;
}
void RB_INSERT(struct Tree &T, struct node *z) {
struct node *y = T.nil;
struct node *x = T.root;
while(x != T.nil) {
x->size++; //维护树的规模
y = x;
if(z->key < x->key)
x = x->left;
else
x = x->right;
}
z->p = y;
if(y == T.nil)
T.root = z;
else if(z->key < y->key)
y->left = z;
else
y->right = z;
z->left = T.nil;
z->right = T.nil;
z->color = RED;
z->size = 1; //维护树的规模
RB_INSERT_FIXUP(T,z);
}
删除
struct node *TREE_MINIMUM(struct node *r,struct node *nil){
while(r->left != nil){
r = r->left;
}
return r;
}
void RB_DELETE_FIXUP(struct Tree &T, struct node *x){
while(x != T.root && x->color == BLACK){
struct node *w;
if(x == x->p->left){
w = x->p->right;
if(w->color == RED){ //case 1
w->color = BLACK; //case 1
x->p->color = RED; //case 1
LEFT_ROTATE(T,x->p); //case 1
w = x->p->right; //case 1
}
if(w->left->color == BLACK && w->right->color == BLACK){ //case 2
w->color = RED; //case 2
x = x->p; //case 2
}
else {
if(w->right->color == BLACK){ //case 3
w->left->color = BLACK; //case 3
w->color = RED; //case 3
RIGHT_ROTATE(T,w); //case 3
w = x->p->right; //case 3
}
w->color = x->p->color; //case 4
x->p->color = BLACK; //case 4
w->right->color = BLACK; //case 4
LEFT_ROTATE(T,x->p); //case 4
x = T.root;
}
}else{
w = x->p->left;
if(w->color == RED){
w->color = BLACK;
x->p->color = RED;
RIGHT_ROTATE(T,x->p);
w = x->p->right;
}
if(w->left->color == BLACK && w->right->color == BLACK){
w->color = RED;
x = x->p;
}
else{
if(w->left->color == BLACK){
w->right->color = BLACK;
w->color = RED;
LEFT_ROTATE(T,w);
w = x->p->right;
}
w->color = x->p->color;
x->p->color = BLACK;
w->left->color = BLACK;
RIGHT_ROTATE(T,x->p);
x = T.root;
}
}
}
}
void RB_TRANSPLANT(struct Tree &T, struct node *u, struct node *v){
//这里是把要u的父结点改为v的父结点
if(u->p == T.nil)
T.root = v;
else if(u == u->p->left)
u->p->left = v;
else
u->p->right = v;
v->p = u->p;
}
void DELETE_MAINTAIN(struct Tree &T, struct node *x){ //重新计算从结点x到根的各节点的规模
struct node *y = x->p;
while(y != T.nil){
y->size = y->left->size + y->right->size + 1;
y = y->p;
}
y->size = 0;
}
void RB_DELETE(struct Tree &T, struct node *z){
struct node *y = z;
struct node *x;
int y_original_color = y->color;
if(z->left == T.nil){//如果z没有左孩子
x = z->right;
RB_TRANSPLANT(T,z,z->right);
}else if(z->right == T.nil){//如果z没有右孩子
x = z->left;
RB_TRANSPLANT(T,z,z->left);
}else{
y = TREE_MINIMUM(z->right,T.nil);
y_original_color = y->color;
x = y->right;//y只可能有右孩子
if(x!=T.nil&&y->p == z)//如果后继y是z的子结点
x->p = y;
else{
RB_TRANSPLANT(T,y,y->right);
y->right = z->right;
y->right->p = y;
}
RB_TRANSPLANT(T,z,y);
y->left = z->left;
y->left->p = y;
y->color = z->color;
}
DELETE_MAINTAIN(T,x); //维护树的规模
if(y_original_color == BLACK)
RB_DELETE_FIXUP(T,x);
}