The Project

I think  the list shows as following: 


But the correct list is :


MFC.h:

#define BOOL int
#define TRUE 1
#define FALSE 0
#define LPCSTR  LPSTR
typedef char*   LPSTR;
#define UINT int
#define PASCAL _stdcall
#define TRACE1 printf

#include <iostream>
#include <cstdio>
#include <cstring>
using namespace std; 

class CObject;

struct CRuntimeClass
{
// Attributes
   LPCSTR m_lpszClassName;
   int m_nObjectSize;
   UINT m_wSchema; // schema number of the loaded class
   CObject* (PASCAL* m_pfnCreateObject)(); // NULL => abstract class
   CRuntimeClass* m_pBaseClass;

   CObject* CreateObject();
   static CRuntimeClass* PASCAL Load();

   // CRuntimeClass objects linked together in simple list
   static CRuntimeClass* pFirstClass; // start of class list
   CRuntimeClass* m_pNextClass;    // linked list of registered classes
};

struct AFX_CLASSINIT
        { AFX_CLASSINIT(CRuntimeClass* pNewClass); };

#define RUNTIME_CLASS(class_name) \
        (&class_name::class##class_name)

#define DECLARE_DYNAMIC(class_name) \
public: \
        static CRuntimeClass class##class_name; \
        virtual CRuntimeClass* GetRuntimeClass() const;

#define DECLARE_DYNCREATE(class_name) \
        DECLARE_DYNAMIC(class_name) \
        static CObject* PASCAL CreateObject();

#define _IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, wSchema, pfnNew) \
        static char _lpsz##class_name[] = #class_name; \
        CRuntimeClass class_name::class##class_name = { \
                _lpsz##class_name, sizeof(class_name), wSchema, pfnNew, \
                        RUNTIME_CLASS(base_class_name), NULL }; \
        static AFX_CLASSINIT _init_##class_name(&class_name::class##class_name); \
        CRuntimeClass* class_name::GetRuntimeClass() const \
                { return &class_name::class##class_name; } \

#define IMPLEMENT_DYNAMIC(class_name, base_class_name) \
        _IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, 0xFFFF, NULL)

#define IMPLEMENT_DYNCREATE(class_name, base_class_name) \
        CObject* PASCAL class_name::CreateObject() \
                { return new class_name; } \
        _IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, 0xFFFF, \
                class_name::CreateObject)

class CObject
{
public:
  CObject::CObject()  {
                      }
  CObject::~CObject() {
                      }

  virtual CRuntimeClass* GetRuntimeClass() const;
  BOOL IsKindOf(const CRuntimeClass* pClass) const;

public:
  static CRuntimeClass classCObject;
  virtual void SayHello() { cout << "Hello CObject \n"; }
};

class CCmdTarget : public CObject
{
        DECLARE_DYNAMIC(CCmdTarget)
/*public: 
        static CRuntimeClass classCCmdTarget; 
        virtual CRuntimeClass* GetRuntimeClass() const;*/
public:
  CCmdTarget::CCmdTarget()  {
                            }
  CCmdTarget::~CCmdTarget() {
                            }
};

class CWinThread : public CCmdTarget
{
        DECLARE_DYNAMIC(CWinThread)
/*public: 
        static CRuntimeClass classCWinThread; 
        virtual CRuntimeClass* GetRuntimeClass() const;*/
public:
  CWinThread::CWinThread()  {
                            }
  CWinThread::~CWinThread() {
                            }

  virtual BOOL InitInstance() {
                                return TRUE;
                              }
  virtual int Run() {
                      return 1;
                    }
};

class CWnd;

class CWinApp : public CWinThread
{
        DECLARE_DYNAMIC(CWinApp)
/*public: 
        static CRuntimeClass classCWinApp; 
        virtual CRuntimeClass* GetRuntimeClass() const;*/
public:
  CWinApp* m_pCurrentWinApp;
  CWnd* m_pMainWnd;

public:
  CWinApp::CWinApp()  {
                        m_pCurrentWinApp = this;
                      }
  CWinApp::~CWinApp() {
                      }

  virtual BOOL InitApplication() {
                                   return TRUE;
                                 }
  virtual BOOL InitInstance()    {
                                   return TRUE;
                                 }
  virtual int Run() {
                      return CWinThread::Run();
                    }
};


class CDocument : public CCmdTarget
{
        DECLARE_DYNAMIC(CDocument)
/*public: 
        static CRuntimeClass classDocument; 
        virtual CRuntimeClass* GetRuntimeClass() const;*/
public:
  CDocument::CDocument()   {
                           }
  CDocument::~CDocument()  {
                           }
};

