I think the list shows as following:
But the correct list is :
MFC.h:
#define BOOL int
#define TRUE 1
#define FALSE 0
#define LPCSTR LPSTR
typedef char* LPSTR;
#define UINT int
#define PASCAL _stdcall
#define TRACE1 printf
#include <iostream>
#include <cstdio>
#include <cstring>
using namespace std;
class CObject;
struct CRuntimeClass
{
// Attributes
LPCSTR m_lpszClassName;
int m_nObjectSize;
UINT m_wSchema; // schema number of the loaded class
CObject* (PASCAL* m_pfnCreateObject)(); // NULL => abstract class
CRuntimeClass* m_pBaseClass;
CObject* CreateObject();
static CRuntimeClass* PASCAL Load();
// CRuntimeClass objects linked together in simple list
static CRuntimeClass* pFirstClass; // start of class list
CRuntimeClass* m_pNextClass; // linked list of registered classes
};
struct AFX_CLASSINIT
{ AFX_CLASSINIT(CRuntimeClass* pNewClass); };
#define RUNTIME_CLASS(class_name) \
(&class_name::class##class_name)
#define DECLARE_DYNAMIC(class_name) \
public: \
static CRuntimeClass class##class_name; \
virtual CRuntimeClass* GetRuntimeClass() const;
#define DECLARE_DYNCREATE(class_name) \
DECLARE_DYNAMIC(class_name) \
static CObject* PASCAL CreateObject();
#define _IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, wSchema, pfnNew) \
static char _lpsz##class_name[] = #class_name; \
CRuntimeClass class_name::class##class_name = { \
_lpsz##class_name, sizeof(class_name), wSchema, pfnNew, \
RUNTIME_CLASS(base_class_name), NULL }; \
static AFX_CLASSINIT _init_##class_name(&class_name::class##class_name); \
CRuntimeClass* class_name::GetRuntimeClass() const \
{ return &class_name::class##class_name; } \
#define IMPLEMENT_DYNAMIC(class_name, base_class_name) \
_IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, 0xFFFF, NULL)
#define IMPLEMENT_DYNCREATE(class_name, base_class_name) \
CObject* PASCAL class_name::CreateObject() \
{ return new class_name; } \
_IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, 0xFFFF, \
class_name::CreateObject)
class CObject
{
public:
CObject::CObject() {
}
CObject::~CObject() {
}
virtual CRuntimeClass* GetRuntimeClass() const;
BOOL IsKindOf(const CRuntimeClass* pClass) const;
public:
static CRuntimeClass classCObject;
virtual void SayHello() { cout << "Hello CObject \n"; }
};
class CCmdTarget : public CObject
{
DECLARE_DYNAMIC(CCmdTarget)
/*public:
static CRuntimeClass classCCmdTarget;
virtual CRuntimeClass* GetRuntimeClass() const;*/
public:
CCmdTarget::CCmdTarget() {
}
CCmdTarget::~CCmdTarget() {
}
};
class CWinThread : public CCmdTarget
{
DECLARE_DYNAMIC(CWinThread)
/*public:
static CRuntimeClass classCWinThread;
virtual CRuntimeClass* GetRuntimeClass() const;*/
public:
CWinThread::CWinThread() {
}
CWinThread::~CWinThread() {
}
virtual BOOL InitInstance() {
return TRUE;
}
virtual int Run() {
return 1;
}
};
class CWnd;
class CWinApp : public CWinThread
{
DECLARE_DYNAMIC(CWinApp)
/*public:
static CRuntimeClass classCWinApp;
virtual CRuntimeClass* GetRuntimeClass() const;*/
public:
CWinApp* m_pCurrentWinApp;
CWnd* m_pMainWnd;
public:
CWinApp::CWinApp() {
m_pCurrentWinApp = this;
}
CWinApp::~CWinApp() {
}
virtual BOOL InitApplication() {
return TRUE;
}
virtual BOOL InitInstance() {
return TRUE;
}
virtual int Run() {
return CWinThread::Run();
}
};
class CDocument : public CCmdTarget
{
DECLARE_DYNAMIC(CDocument)
/*public:
static CRuntimeClass classDocument;