class CWnd : public CCmdTarget
{
        DECLARE_DYNCREATE(CWnd)
/*public: 
        static CRuntimeClass classCWnd; 
        virtual CRuntimeClass* GetRuntimeClass() const;
        static CObject* PASCAL CreateObject();*/
public:
  CWnd::CWnd()   {
                    cout << "CWnd Constructor \n";
                 }
  CWnd::~CWnd()  {
                 }

  virtual BOOL Create();
  BOOL CreateEx();
  virtual BOOL PreCreateWindow();
  void SayHello() { cout << "Hello CWnd \n"; }
};

class CFrameWnd : public CWnd
{
        DECLARE_DYNCREATE(CFrameWnd)
/*public: 
        static CRuntimeClass classCFrameWnd; 
        virtual CRuntimeClass* GetRuntimeClass() const;
        static CObject* PASCAL CreateObject();*/
public: CFrameWnd::CFrameWnd() { cout << "CFrameWnd Constructor \n"; } CFrameWnd::~CFrameWnd() { } BOOL Create(); virtual BOOL PreCreateWindow(); void SayHello() { cout << "Hello CFrameWnd \n"; }};class CView : public CWnd{ DECLARE_DYNAMIC(CView)

/*public: 
        static CRuntimeClass classCFrameWnd; 
        virtual CRuntimeClass* GetRuntimeClass() const;*/


public: CView::CView() { } CView::~CView() { }};// global functionCWinApp* AfxGetApp();

MFC.cpp

#include "my.h"  // it should be mfc.h, but for CMyWinApp definition, so...

extern CMyWinApp theApp;  //theApp is defined in another file, but it doesn't matter.

static char szCObject[] = "CObject";
struct CRuntimeClass CObject::classCObject =
        { szCObject, sizeof(CObject), 0xffff, NULL, NULL };
static AFX_CLASSINIT _init_CObject(&CObject::classCObject);

CRuntimeClass* CRuntimeClass::pFirstClass = NULL;

AFX_CLASSINIT::AFX_CLASSINIT(CRuntimeClass* pNewClass)
{
        pNewClass->m_pNextClass = CRuntimeClass::pFirstClass;
        CRuntimeClass::pFirstClass = pNewClass;
}

CObject* CRuntimeClass::CreateObject()
{
        if (m_pfnCreateObject == NULL)
        {
                TRACE1("Error: Trying to create object which is not "
                          "DECLARE_DYNCREATE \nor DECLARE_SERIAL: %hs.\n",
                        m_lpszClassName);
                return NULL;
        }

        CObject* pObject = NULL;
        pObject = (*m_pfnCreateObject)();

        return pObject;
}

/*CRuntimeClass* PASCAL CRuntimeClass::Load()
{
        char szClassName[64];
        CRuntimeClass* pClass;

        // JJHOU : instead of Load from file, we Load from cin.
        cout << "enter a class name...  ";
        cin >> szClassName;

        for (pClass = pFirstClass; pClass != NULL; pClass = pClass->m_pNextClass)
        {
                if (strcmp(szClassName, pClass->m_lpszClassName) == 0)
                        return pClass;
        }

        TRACE1("Error: Class not found: %s \n", szClassName);
        return NULL; // not found
}*/

CRuntimeClass* CObject::GetRuntimeClass() const
{
        return &CObject::classCObject;
}

/*BOOL CObject::IsKindOf(const CRuntimeClass* pClass) const
{
        CRuntimeClass* pClassThis = GetRuntimeClass();
        while (pClassThis != NULL)
        {
                if (pClassThis == pClass)
                        return TRUE;
                pClassThis = pClassThis->m_pBaseClass;
        }
        return FALSE;       // walked to the top, no match
}*/

/*BOOL CWnd::Create()
{
  return TRUE;
}

BOOL CWnd::CreateEx()
{
  PreCreateWindow();
  return TRUE;
}

BOOL CWnd::PreCreateWindow()
{
  return TRUE;
}

BOOL CFrameWnd::Create()
{
  CreateEx();
  return TRUE;
}

BOOL CFrameWnd::PreCreateWindow()
{
  return TRUE;
}

CWinApp* AfxGetApp()
{
  return theApp.m_pCurrentWinApp;
}*/

IMPLEMENT_DYNAMIC(CCmdTarget, CObject)
IMPLEMENT_DYNAMIC(CWinThread, CCmdTarget)
IMPLEMENT_DYNAMIC(CWinApp, CWinThread)
IMPLEMENT_DYNAMIC(CDocument, CCmdTarget)
IMPLEMENT_DYNCREATE(CWnd, CCmdTarget)
IMPLEMENT_DYNAMIC(CView, CWnd)
IMPLEMENT_DYNCREATE(CFrameWnd, CWnd)







































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