virtual CRuntimeClass* GetRuntimeClass() const;*/
public:
CDocument::CDocument() {
}
CDocument::~CDocument() {
}
};
class CWnd : public CCmdTarget
{
DECLARE_DYNCREATE(CWnd)
/*public:
static CRuntimeClass classCWnd;
virtual CRuntimeClass* GetRuntimeClass() const;
static CObject* PASCAL CreateObject();*/
public:
CWnd::CWnd() {
cout << "CWnd Constructor \n";
}
CWnd::~CWnd() {
}
virtual BOOL Create();
BOOL CreateEx();
virtual BOOL PreCreateWindow();
void SayHello() { cout << "Hello CWnd \n"; }
};
class CFrameWnd : public CWnd
{
DECLARE_DYNCREATE(CFrameWnd)
/*public:
static CRuntimeClass classCFrameWnd;
virtual CRuntimeClass* GetRuntimeClass() const;
static CObject* PASCAL CreateObject();*/
public:
CFrameWnd::CFrameWnd() { cout << "CFrameWnd Constructor \n"; } CFrameWnd::~CFrameWnd() { } BOOL Create(); virtual BOOL PreCreateWindow(); void SayHello() { cout << "Hello CFrameWnd \n"; }};class CView : public CWnd{ DECLARE_DYNAMIC(CView)
/*public:
static CRuntimeClass classCFrameWnd;
virtual CRuntimeClass* GetRuntimeClass() const;*/
public: CView::CView() { } CView::~CView() { }};// global functionCWinApp* AfxGetApp();
MFC.cpp
#include "my.h" // it should be mfc.h, but for CMyWinApp definition, so...
extern CMyWinApp theApp; //theApp is defined in another file, but it doesn't matter.
static char szCObject[] = "CObject";
struct CRuntimeClass CObject::classCObject =
{ szCObject, sizeof(CObject), 0xffff, NULL, NULL };
static AFX_CLASSINIT _init_CObject(&CObject::classCObject);
CRuntimeClass* CRuntimeClass::pFirstClass = NULL;
AFX_CLASSINIT::AFX_CLASSINIT(CRuntimeClass* pNewClass)
{
pNewClass->m_pNextClass = CRuntimeClass::pFirstClass;
CRuntimeClass::pFirstClass = pNewClass;
}
CObject* CRuntimeClass::CreateObject()
{
if (m_pfnCreateObject == NULL)
{
TRACE1("Error: Trying to create object which is not "
"DECLARE_DYNCREATE \nor DECLARE_SERIAL: %hs.\n",
m_lpszClassName);
return NULL;
}
CObject* pObject = NULL;
pObject = (*m_pfnCreateObject)();
return pObject;
}
/*CRuntimeClass* PASCAL CRuntimeClass::Load()
{
char szClassName[64];
CRuntimeClass* pClass;
// JJHOU : instead of Load from file, we Load from cin.
cout << "enter a class name... ";
cin >> szClassName;
for (pClass = pFirstClass; pClass != NULL; pClass = pClass->m_pNextClass)
{
if (strcmp(szClassName, pClass->m_lpszClassName) == 0)
return pClass;
}
TRACE1("Error: Class not found: %s \n", szClassName);
return NULL; // not found
}*/
CRuntimeClass* CObject::GetRuntimeClass() const
{
return &CObject::classCObject;
}
/*BOOL CObject::IsKindOf(const CRuntimeClass* pClass) const
{
CRuntimeClass* pClassThis = GetRuntimeClass();
while (pClassThis != NULL)
{
if (pClassThis == pClass)
return TRUE;
pClassThis = pClassThis->m_pBaseClass;
}
return FALSE; // walked to the top, no match
}*/
/*BOOL CWnd::Create()
{
return TRUE;
}
BOOL CWnd::CreateEx()
{
PreCreateWindow();
return TRUE;
}
BOOL CWnd::PreCreateWindow()
{
return TRUE;
}
BOOL CFrameWnd::Create()
{
CreateEx();
return TRUE;
}
BOOL CFrameWnd::PreCreateWindow()
{
return TRUE;
}
CWinApp* AfxGetApp()
{
return theApp.m_pCurrentWinApp;
}*/
IMPLEMENT_DYNAMIC(CCmdTarget, CObject)
IMPLEMENT_DYNAMIC(CWinThread, CCmdTarget)
IMPLEMENT_DYNAMIC(CWinApp, CWinThread)
IMPLEMENT_DYNAMIC(CDocument, CCmdTarget)
IMPLEMENT_DYNCREATE(CWnd, CCmdTarget)
IMPLEMENT_DYNAMIC(CView, CWnd)
IMPLEMENT_DYNCREATE(CFrameWnd, CWnd)